Начинающий
- Статус
- Оффлайн
- Регистрация
- 2 Ноя 2024
- Сообщения
- 129
- Реакции
- 13
Делаю свой экстернал читос, который фулл андетект (не записывает в память), есть трассировка конвары и тд.
оцените мой весь функционал:
оцените мой весь функционал:
(combat -> aimbot -> enabled)
(combat -> aimbot -> key)
(combat -> aimbot -> fov)
(combat -> aimbot -> smoothing)
(combat -> aimbot -> silent aim)
(combat -> aimbot -> head only)
(combat -> aimbot -> visible only)
(combat -> aimbot -> autowall)
(combat -> aimbot -> min damage)
(combat -> aimbot -> predictive)
(combat -> aimbot -> disable when -> flashed)
(combat -> aimbot -> disable when -> in smoke)
(combat -> aimbot -> disable when -> jumping)
(combat -> aimbot -> humanize -> enabled)
(combat -> aimbot -> humanize -> min smooth)
(combat -> aimbot -> humanize -> max smooth)
(combat -> aimbot -> draw fov)
(combat -> aimbot -> draw fov -> head fov)
(combat -> aimbot -> draw fov -> dynamic fov)
(combat -> aimbot -> draw fov -> fov color)
(combat -> aimbot -> recoil control system -> enabled)
(combat -> aimbot -> recoil control system -> rcs amount x)
(combat -> aimbot -> recoil control system -> rcs amount y)
(combat -> triggerbot -> enabled)
(combat -> triggerbot -> key)
(combat -> triggerbot -> hitchance)
(combat -> triggerbot -> delay (ms))
(combat -> triggerbot -> autowall)
(combat -> triggerbot -> min damage)
(combat -> triggerbot -> min damage override)
(combat -> triggerbot -> min damage override -> override key)
(combat -> triggerbot -> min damage override -> override value)
(combat -> triggerbot -> disable when -> flashed)
(combat -> triggerbot -> disable when -> in smoke)
(combat -> triggerbot -> disable when -> jumping)
(combat -> triggerbot -> autostop)
(combat -> triggerbot -> autostop -> early autostop)
(combat -> triggerbot -> predictive)
(esp -> only visible)
(esp -> box -> enabled)
(esp -> box -> style)
(esp -> box -> fill)
(esp -> box -> outline)
(esp -> box -> corner len)
(esp -> box -> visible)
(esp -> box -> occluded)
(esp -> name / weapon -> name)
(esp -> name / weapon -> name color)
(esp -> name / weapon -> weapon)
(esp -> name / weapon -> display)
(esp -> name / weapon -> text color)
(esp -> name / weapon -> icon color)
(esp -> info flags -> enabled)
(esp -> info flags -> money)
(esp -> info flags -> money color)
(esp -> info flags -> armor)
(esp -> info flags -> armor color)
(esp -> info flags -> kit)
(esp -> info flags -> kit color)
(esp -> info flags -> scoped)
(esp -> info flags -> scoped color)
(esp -> info flags -> defusing)
(esp -> info flags -> defusing color)
(esp -> info flags -> flashed)
(esp -> info flags -> flashed color)
(esp -> info flags -> ping)
(esp -> info flags -> distance)
(esp -> info flags -> distance color)
(esp -> health bar -> enabled)
(esp -> health bar -> outline)
(esp -> health bar -> gradient)
(esp -> health bar -> show value)
(esp -> health bar -> full)
(esp -> health bar -> low)
(esp -> skeleton -> enabled)
(esp -> skeleton -> thickness)
(esp -> skeleton -> visible)
(esp -> skeleton -> occluded)
(esp -> ammo bar -> enabled)
(esp -> ammo bar -> outline)
(esp -> ammo bar -> gradient)
(esp -> ammo bar -> show value)
(esp -> ammo bar -> full)
(esp -> ammo bar -> low)
(esp -> hitboxes -> enabled)
(esp -> hitboxes -> fill)
(esp -> hitboxes -> outline)
(esp -> hitboxes -> visible)
(esp -> hitboxes -> occluded)
(esp -> armor bar -> enabled)
(esp -> armor bar -> outline)
(esp -> armor bar -> gradient)
(esp -> armor bar -> show value)
(esp -> armor bar -> full)
(esp -> armor bar -> low)
(esp -> armor bar -> background)
(esp -> armor bar -> outline color)
(esp -> armor bar -> text color)
(other esp -> sound esp -> enabled)
(other esp -> sound esp -> radius)
(other esp -> sound esp -> alpha)
(other esp -> sound esp -> mode)
(other esp -> sound esp -> color)
(other esp -> line of sight -> enabled)
(other esp -> line of sight -> length)
(other esp -> line of sight -> thickness)
(other esp -> line of sight -> color)
(other esp -> grenade explosion warning -> enabled)
