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Часть функционала FreeLook | 3.1

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Адекватный FreeLook, нельзя бить спиной и т.п. Короч как в лунарчике/лесбик моде
FreeLook:
Expand Collapse Copy
package Fever.Visual.functions.impl.misc;

import Fever.Visual.events.EventMotion;
import Fever.Visual.events.EventUpdate;
import Fever.Visual.functions.api.Category;
import Fever.Visual.functions.api.Function;
import Fever.Visual.functions.api.FunctionRegister;
import Fever.Visual.functions.settings.impl.BooleanSetting;
import com.google.common.eventbus.Subscribe;
import net.minecraft.client.settings.PointOfView;
import net.minecraft.util.math.vector.Vector3d;
import net.minecraft.util.math.MathHelper;

@FunctionRegister(name = "FreeLook", type = Category.Misc)
public class FreeLook extends Function {
    public BooleanSetting free = new BooleanSetting("Свободная камера", true);
    public static boolean isActive = false;
    public static float x = 0;
    public static float y = 0;
    public static float prevX = 0;
    public static float prevY = 0;

    private float startYaw, startPitch;

    public FreeLook(){
        addSettings();
    }

    @Override
    public boolean onEnable(){
        if (mc.player != null && isFree()) {
            startYaw = mc.player.rotationYaw;
            startPitch = mc.player.rotationPitch;
            isActive = true;
            x = startYaw;
            y = startPitch;
            prevX = x;
            prevY = y;
        }
        super.onEnable();
        return false;
    }

    @Override
    public void onDisable(){
        if (mc.player != null && isFree()) {
            mc.player.rotationYawOffset = Integer.MIN_VALUE;
            mc.gameSettings.setPointOfView(PointOfView.FIRST_PERSON);
            mc.player.rotationYaw = startYaw;
            mc.player.rotationPitch = startPitch;
            isActive = false;
        }
        super.onDisable();
    }

    @Subscribe
    public void onUpdate(EventUpdate e) {
        if (mc.player != null && free.get()) {
            mc.gameSettings.setPointOfView(PointOfView.THIRD_PERSON_BACK);
            mc.player.rotationYawOffset = startYaw;
        }
    }

    @Subscribe
    public void onMotion(EventMotion e){
        if (mc.player != null && free.get()) {
            e.setYaw(startYaw);
            e.setPitch(startPitch);
            e.setOnGround(mc.player.isOnGround());
            mc.player.rotationYawHead = mc.player.rotationYawOffset;
            mc.player.renderYawOffset = mc.player.rotationYawOffset;
            mc.player.rotationPitchHead = startPitch;
        }
    }

    public boolean isFree(){
        return free.get();
    }

    public static float getYaw(float partialTicks) {
        return partialTicks == 1.0F ? x : prevX + (x - prevX) * partialTicks;
    }

    public static float getPitch(float partialTicks) {
        return partialTicks == 1.0F ? y : prevY + (y - prevY) * partialTicks;
    }

    public static float getActualYaw(float partialTicks) {
        return isActive ? getYaw(partialTicks) : (mc.player != null ? mc.player.getYaw(partialTicks) : 0);
    }

    public static float getActualPitch(float partialTicks) {
        return isActive ? getPitch(partialTicks) : (mc.player != null ? mc.player.getPitch(partialTicks) : 0);
    }

    public static Vector3d getActualLookVector(float partialTicks) {
        if (!isActive && mc.player != null) {
            return mc.player.getLook(partialTicks);
        }

        if (!isActive) {
            return Vector3d.ZERO;
        }

        float yaw = getYaw(partialTicks);
        float pitch = getPitch(partialTicks);

        float f = pitch * ((float) Math.PI / 180F);
        float f1 = -yaw * ((float) Math.PI / 180F);
        float f2 = MathHelper.cos(f1);
        float f3 = MathHelper.sin(f1);
        float f4 = MathHelper.cos(f);
        float f5 = MathHelper.sin(f);

        return new Vector3d((double) (f3 * f4), (double) (-f5), (double) (f2 * f4));
    }

    public static Vector3d getInteractionDirection(float partialTicks) {
        return getActualLookVector(partialTicks);
    }
}
ActiveRenderInfo (До getPitch и Yaw):
Expand Collapse Copy
    public float getYaw(float partialTicks) {
        return FreeLook.isActive ? FreeLook.getActualYaw(partialTicks) : this.renderViewEntity.getYaw(partialTicks);
    }

    public float getPitch(float partialTicks) {
        return FreeLook.isActive ? FreeLook.getActualPitch(partialTicks) : this.renderViewEntity.getPitch(partialTicks);
    }


