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- 22 Мар 2022
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Кароче я делал bhop и автострейфер. В итоге что бы я не делал крашит
начал использовать нейронку и попросил сделать мне крашлог функционал
написала и сказал что по крашлогу у меня крашит иза какой-то поеботы от микрослопов а точнее ApplicationVerifer блокирует запись в память
вот хук вот использование
сам класс мувмента где используется createmove итд
вот хук в hooks.cpp
и крашлог
помогите пожалуйста, мучаюсь не один день уже с этой хавной
можете не давать мне фикс код а просто в чём проблема
начал использовать нейронку и попросил сделать мне крашлог функционал
написала и сказал что по крашлогу у меня крашит иза какой-то поеботы от микрослопов а точнее ApplicationVerifer блокирует запись в память
вот хук вот использование
сам класс мувмента где используется createmove итд
movement:
#include "movement.hpp"
#include "../../util/memory/interfaces.hpp"
#include "../../SDK/Entity.hpp"
#include "../../util/math/math.hpp"
#include "../../ui/menu/menu.hpp"
#include "../../util/memory/schema.hpp"
#include "../../util/memory/MemoryEngine.hpp"
#include <cmath>
#include <algorithm>
#ifndef M_PI
#define M_PI 3.14159265358979323846
#endif
#ifndef RAD2DEG
#define RAD2DEG(x) ((float)(x) * (float)(180.f / M_PI))
#endif
#ifndef DEG2RAD
#define DEG2RAD(x) ((float)(x) * (float)(M_PI / 180.f))
#endif
#define IN_ATTACK (1 << 0)
#define IN_JUMP (1 << 1)
#define IN_DUCK (1 << 2)
#define IN_FORWARD (1 << 3)
#define IN_BACK (1 << 4)
#define IN_USE (1 << 5)
#define IN_CANCEL (1 << 6)
#define IN_LEFT (1 << 7)
#define IN_RIGHT (1 << 8)
#define IN_MOVELEFT (1 << 9)
#define IN_MOVERIGHT (1 << 10)
#define IN_ATTACK2 (1 << 11)
#define IN_RUN (1 << 12)
#define IN_RELOAD (1 << 13)
#define IN_LEFT_ALT (1 << 14)
#define IN_RIGHT_ALT (1 << 15)
#define IN_SCORE (1 << 16)
#define IN_SPEED (1 << 17)
#define IN_WALK (1 << 18)
#define IN_ZOOM (1 << 19)
#define IN_FIRST_WEAPON (1 << 20)
#define IN_SECOND_WEAPON (1 << 21)
#define IN_BULLRUSH (1 << 22)
#define IN_FIRST_GRENADE (1 << 23)
#define IN_SECOND_GRENADE (1 << 24)
#define IN_MIDDLE_ATTACK (1 << 25)
#define IN_USE_OR_RELOAD (1 << 26)
#define FL_ONGROUND (1 << 0)
#define FL_DUCKING (1 << 1)
class CUserCmd {
public:
void* __vfptr;
int m_command_number;
int m_tick;
int m_button_state;
int m_button_state2;
int m_button_state3;
float m_forwardmove;
float m_leftmove;
float m_upmove;
float m_viewangles_x;
float m_viewangles_y;
float m_viewangles_z;
};
namespace Movement {
void Bunnyhop(CUserCmd* cmd) {
if (!Menu::Settings::misc_bhop_enabled)
return;
if (!Interfaces::m_pEntitySystem)
return;
int localIndex = -1;
Interfaces::m_pEngine->GetLocalPlayer(&localIndex, 0);
if (localIndex == -1)
return;
auto controller = Interfaces::m_pEntitySystem->GetEntityInstance(localIndex);
if (!controller)
return;
static uint32_t offset_hPawn = Schema::GetOffset(fnv1a::hash_64("CBasePlayerController->m_hPawn"));
uint32_t hPawn = *(uint32_t*)((uintptr_t)controller + offset_hPawn);
int pawnIndex = hPawn & 0x7FFF;
auto pawn = Interfaces::m_pEntitySystem->GetEntityInstance(pawnIndex);
if (!pawn)
return;
static uint32_t offset_flags = Schema::GetOffset(fnv1a::hash_64("C_BaseEntity->m_fFlags"));
