Подпишитесь на наш Telegram-канал, чтобы всегда быть в курсе важных обновлений! Перейти

Часть функционала TargetStarfe for MetaHvH Zenith no recode

  • Автор темы Автор темы ne4tok
  • Дата начала Дата начала
Начинающий
Начинающий
Статус
Оффлайн
Регистрация
28 Авг 2024
Сообщения
15
Реакции
0
Выберите загрузчик игры
  1. Fabric
ку всем эт моя первая работа как на юг так и на 1.21.4
ss -


Java:
Expand Collapse Copy
package ru.zenith.implement.features.modules.combat;

import net.minecraft.entity.LivingEntity;
import ru.zenith.api.event.EventHandler;
import ru.zenith.api.feature.module.Module;
import ru.zenith.implement.features.modules.movement.Speed;
import ru.zenith.api.feature.module.ModuleCategory;
import ru.zenith.api.feature.module.setting.implement.BooleanSetting;
import ru.zenith.api.feature.module.setting.implement.ValueSetting;
import ru.zenith.common.util.entity.MovingUtil;
import ru.zenith.common.util.other.Instance;
import ru.zenith.implement.events.player.TickEvent;
import ru.zenith.implement.features.modules.combat.Aura;

public class StrafeRage extends Module {

// Settings
    private final BooleanSetting jump = new BooleanSetting("Jump", "Auto jump")
.setValue(true);
private final ValueSetting distance = new ValueSetting("Distance", "Strafe distance")
.setValue(2.5f).range(0.5f, 6.0f);
private final ValueSetting speed = new ValueSetting("Speed", "Movement speed")
.setValue(1.8f).range(0.5f, 5.0f);
private final BooleanSetting aggressive = new BooleanSetting("Aggressive", "More aggressive following")
.setValue(true);
private final ValueSetting strafeRadius = new ValueSetting("StrafeRadius", "Radius for strafing ")
.setValue(1.5f).range(0.5f, 4.0f);

private boolean switchDir = false;
private int strafeTimer = 0;
private static StrafeRage instance;

public StrafeRage() {
super("StrafeRage", "StrafeRage", ModuleCategory.MISC);
setup(jump, distance, speed, aggressive, strafeRadius);
instance = this;
    }

public static StrafeRage getInstance() {
return instance;
    }

@override
    public void activate() {
 super.activate();
switchDir = false;
strafeTimer = 0;
    }

@override
    public void deactivate() {
 super.deactivate();
if (mc.player != null && mc.player.input != null) {
mc.player.input.movementForward = 0.0f;
mc.player.input.movementSideways = 0.0f;
        }
    }

private boolean canStrafe() {
if (mc.player == null || mc.world == null) return false;
return !mc.player.getAbilities().flying;
    }

@EventHandler
    public void onTick(TickEvent event) {
if (!canStrafe()) return;

Aura aura = Instance.get(Aura.class);
Speed speedModule = Instance.get(Speed.class);

if (aura != null && aura.getTarget() != null && aura.isState()) {
            LivingEntity target = aura.getTarget();

if (mc.player.isOnGround() && jump.isValue()) {
mc.player.jump();
            }

double currentDistance = Math.sqrt(mc.player.squaredDistanceTo(target));
double moveSpeed = speed.getValue();


if (currentDistance > distance.getValue()) {
double deltaX = target.getX() - mc.player.getX();
double deltaZ = target.getZ() - mc.player.getZ();
double targetDistance = Math.sqrt(deltaX * deltaX + deltaZ * deltaZ);

if (targetDistance > 0) {
 double normalizedX = deltaX / targetDistance;
 double normalizedZ = deltaZ / targetDistance;

double finalSpeed = aggressive.isValue() ? moveSpeed * 1.2 : moveSpeed;

mc.player.setVelocity(
normalizedX * finalSpeed * 0.3,
mc.player.getVelocity().getY(),
normalizedZ * finalSpeed * 0.3
                    );

mc.player.input.movementForward = 1.0f;
mc.player.input.movementSideways = 0.0f;

double yaw = Math.toDegrees(Math.atan2(deltaZ, deltaX)) - 90.0;
float oldYaw = mc.player.getYaw();
mc.player.setYaw((float) yaw);
MovingUtil.setVelocity(finalSpeed * 0.2);
mc.player.setYaw(oldYaw);
                }
} else {
 strafeTimer++;

if (strafeTimer > 40) {
switchDir = !switchDir;
strafeTimer = 0;
                }

double angle = Math.atan2(mc.player.getZ() - target.getZ(), mc.player.getX() - target.getX());
angle += switchDir ? 0.15 : -0.15;