Entity (замените rotateTowards:
Expand Collapse Copy
    public void rotateTowards(double var1, double var3) {
        double var5 = var3 * 0.15;
        double var7 = var1 * 0.15;
        this.prevRotationYaw = (float)((double)this.prevRotationYaw + var7);
        this.prevRotationPitch = (float)MathHelper.clamp((double)this.prevRotationPitch + var5, (double)-90.0F, (double)90.0F);
        if (FreeLook.isActive && mc.currentScreen != null) {
            FreeLook.x = (float)((double)FreeLook.x + var7);
            FreeLook.y = (float)MathHelper.clamp((double)FreeLook.y + var5, (double)-90.0F, (double)90.0F);
            FreeLook.prevX = (float)((double)FreeLook.prevX + var7);
            FreeLook.prevY = (float)MathHelper.clamp((double)FreeLook.prevY + var5, (double)-90.0F, (double)90.0F);
        } else {
            this.rotationPitch = (float)((double)this.rotationPitch + var5);
            this.rotationYaw = (float)((double)this.rotationYaw + var7);
            this.rotationPitch = MathHelper.clamp(this.rotationPitch, -90.0F, 90.0F);
            this.prevRotationPitch = (float)((double)this.prevRotationPitch + var5);
            this.prevRotationYaw = (float)((double)this.prevRotationYaw + var7);
            this.prevRotationPitch = MathHelper.clamp(this.prevRotationPitch, -90.0F, 90.0F);
        }

        if (this.ridingEntity != null) {
            this.ridingEntity.applyOrientationToEntity(this);
        }
    }


LivingEntity:
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    @Override
    public float getPitch(float partialTicks) {
        if (FreeLook.isActive) {
            return FreeLook.getActualPitch(partialTicks);
        }
        return super.getPitch(partialTicks);
    }

    @Override
    public Vector3d getLook(float partialTicks) {
        if (FreeLook.isActive) {
            return FreeLook.getActualLookVector(partialTicks);
        }
        return super.getLook(partialTicks);
    }
 
ss-Посмотреть вложение 320881


Адекватный FreeLook, нельзя бить спиной и т.п. Короч как в лунарчике/лесбик моде
FreeLook:
Expand Collapse Copy
package Fever.Visual.functions.impl.misc;

import Fever.Visual.events.EventMotion;
import Fever.Visual.events.EventUpdate;
import Fever.Visual.functions.api.Category;
import Fever.Visual.functions.api.Function;
import Fever.Visual.functions.api.FunctionRegister;
import Fever.Visual.functions.settings.impl.BooleanSetting;
import com.google.common.eventbus.Subscribe;
import net.minecraft.client.settings.PointOfView;
import net.minecraft.util.math.vector.Vector3d;
import net.minecraft.util.math.MathHelper;

@FunctionRegister(name = "FreeLook", type = Category.Misc)
public class FreeLook extends Function {
    public BooleanSetting free = new BooleanSetting("Свободная камера", true);
    public static boolean isActive = false;
    public static float x = 0;
    public static float y = 0;
    public static float prevX = 0;
    public static float prevY = 0;

    private float startYaw, startPitch;

    public FreeLook(){
        addSettings();
    }

    @Override
    public boolean onEnable(){
        if (mc.player != null && isFree()) {
            startYaw = mc.player.rotationYaw;
            startPitch = mc.player.rotationPitch;
            isActive = true;
            x = startYaw;
            y = startPitch;
            prevX = x;
            prevY = y;
        }
        super.onEnable();
        return false;
    }

    @Override
    public void onDisable(){
        if (mc.player != null && isFree()) {
            mc.player.rotationYawOffset = Integer.MIN_VALUE;
            mc.gameSettings.setPointOfView(PointOfView.FIRST_PERSON);
            mc.player.rotationYaw = startYaw;
            mc.player.rotationPitch = startPitch;
            isActive = false;
        }
        super.onDisable();
    }

    @Subscribe
    public void onUpdate(EventUpdate e) {
        if (mc.player != null && free.get()) {
            mc.gameSettings.setPointOfView(PointOfView.THIRD_PERSON_BACK);
            mc.player.rotationYawOffset = startYaw;
        }
    }

