class CRenderBatchList {
public:
ISceneView* pSceneView;
ISceneLayer* pSceneLayer;
pad(0x8);
CMeshDrawPrimitive* pMeshDrawPrimitives;
IRenderContext* pRenderContext;
pad(0x8);
int nNumRenderablesToDraw;
CBaseSceneObjectDesc* pSceneObjectDesc;
CMaterial2* pMaterial;
};