double strafeX = target.getX() + strafeRadius.getValue() * Math.cos(angle);
double strafeZ = target.getZ() + strafeRadius.getValue() * Math.sin(angle);

double deltaX = strafeX - mc.player.getX();
double deltaZ = strafeZ - mc.player.getZ();
double strafeDistance = Math.sqrt(deltaX * deltaX + deltaZ * deltaZ);

if (strafeDistance > 0.1) {
 double normalizedX = deltaX / strafeDistance;
 double normalizedZ = deltaZ / strafeDistance;
double strafeSpeed = moveSpeed * 0.8;

mc.player.setVelocity(
normalizedX * strafeSpeed * 0.25,
mc.player.getVelocity().getY(),
normalizedZ * strafeSpeed * 0.25
                    );

mc.player.input.movementForward = 0.8f;
mc.player.input.movementSideways = switchDir ? 0.6f : -0.6f;

double strafeYaw = Math.toDegrees(Math.atan2(deltaZ, deltaX)) - 90.0;
float oldYaw = mc.player.getYaw();
mc.player.setYaw((float) strafeYaw);
MovingUtil.setVelocity(strafeSpeed * 0.15);
mc.player.setYaw(oldYaw);
                }
            }
        }
    }
}
 
ку всем эт моя первая работа как на юг так и на 1.21.4
ss -


Java:
Expand Collapse Copy
package ru.zenith.implement.features.modules.combat;

import net.minecraft.entity.LivingEntity;
import ru.zenith.api.event.EventHandler;
import ru.zenith.api.feature.module.Module;
import ru.zenith.implement.features.modules.movement.Speed;
import ru.zenith.api.feature.module.ModuleCategory;
import ru.zenith.api.feature.module.setting.implement.BooleanSetting;
import ru.zenith.api.feature.module.setting.implement.ValueSetting;
import ru.zenith.common.util.entity.MovingUtil;
import ru.zenith.common.util.other.Instance;
import ru.zenith.implement.events.player.TickEvent;
import ru.zenith.implement.features.modules.combat.Aura;

public class StrafeRage extends Module {

// Settings
    private final BooleanSetting jump = new BooleanSetting("Jump", "Auto jump")
.setValue(true);
private final ValueSetting distance = new ValueSetting("Distance", "Strafe distance")
.setValue(2.5f).range(0.5f, 6.0f);
private final ValueSetting speed = new ValueSetting("Speed", "Movement speed")
.setValue(1.8f).range(0.5f, 5.0f);
private final BooleanSetting aggressive = new BooleanSetting("Aggressive", "More aggressive following")
.setValue(true);
private final ValueSetting strafeRadius = new ValueSetting("StrafeRadius", "Radius for strafing ")
.setValue(1.5f).range(0.5f, 4.0f);

private boolean switchDir = false;
private int strafeTimer = 0;
private static StrafeRage instance;

public StrafeRage() {
super("StrafeRage", "StrafeRage", ModuleCategory.MISC);
setup(jump, distance, speed, aggressive, strafeRadius);
instance = this;
    }

public static StrafeRage getInstance() {
return instance;
    }

@override
    public void activate() {
 super.activate();
switchDir = false;
strafeTimer = 0;
    }

@override
    public void deactivate() {
 super.deactivate();
if (mc.player != null && mc.player.input != null) {
mc.player.input.movementForward = 0.0f;
mc.player.input.movementSideways = 0.0f;
        }
    }

private boolean canStrafe() {
if (mc.player == null || mc.world == null) return false;
return !mc.player.getAbilities().flying;
    }

@EventHandler
    public void onTick(TickEvent event) {
if (!canStrafe()) return;

Aura aura = Instance.get(Aura.class);
Speed speedModule = Instance.get(Speed.class);

if (aura != null && aura.getTarget() != null && aura.isState()) {
            LivingEntity target = aura.getTarget();

if (mc.player.isOnGround() && jump.isValue()) {
mc.player.jump();
            }

double currentDistance = Math.sqrt(mc.player.squaredDistanceTo(target));
double moveSpeed = speed.getValue();


if (currentDistance > distance.getValue()) {
double deltaX = target.getX() - mc.player.getX();
double deltaZ = target.getZ() - mc.player.getZ();
double targetDistance = Math.sqrt(deltaX * deltaX + deltaZ * deltaZ);

if (targetDistance > 0) {
 double normalizedX = deltaX / targetDistance;
 double normalizedZ = deltaZ / targetDistance;

double finalSpeed = aggressive.isValue() ? moveSpeed * 1.2 : moveSpeed;

