// materialsystem2.dll
pub const CREATE_MATERIAL: &str = "48 89 5C 24 ? 48 89 6C 24 ? 56 57 41 56 48 81 EC ? ? ? ? 48 8B 05";
// scenesystem.dll
pub const DRAW_OBJECT: &str = "48 8B C4 53 57 41 54";
pub const RENDER_BATCH_LIST: &str = "4C 8B DC 53 48 81 EC ? ? ? ? 83 79";
// tier0.dll
pub const LOAD_KV3: &str = "48 89 5C 24 ? 48 89 6C 24 ? 48 89 7C 24 ? 41 54 41 56 41 57 48 83 EC ? 45 33 E4";
// client.dll
pub const SET_TYPE_KV3: &str = "40 53 48 83 EC ? 4C 8B 11 41 B9";