Подписывайтесь на наш Telegram и не пропускайте важные новости! Перейти

Обход античита AirStuck Expensive 3.1 Grim

Начинающий
Начинающий
Статус
Оффлайн
Регистрация
23 Июн 2025
Сообщения
43
Реакции
0
Выберите загрузчик игры
  1. Vanilla
JavaScript:
Expand Collapse Copy
package im.expensive.functions.impl.movement;//

import com.google.common.eventbus.Subscribe;
import im.expensive.events.EventChangeWorld;
import im.expensive.events.EventLivingUpdate;
import im.expensive.events.EventMotion;
import im.expensive.events.EventPacket;
import im.expensive.functions.api.Category;
import im.expensive.functions.api.Function;
import im.expensive.functions.api.FunctionRegister;
import net.minecraft.network.IPacket;
import net.minecraft.network.play.client.CPlayerPacket;
import net.minecraft.network.play.server.SJoinGamePacket;
import net.minecraft.util.MovementInput;
import net.minecraft.util.MovementInputFromOptions;

@FunctionRegister(name = "AirStuck", type = Category.Movement)
public class AirStuck extends Function {
    private boolean oldIsFlying;
    float yaw;
    float pitch;
    float yawoff;

    @Subscribe
    public void onMotion(EventMotion e) {
        if (mc.player != null && mc.player.ticksExisted % 10 == 0) {
            mc.player.connection.sendPacket(new CPlayerPacket(mc.player.isOnGround()));
        }

        if (mc.player != null) {
            e.cancel();
        }

        if (mc.player.isSprinting()) {
            mc.player.setSprinting(false);
        }

        mc.player.rotationYawHead = this.yaw;
        mc.player.renderYawOffset = this.yawoff;
        mc.player.rotationPitchHead = this.pitch;
    }

    @Subscribe
    public void onLivingUpdate(EventLivingUpdate e) {
        if (mc.player != null) {
            mc.player.noClip = true;
            mc.player.setOnGround(false);
            mc.player.setMotion((double)0.0F, (double)0.0F, (double)0.0F);
            mc.player.abilities.isFlying = true;
        }

    }

    @Subscribe
    public void onPacket(EventChangeWorld event) {
        this.setState(false, false);
    }

    @Subscribe
    public void onPacket(EventPacket event) {
        if (mc.player != null) {
            IPacket var3 = event.getPacket();
            if (var3 instanceof CPlayerPacket) {
                CPlayerPacket packet = (CPlayerPacket)var3;
                if (packet.moving) {
                    packet.x = mc.player.getPosX();
                    packet.y = mc.player.getPosY();
                    packet.z = mc.player.getPosZ();
                }

                packet.onGround = mc.player.isOnGround();
                if (packet.rotating) {
                    packet.yaw = mc.player.rotationYaw;
                    packet.pitch = mc.player.rotationPitch;
                }
            }

            if (event.getPacket() instanceof SJoinGamePacket) {
                this.toggle();
            }
        }

    }

    public void onEnable() {
        super.onEnable();
        if (mc.player != null) {
            this.oldIsFlying = mc.player.abilities.isFlying;
            mc.player.movementInput = new MovementInput();
            mc.player.moveForward = 0.0F;
            mc.player.moveStrafing = 0.0F;
            this.yaw = mc.player.rotationYaw;
            this.pitch = mc.player.rotationPitch;
            this.yawoff = mc.player.renderYawOffset;
        }
    }

    public void onDisable() {
        super.onDisable();
        if (mc.player != null) {
            mc.player.movementInput = new MovementInputFromOptions(mc.gameSettings);
            mc.player.abilities.isFlying = this.oldIsFlying;
        }
    }
}
 
JavaScript:
Expand Collapse Copy
package im.expensive.functions.impl.movement;//

import com.google.common.eventbus.Subscribe;
import im.expensive.events.EventChangeWorld;
import im.expensive.events.EventLivingUpdate;
import im.expensive.events.EventMotion;
import im.expensive.events.EventPacket;
import im.expensive.functions.api.Category;
import im.expensive.functions.api.Function;
import im.expensive.functions.api.FunctionRegister;
import net.minecraft.network.IPacket;
import net.minecraft.network.play.client.CPlayerPacket;
import net.minecraft.network.play.server.SJoinGamePacket;
import net.minecraft.util.MovementInput;
import net.minecraft.util.MovementInputFromOptions;

@FunctionRegister(name = "AirStuck", type = Category.Movement)
public class AirStuck extends Function {
    private boolean oldIsFlying;
    float yaw;
    float pitch;
    float yawoff;

    @Subscribe
    public void onMotion(EventMotion e) {
        if (mc.player != null && mc.player.ticksExisted % 10 == 0) {
            mc.player.connection.sendPacket(new CPlayerPacket(mc.player.isOnGround()));
        }

        if (mc.player != null) {
            e.cancel();
        }

        if (mc.player.isSprinting()) {
            mc.player.setSprinting(false);
        }

        mc.player.rotationYawHead = this.yaw;
        mc.player.renderYawOffset = this.yawoff;
        mc.player.rotationPitchHead = this.pitch;
    }

    @Subscribe
    public void onLivingUpdate(EventLivingUpdate e) {
        if (mc.player != null) {
            mc.player.noClip = true;
            mc.player.setOnGround(false);
            mc.player.setMotion((double)0.0F, (double)0.0F, (double)0.0F);
            mc.player.abilities.isFlying = true;
        }