mc.player.setVelocity(
normalizedX * finalSpeed * 0.3,
mc.player.getVelocity().getY(),
normalizedZ * finalSpeed * 0.3
                    );

mc.player.input.movementForward = 1.0f;
mc.player.input.movementSideways = 0.0f;

double yaw = Math.toDegrees(Math.atan2(deltaZ, deltaX)) - 90.0;
float oldYaw = mc.player.getYaw();
mc.player.setYaw((float) yaw);
MovingUtil.setVelocity(finalSpeed * 0.2);
mc.player.setYaw(oldYaw);
                }
} else {
 strafeTimer++;

if (strafeTimer > 40) {
switchDir = !switchDir;
strafeTimer = 0;
                }

double angle = Math.atan2(mc.player.getZ() - target.getZ(), mc.player.getX() - target.getX());
angle += switchDir ? 0.15 : -0.15;

double strafeX = target.getX() + strafeRadius.getValue() * Math.cos(angle);
double strafeZ = target.getZ() + strafeRadius.getValue() * Math.sin(angle);

double deltaX = strafeX - mc.player.getX();
double deltaZ = strafeZ - mc.player.getZ();
double strafeDistance = Math.sqrt(deltaX * deltaX + deltaZ * deltaZ);

if (strafeDistance > 0.1) {
 double normalizedX = deltaX / strafeDistance;
 double normalizedZ = deltaZ / strafeDistance;
double strafeSpeed = moveSpeed * 0.8;

mc.player.setVelocity(
normalizedX * strafeSpeed * 0.25,
mc.player.getVelocity().getY(),
normalizedZ * strafeSpeed * 0.25
                    );

mc.player.input.movementForward = 0.8f;
mc.player.input.movementSideways = switchDir ? 0.6f : -0.6f;

double strafeYaw = Math.toDegrees(Math.atan2(deltaZ, deltaX)) - 90.0;
float oldYaw = mc.player.getYaw();
mc.player.setYaw((float) strafeYaw);
MovingUtil.setVelocity(strafeSpeed * 0.15);
mc.player.setYaw(oldYaw);
                }
            }
        }
    }
}
/del дермо + ещё и ИИ скорее всего.
Не вижу смысла в таких постах это буквально просто засоряет юг они бесполезны просто хлам
 
песня говно, видео шакал, функция бесполезная
по факту
/del дермо + ещё и ИИ скорее всего.
Не вижу смысла в таких постах это буквально просто засоряет юг они бесполезны просто хлам
не ии но про засорение юг да
 
ии
1762438050491.png
бля пиздец что это нахуй
 
ку всем эт моя первая работа как на юг так и на 1.21.4
ss -


Java:
Expand Collapse Copy
package ru.zenith.implement.features.modules.combat;

import net.minecraft.entity.LivingEntity;
import ru.zenith.api.event.EventHandler;
import ru.zenith.api.feature.module.Module;
import ru.zenith.implement.features.modules.movement.Speed;
import ru.zenith.api.feature.module.ModuleCategory;
import ru.zenith.api.feature.module.setting.implement.BooleanSetting;
import ru.zenith.api.feature.module.setting.implement.ValueSetting;
import ru.zenith.common.util.entity.MovingUtil;
import ru.zenith.common.util.other.Instance;
import ru.zenith.implement.events.player.TickEvent;
import ru.zenith.implement.features.modules.combat.Aura;

public class StrafeRage extends Module {

// Settings
    private final BooleanSetting jump = new BooleanSetting("Jump", "Auto jump")
.setValue(true);
private final ValueSetting distance = new ValueSetting("Distance", "Strafe distance")
.setValue(2.5f).range(0.5f, 6.0f);
private final ValueSetting speed = new ValueSetting("Speed", "Movement speed")
.setValue(1.8f).range(0.5f, 5.0f);
private final BooleanSetting aggressive = new BooleanSetting("Aggressive", "More aggressive following")
.setValue(true);
private final ValueSetting strafeRadius = new ValueSetting("StrafeRadius", "Radius for strafing ")
.setValue(1.5f).range(0.5f, 4.0f);

private boolean switchDir = false;
private int strafeTimer = 0;
private static StrafeRage instance;

public StrafeRage() {
super("StrafeRage", "StrafeRage", ModuleCategory.MISC);
setup(jump, distance, speed, aggressive, strafeRadius);
instance = this;
    }

public static StrafeRage getInstance() {
return instance;
    }

@override
    public void activate() {
 super.activate();
switchDir = false;
strafeTimer = 0;
    }