(other esp -> grenade explosion warning -> max distance)
(other esp -> grenade explosion warning -> shape)
(other esp -> grenade explosion warning -> show icon)
(other esp -> grenade explosion warning -> show text)
(other esp -> grenade explosion warning -> shape color)
(other esp -> grenade explosion warning -> icon color)
(other esp -> grenade explosion warning -> text color)
(other esp -> offscreen esp -> enabled)
(other esp -> offscreen esp -> radius min)
(other esp -> offscreen esp -> radius max)
(other esp -> offscreen esp -> color)
(other esp -> snapline -> enabled)
(other esp -> snapline -> thickness)
(other esp -> snapline -> position)
(other esp -> snapline -> color)
(other esp -> chicken esp -> enabled)
(other esp -> chicken esp -> max distance)
(other esp -> chicken esp -> show name)
(other esp -> chicken esp -> name color)
(other esp -> chicken esp -> show distance)
(other esp -> chicken esp -> distance color)
(other esp -> bomb esp -> enabled)
(other esp -> bomb esp -> max distance)
(other esp -> bomb esp -> icon)
(other esp -> bomb esp -> icon color)
(other esp -> bomb esp -> text)
(other esp -> bomb esp -> text color)
(other esp -> bomb esp -> timer)
(other esp -> bomb esp -> timer color)
(other esp -> bomb esp -> critical color)
(other esp -> bomb esp -> critical time)
(other esp -> bullet tracers -> enabled)
(other esp -> bullet tracers -> duration)
(other esp -> bullet tracers -> thickness)
(other esp -> bullet tracers -> max distance)
(other esp -> bullet tracers -> color)
(other esp -> bullet tracers -> fade out)
(other esp -> radar -> enabled)
(other esp -> radar -> size)
(other esp -> radar -> radius)
(other esp -> radar -> shape)
(other esp -> radar -> background)
(other esp -> speedometer -> enabled)
(other esp -> speedometer -> width)
(other esp -> speedometer -> height)
(other esp -> speedometer -> x)
(other esp -> speedometer -> y)
(other esp -> speedometer -> max speed)
(other esp -> speedometer -> line thickness)
(other esp -> speedometer -> background)
(other esp -> speedometer -> line color)
(other esp -> speedometer -> text color)
(other esp -> hostage esp -> enabled)
(other esp -> hostage esp -> max distance)
(other esp -> hostage esp -> show name)
(other esp -> hostage esp -> name color)
(other esp -> hostage esp -> show distance)
(other esp -> hostage esp -> distance color)
(world -> items -> enabled)
(world -> items -> max dist)
(world -> items -> icon)
(world -> items -> icon color)
(world -> items -> name)
(world -> items -> name color)
(world -> items -> ammo)
(world -> items -> ammo color)
(world -> items -> empty color)
(world -> projectiles -> enabled)
(world -> projectiles -> icon)
(world -> projectiles -> name)
(world -> projectiles -> timer bar)
(world -> projectiles -> inferno bounds)
(world -> projectiles -> smoke radius)
(world -> projectiles -> he)
(world -> projectiles -> flash)
(world -> projectiles -> smoke)
(world -> projectiles -> molotov)
(world -> projectiles -> decoy)
(world -> projectiles -> smoke fill)
(world -> projectiles -> smoke outline)
(world -> penetration crosshair -> enabled)
(world -> penetration crosshair -> radius)
(world -> penetration crosshair -> thickness)
(world -> penetration crosshair -> can penetrate)
(world -> penetration crosshair -> cannot penetrate)
(world -> grenade prediction -> enabled)
(world -> grenade prediction -> local only)
(world -> grenade prediction -> line thickness)
(world -> grenade prediction -> gradient line)
(world -> grenade prediction -> line color)
(world -> grenade prediction -> show bounces)
(world -> grenade prediction -> bounce color)
(world -> grenade prediction -> bounce size)
(world -> grenade prediction -> detonate color)
(world -> grenade prediction -> detonate size)
(world -> grenade prediction -> fade duration)
(world -> bullet marker -> enabled)
(world -> bullet marker -> duration)
(world -> bullet marker -> size)
(world -> bullet marker -> thickness)
(world -> bullet marker -> 2d marker)
(world -> bullet marker -> world marker)
(world -> bullet marker -> color)