    }

    @Subscribe
    public void onPacket(EventChangeWorld event) {
        this.setState(false, false);
    }

    @Subscribe
    public void onPacket(EventPacket event) {
        if (mc.player != null) {
            IPacket var3 = event.getPacket();
            if (var3 instanceof CPlayerPacket) {
                CPlayerPacket packet = (CPlayerPacket)var3;
                if (packet.moving) {
                    packet.x = mc.player.getPosX();
                    packet.y = mc.player.getPosY();
                    packet.z = mc.player.getPosZ();
                }

                packet.onGround = mc.player.isOnGround();
                if (packet.rotating) {
                    packet.yaw = mc.player.rotationYaw;
                    packet.pitch = mc.player.rotationPitch;
                }
            }

            if (event.getPacket() instanceof SJoinGamePacket) {
                this.toggle();
            }
        }

    }

    public void onEnable() {
        super.onEnable();
        if (mc.player != null) {
            this.oldIsFlying = mc.player.abilities.isFlying;
            mc.player.movementInput = new MovementInput();
            mc.player.moveForward = 0.0F;
            mc.player.moveStrafing = 0.0F;
            this.yaw = mc.player.rotationYaw;
            this.pitch = mc.player.rotationPitch;
            this.yawoff = mc.player.renderYawOffset;
        }
    }

    public void onDisable() {
        super.onDisable();
        if (mc.player != null) {
            mc.player.movementInput = new MovementInputFromOptions(mc.gameSettings);
            mc.player.abilities.isFlying = this.oldIsFlying;
        }
    }
}
Зачем это сливать это легко сделать и плюс много логистики это ЧТО ЭТО ЧАТ ДЖПТТТЫЫ оу нет
понимаю аирстак с обходом но на рили ворлд спиды работают друн и флай даже нур делал под рв
если бы сделал бы аирстак под фт или хв то тогда +rep ну а тут пэнис
 
JavaScript:
Expand Collapse Copy
package im.expensive.functions.impl.movement;//

import com.google.common.eventbus.Subscribe;
import im.expensive.events.EventChangeWorld;
import im.expensive.events.EventLivingUpdate;
import im.expensive.events.EventMotion;
import im.expensive.events.EventPacket;
import im.expensive.functions.api.Category;
import im.expensive.functions.api.Function;
import im.expensive.functions.api.FunctionRegister;
import net.minecraft.network.IPacket;
import net.minecraft.network.play.client.CPlayerPacket;
import net.minecraft.network.play.server.SJoinGamePacket;
import net.minecraft.util.MovementInput;
import net.minecraft.util.MovementInputFromOptions;

@FunctionRegister(name = "AirStuck", type = Category.Movement)
public class AirStuck extends Function {
    private boolean oldIsFlying;
    float yaw;
    float pitch;
    float yawoff;

    @Subscribe
    public void onMotion(EventMotion e) {
        if (mc.player != null && mc.player.ticksExisted % 10 == 0) {
            mc.player.connection.sendPacket(new CPlayerPacket(mc.player.isOnGround()));
        }

        if (mc.player != null) {
            e.cancel();
        }

        if (mc.player.isSprinting()) {
            mc.player.setSprinting(false);
        }

        mc.player.rotationYawHead = this.yaw;
        mc.player.renderYawOffset = this.yawoff;
        mc.player.rotationPitchHead = this.pitch;
    }

    @Subscribe
    public void onLivingUpdate(EventLivingUpdate e) {
        if (mc.player != null) {
            mc.player.noClip = true;
            mc.player.setOnGround(false);
            mc.player.setMotion((double)0.0F, (double)0.0F, (double)0.0F);
            mc.player.abilities.isFlying = true;
        }

    }

    @Subscribe
    public void onPacket(EventChangeWorld event) {
        this.setState(false, false);
    }

    @Subscribe
    public void onPacket(EventPacket event) {
        if (mc.player != null) {
            IPacket var3 = event.getPacket();
            if (var3 instanceof CPlayerPacket) {
                CPlayerPacket packet = (CPlayerPacket)var3;
                if (packet.moving) {
                    packet.x = mc.player.getPosX();
                    packet.y = mc.player.getPosY();
                    packet.z = mc.player.getPosZ();
                }

                packet.onGround = mc.player.isOnGround();
                if (packet.rotating) {
                    packet.yaw = mc.player.rotationYaw;
                    packet.pitch = mc.player.rotationPitch;
                }
            }

            if (event.getPacket() instanceof SJoinGamePacket) {
                this.toggle();
            }
        }

    }

    public void onEnable() {
        super.onEnable();
        if (mc.player != null) {
            this.oldIsFlying = mc.player.abilities.isFlying;
            mc.player.movementInput = new MovementInput();
            mc.player.moveForward = 0.0F;
            mc.player.moveStrafing = 0.0F;
            this.yaw = mc.player.rotationYaw;
            this.pitch = mc.player.rotationPitch;
            this.yawoff = mc.player.renderYawOffset;
        }
    }

    public void onDisable() {
        super.onDisable();
        if (mc.player != null) {
            mc.player.movementInput = new MovementInputFromOptions(mc.gameSettings);
            mc.player.abilities.isFlying = this.oldIsFlying;
        }
    }
}
:pepecry:
 

Похожие темы

Назад
Сверху Снизу