    @Subscribe
    public void onMotion(EventMotion e){
        if (mc.player != null && free.get()) {
            e.setYaw(startYaw);
            e.setPitch(startPitch);
            e.setOnGround(mc.player.isOnGround());
            mc.player.rotationYawHead = mc.player.rotationYawOffset;
            mc.player.renderYawOffset = mc.player.rotationYawOffset;
            mc.player.rotationPitchHead = startPitch;
        }
    }

    public boolean isFree(){
        return free.get();
    }

    public static float getYaw(float partialTicks) {
        return partialTicks == 1.0F ? x : prevX + (x - prevX) * partialTicks;
    }

    public static float getPitch(float partialTicks) {
        return partialTicks == 1.0F ? y : prevY + (y - prevY) * partialTicks;
    }

    public static float getActualYaw(float partialTicks) {
        return isActive ? getYaw(partialTicks) : (mc.player != null ? mc.player.getYaw(partialTicks) : 0);
    }

    public static float getActualPitch(float partialTicks) {
        return isActive ? getPitch(partialTicks) : (mc.player != null ? mc.player.getPitch(partialTicks) : 0);
    }

    public static Vector3d getActualLookVector(float partialTicks) {
        if (!isActive && mc.player != null) {
            return mc.player.getLook(partialTicks);
        }

        if (!isActive) {
            return Vector3d.ZERO;
        }

        float yaw = getYaw(partialTicks);
        float pitch = getPitch(partialTicks);

        float f = pitch * ((float) Math.PI / 180F);
        float f1 = -yaw * ((float) Math.PI / 180F);
        float f2 = MathHelper.cos(f1);
        float f3 = MathHelper.sin(f1);
        float f4 = MathHelper.cos(f);
        float f5 = MathHelper.sin(f);

        return new Vector3d((double) (f3 * f4), (double) (-f5), (double) (f2 * f4));
    }

    public static Vector3d getInteractionDirection(float partialTicks) {
        return getActualLookVector(partialTicks);
    }
}
ActiveRenderInfo (До getPitch и Yaw):
Expand Collapse Copy
    public float getYaw(float partialTicks) {
        return FreeLook.isActive ? FreeLook.getActualYaw(partialTicks) : this.renderViewEntity.getYaw(partialTicks);
    }

    public float getPitch(float partialTicks) {
        return FreeLook.isActive ? FreeLook.getActualPitch(partialTicks) : this.renderViewEntity.getPitch(partialTicks);
    }


Entity (замените rotateTowards:
Expand Collapse Copy
    public void rotateTowards(double var1, double var3) {
        double var5 = var3 * 0.15;
        double var7 = var1 * 0.15;
        this.prevRotationYaw = (float)((double)this.prevRotationYaw + var7);
        this.prevRotationPitch = (float)MathHelper.clamp((double)this.prevRotationPitch + var5, (double)-90.0F, (double)90.0F);
        if (FreeLook.isActive && mc.currentScreen != null) {
            FreeLook.x = (float)((double)FreeLook.x + var7);
            FreeLook.y = (float)MathHelper.clamp((double)FreeLook.y + var5, (double)-90.0F, (double)90.0F);
            FreeLook.prevX = (float)((double)FreeLook.prevX + var7);
            FreeLook.prevY = (float)MathHelper.clamp((double)FreeLook.prevY + var5, (double)-90.0F, (double)90.0F);
        } else {
            this.rotationPitch = (float)((double)this.rotationPitch + var5);
            this.rotationYaw = (float)((double)this.rotationYaw + var7);
            this.rotationPitch = MathHelper.clamp(this.rotationPitch, -90.0F, 90.0F);
            this.prevRotationPitch = (float)((double)this.prevRotationPitch + var5);
            this.prevRotationYaw = (float)((double)this.prevRotationYaw + var7);
            this.prevRotationPitch = MathHelper.clamp(this.prevRotationPitch, -90.0F, 90.0F);
        }

        if (this.ridingEntity != null) {
            this.ridingEntity.applyOrientationToEntity(this);
        }
    }


LivingEntity:
Expand Collapse Copy
    @Override
    public float getPitch(float partialTicks) {
        if (FreeLook.isActive) {
            return FreeLook.getActualPitch(partialTicks);
        }
        return super.getPitch(partialTicks);
    }