int flags = *(int*)((uintptr_t)pawn + offset_flags);
if (flags & FL_ONGROUND) {
cmd->m_button_state &= ~IN_JUMP;
cmd->m_button_state2 &= ~IN_JUMP;
cmd->m_button_state3 &= ~IN_JUMP;
}
}
void AutoStrafe(CUserCmd* cmd, float old_yaw) {
if (!Menu::Settings::misc_autostrafe_enabled)
return;
if (!Interfaces::m_pEntitySystem)
return;
int localIndex = -1;
Interfaces::m_pEngine->GetLocalPlayer(&localIndex, 0);
if (localIndex == -1)
return;
auto controller = Interfaces::m_pEntitySystem->GetEntityInstance(localIndex);
if (!controller)
return;
static uint32_t offset_hPawn = Schema::GetOffset(fnv1a::hash_64("CBasePlayerController->m_hPawn"));
uint32_t hPawn = *(uint32_t*)((uintptr_t)controller + offset_hPawn);
int pawnIndex = hPawn & 0x7FFF;
auto pawn = Interfaces::m_pEntitySystem->GetEntityInstance(pawnIndex);
if (!pawn)
return;
static uint32_t offset_flags = Schema::GetOffset(fnv1a::hash_64("C_BaseEntity->m_fFlags"));
int flags = *(int*)((uintptr_t)pawn + offset_flags);
if (flags & FL_ONGROUND)
return;
static uint32_t offset_velocity = Schema::GetOffset(fnv1a::hash_64("C_BaseEntity->m_vecAbsVelocity"));
Vector velocity = *(Vector*)((uintptr_t)pawn + offset_velocity);
float speed_2d = std::sqrt(velocity.x * velocity.x + velocity.y * velocity.y);
if (speed_2d < 2.f && cmd->m_forwardmove == 0.f && cmd->m_leftmove == 0.f)
return;
float ideal_rotation = std::min<float>(RAD2DEG((float)std::asin(15.f / speed_2d)), 90.f);
float sign = cmd->m_command_number % 2 ? 1.f : -1.f;
bool move_forward = (cmd->m_button_state & IN_FORWARD) != 0;
bool move_backward = (cmd->m_button_state & IN_BACK) != 0;
bool move_left = (cmd->m_button_state & IN_MOVELEFT) != 0;
bool move_right = (cmd->m_button_state & IN_MOVERIGHT) != 0;
cmd->m_forwardmove = speed_2d > 0.1f ? 0.f : 1.f;
float movement_angle = cmd->m_viewangles_y;
if (move_forward)
movement_angle += move_left ? 45.f : move_right ? -45.f : 0.f;
else if (move_backward)
movement_angle += move_left ? 135.f : move_right ? -135.f : 180.f;
else if (move_left || move_right)
movement_angle += move_left ? 90.f : -90.f;
float yaw_delta = std::remainder(movement_angle - old_yaw, 360.f);
float abs_yaw_delta = std::abs(yaw_delta);
if (yaw_delta > 0.f)
cmd->m_leftmove = -1.f;
else if (yaw_delta < 0.f)
cmd->m_leftmove = 1.f;
if (abs_yaw_delta <= ideal_rotation || abs_yaw_delta >= 30.f) {
float vel_ang = RAD2DEG(std::atan2(velocity.y, velocity.x));
float vel_delta = std::remainder(movement_angle - vel_ang, 360.f);
float retrack_speed = ideal_rotation * ((float)Menu::Settings::misc_autostrafe_smooth / 100.f * 3.f);
if (vel_delta <= retrack_speed || speed_2d <= 15.f) {
if (-retrack_speed <= vel_delta || speed_2d <= 15.f) {
movement_angle += ideal_rotation * sign;
cmd->m_leftmove = sign;
}
else {
movement_angle = vel_ang - retrack_speed;
cmd->m_leftmove = 1.f;
}
}
else {
movement_angle = vel_ang + retrack_speed;
cmd->m_leftmove = -1.f;
}
}
float rotation = DEG2RAD(cmd->m_viewangles_y - movement_angle);
float new_forward_move = std::cos(rotation) * cmd->m_forwardmove - std::sin(rotation) * cmd->m_leftmove;
float new_side_move = std::sin(rotation) * cmd->m_forwardmove + std::cos(rotation) * cmd->m_leftmove;
cmd->m_leftmove = (new_side_move * -1.f < -1.f) ? -1.f : (new_side_move * -1.f > 1.f) ? 1.f : new_side_move * -1.f;