(misc -> bomb timer -> enabled)
(misc -> bomb timer -> vertical position)
(misc -> bomb timer -> show site)
(misc -> bomb timer -> site color)
(misc -> bomb timer -> show bar)
(misc -> bomb timer -> bar width)
(misc -> bomb timer -> bar height)
(misc -> bomb timer -> show outline)
(misc -> bomb timer -> background)
(misc -> bomb timer -> outline)
(misc -> bomb timer -> use color stages)
(misc -> bomb timer -> normal color)
(misc -> bomb timer -> warning time)
(misc -> bomb timer -> critical time)
(misc -> bomb timer -> warning color)
(misc -> bomb timer -> critical color)
(misc -> bomb timer -> text color)
(misc -> bomb timer -> defuse color)
(misc -> spread -> draw spread)
(misc -> spread -> spread color)
(misc -> spread -> filled)
(misc -> spread -> outlined)
(misc -> spread -> thickness)
(misc -> hit effect -> enabled)
(misc -> hit effect -> screen effect -> enable screen)
(misc -> hit effect -> screen effect -> thickness)
(misc -> hit effect -> screen effect -> duration)
(misc -> hit effect -> screen effect -> color)
(misc -> hit effect -> text effect -> enable text)
(misc -> hit effect -> text effect -> word)
(misc -> hit effect -> text effect -> duration)
(misc -> hit effect -> text effect -> pulse speed)
(misc -> hit effect -> text effect -> color)
(misc -> movement -> bunny hop)
(misc -> movement -> bunny hop -> key)
(misc -> movement -> vault jump)
(misc -> movement -> vault jump -> key)
(misc -> spectator list -> enabled)
(misc -> spectator list -> vertical position)
(misc -> spectator list -> show spectators only)
(misc -> spectator list -> text color)
(misc -> spectator list -> background)
(misc -> spectator list -> border)
(misc -> spectator list -> accent)
(misc -> sniper crosshair -> enabled)
(misc -> sniper crosshair -> size)
(misc -> sniper crosshair -> thickness)
(misc -> sniper crosshair -> gap)
(misc -> sniper crosshair -> center dot)
(misc -> sniper crosshair -> dot size)
(misc -> sniper crosshair -> dot color)
(misc -> sniper crosshair -> crosshair color)
(misc -> hit sound -> enabled)
(misc -> hit sound -> sound)
(misc -> hit sound -> volume)
(misc -> local effect -> damage effect)
(misc -> local effect -> death effect)
(additional -> item filters -> rifles)
(additional -> item filters -> smgs)
(additional -> item filters -> shotguns)
(additional -> item filters -> snipers)
(additional -> item filters -> pistols)
(additional -> item filters -> heavy)
(additional -> item filters -> grenades)
(additional -> item filters -> utility)
(additional -> bullet impact -> enabled)
(additional -> bullet impact -> duration)
(additional -> bullet impact -> size)
(additional -> bullet impact -> client side)
(additional -> bullet impact -> server side)
(additional -> bullet impact -> client color)
(additional -> bullet impact -> server color)
(additional -> bullet impact -> fill color)
(additional -> per type colors -> enabled)
(additional -> per type colors -> he)
(additional -> per type colors -> flash)
(additional -> per type colors -> smoke)
(additional -> per type colors -> molotov)
(additional -> per type colors -> decoy)
(additional -> alpha monitor -> enabled)
(additional -> alpha monitor -> alpha)
(additional -> alpha monitor -> color)
(additional -> auto pistol -> enabled)
(additional -> auto pistol -> key)
(additional -> quick stop -> enabled)
(additional -> flash bar -> enabled)
(additional -> weather effects -> enabled)
(additional -> weather effects -> type)
(additional -> weather effects -> radius)
(additional -> weather effects -> density)
(additional -> weather effects -> speed)
(additional -> weather effects -> size)
(additional -> weather effects -> opacity)
(additional -> weather effects -> wind enabled)
(additional -> weather effects -> wind speed)
(additional -> weather effects -> snow color)
(additional -> weather effects -> ash color)
(additional -> weather effects -> rain color)
(additional -> glow esp -> enabled)
(additional -> glow esp -> outline)
(additional -> glow esp -> inner glow)
(additional -> glow esp -> pulsate)
