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В общем пишу(ищу по инету) таргет есп всякие режимчики воот, и в общем хочу сделать призраки с их логикой движения, но визуалом режима души
Код:
package alpha.rat.functions.impl.render;
import alpha.rat.events.WorldEvent;
import alpha.rat.functions.settings.impl.ModeSetting;
import alpha.rat.functions.settings.impl.SliderSetting;
import alpha.rat.functions.settings.impl.BooleanSetting;
import com.google.common.eventbus.Subscribe;
import com.mojang.blaze3d.platform.GlStateManager;
import com.mojang.blaze3d.systems.RenderSystem;
import alpha.rat.events.EventDisplay;
import alpha.rat.functions.api.Category;
import alpha.rat.functions.api.Function;
import alpha.rat.functions.api.FunctionRegister;
import alpha.rat.functions.impl.combat.Aura;
import alpha.rat.utils.math.Vector4i;
import alpha.rat.utils.math.MathUtil;
import alpha.rat.utils.projections.ProjectionUtil;
import alpha.rat.utils.render.ColorUtils;
import alpha.rat.utils.render.DisplayUtils;
import net.minecraft.util.ResourceLocation;
import net.minecraft.util.math.MathHelper;
import net.minecraft.util.math.vector.Vector2f;
import net.minecraft.util.math.vector.Vector3d;
@FunctionRegister(name = "TargetESP", type = Category.Render)
public class TargetESP extends Function {
private final Aura aura;
private final ModeSetting type = new ModeSetting("Тип", "Ромб", "Ромб", "Кольцо", "Призраки", "Души");
// Настройки для режима "Души"
private final SliderSetting soulSpeed = new SliderSetting("Скорость", 40f, 30f, 80f, 5f);
private final SliderSetting soulSize = new SliderSetting("Размер", 0.3f, 0.1f, 0.5f, 0.05f);
private final SliderSetting soulDistance = new SliderSetting("Дистанция", 0.6f, 0.3f, 0.8f, 0.05f);
private final SliderSetting soulCount = new SliderSetting("Количество", 9f, 5f, 20f, 1f);
private final SliderSetting soulAlpha = new SliderSetting("Прозрачность", 6f, 0f, 20f, 1f);
public TargetESP(Aura aura) {
this.aura = aura;
// Добавляем настройки с условием видимости
addSettings(
type,
soulSpeed.setVisible(() -> type.is("Души")),
soulSize.setVisible(() -> type.is("Души")),
soulDistance.setVisible(() -> type.is("Души")),
soulCount.setVisible(() -> type.is("Души")),
soulAlpha.setVisible(() -> type.is("Души"))
);
}
@Subscribe
private void onDisplay(EventDisplay e) {
if (e.getType() != EventDisplay.Type.PRE) {
return;
}
if (aura.isState() && aura.getTarget() != null) {
if (type.is("Не отображать")) return;
if (type.is("Ромб")) {
double sin = Math.sin(System.currentTimeMillis() / 1000.0);
final float size = 150.0F;
Vector3d interpolated = aura.getTarget().getPositon(e.getPartialTicks());
Vector2f pos = ProjectionUtil.project(interpolated.x, interpolated.y + aura.getTarget().getHeight() / 2f, interpolated.z);
GlStateManager.pushMatrix();
GlStateManager.translatef(pos.x, pos.y, 0);
GlStateManager.rotatef((float) sin * 360, 0, 0, 1);
GlStateManager.translatef(-pos.x, -pos.y, 0);
DisplayUtils.drawImage(new ResourceLocation("expensive/images/target.png"), pos.x - size / 2f, pos.y - size / 2f, size, size, new Vector4i(