cmd->m_forwardmove = (new_forward_move < -1.f) ? -1.f : (new_forward_move > 1.f) ? 1.f : new_forward_move;
}
void OnCreateMove(CUserCmd* cmd, float old_yaw) {
if (!Interfaces::m_pEntitySystem)
return;
int localIndex = -1;
Interfaces::m_pEngine->GetLocalPlayer(&localIndex, 0);
if (localIndex == -1)
return;
auto controller = Interfaces::m_pEntitySystem->GetEntityInstance(localIndex);
if (!controller)
return;
static uint32_t offset_hPawn = Schema::GetOffset(fnv1a::hash_64("CBasePlayerController->m_hPawn"));
uint32_t hPawn = *(uint32_t*)((uintptr_t)controller + offset_hPawn);
int pawnIndex = hPawn & 0x7FFF;
auto pawn = Interfaces::m_pEntitySystem->GetEntityInstance(pawnIndex);
if (!pawn)
return;
static uint32_t offset_move_type = Schema::GetOffset(fnv1a::hash_64("C_BaseEntity->m_MoveType"));
int move_type = *(int*)((uintptr_t)pawn + offset_move_type);
if (move_type == 9 || move_type == 8)
return;
Bunnyhop(cmd);
AutoStrafe(cmd, old_yaw);
}
}
вот хук в hooks.cpp
hook:
void __fastcall hkCreateMove(void* rcx, int slot, bool active) {
static auto original = oCreateMove;
original(rcx, slot, active);
if (!Interfaces::m_pEntitySystem || !Interfaces::m_pEngine)
return;
if (!Interfaces::m_pEngine->IsInGame())
return;
int localIndex = -1;
Interfaces::m_pEngine->GetLocalPlayer(&localIndex, 0);
if (localIndex == -1)
return;
auto controller = Interfaces::m_pEntitySystem->GetEntityInstance(localIndex);
if (!controller)
return;
static uint32_t offset_hPawn = Schema::GetOffset(fnv1a::hash_64("CBasePlayerController->m_hPawn"));
if (!offset_hPawn) return;
uint32_t hPawn = *(uint32_t*)((uintptr_t)controller + offset_hPawn);
int pawnIndex = hPawn & 0x7FFF;
auto pawn = Interfaces::m_pEntitySystem->GetEntityInstance(pawnIndex);
if (!pawn)
return;
static uint32_t offset_move_type = Schema::GetOffset(fnv1a::hash_64("C_BaseEntity->m_MoveType"));
if (offset_move_type) {
int move_type = *(int*)((uintptr_t)pawn + offset_move_type);
if (move_type == 9 || move_type == 8)
return;
}
static uint32_t offset_flags = Schema::GetOffset(fnv1a::hash_64("C_BaseEntity->m_fFlags"));
if (!offset_flags) return;
int flags = *(int*)((uintptr_t)pawn + offset_flags);
if (flags & (1 << 0)) {
if (Menu::Settings::misc_bhop_enabled) {
uintptr_t csgoInputAddr = (uintptr_t)FindPattern("client.dll", "48 8B 0D ? ? ? ? 4C 8B C6 8B 10 E8", "CSGOInput");
if (csgoInputAddr) {
int32_t offset = *(int32_t*)(csgoInputAddr + 3);
void* csgoInput = *(void**)(csgoInputAddr + 7 + offset);
if (csgoInput && csgoInput == rcx) {
void** vtable = *(void***)csgoInput;
if (vtable) {
CUserCmd* cmd = *(CUserCmd**)((uintptr_t)csgoInput + 0x18);
if (cmd && cmd->m_command_number != 0) {
cmd->m_button_state &= ~(1 << 1);
cmd->m_button_state2 &= ~(1 << 1);
cmd->m_button_state3 &= ~(1 << 1);
}
}
}
}
}
}
}
краш:
[19:24:27] ========================================
[19:24:27] CrashLogger initialized
[19:24:27] Log file: C:\priority\logs\crash_2026-03-13_19-24-27.log
[19:24:27] ========================================
[19:24:27] Vectored Exception Handler installed
[19:24:27] Unhandled Exception Filter installed
[19:24:27] DLL injected
[19:24:27] Module base: 0x2249870344192
[19:24:27] WARNING: Application Verifier is active! This may cause crashes.
