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Обход античита Sprint Синr с KillAura 3.1 Base

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23 Июн 2025
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JavaScript:
Expand Collapse Copy
package im.expensive.functions.impl.movement;

import com.google.common.eventbus.Subscribe;
import im.expensive.Expensive;
import im.expensive.events.EventUpdate;
import im.expensive.functions.api.Category;
import im.expensive.functions.api.Function;
import im.expensive.functions.api.FunctionRegister;
import im.expensive.functions.settings.Setting;
import im.expensive.functions.settings.impl.BooleanSetting;
import im.expensive.utils.player.MoveUtils;

@FunctionRegister(name = "Sprint", type = Category.Movement)
public class Sprint extends Function {

    public static BooleanSetting strafesprint = new BooleanSetting("Во все стороны", false);
    public static BooleanSetting autoswim = new BooleanSetting("Авто-плавание", false);
   
    private long sprintDisabledUntil = 0;

    public Sprint() {
        this.addSettings(new Setting[]{strafesprint, autoswim});
    }

    @Subscribe
    private void onUpdate(EventUpdate e) {
        boolean sprintAllowed = isSprintAllowed();

        if (!sprintAllowed) {
            mc.gameSettings.keyBindSprint.setPressed(false);
            return;
        }

        if (!mc.player.isSwimming()) {
            boolean shouldSprint = !mc.player.isSprinting() &&
                    mc.player.movementInput.isMovingForward() &&
                    (mc.gameSettings.keyBindForward.isKeyDown() || mc.gameSettings.keyBindSprint.isKeyDown()) &&
                    mc.player.getFoodStats().getFoodLevel() > 6 &&
                    mc.player.getRidingEntity() == null ||
                    strafesprint.get();
           
            if (sprintAllowed) {
                mc.gameSettings.keyBindSprint.setPressed(shouldSprint || mc.gameSettings.keyBindSprint.isKeyDown());
            }

            if (MoveUtils.isMoving() && mc.player.isInWater() && autoswim.get() && mc.player.getFoodStats().getFoodLevel() > 6) {
                mc.player.setSprinting(true);
                mc.player.setSwimming(true);
            }
        }
    }
    public boolean isSprintAllowed() {
        return System.currentTimeMillis() > sprintDisabledUntil;
    }
   
    public void disableSprintForMs(long ms) {
        sprintDisabledUntil = System.currentTimeMillis() + ms;
        mc.gameSettings.keyBindSprint.setPressed(false);
        mc.player.setSprinting(false);
    }
   
    public long getRemainingCooldown() {
        long remaining = sprintDisabledUntil - System.currentTimeMillis();
        return Math.max(0, remaining);
    }
}
 
JavaScript:
Expand Collapse Copy
package im.expensive.functions.impl.movement;

import com.google.common.eventbus.Subscribe;
import im.expensive.Expensive;
import im.expensive.events.EventUpdate;
import im.expensive.functions.api.Category;
import im.expensive.functions.api.Function;
import im.expensive.functions.api.FunctionRegister;
import im.expensive.functions.settings.Setting;
import im.expensive.functions.settings.impl.BooleanSetting;
import im.expensive.utils.player.MoveUtils;

@FunctionRegister(name = "Sprint", type = Category.Movement)
public class Sprint extends Function {

    public static BooleanSetting strafesprint = new BooleanSetting("Во все стороны", false);
    public static BooleanSetting autoswim = new BooleanSetting("Авто-плавание", false);
  
    private long sprintDisabledUntil = 0;

    public Sprint() {
        this.addSettings(new Setting[]{strafesprint, autoswim});
    }