    @Override
    public Vector3d getLook(float partialTicks) {
        if (FreeLook.isActive) {
            return FreeLook.getActualLookVector(partialTicks);
        }
        return super.getLook(partialTicks);
    }
оставьте уже 3.1 в покое, а так полезная вещь
 
ss-Посмотреть вложение 320881


Адекватный FreeLook, нельзя бить спиной и т.п. Короч как в лунарчике/лесбик моде
FreeLook:
Expand Collapse Copy
package Fever.Visual.functions.impl.misc;

import Fever.Visual.events.EventMotion;
import Fever.Visual.events.EventUpdate;
import Fever.Visual.functions.api.Category;
import Fever.Visual.functions.api.Function;
import Fever.Visual.functions.api.FunctionRegister;
import Fever.Visual.functions.settings.impl.BooleanSetting;
import com.google.common.eventbus.Subscribe;
import net.minecraft.client.settings.PointOfView;
import net.minecraft.util.math.vector.Vector3d;
import net.minecraft.util.math.MathHelper;

@FunctionRegister(name = "FreeLook", type = Category.Misc)
public class FreeLook extends Function {
    public BooleanSetting free = new BooleanSetting("Свободная камера", true);
    public static boolean isActive = false;
    public static float x = 0;
    public static float y = 0;
    public static float prevX = 0;
    public static float prevY = 0;

    private float startYaw, startPitch;

    public FreeLook(){
        addSettings();
    }

    @Override
    public boolean onEnable(){
        if (mc.player != null && isFree()) {
            startYaw = mc.player.rotationYaw;
            startPitch = mc.player.rotationPitch;
            isActive = true;
            x = startYaw;
            y = startPitch;
            prevX = x;
            prevY = y;
        }
        super.onEnable();
        return false;
    }

    @Override
    public void onDisable(){
        if (mc.player != null && isFree()) {
            mc.player.rotationYawOffset = Integer.MIN_VALUE;
            mc.gameSettings.setPointOfView(PointOfView.FIRST_PERSON);
            mc.player.rotationYaw = startYaw;
            mc.player.rotationPitch = startPitch;
            isActive = false;
        }
        super.onDisable();
    }

    @Subscribe
    public void onUpdate(EventUpdate e) {
        if (mc.player != null && free.get()) {
            mc.gameSettings.setPointOfView(PointOfView.THIRD_PERSON_BACK);
            mc.player.rotationYawOffset = startYaw;
        }
    }

    @Subscribe
    public void onMotion(EventMotion e){
        if (mc.player != null && free.get()) {
            e.setYaw(startYaw);
            e.setPitch(startPitch);
            e.setOnGround(mc.player.isOnGround());
            mc.player.rotationYawHead = mc.player.rotationYawOffset;
            mc.player.renderYawOffset = mc.player.rotationYawOffset;
            mc.player.rotationPitchHead = startPitch;
        }
    }

    public boolean isFree(){
        return free.get();
    }

    public static float getYaw(float partialTicks) {
        return partialTicks == 1.0F ? x : prevX + (x - prevX) * partialTicks;
    }

    public static float getPitch(float partialTicks) {
        return partialTicks == 1.0F ? y : prevY + (y - prevY) * partialTicks;
    }

    public static float getActualYaw(float partialTicks) {
        return isActive ? getYaw(partialTicks) : (mc.player != null ? mc.player.getYaw(partialTicks) : 0);
    }

    public static float getActualPitch(float partialTicks) {
        return isActive ? getPitch(partialTicks) : (mc.player != null ? mc.player.getPitch(partialTicks) : 0);
    }

    public static Vector3d getActualLookVector(float partialTicks) {
        if (!isActive && mc.player != null) {
            return mc.player.getLook(partialTicks);
        }

        if (!isActive) {
            return Vector3d.ZERO;
        }

        float yaw = getYaw(partialTicks);
        float pitch = getPitch(partialTicks);

        float f = pitch * ((float) Math.PI / 180F);
        float f1 = -yaw * ((float) Math.PI / 180F);
        float f2 = MathHelper.cos(f1);
        float f3 = MathHelper.sin(f1);
        float f4 = MathHelper.cos(f);
        float f5 = MathHelper.sin(f);

        return new Vector3d((double) (f3 * f4), (double) (-f5), (double) (f2 * f4));
    }

    public static Vector3d getInteractionDirection(float partialTicks) {
        return getActualLookVector(partialTicks);
    }
}
ActiveRenderInfo (До getPitch и Yaw):
Expand Collapse Copy
    public float getYaw(float partialTicks) {
        return FreeLook.isActive ? FreeLook.getActualYaw(partialTicks) : this.renderViewEntity.getYaw(partialTicks);
    }

    public float getPitch(float partialTicks) {
        return FreeLook.isActive ? FreeLook.getActualPitch(partialTicks) : this.renderViewEntity.getPitch(partialTicks);
    }