(additional -> glow esp -> pulse speed)
(additional -> glow esp -> thickness)
(additional -> glow esp -> blur amount)
(additional -> glow esp -> brightness)
(additional -> glow esp -> visible)
(additional -> glow esp -> occluded)
(additional -> glow esp -> outline color)
(additional -> autoaccept -> enabled)
(additional -> autoaccept -> check interval (ms))
(additional -> autoaccept -> min pixels)
(additional -> autoaccept -> color tolerance)
(additional -> autoaccept -> click random pixel)
(additional -> autoaccept -> reset cursor)
(additional -> autoaccept -> show status)
(additional -> chat spam -> enabled)
(additional -> chat spam -> interval (sec))
(additional -> watermark -> enabled)
(additional -> watermark -> x)
(additional -> watermark -> y)
(additional -> watermark -> text color)
(additional -> watermark -> background)
(additional -> local trails -> enabled)
(additional -> local trails -> duration)
(additional -> local trails -> thickness)
(additional -> local trails -> color)
(additional -> anti afk -> enabled)
(additional -> anti afk -> interval (min))
(configs -> config manager -> slot)
(configs -> config manager -> create config)
(configs -> config manager -> load)
(configs -> config manager -> save)
(configs -> config manager -> refresh)
(configs -> config manager -> delete)
(helper -> positions -> listbox)
(helper -> details -> name)
(helper -> details -> description)
(helper -> details -> type)
(helper -> details -> set location)
(helper -> details -> add position)
(helper -> details -> delete)
(helper -> settings -> enable helper)
(helper -> settings -> max distance)
(helper -> settings -> activation distance)
(helper -> settings -> fov tolerance)
(helper -> settings -> show name)
(helper -> settings -> show description)
(helper -> settings -> show icon)
(helper -> settings -> esp background)
(helper -> settings -> esp border)
(helper -> settings -> name color)
(helper -> settings -> description color)
(helper -> settings -> icon color)
(helper -> settings -> correct position)
(helper -> settings -> incorrect position)
(helper -> settings -> circle background)
(helper -> settings -> circle text)
(combat -> aimbot -> key)
(combat -> aimbot -> fov)
(combat -> aimbot -> smoothing)
(combat -> aimbot -> silent aim)
(combat -> aimbot -> head only)
(combat -> aimbot -> visible only)
(combat -> aimbot -> autowall)
(combat -> aimbot -> min damage)
(combat -> aimbot -> predictive)
(combat -> aimbot -> disable when -> flashed)
(combat -> aimbot -> disable when -> in smoke)
(combat -> aimbot -> disable when -> jumping)
(combat -> aimbot -> humanize -> enabled)
(combat -> aimbot -> humanize -> min smooth)
(combat -> aimbot -> humanize -> max smooth)
(combat -> aimbot -> draw fov)
(combat -> aimbot -> draw fov -> head fov)
(combat -> aimbot -> draw fov -> dynamic fov)
(combat -> aimbot -> draw fov -> fov color)
(combat -> aimbot -> recoil control system -> enabled)
(combat -> aimbot -> recoil control system -> rcs amount x)
(combat -> aimbot -> recoil control system -> rcs amount y)
(combat -> triggerbot -> enabled)
(combat -> triggerbot -> key)
(combat -> triggerbot -> hitchance)
(combat -> triggerbot -> delay (ms))
(combat -> triggerbot -> autowall)
(combat -> triggerbot -> min damage)
(combat -> triggerbot -> min damage override)
(combat -> triggerbot -> min damage override -> override key)
(combat -> triggerbot -> min damage override -> override value)
(combat -> triggerbot -> disable when -> flashed)
(combat -> triggerbot -> disable when -> in smoke)
(combat -> triggerbot -> disable when -> jumping)
(combat -> triggerbot -> autostop)
(combat -> triggerbot -> autostop -> early autostop)
(combat -> triggerbot -> predictive)
(esp -> only visible)
(esp -> box -> enabled)
(esp -> box -> style)
(esp -> box -> fill)
(esp -> box -> outline)
(esp -> box -> corner len)
(esp -> box -> visible)
(esp -> box -> occluded)
(esp -> name / weapon -> name)
(esp -> name / weapon -> name color)
(esp -> name / weapon -> weapon)
(esp -> name / weapon -> display)