@override
    public void deactivate() {
 super.deactivate();
if (mc.player != null && mc.player.input != null) {
mc.player.input.movementForward = 0.0f;
mc.player.input.movementSideways = 0.0f;
        }
    }

private boolean canStrafe() {
if (mc.player == null || mc.world == null) return false;
return !mc.player.getAbilities().flying;
    }

@EventHandler
    public void onTick(TickEvent event) {
if (!canStrafe()) return;

Aura aura = Instance.get(Aura.class);
Speed speedModule = Instance.get(Speed.class);

if (aura != null && aura.getTarget() != null && aura.isState()) {
            LivingEntity target = aura.getTarget();

if (mc.player.isOnGround() && jump.isValue()) {
mc.player.jump();
            }

double currentDistance = Math.sqrt(mc.player.squaredDistanceTo(target));
double moveSpeed = speed.getValue();


if (currentDistance > distance.getValue()) {
double deltaX = target.getX() - mc.player.getX();
double deltaZ = target.getZ() - mc.player.getZ();
double targetDistance = Math.sqrt(deltaX * deltaX + deltaZ * deltaZ);

if (targetDistance > 0) {
 double normalizedX = deltaX / targetDistance;
 double normalizedZ = deltaZ / targetDistance;

double finalSpeed = aggressive.isValue() ? moveSpeed * 1.2 : moveSpeed;

mc.player.setVelocity(
normalizedX * finalSpeed * 0.3,
mc.player.getVelocity().getY(),
normalizedZ * finalSpeed * 0.3
                    );

mc.player.input.movementForward = 1.0f;
mc.player.input.movementSideways = 0.0f;

double yaw = Math.toDegrees(Math.atan2(deltaZ, deltaX)) - 90.0;
float oldYaw = mc.player.getYaw();
mc.player.setYaw((float) yaw);
MovingUtil.setVelocity(finalSpeed * 0.2);
mc.player.setYaw(oldYaw);
                }
} else {
 strafeTimer++;

if (strafeTimer > 40) {
switchDir = !switchDir;
strafeTimer = 0;
                }

double angle = Math.atan2(mc.player.getZ() - target.getZ(), mc.player.getX() - target.getX());
angle += switchDir ? 0.15 : -0.15;

double strafeX = target.getX() + strafeRadius.getValue() * Math.cos(angle);
double strafeZ = target.getZ() + strafeRadius.getValue() * Math.sin(angle);

double deltaX = strafeX - mc.player.getX();
double deltaZ = strafeZ - mc.player.getZ();
double strafeDistance = Math.sqrt(deltaX * deltaX + deltaZ * deltaZ);

if (strafeDistance > 0.1) {
 double normalizedX = deltaX / strafeDistance;
 double normalizedZ = deltaZ / strafeDistance;
double strafeSpeed = moveSpeed * 0.8;

mc.player.setVelocity(
normalizedX * strafeSpeed * 0.25,
mc.player.getVelocity().getY(),
normalizedZ * strafeSpeed * 0.25
                    );

mc.player.input.movementForward = 0.8f;
mc.player.input.movementSideways = switchDir ? 0.6f : -0.6f;

double strafeYaw = Math.toDegrees(Math.atan2(deltaZ, deltaX)) - 90.0;
float oldYaw = mc.player.getYaw();
mc.player.setYaw((float) strafeYaw);
MovingUtil.setVelocity(strafeSpeed * 0.15);
mc.player.setYaw(oldYaw);
                }
            }
        }
    }
}
хуйня
 
делать нехуй было решил переделать худ с ии все
таргет стрефы из рича 0.3.2 вот это да
какой нахуй рич
Плохо + /del + вырвиглазно + ии + удали сурсы + Я хз но это самый худший пост в истории югейма
есть темы в разы хуже
 
ку всем эт моя первая работа как на юг так и на 1.21.4
ss -


Java:
Expand Collapse Copy
package ru.zenith.implement.features.modules.combat;

import net.minecraft.entity.LivingEntity;
import ru.zenith.api.event.EventHandler;
import ru.zenith.api.feature.module.Module;
import ru.zenith.implement.features.modules.movement.Speed;
import ru.zenith.api.feature.module.ModuleCategory;
import ru.zenith.api.feature.module.setting.implement.BooleanSetting;
import ru.zenith.api.feature.module.setting.implement.ValueSetting;
import ru.zenith.common.util.entity.MovingUtil;
import ru.zenith.common.util.other.Instance;
import ru.zenith.implement.events.player.TickEvent;
import ru.zenith.implement.features.modules.combat.Aura;