[19:24:27] Disable with: verifier /reset
[19:24:27] Logger initialized
[19:24:27] Starting hook initialization...
[19:24:27] === HOOK INITIALIZATION STARTED ===
[19:24:27] MH_Initialize...
[19:24:27] MH_Initialize OK
[19:24:27] Capturing interfaces...
[19:24:27] Interfaces captured
[19:24:27] Finding CSGOInput...
[19:24:27] CSGOInput pattern found at: 0x140723778100490
[19:24:27] CSGOInput address: 0x140723804540864
[19:24:27] CSGOInput vtable: 0x140723795940800
[19:24:27] CSGOInput vtable[5] (CreateMove): 0x140723779135872
[19:24:27] Creating dummy swapchain...
[19:24:27] Hooking CreateMove (vtable index 5)...
[19:24:27] CreateMove hook OK
[19:24:27] Hooking IsRelativeMouseMode (vtable index 76)...
[19:24:27] Hooking MouseInputEnabled...
[19:24:27] Hooking DrawLightScene...
[19:24:27] Hooking SetupMapTone...
[19:24:27] Hooking UpdatePostProcessing...
[19:24:28] Hooking DrawArrayLight...
[19:24:28] Hooking UpdateSkyBox...
[19:24:28] Hooking ViewModel...
[19:24:28] Hooking GetFOV...
[19:24:28] Finding UpdateExposure...
[19:24:28] Enabling all hooks...
[19:24:28] All hooks enabled
[19:24:28] === HOOK INITIALIZATION COMPLETED ===
[19:24:28] Hooks initialized successfully
[19:24:28] Entering main loop...
[19:24:39] !!! VECTORED EXCEPTION CAUGHT !!!
===========================================================
C R A S H R E P O R T
===========================================================
Time: 2026-03-13 19:24:39
Location: Vectored Exception Handler
Exception Code: 0x40010006
Exception Address: 0x00007FFE1F6A73FA
Exception Flags: 0x80
Exception Information Count: 2
--- REGISTERS ---
RAX: 0x0
RBX: 0x14d78fcea8
RCX: 0x0
RDX: 0x0
RSI: 0x0
RDI: 0x40010006
RIP: 0x7ffe1f6a73fa
RSP: 0x14d78fcd20
RBP: 0x2
R8: 0x0
R9: 0x0
R10: 0x0
R11: 0x0
R12: 0xffff
R13: 0x6987
R14: 0x14d78fd9c8
R15: 0x0
--- STACK TRACE (20 frames) ---
#0: 0x0000020BD6B9BE1E
--- MODULES ---
D:\SteamLibrary\steamapps\common\Counter-Strike Global Offensive\game\bin\win64\cs2.exe (0x00007FF7F1010000)
C:\WINDOWS\SYSTEM32\ntdll.dll (0x00007FFE22B60000)
C:\WINDOWS\System32\KERNEL32.DLL (0x00007FFE20D90000)
C:\WINDOWS\System32\KERNELBASE.dll (0x00007FFE1F5E0000)
C:\WINDOWS\System32\USER32.dll (0x00007FFE214C0000)
C:\WINDOWS\System32\win32u.dll (0x00007FFE1F440000)
C:\WINDOWS\System32\GDI32.dll (0x00007FFE20E60000)
C:\WINDOWS\System32\gdi32full.dll (0x00007FFE207D0000)
C:\WINDOWS\System32\msvcp_win.dll (0x00007FFE20300000)
C:\WINDOWS\System32\ucrtbase.dll (0x00007FFE205F0000)
C:\WINDOWS\System32\IMM32.DLL (0x00007FFE22A20000)
C:\Program Files (x86)\Steam\gameoverlayrenderer64.dll (0x00007FFCE41C0000)
C:\WINDOWS\System32\ADVAPI32.dll (0x00007FFE22A60000)