(esp -> name / weapon -> text color)
(esp -> name / weapon -> icon color)
(esp -> info flags -> enabled)
(esp -> info flags -> money)
(esp -> info flags -> money color)
(esp -> info flags -> armor)
(esp -> info flags -> armor color)
(esp -> info flags -> kit)
(esp -> info flags -> kit color)
(esp -> info flags -> scoped)
(esp -> info flags -> scoped color)
(esp -> info flags -> defusing)
(esp -> info flags -> defusing color)
(esp -> info flags -> flashed)
(esp -> info flags -> flashed color)
(esp -> info flags -> ping)
(esp -> info flags -> distance)
(esp -> info flags -> distance color)
(esp -> health bar -> enabled)
(esp -> health bar -> outline)
(esp -> health bar -> gradient)
(esp -> health bar -> show value)
(esp -> health bar -> full)
(esp -> health bar -> low)
(esp -> skeleton -> enabled)
(esp -> skeleton -> thickness)
(esp -> skeleton -> visible)
(esp -> skeleton -> occluded)
(esp -> ammo bar -> enabled)
(esp -> ammo bar -> outline)
(esp -> ammo bar -> gradient)
(esp -> ammo bar -> show value)
(esp -> ammo bar -> full)
(esp -> ammo bar -> low)
(esp -> hitboxes -> enabled)
(esp -> hitboxes -> fill)
(esp -> hitboxes -> outline)
(esp -> hitboxes -> visible)
(esp -> hitboxes -> occluded)
(esp -> armor bar -> enabled)
(esp -> armor bar -> outline)
(esp -> armor bar -> gradient)
(esp -> armor bar -> show value)
(esp -> armor bar -> full)
(esp -> armor bar -> low)
(esp -> armor bar -> background)
(esp -> armor bar -> outline color)
(esp -> armor bar -> text color)
(other esp -> sound esp -> enabled)
(other esp -> sound esp -> radius)
(other esp -> sound esp -> alpha)
(other esp -> sound esp -> mode)
(other esp -> sound esp -> color)
(other esp -> line of sight -> enabled)
(other esp -> line of sight -> length)
(other esp -> line of sight -> thickness)
(other esp -> line of sight -> color)
(other esp -> grenade explosion warning -> enabled)
(other esp -> grenade explosion warning -> max distance)
(other esp -> grenade explosion warning -> shape)
(other esp -> grenade explosion warning -> show icon)
(other esp -> grenade explosion warning -> show text)
(other esp -> grenade explosion warning -> shape color)
(other esp -> grenade explosion warning -> icon color)
(other esp -> grenade explosion warning -> text color)
(other esp -> offscreen esp -> enabled)
(other esp -> offscreen esp -> radius min)
(other esp -> offscreen esp -> radius max)
(other esp -> offscreen esp -> color)
(other esp -> snapline -> enabled)
(other esp -> snapline -> thickness)
(other esp -> snapline -> position)
(other esp -> snapline -> color)
(other esp -> chicken esp -> enabled)
(other esp -> chicken esp -> max distance)
(other esp -> chicken esp -> show name)
(other esp -> chicken esp -> name color)
(other esp -> chicken esp -> show distance)
(other esp -> chicken esp -> distance color)
(other esp -> bomb esp -> enabled)
(other esp -> bomb esp -> max distance)
(other esp -> bomb esp -> icon)
(other esp -> bomb esp -> icon color)
(other esp -> bomb esp -> text)
(other esp -> bomb esp -> text color)
(other esp -> bomb esp -> timer)
(other esp -> bomb esp -> timer color)
(other esp -> bomb esp -> critical color)
(other esp -> bomb esp -> critical time)
(other esp -> bullet tracers -> enabled)
(other esp -> bullet tracers -> duration)
(other esp -> bullet tracers -> thickness)
(other esp -> bullet tracers -> max distance)
(other esp -> bullet tracers -> color)
(other esp -> bullet tracers -> fade out)
(other esp -> radar -> enabled)
(other esp -> radar -> size)
(other esp -> radar -> radius)
(other esp -> radar -> shape)
(other esp -> radar -> background)
(other esp -> speedometer -> enabled)
(other esp -> speedometer -> width)
(other esp -> speedometer -> height)
(other esp -> speedometer -> x)
(other esp -> speedometer -> y)
(other esp -> speedometer -> max speed)
(other esp -> speedometer -> line thickness)
(other esp -> speedometer -> background)
(other esp -> speedometer -> line color)
(other esp -> speedometer -> text color)
(other esp -> hostage esp -> enabled)
(other esp -> hostage esp -> max distance)