ColorUtils.setAlpha(HUD.getColor(0, 1), 220),
ColorUtils.setAlpha(HUD.getColor(90, 1), 220),
ColorUtils.setAlpha(HUD.getColor(180, 1), 220),
ColorUtils.setAlpha(HUD.getColor(270, 1), 220)
));
GlStateManager.popMatrix();
}
}
}
@Subscribe
private void onWorld(WorldEvent e) {
if (!aura.isState() || aura.getTarget() == null) return;
if (type.is("Кольцо")) {
Vector3d t = MathUtil.interpolate(aura.getTarget().getPositionVec(), new Vector3d(aura.getTarget().lastTickPosX, aura.getTarget().lastTickPosY, aura.getTarget().lastTickPosZ), e.getPartialTicks());
float height = aura.getTarget().getHeight();
double duration = 2000.0;
double elapsed = (double) System.currentTimeMillis() % duration;
boolean side = elapsed > duration / 2.0;
double progress = elapsed / (duration / 2.0);
progress = side ? --progress : 1.0 - progress;
progress = progress < 0.5 ? 2.0 * progress * progress : 1.0 - Math.pow(-2.0 * progress + 2.0, 2.0) / 2.0;
double eased = (double) (height / 2.0F) * (progress > 0.5 ? 1.0 - progress : progress) * (double) (side ? -1 : 1);
RenderSystem.pushMatrix();
GlStateManager.depthMask(false);
GlStateManager.enableBlend();
GlStateManager.disableAlphaTest();
GlStateManager.disableCull();
GlStateManager.shadeModel(7425);
GlStateManager.disableTexture();
GlStateManager.translated(-mc.getRenderManager().info.getProjectedView().x, -mc.getRenderManager().info.getProjectedView().y, -mc.getRenderManager().info.getProjectedView().z);
float glowAlpha = 145F;
float coreAlpha = 17.1F;
int hudColor = HUD.getColor(0);
int cr = (hudColor >> 16) & 0xFF;
int cg = (hudColor >> 8) & 0xFF;
int cb = (hudColor) & 0xFF;
buffer.begin(8, net.minecraft.client.renderer.vertex.DefaultVertexFormats.POSITION_COLOR);
for (int i = 0; i <= 360; ++i) {
double rx = Math.cos(Math.toRadians(i)) * (double) aura.getTarget().getWidth() * 0.85;
double rz = Math.sin(Math.toRadians(i)) * (double) aura.getTarget().getWidth() * 0.85;
buffer.pos(t.x + rx, t.y + (double) height * progress, t.z + rz).color(cr, cg, cb, (int) glowAlpha).endVertex();
buffer.pos(t.x + rx, t.y + (double) height * progress + eased * 1.5, t.z + rz).color(cr, cg, cb, (int) coreAlpha).endVertex();
}
tessellator.draw();
buffer.begin(2, net.minecraft.client.renderer.vertex.DefaultVertexFormats.POSITION_COLOR);
for (int i = 0; i <= 360; ++i) {
double rx = Math.cos(Math.toRadians(i)) * (double) aura.getTarget().getWidth() * 0.85;
double rz = Math.sin(Math.toRadians(i)) * (double) aura.getTarget().getWidth() * 0.85;
buffer.pos(t.x + rx, t.y + (double) height * progress, t.z + rz).color(cr, cg, cb, (int) coreAlpha).endVertex();
}
tessellator.draw();
GlStateManager.enableCull();
GlStateManager.disableBlend();
GlStateManager.enableTexture();
GlStateManager.enableAlphaTest();
GlStateManager.depthMask(true);
RenderSystem.popMatrix();
}
if (type.is("Призраки")) {
com.mojang.blaze3d.matrix.MatrixStack ms = new com.mojang.blaze3d.matrix.MatrixStack();
RenderSystem.pushMatrix();
GlStateManager.disableLighting();
GlStateManager.depthMask(false);
GlStateManager.enableBlend();