C:\WINDOWS\System32\msvcrt.dll (0x00007FFE22600000)
C:\WINDOWS\System32\sechost.dll (0x00007FFE22460000)
C:\WINDOWS\System32\RPCRT4.dll (0x00007FFE21E20000)
C:\WINDOWS\System32\ole32.dll (0x00007FFE20E90000)
C:\WINDOWS\System32\combase.dll (0x00007FFE21F40000)
C:\WINDOWS\System32\OLEAUT32.dll (0x00007FFE22510000)
C:\WINDOWS\System32\PSAPI.DLL (0x00007FFE22450000)
C:\WINDOWS\SYSTEM32\WINMM.dll (0x00007FFE0FFD0000)
C:\WINDOWS\SYSTEM32\CFGMGR32.dll (0x00007FFE1F040000)
C:\WINDOWS\System32\wintrust.dll (0x00007FFE20740000)
C:\WINDOWS\System32\CRYPT32.dll (0x00007FFE20470000)
C:\WINDOWS\SYSTEM32\MSASN1.dll (0x00007FFE1EA90000)
D:\SteamLibrary\steamapps\common\Counter-Strike Global Offensive\game\bin\win64\tier0.dll (0x00007FFCE2DB0000)
C:\WINDOWS\System32\WS2_32.dll (0x00007FFE22730000)
C:\WINDOWS\SYSTEM32\bcrypt.dll (0x00007FFE1F330000)
C:\WINDOWS\System32\bcryptprimitives.dll (0x00007FFE1F9E0000)
D:\SteamLibrary\steamapps\common\Counter-Strike Global Offensive\game\bin\win64\engine2.dll (0x00007FFCE0F50000)
D:\SteamLibrary\steamapps\common\Counter-Strike Global Offensive\game\bin\win64\steam_api64.dll (0x00007FFDAD130000)
C:\WINDOWS\System32\SHELL32.dll (0x00007FFE216B0000)
C:\WINDOWS\System32\wintypes.dll (0x00007FFE1F470000)
D:\SteamLibrary\steamapps\common\Counter-Strike Global Offensive\game\bin\win64\steamnetworkingsockets.dll (0x00007FFCE0B30000)
C:\WINDOWS\SYSTEM32\IPHLPAPI.DLL (0x00007FFE1DBE0000)
D:\SteamLibrary\steamapps\common\Counter-Strike Global Offensive\game\bin\win64\dbghelp.dll (0x000000007FFF0000)
C:\WINDOWS\SYSTEM32\vfbasics.dll (0x00007FFDACA60000)
C:\WINDOWS\SYSTEM32\vrfcore.dll (0x00007FFDAD0E0000)
C:\WINDOWS\SYSTEM32\verifier.dll (0x00007FFD79360000)
D:\SteamLibrary\steamapps\common\Counter-Strike Global Offensive\game\bin\win64\vconcomm.dll (0x00007FFDD9F20000)
C:\WINDOWS\system32\mswsock.dll (0x00007FFE1E740000)
C:\Program Files (x86)\Steam\steamclient64.dll (0x00007FFD030E0000)
C:\WINDOWS\System32\SHLWAPI.dll (0x00007FFE20950000)
C:\WINDOWS\System32\Windows.Storage.dll (0x00007FFE1FA90000)
C:\WINDOWS\System32\SETUPAPI.dll (0x00007FFE21030000)
C:\WINDOWS\SYSTEM32\VERSION.dll (0x00007FFE18380000)
C:\Program Files (x86)\Steam\vstdlib_s64.dll (0x00007FFD1F7D0000)
C:\Program Files (x86)\Steam\tier0_s64.dll (0x00007FFD1F8A0000)
C:\WINDOWS\SYSTEM32\Secur32.dll (0x00007FFE1CD00000)
C:\WINDOWS\System32\imagehlp.dll (0x00000208EEFE0000)
C:\WINDOWS\SYSTEM32\SSPICLI.DLL (0x00007FFE1E470000)
C:\WINDOWS\System32\shcore.dll (0x00007FFE20A20000)
C:\WINDOWS\SYSTEM32\CRYPTBASE.DLL (0x00007FFE1EA40000)
C:\Program Files (x86)\Steam\crashhandler64.dll (0x00007FFD3B070000)
C:\WINDOWS\SYSTEM32\WININET.dll (0x00007FFE0B240000)
