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Автор темы
- #1
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
- Backtrack Chams
- you can thank me later
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Код:
static auto fn = ModelRenderHook->GetOriginalFunction<DrawModelExecuteFn>(21); if (Settings::ESP::BacktrackIndicator && !Settings::ESP::AntiOBS) { Vector oldOrigin = pInfo.origin; for (int t = 0; t < Settings::Aimbot::BackTrackAmount; ++t) { if (localplayer->GetAlive()) { if (headPositions[entity->GetIndex()][t].simtime && headPositions[entity->GetIndex()][t].simtime + 1 > localplayer->GetSimulationTime()) { pInfo.origin = headPositions[entity->GetIndex()][t].vecOrigin; pModelRender->ForcedMaterialOverride(visible_material); fn(pModelRender, matctx, state, pInfo, (matrix3x4*)BoneMatrices[entity->GetIndex()][t]); } } else { memset(&headPositions[0][0], 0, sizeof(headPositions)); memset(&BoneMatrices[0][0], 0, sizeof(BoneMatrices)); } } pInfo.origin = oldOrigin; }