(other esp -> hostage esp -> show name)
(other esp -> hostage esp -> name color)
(other esp -> hostage esp -> show distance)
(other esp -> hostage esp -> distance color)
(world -> items -> enabled)
(world -> items -> max dist)
(world -> items -> icon)
(world -> items -> icon color)
(world -> items -> name)
(world -> items -> name color)
(world -> items -> ammo)
(world -> items -> ammo color)
(world -> items -> empty color)
(world -> projectiles -> enabled)
(world -> projectiles -> icon)
(world -> projectiles -> name)
(world -> projectiles -> timer bar)
(world -> projectiles -> inferno bounds)
(world -> projectiles -> smoke radius)
(world -> projectiles -> he)
(world -> projectiles -> flash)
(world -> projectiles -> smoke)
(world -> projectiles -> molotov)
(world -> projectiles -> decoy)
(world -> projectiles -> smoke fill)
(world -> projectiles -> smoke outline)
(world -> penetration crosshair -> enabled)
(world -> penetration crosshair -> radius)
(world -> penetration crosshair -> thickness)
(world -> penetration crosshair -> can penetrate)
(world -> penetration crosshair -> cannot penetrate)
(world -> grenade prediction -> enabled)
(world -> grenade prediction -> local only)
(world -> grenade prediction -> line thickness)
(world -> grenade prediction -> gradient line)
(world -> grenade prediction -> line color)
(world -> grenade prediction -> show bounces)
(world -> grenade prediction -> bounce color)
(world -> grenade prediction -> bounce size)
(world -> grenade prediction -> detonate color)
(world -> grenade prediction -> detonate size)
(world -> grenade prediction -> fade duration)
(world -> bullet marker -> enabled)
(world -> bullet marker -> duration)
(world -> bullet marker -> size)
(world -> bullet marker -> thickness)
(world -> bullet marker -> 2d marker)
(world -> bullet marker -> world marker)
(world -> bullet marker -> color)
(misc -> bomb timer -> enabled)
(misc -> bomb timer -> vertical position)
(misc -> bomb timer -> show site)
(misc -> bomb timer -> site color)
(misc -> bomb timer -> show bar)
(misc -> bomb timer -> bar width)
(misc -> bomb timer -> bar height)
(misc -> bomb timer -> show outline)
(misc -> bomb timer -> background)
(misc -> bomb timer -> outline)
(misc -> bomb timer -> use color stages)
(misc -> bomb timer -> normal color)
(misc -> bomb timer -> warning time)
(misc -> bomb timer -> critical time)
(misc -> bomb timer -> warning color)
(misc -> bomb timer -> critical color)
(misc -> bomb timer -> text color)
(misc -> bomb timer -> defuse color)
(misc -> spread -> draw spread)
(misc -> spread -> spread color)
(misc -> spread -> filled)
(misc -> spread -> outlined)
(misc -> spread -> thickness)
(misc -> hit effect -> enabled)
(misc -> hit effect -> screen effect -> enable screen)
(misc -> hit effect -> screen effect -> thickness)
(misc -> hit effect -> screen effect -> duration)
(misc -> hit effect -> screen effect -> color)
(misc -> hit effect -> text effect -> enable text)
(misc -> hit effect -> text effect -> word)
(misc -> hit effect -> text effect -> duration)
(misc -> hit effect -> text effect -> pulse speed)
(misc -> hit effect -> text effect -> color)
(misc -> movement -> bunny hop)
(misc -> movement -> bunny hop -> key)
(misc -> movement -> vault jump)
(misc -> movement -> vault jump -> key)
(misc -> spectator list -> enabled)
(misc -> spectator list -> vertical position)
(misc -> spectator list -> show spectators only)
(misc -> spectator list -> text color)
(misc -> spectator list -> background)
(misc -> spectator list -> border)
(misc -> spectator list -> accent)
(misc -> sniper crosshair -> enabled)
(misc -> sniper crosshair -> size)
(misc -> sniper crosshair -> thickness)
(misc -> sniper crosshair -> gap)
(misc -> sniper crosshair -> center dot)
(misc -> sniper crosshair -> dot size)
(misc -> sniper crosshair -> dot color)
(misc -> sniper crosshair -> crosshair color)
(misc -> hit sound -> enabled)
(misc -> hit sound -> sound)
(misc -> hit sound -> volume)
(misc -> local effect -> damage effect)