C:\WINDOWS\SYSTEM32\kernel.appcore.dll (0x00007FFE1E1D0000)
C:\WINDOWS\system32\uxtheme.dll (0x00007FFE1CF60000)
D:\SteamLibrary\steamapps\common\Counter-Strike Global Offensive\game\bin\win64\SDL3.dll (0x00007FFCE3F10000)
C:\WINDOWS\SYSTEM32\DWMAPI.DLL (0x00007FFE1D220000)
C:\WINDOWS\SYSTEM32\DXGI.DLL (0x00007FFE1D0B0000)
C:\WINDOWS\SYSTEM32\powrprof.dll (0x00007FFE1F0F0000)
C:\WINDOWS\SYSTEM32\UMPDC.dll (0x00007FFE1F0D0000)
C:\WINDOWS\SYSTEM32\dxcore.dll (0x00000208F32A0000)
C:\WINDOWS\SYSTEM32\directxdatabasehelper.dll (0x00007FFE19160000)
C:\WINDOWS\SYSTEM32\DEVOBJ.dll (0x00007FFE1F010000)
D:\SteamLibrary\steamapps\common\Counter-Strike Global Offensive\game\bin\win64\filesystem_stdio.dll (0x00007FFCE2B80000)
D:\SteamLibrary\steamapps\common\Counter-Strike Global Offensive\game\bin\win64\inputsystem.dll (0x00007FFD79300000)
D:\SteamLibrary\steamapps\common\Counter-Strike Global Offensive\game\bin\win64\imemanager.dll (0x00007FFDAD730000)
D:\SteamLibrary\steamapps\common\Counter-Strike Global Offensive\game\bin\win64\localize.dll (0x00007FFD791C0000)
D:\SteamLibrary\steamapps\common\Counter-Strike Global Offensive\game\bin\win64\rendersystemdx11.dll (0x00007FFCE0650000)
D:\SteamLibrary\steamapps\common\Counter-Strike Global Offensive\game\bin\win64\amd_ags_x64.dll (0x00007FFDAD260000)
C:\WINDOWS\SYSTEM32\d3d9.dll (0x00007FFDFA350000)
C:\WINDOWS\SYSTEM32\d3d11.dll (0x00007FFE1C040000)
D:\SteamLibrary\steamapps\common\Counter-Strike Global Offensive\game\bin\win64\D3DCOMPILER_47.dll (0x00007FFCE0220000)
D:\SteamLibrary\steamapps\common\Counter-Strike Global Offensive\game\bin\win64\resourcesystem.dll (0x00007FFD78A20000)
D:\SteamLibrary\steamapps\common\Counter-Strike Global Offensive\game\bin\win64\schemasystem.dll (0x00007FFD78270000)
C:\WINDOWS\SYSTEM32\cryptnet.dll (0x00007FFE18340000)
C:\WINDOWS\SYSTEM32\wldp.dll (0x00007FFE1EB00000)
C:\WINDOWS\SYSTEM32\drvstore.dll (0x00007FFE18070000)
C:\WINDOWS\SYSTEM32\nvapi64.dll (0x00007FFE0C6D0000)
C:\WINDOWS\SYSTEM32\CRYPTSP.dll (0x00007FFE1EA20000)
C:\WINDOWS\system32\rsaenh.dll (0x00007FFE1E130000)
C:\WINDOWS\system32\nvspcap64.dll (0x00007FFDF5CC0000)
C:\WINDOWS\System32\profapi.dll (0x00007FFE1F360000)
C:\WINDOWS\SYSTEM32\ntmarta.dll (0x00007FFE1E2F0000)
C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_adc55ecfca814224\nvppex.dll (0x00007FFDF22B0000)
C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_adc55ecfca814224\nvldumdx.dll (0x00007FFE176A0000)
C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_adc55ecfca814224\nvgpucomp64.dll (0x00007FFE11A00000)