    @Subscribe
    private void onUpdate(EventUpdate e) {
        boolean sprintAllowed = isSprintAllowed();

        if (!sprintAllowed) {
            mc.gameSettings.keyBindSprint.setPressed(false);
            return;
        }

        if (!mc.player.isSwimming()) {
            boolean shouldSprint = !mc.player.isSprinting() &&
                    mc.player.movementInput.isMovingForward() &&
                    (mc.gameSettings.keyBindForward.isKeyDown() || mc.gameSettings.keyBindSprint.isKeyDown()) &&
                    mc.player.getFoodStats().getFoodLevel() > 6 &&
                    mc.player.getRidingEntity() == null ||
                    strafesprint.get();
          
            if (sprintAllowed) {
                mc.gameSettings.keyBindSprint.setPressed(shouldSprint || mc.gameSettings.keyBindSprint.isKeyDown());
            }

            if (MoveUtils.isMoving() && mc.player.isInWater() && autoswim.get() && mc.player.getFoodStats().getFoodLevel() > 6) {
                mc.player.setSprinting(true);
                mc.player.setSwimming(true);
            }
        }
    }
    public boolean isSprintAllowed() {
        return System.currentTimeMillis() > sprintDisabledUntil;
    }
  
    public void disableSprintForMs(long ms) {
        sprintDisabledUntil = System.currentTimeMillis() + ms;
        mc.gameSettings.keyBindSprint.setPressed(false);
        mc.player.setSprinting(false);
    }
  
    public long getRemainingCooldown() {
        long remaining = sprintDisabledUntil - System.currentTimeMillis();
        return Math.max(0, remaining);
    }
}
как эту гпт залупу опубликовали смысл от нее ало
 
JavaScript:
Expand Collapse Copy
package im.expensive.functions.impl.movement;

import com.google.common.eventbus.Subscribe;
import im.expensive.Expensive;
import im.expensive.events.EventUpdate;
import im.expensive.functions.api.Category;
import im.expensive.functions.api.Function;
import im.expensive.functions.api.FunctionRegister;
import im.expensive.functions.settings.Setting;
import im.expensive.functions.settings.impl.BooleanSetting;
import im.expensive.utils.player.MoveUtils;

@FunctionRegister(name = "Sprint", type = Category.Movement)
public class Sprint extends Function {

    public static BooleanSetting strafesprint = new BooleanSetting("Во все стороны", false);
    public static BooleanSetting autoswim = new BooleanSetting("Авто-плавание", false);
  
    private long sprintDisabledUntil = 0;

    public Sprint() {
        this.addSettings(new Setting[]{strafesprint, autoswim});
    }

    @Subscribe
    private void onUpdate(EventUpdate e) {
        boolean sprintAllowed = isSprintAllowed();

        if (!sprintAllowed) {
            mc.gameSettings.keyBindSprint.setPressed(false);
            return;
        }

        if (!mc.player.isSwimming()) {
            boolean shouldSprint = !mc.player.isSprinting() &&
                    mc.player.movementInput.isMovingForward() &&
                    (mc.gameSettings.keyBindForward.isKeyDown() || mc.gameSettings.keyBindSprint.isKeyDown()) &&
                    mc.player.getFoodStats().getFoodLevel() > 6 &&
                    mc.player.getRidingEntity() == null ||
                    strafesprint.get();
          
            if (sprintAllowed) {
                mc.gameSettings.keyBindSprint.setPressed(shouldSprint || mc.gameSettings.keyBindSprint.isKeyDown());
            }

            if (MoveUtils.isMoving() && mc.player.isInWater() && autoswim.get() && mc.player.getFoodStats().getFoodLevel() > 6) {
                mc.player.setSprinting(true);
                mc.player.setSwimming(true);
            }
        }
    }
    public boolean isSprintAllowed() {
        return System.currentTimeMillis() > sprintDisabledUntil;
    }
  
    public void disableSprintForMs(long ms) {
        sprintDisabledUntil = System.currentTimeMillis() + ms;
        mc.gameSettings.keyBindSprint.setPressed(false);
        mc.player.setSprinting(false);
    }
  
    public long getRemainingCooldown() {
        long remaining = sprintDisabledUntil - System.currentTimeMillis();
        return Math.max(0, remaining);
    }
}
брат Я советую тебе пойти на Zenith no recode и лучше сделать Speed под Snow под HolyWorld Noad там уже все в снегу
 
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