GlStateManager.shadeModel(7425);
GlStateManager.disableCull();
GlStateManager.disableAlphaTest();
GlStateManager.blendFuncSeparate(770, 1, 0, 1);
double radius = 0.6f;
float speed = 27;
float size = 0.32f;
double distance = 15;
int length = 25;
int maxAlpha = 255;
int alphaFactor = 15;
ms.translate(-mc.getRenderManager().info.getProjectedView().getX(),
-mc.getRenderManager().info.getProjectedView().getY(),
-mc.getRenderManager().info.getProjectedView().getZ());
Vector3d interpolated = MathUtil.interpolate(aura.getTarget().getPositionVec(), new Vector3d(aura.getTarget().lastTickPosX, aura.getTarget().lastTickPosY, aura.getTarget().lastTickPosZ), e.getPartialTicks());
interpolated = new Vector3d(interpolated.x, interpolated.y + 0.8f, interpolated.z);
ms.translate(interpolated.x + 0.2f, interpolated.y + 0.5f, interpolated.z);
mc.getTextureManager().bindTexture(new ResourceLocation("expensive/images/glow.png"));
net.minecraft.client.renderer.ActiveRenderInfo camera = mc.getRenderManager().info;
for (int pass = 0; pass < 3; pass++) {
for (int i = 0; i < length; i++) {
com.mojang.blaze3d.matrix.MatrixStack.Entry entry;
net.minecraft.util.math.vector.Quaternion r = camera.getRotation().copy();
buffer.begin(com.mojang.blaze3d.platform.GlStateManager.GL_QUADS, net.minecraft.client.renderer.vertex.DefaultVertexFormats.POSITION_COLOR_TEX);
double angle = 0.15f * (System.currentTimeMillis() - (i * distance)) / (speed);
double s = Math.sin(angle) * radius;
double c = Math.cos(angle) * radius;
if (pass == 0) ms.translate(s, c, -c);
if (pass == 1) ms.translate(-s, s, -c);
if (pass == 2) ms.translate(-s, -s, c);
ms.translate(-size / 2f, -size / 2f, 0);
ms.rotate(r);
ms.translate(size / 2f, size / 2f, 0);
int color = ColorUtils.getColor(i);
int alpha = MathHelper.clamp(maxAlpha - (i * alphaFactor), 0, maxAlpha);
entry = ms.getLast();
buffer.pos(entry.getMatrix(), 0, -size, 0).color(ColorUtils.setAlpha(color, alpha)).tex(0, 0).endVertex();
buffer.pos(entry.getMatrix(), -size, -size, 0).color(ColorUtils.setAlpha(color, alpha)).tex(0, 1).endVertex();
buffer.pos(entry.getMatrix(), -size, 0, 0).color(ColorUtils.setAlpha(color, alpha)).tex(1, 1).endVertex();
buffer.pos(entry.getMatrix(), 0, 0, 0).color(ColorUtils.setAlpha(color, alpha)).tex(1, 0).endVertex();
tessellator.draw();
ms.translate(-size / 2f, -size / 2f, 0);
r.conjugate();
ms.rotate(r);
ms.translate(size / 2f, size / 2f, 0);
if (pass == 0) ms.translate(-s, -c, c);
if (pass == 1) ms.translate(s, -s, c);
if (pass == 2) ms.translate(s, s, -c);
}
}
RenderSystem.defaultBlendFunc();
GlStateManager.disableBlend();
GlStateManager.enableCull();
GlStateManager.enableAlphaTest();
GlStateManager.depthMask(true);
RenderSystem.popMatrix();
}
if (type.is("Души")) {
com.mojang.blaze3d.matrix.MatrixStack ms = new com.mojang.blaze3d.matrix.MatrixStack();
RenderSystem.pushMatrix();
GlStateManager.disableLighting();
GlStateManager.depthMask(false);
GlStateManager.enableBlend();
GlStateManager.shadeModel(7425);
GlStateManager.disableCull();
GlStateManager.disableAlphaTest();