C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_adc55ecfca814224\Display.NvContainer\NvMessageBus.dll (0x00007FFE04C70000)
C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_adc55ecfca814224\NvMemMapStoragex.dll (0x00007FFE0C330000)
C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_adc55ecfca814224\nvwgf2umx.dll (0x00007FFE05740000)
C:\WINDOWS\System32\MSCTF.dll (0x00007FFE20C00000)
C:\WINDOWS\SYSTEM32\mscms.dll (0x00007FFDFFE70000)
C:\WINDOWS\SYSTEM32\textinputframework.dll (0x00007FFE0D0E0000)
C:\WINDOWS\System32\clbcatq.dll (0x00007FFE20B40000)
C:\WINDOWS\system32\dataexchange.dll (0x00007FFDF6B90000)
C:\WINDOWS\system32\twinapi.appcore.dll (0x00007FFE16700000)
C:\WINDOWS\SYSTEM32\dcomp.dll (0x00007FFE1C2B0000)
C:\WINDOWS\SYSTEM32\Microsoft.Internal.WarpPal.dll (0x00007FFE1AFF0000)
D:\SteamLibrary\steamapps\common\Counter-Strike Global Offensive\game\bin\win64\materialsystem2.dll (0x00007FFCE0090000)
C:\WINDOWS\System32\MMDevApi.dll (0x00007FFE18F20000)
C:\WINDOWS\SYSTEM32\AUDIOSES.DLL (0x00007FFE11460000)
C:\Windows\System32\Windows.UI.dll (0x00007FFE022A0000)
D:\SteamLibrary\steamapps\common\Counter-Strike Global Offensive\game\bin\win64\meshsystem.dll (0x00007FFCDFEA0000)
D:\SteamLibrary\steamapps\common\Counter-Strike Global Offensive\game\bin\win64\worldrenderer.dll (0x00007FFCDFC50000)
D:\SteamLibrary\steamapps\common\Counter-Strike Global Offensive\game\bin\win64\pulse_system.dll (0x00007FFCDE7D0000)
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D:\SteamLibrary\steamapps\common\Counter-Strike Global Offensive\game\bin\win64\animationsystem.dll (0x00007FFCDD850000)
D:\SteamLibrary\steamapps\common\Counter-Strike Global Offensive\game\bin\win64\vphysics2.dll (0x00007FFCDD0A0000)
D:\SteamLibrary\steamapps\common\Counter-Strike Global Offensive\game\bin\win64\soundsystem.dll (0x00007FFCDCA30000)
D:\SteamLibrary\steamapps\common\Counter-Strike Global Offensive\game\bin\win64\steamaudio.dll (0x00007FFCDC7A0000)
D:\SteamLibrary\steamapps\common\Counter-Strike Global Offensive\game\bin\win64\phonon.dll (0x00007FFCD95B0000)
D:\SteamLibrary\steamapps\common\Counter-Strike Global Offensive\game\bin\win64\scenesystem.dll (0x00007FFCD8C80000)
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D:\SteamLibrary\steamapps\common\Counter-Strike Global Offensive\game\bin\win64\panoramauiclient.dll (0x00007FFCD81F0000)
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D:\SteamLibrary\steamapps\common\Counter-Strike Global Offensive\game\bin\win64\libavresample-4.dll (0x00007FFD6E320000)
D:\SteamLibrary\steamapps\common\Counter-Strike Global Offensive\game\bin\win64\libavutil-56.dll (0x00007FFCD3E40000)