Entity (замените rotateTowards:
Expand Collapse Copy
    public void rotateTowards(double var1, double var3) {
        double var5 = var3 * 0.15;
        double var7 = var1 * 0.15;
        this.prevRotationYaw = (float)((double)this.prevRotationYaw + var7);
        this.prevRotationPitch = (float)MathHelper.clamp((double)this.prevRotationPitch + var5, (double)-90.0F, (double)90.0F);
        if (FreeLook.isActive && mc.currentScreen != null) {
            FreeLook.x = (float)((double)FreeLook.x + var7);
            FreeLook.y = (float)MathHelper.clamp((double)FreeLook.y + var5, (double)-90.0F, (double)90.0F);
            FreeLook.prevX = (float)((double)FreeLook.prevX + var7);
            FreeLook.prevY = (float)MathHelper.clamp((double)FreeLook.prevY + var5, (double)-90.0F, (double)90.0F);
        } else {
            this.rotationPitch = (float)((double)this.rotationPitch + var5);
            this.rotationYaw = (float)((double)this.rotationYaw + var7);
            this.rotationPitch = MathHelper.clamp(this.rotationPitch, -90.0F, 90.0F);
            this.prevRotationPitch = (float)((double)this.prevRotationPitch + var5);
            this.prevRotationYaw = (float)((double)this.prevRotationYaw + var7);
            this.prevRotationPitch = MathHelper.clamp(this.prevRotationPitch, -90.0F, 90.0F);
        }

        if (this.ridingEntity != null) {
            this.ridingEntity.applyOrientationToEntity(this);
        }
    }


LivingEntity:
Expand Collapse Copy
    @Override
    public float getPitch(float partialTicks) {
        if (FreeLook.isActive) {
            return FreeLook.getActualPitch(partialTicks);
        }
        return super.getPitch(partialTicks);
    }

    @Override
    public Vector3d getLook(float partialTicks) {
        if (FreeLook.isActive) {
            return FreeLook.getActualLookVector(partialTicks);
        }
        return super.getLook(partialTicks);
    }
Фууууу у тебя пакейджы с большой буквы
 
ss-Посмотреть вложение 320881


Адекватный FreeLook, нельзя бить спиной и т.п. Короч как в лунарчике/лесбик моде
FreeLook:
Expand Collapse Copy
package Fever.Visual.functions.impl.misc;

import Fever.Visual.events.EventMotion;
import Fever.Visual.events.EventUpdate;
import Fever.Visual.functions.api.Category;
import Fever.Visual.functions.api.Function;
import Fever.Visual.functions.api.FunctionRegister;
import Fever.Visual.functions.settings.impl.BooleanSetting;
import com.google.common.eventbus.Subscribe;
import net.minecraft.client.settings.PointOfView;
import net.minecraft.util.math.vector.Vector3d;
import net.minecraft.util.math.MathHelper;

@FunctionRegister(name = "FreeLook", type = Category.Misc)
public class FreeLook extends Function {
    public BooleanSetting free = new BooleanSetting("Свободная камера", true);
    public static boolean isActive = false;
    public static float x = 0;
    public static float y = 0;
    public static float prevX = 0;
    public static float prevY = 0;

    private float startYaw, startPitch;

    public FreeLook(){
        addSettings();
    }

    @Override
    public boolean onEnable(){
        if (mc.player != null && isFree()) {
            startYaw = mc.player.rotationYaw;
            startPitch = mc.player.rotationPitch;
            isActive = true;
            x = startYaw;
            y = startPitch;
            prevX = x;
            prevY = y;
        }
        super.onEnable();
        return false;
    }

    @Override
    public void onDisable(){
        if (mc.player != null && isFree()) {
            mc.player.rotationYawOffset = Integer.MIN_VALUE;
            mc.gameSettings.setPointOfView(PointOfView.FIRST_PERSON);
            mc.player.rotationYaw = startYaw;
            mc.player.rotationPitch = startPitch;
            isActive = false;
        }
        super.onDisable();
    }

    @Subscribe
    public void onUpdate(EventUpdate e) {
        if (mc.player != null && free.get()) {
            mc.gameSettings.setPointOfView(PointOfView.THIRD_PERSON_BACK);
            mc.player.rotationYawOffset = startYaw;
        }
    }