GlStateManager.blendFuncSeparate(770, 1, 0, 1);
// Исправлено: правильное приведение типов
float speed = soulSpeed.get();
float size = soulSize.get();
float distance = soulDistance.get();
int length = (int) soulCount.get().floatValue();
int alphaFactor = (int) soulAlpha.get().floatValue();
ms.translate(-mc.getRenderManager().info.getProjectedView().getX(),
-mc.getRenderManager().info.getProjectedView().getY(),
-mc.getRenderManager().info.getProjectedView().getZ());
Vector3d interpolated = MathUtil.interpolate(aura.getTarget().getPositionVec(), new Vector3d(aura.getTarget().lastTickPosX, aura.getTarget().lastTickPosY, aura.getTarget().lastTickPosZ), e.getPartialTicks());
// ИСПРАВЛЕНО: Души теперь отрисовываются ниже, ближе к ногам цели
float yOffset = aura.getTarget().getHeight() * 0.35f; // 35ф% от высоты (ниже центра)
ms.translate(interpolated.x, interpolated.y + yOffset, interpolated.z);
mc.getTextureManager().bindTexture(new ResourceLocation("expensive/images/glow.png"));
net.minecraft.client.renderer.ActiveRenderInfo camera = mc.getRenderManager().info;
// Плавная непрерывная анимация
long currentTime = System.currentTimeMillis();
float animationTime = (currentTime % 10000) / 1000.0f;
animationTime = animationTime * (speed / 40.0f);
for (int layer = 0; layer < 9; layer += 3) {
for (int i = 0; i < length; i++) {
com.mojang.blaze3d.matrix.MatrixStack.Entry entry;
net.minecraft.util.math.vector.Quaternion r = camera.getRotation().copy();
buffer.begin(com.mojang.blaze3d.platform.GlStateManager.GL_QUADS, net.minecraft.client.renderer.vertex.DefaultVertexFormats.POSITION_COLOR_TEX);
float angleOffset = i * 0.1f + (float) Math.pow(layer, 2.0);
float x = (distance * 0.8f * MathHelper.sin(animationTime + angleOffset));
float y = (distance * 0.3f * MathHelper.sin(animationTime + i * 0.2f)) + (0.2f * layer);
float z = (distance * 0.8f * MathHelper.cos(animationTime + i * 0.1f - (float) Math.pow(layer, 2.0)));
ms.translate(x, y, z);
ms.translate(-size / 2f, -size / 2f, 0);
ms.rotate(r);
ms.translate(size / 2f, size / 2f, 0);
int baseColor = HUD.getColor(0);
int rColor = (baseColor >> 16) & 0xFF;
int gColor = (baseColor >> 8) & 0xFF;
int bColor = baseColor & 0xFF;
int alpha = MathHelper.clamp(255 - (i * alphaFactor), 0, 255);
entry = ms.getLast();
buffer.pos(entry.getMatrix(), 0, -size, 0).color(rColor, gColor, bColor, alpha).tex(0, 0).endVertex();
buffer.pos(entry.getMatrix(), -size, -size, 0).color(rColor, gColor, bColor, alpha).tex(0, 1).endVertex();
buffer.pos(entry.getMatrix(), -size, 0, 0).color(rColor, gColor, bColor, alpha).tex(1, 1).endVertex();
buffer.pos(entry.getMatrix(), 0, 0, 0).color(rColor, gColor, bColor, alpha).tex(1, 0).endVertex();
tessellator.draw();
ms.translate(-size / 2f, -size / 2f, 0);
r.conjugate();
ms.rotate(r);
ms.translate(size / 2f, size / 2f, 0);
ms.translate(-x, -y, -z);
}
}
RenderSystem.defaultBlendFunc();
GlStateManager.disableBlend();
GlStateManager.enableCull();
GlStateManager.enableAlphaTest();
GlStateManager.depthMask(true);
RenderSystem.popMatrix();
}
}
}