D:\SteamLibrary\steamapps\common\Counter-Strike Global Offensive\game\bin\win64\libswscale-5.dll (0x00007FFCDD700000)
C:\WINDOWS\SYSTEM32\WSOCK32.dll (0x00007FFDF8BB0000)
D:\SteamLibrary\steamapps\common\Counter-Strike Global Offensive\game\bin\win64\libavcodec-58.dll (0x00007FFCD4410000)
D:\SteamLibrary\steamapps\common\Counter-Strike Global Offensive\game\bin\win64\v8.dll (0x00007FFCD5190000)
D:\SteamLibrary\steamapps\common\Counter-Strike Global Offensive\game\bin\win64\v8_libbase.dll (0x00007FFCD3CA0000)
D:\SteamLibrary\steamapps\common\Counter-Strike Global Offensive\game\bin\win64\v8_zlib.dll (0x00007FFCED740000)
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D:\SteamLibrary\steamapps\common\Counter-Strike Global Offensive\game\bin\win64\panorama_text_pango.dll (0x00007FFCD2D70000)
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D:\SteamLibrary\steamapps\common\Counter-Strike Global Offensive\game\bin\win64\libfreetype-6.dll (0x00007FFCE52F0000)
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D:\SteamLibrary\steamapps\common\Counter-Strike Global Offensive\game\bin\win64\libmpg123-0.dll (0x000000002D010000)
C:\WINDOWS\SYSTEM32\avrt.dll (0x00007FFE18DC0000)
C:\WINDOWS\SYSTEM32\resourcepolicyclient.dll (0x00007FFE1D4B0000)
D:\SteamLibrary\steamapps\common\Counter-Strike Global Offensive\game\bin\win64\cairo.dll (0x00007FFCCE1C0000)
C:\WINDOWS\SYSTEM32\shfolder.dll (0x00007FFDFF7E0000)
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D:\SteamLibrary\steamapps\common\Counter-Strike Global Offensive\game\bin\win64\scenefilecache.dll (0x00007FFCCDF50000)
D:\SteamLibrary\steamapps\common\Counter-Strike Global Offensive\game\csgo\bin\win64\matchmaking.dll (0x00007FFCCDD40000)
D:\SteamLibrary\steamapps\common\Counter-Strike Global Offensive\game\bin\win64\navsystem.dll (0x00007FFCCDBF0000)
C:\WINDOWS\system32\propsys.dll (0x00007FFE1A660000)
C:\WINDOWS\System32\d3dcompiler_43.dll (0x00007FFCCD980000)
C:\WINDOWS\System32\msvcp140d.dll (0x00007FFCE19F0000)
C:\WINDOWS\SYSTEM32\VCRUNTIME140_1D.dll (0x00007FFDFF7D0000)
C:\WINDOWS\SYSTEM32\VCRUNTIME140D.dll (0x00007FFE04590000)
C:\WINDOWS\SYSTEM32\ucrtbased.dll (0x00007FFCCD770000)
C:\WINDOWS\System32\d3dx11_43.dll (0x00007FFDAD2A0000)
C:\WINDOWS\SYSTEM32\xinput1_4.dll (0x00007FFD02BA0000)
C:\WINDOWS\SYSTEM32\inputhost.dll (0x00007FFDF4C50000)
C:\WINDOWS\SYSTEM32\CoreMessaging.dll (0x00007FFE1C920000)
C:\WINDOWS\SYSTEM32\WindowsCodecs.dll (0x00007FFE1B4A0000)
C:\WINDOWS\SYSTEM32\CoreUIComponents.dll (0x00007FFE18420000)
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помогите пожалуйста, мучаюсь не один день уже с этой хавной
можете не давать мне фикс код а просто в чём проблема