    @Subscribe
    public void onMotion(EventMotion e){
        if (mc.player != null && free.get()) {
            e.setYaw(startYaw);
            e.setPitch(startPitch);
            e.setOnGround(mc.player.isOnGround());
            mc.player.rotationYawHead = mc.player.rotationYawOffset;
            mc.player.renderYawOffset = mc.player.rotationYawOffset;
            mc.player.rotationPitchHead = startPitch;
        }
    }

    public boolean isFree(){
        return free.get();
    }

    public static float getYaw(float partialTicks) {
        return partialTicks == 1.0F ? x : prevX + (x - prevX) * partialTicks;
    }

    public static float getPitch(float partialTicks) {
        return partialTicks == 1.0F ? y : prevY + (y - prevY) * partialTicks;
    }

    public static float getActualYaw(float partialTicks) {
        return isActive ? getYaw(partialTicks) : (mc.player != null ? mc.player.getYaw(partialTicks) : 0);
    }

    public static float getActualPitch(float partialTicks) {
        return isActive ? getPitch(partialTicks) : (mc.player != null ? mc.player.getPitch(partialTicks) : 0);
    }

    public static Vector3d getActualLookVector(float partialTicks) {
        if (!isActive && mc.player != null) {
            return mc.player.getLook(partialTicks);
        }

        if (!isActive) {
            return Vector3d.ZERO;
        }

        float yaw = getYaw(partialTicks);
        float pitch = getPitch(partialTicks);

        float f = pitch * ((float) Math.PI / 180F);
        float f1 = -yaw * ((float) Math.PI / 180F);
        float f2 = MathHelper.cos(f1);
        float f3 = MathHelper.sin(f1);
        float f4 = MathHelper.cos(f);
        float f5 = MathHelper.sin(f);

        return new Vector3d((double) (f3 * f4), (double) (-f5), (double) (f2 * f4));
    }

    public static Vector3d getInteractionDirection(float partialTicks) {
        return getActualLookVector(partialTicks);
    }
}
ActiveRenderInfo (До getPitch и Yaw):
Expand Collapse Copy
    public float getYaw(float partialTicks) {
        return FreeLook.isActive ? FreeLook.getActualYaw(partialTicks) : this.renderViewEntity.getYaw(partialTicks);
    }

    public float getPitch(float partialTicks) {
        return FreeLook.isActive ? FreeLook.getActualPitch(partialTicks) : this.renderViewEntity.getPitch(partialTicks);
    }


Entity (замените rotateTowards:
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    public void rotateTowards(double var1, double var3) {
        double var5 = var3 * 0.15;
        double var7 = var1 * 0.15;
        this.prevRotationYaw = (float)((double)this.prevRotationYaw + var7);
        this.prevRotationPitch = (float)MathHelper.clamp((double)this.prevRotationPitch + var5, (double)-90.0F, (double)90.0F);
        if (FreeLook.isActive && mc.currentScreen != null) {
            FreeLook.x = (float)((double)FreeLook.x + var7);
            FreeLook.y = (float)MathHelper.clamp((double)FreeLook.y + var5, (double)-90.0F, (double)90.0F);
            FreeLook.prevX = (float)((double)FreeLook.prevX + var7);
            FreeLook.prevY = (float)MathHelper.clamp((double)FreeLook.prevY + var5, (double)-90.0F, (double)90.0F);
        } else {
            this.rotationPitch = (float)((double)this.rotationPitch + var5);
            this.rotationYaw = (float)((double)this.rotationYaw + var7);
            this.rotationPitch = MathHelper.clamp(this.rotationPitch, -90.0F, 90.0F);
            this.prevRotationPitch = (float)((double)this.prevRotationPitch + var5);
            this.prevRotationYaw = (float)((double)this.prevRotationYaw + var7);
            this.prevRotationPitch = MathHelper.clamp(this.prevRotationPitch, -90.0F, 90.0F);
        }

        if (this.ridingEntity != null) {
            this.ridingEntity.applyOrientationToEntity(this);
        }
    }


LivingEntity:
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    @Override
    public float getPitch(float partialTicks) {
        if (FreeLook.isActive) {
            return FreeLook.getActualPitch(partialTicks);
        }
        return super.getPitch(partialTicks);
    }

    @Override
    public Vector3d getLook(float partialTicks) {
        if (FreeLook.isActive) {
            return FreeLook.getActualLookVector(partialTicks);
        }
        return super.getLook(partialTicks);
    }
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