public class StrafeRage extends Module {

// Settings
    private final BooleanSetting jump = new BooleanSetting("Jump", "Auto jump")
.setValue(true);
private final ValueSetting distance = new ValueSetting("Distance", "Strafe distance")
.setValue(2.5f).range(0.5f, 6.0f);
private final ValueSetting speed = new ValueSetting("Speed", "Movement speed")
.setValue(1.8f).range(0.5f, 5.0f);
private final BooleanSetting aggressive = new BooleanSetting("Aggressive", "More aggressive following")
.setValue(true);
private final ValueSetting strafeRadius = new ValueSetting("StrafeRadius", "Radius for strafing ")
.setValue(1.5f).range(0.5f, 4.0f);

private boolean switchDir = false;
private int strafeTimer = 0;
private static StrafeRage instance;

public StrafeRage() {
super("StrafeRage", "StrafeRage", ModuleCategory.MISC);
setup(jump, distance, speed, aggressive, strafeRadius);
instance = this;
    }

public static StrafeRage getInstance() {
return instance;
    }

@override
    public void activate() {
 super.activate();
switchDir = false;
strafeTimer = 0;
    }

@override
    public void deactivate() {
 super.deactivate();
if (mc.player != null && mc.player.input != null) {
mc.player.input.movementForward = 0.0f;
mc.player.input.movementSideways = 0.0f;
        }
    }

private boolean canStrafe() {
if (mc.player == null || mc.world == null) return false;
return !mc.player.getAbilities().flying;
    }

@EventHandler
    public void onTick(TickEvent event) {
if (!canStrafe()) return;

Aura aura = Instance.get(Aura.class);
Speed speedModule = Instance.get(Speed.class);

if (aura != null && aura.getTarget() != null && aura.isState()) {
            LivingEntity target = aura.getTarget();

if (mc.player.isOnGround() && jump.isValue()) {
mc.player.jump();
            }

double currentDistance = Math.sqrt(mc.player.squaredDistanceTo(target));
double moveSpeed = speed.getValue();


if (currentDistance > distance.getValue()) {
double deltaX = target.getX() - mc.player.getX();
double deltaZ = target.getZ() - mc.player.getZ();
double targetDistance = Math.sqrt(deltaX * deltaX + deltaZ * deltaZ);

if (targetDistance > 0) {
 double normalizedX = deltaX / targetDistance;
 double normalizedZ = deltaZ / targetDistance;

double finalSpeed = aggressive.isValue() ? moveSpeed * 1.2 : moveSpeed;

mc.player.setVelocity(
normalizedX * finalSpeed * 0.3,
mc.player.getVelocity().getY(),
normalizedZ * finalSpeed * 0.3
                    );

mc.player.input.movementForward = 1.0f;
mc.player.input.movementSideways = 0.0f;

double yaw = Math.toDegrees(Math.atan2(deltaZ, deltaX)) - 90.0;
float oldYaw = mc.player.getYaw();
mc.player.setYaw((float) yaw);
MovingUtil.setVelocity(finalSpeed * 0.2);
mc.player.setYaw(oldYaw);
                }
} else {
 strafeTimer++;

if (strafeTimer > 40) {
switchDir = !switchDir;
strafeTimer = 0;
                }

double angle = Math.atan2(mc.player.getZ() - target.getZ(), mc.player.getX() - target.getX());
angle += switchDir ? 0.15 : -0.15;

double strafeX = target.getX() + strafeRadius.getValue() * Math.cos(angle);
double strafeZ = target.getZ() + strafeRadius.getValue() * Math.sin(angle);

double deltaX = strafeX - mc.player.getX();
double deltaZ = strafeZ - mc.player.getZ();
double strafeDistance = Math.sqrt(deltaX * deltaX + deltaZ * deltaZ);

if (strafeDistance > 0.1) {
 double normalizedX = deltaX / strafeDistance;
 double normalizedZ = deltaZ / strafeDistance;
double strafeSpeed = moveSpeed * 0.8;

mc.player.setVelocity(
normalizedX * strafeSpeed * 0.25,
mc.player.getVelocity().getY(),
normalizedZ * strafeSpeed * 0.25
                    );

mc.player.input.movementForward = 0.8f;
mc.player.input.movementSideways = switchDir ? 0.6f : -0.6f;

double strafeYaw = Math.toDegrees(Math.atan2(deltaZ, deltaX)) - 90.0;
float oldYaw = mc.player.getYaw();
mc.player.setYaw((float) strafeYaw);
MovingUtil.setVelocity(strafeSpeed * 0.15);
mc.player.setYaw(oldYaw);
                }
            }
        }
    }
}
1762628129378.png
ты из всего на медии отфакал худ мои уши и качество
 
Назад
Сверху Снизу