(misc -> local effect -> death effect)
(additional -> item filters -> rifles)
(additional -> item filters -> smgs)
(additional -> item filters -> shotguns)
(additional -> item filters -> snipers)
(additional -> item filters -> pistols)
(additional -> item filters -> heavy)
(additional -> item filters -> grenades)
(additional -> item filters -> utility)
(additional -> bullet impact -> enabled)
(additional -> bullet impact -> duration)
(additional -> bullet impact -> size)
(additional -> bullet impact -> client side)
(additional -> bullet impact -> server side)
(additional -> bullet impact -> client color)
(additional -> bullet impact -> server color)
(additional -> bullet impact -> fill color)
(additional -> per type colors -> enabled)
(additional -> per type colors -> he)
(additional -> per type colors -> flash)
(additional -> per type colors -> smoke)
(additional -> per type colors -> molotov)
(additional -> per type colors -> decoy)
(additional -> alpha monitor -> enabled)
(additional -> alpha monitor -> alpha)
(additional -> alpha monitor -> color)
(additional -> auto pistol -> enabled)
(additional -> auto pistol -> key)
(additional -> quick stop -> enabled)
(additional -> flash bar -> enabled)
(additional -> weather effects -> enabled)
(additional -> weather effects -> type)
(additional -> weather effects -> radius)
(additional -> weather effects -> density)
(additional -> weather effects -> speed)
(additional -> weather effects -> size)
(additional -> weather effects -> opacity)
(additional -> weather effects -> wind enabled)
(additional -> weather effects -> wind speed)
(additional -> weather effects -> snow color)
(additional -> weather effects -> ash color)
(additional -> weather effects -> rain color)
(additional -> glow esp -> enabled)
(additional -> glow esp -> outline)
(additional -> glow esp -> inner glow)
(additional -> glow esp -> pulsate)
(additional -> glow esp -> pulse speed)
(additional -> glow esp -> thickness)
(additional -> glow esp -> blur amount)
(additional -> glow esp -> brightness)
(additional -> glow esp -> visible)
(additional -> glow esp -> occluded)
(additional -> glow esp -> outline color)
(additional -> autoaccept -> enabled)
(additional -> autoaccept -> check interval (ms))
(additional -> autoaccept -> min pixels)
(additional -> autoaccept -> color tolerance)
(additional -> autoaccept -> click random pixel)
(additional -> autoaccept -> reset cursor)
(additional -> autoaccept -> show status)
(additional -> chat spam -> enabled)
(additional -> chat spam -> interval (sec))
(additional -> watermark -> enabled)
(additional -> watermark -> x)
(additional -> watermark -> y)
(additional -> watermark -> text color)
(additional -> watermark -> background)
(additional -> local trails -> enabled)
(additional -> local trails -> duration)
(additional -> local trails -> thickness)
(additional -> local trails -> color)
(additional -> anti afk -> enabled)
(additional -> anti afk -> interval (min))
(configs -> config manager -> slot)
(configs -> config manager -> create config)
(configs -> config manager -> load)
(configs -> config manager -> save)
(configs -> config manager -> refresh)
(configs -> config manager -> delete)
(helper -> positions -> listbox)
(helper -> details -> name)
(helper -> details -> description)
(helper -> details -> type)
(helper -> details -> set location)
(helper -> details -> add position)
(helper -> details -> delete)
(helper -> settings -> enable helper)
(helper -> settings -> max distance)
(helper -> settings -> activation distance)
(helper -> settings -> fov tolerance)
(helper -> settings -> show name)
(helper -> settings -> show description)
(helper -> settings -> show icon)
(helper -> settings -> esp background)
(helper -> settings -> esp border)
(helper -> settings -> name color)
(helper -> settings -> description color)
(helper -> settings -> icon color)
(helper -> settings -> correct position)
(helper -> settings -> incorrect position)
(helper -> settings -> circle background)
(helper -> settings -> circle text)