??? Что это ?

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19 Мар 2017
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Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
void SetupOffsets()
{
g_pNetVars = new CNetVars();
offys.nWriteableBones = g_pNetVars->GetOffset(XorStr("DT_CSPlayer"), XorStr("m_nForceBone")) + 0x20;
offys.dwOcclusionArray = *(uintptr_t*)(FindPatternIDA(XorStr("client.dll"), XorStr("A1 ? ? ? ? 8B B7 ? ? ? ? 89 75 F8")) + 0x1);
offys.bDidCheckForOcclusion = *(uintptr_t*)(FindPatternIDA(XorStr("client.dll"), XorStr("A1 ? ? ? ? 8B B7 ? ? ? ? 89 75 F8")) + 0x7);
offys.InvalidateBoneCache = FindPatternIDA("client.dll", "80 3D ? ? ? ? ? 74 16 A1 ? ? ? ? 48 C7 81");
offys.dwInitKeyValues = FindPatternIDA(XorStr("client.dll"), XorStr("8B 0E 33 4D FC 81 E1 ? ? ? ? 31 0E 88 46 03 C1 F8 08 66 89 46 12 8B C6")) - 0x45;
offys.dwLoadFromBuffer = FindPatternIDA(XorStr("client.dll"), XorStr("55 8B EC 83 E4 F8 83 EC 34 53 8B 5D 0C 89 4C 24 04"));
offys.dwIsBreakableEntity = FindPatternIDA(XorStr("client.dll"), XorStr("55 8B EC 51 56 8B F1 85 F6 74 68 83 BE"));
offys.dw_ClipTraceToPlayers = FindPatternIDA(XorStr("client.dll"), XorStr("53 8B DC 83 EC 08 83 E4 F0 83 C4 04 55 8B 6B 04 89 6C 24 04 8B EC 81 EC ? ? ? ? 8B 43 10"));
offys.m_ArmorValue = g_pNetVars->GetOffset("DT_CSPlayer", "m_ArmorValue");
offys.m_bHasHelmet = g_pNetVars->GetOffset("DT_CSPlayer", "m_bHasHelmet");
offys.m_angRotation = g_pNetVars->GetOffset("DT_CSPlayer", "m_angRotation");
offys.m_flPoseParameter = g_pNetVars->GetOffset(XorStr("DT_CSPlayer"), XorStr("m_flPoseParameter"));
offys.m_flCycle = g_pNetVars->GetOffset(XorStr("DT_CSPlayer"), XorStr("m_flCycle"));
offys.m_flSimulationTime = g_pNetVars->GetOffset(XorStr("DT_CSPlayer"), XorStr("m_flSimulationTime"));
offys.m_flAnimTime = g_pNetVars->GetOffset(XorStr("DT_CSPlayer"), XorStr("m_flAnimTime"));
offys.m_nSequence = g_pNetVars->GetOffset(XorStr("DT_CSPlayer"), XorStr("m_nSequence"));
offys.m_flLowerBodyYawTarget = g_pNetVars->GetOffset(XorStr("DT_CSPlayer"), XorStr("m_flLowerBodyYawTarget"));
offys.m_flFlashMaxAlpha = g_pNetVars->GetOffset(XorStr("DT_CSPlayer"), XorStr("m_flFlashMaxAlpha"));
offys.m_angEyeAngles = g_pNetVars->GetOffset(XorStr("DT_CSPlayer"), XorStr("m_angEyeAngles[0]"));
offys.m_nTickBase = g_pNetVars->GetOffset(XorStr("DT_BasePlayer"), XorStr("m_nTickBase"));
offys.m_fFlags = g_pNetVars->GetOffset(XorStr("DT_CSPlayer"), XorStr("m_fFlags"));
offys.m_flNextPrimaryAttack = g_pNetVars->GetOffset(XorStr("DT_BaseCombatWeapon"), XorStr("m_flNextPrimaryAttack"));
offys.m_vecOrigin = g_pNetVars->GetOffset(XorStr("DT_BaseEntity"), XorStr("m_vecOrigin"));
offys.m_vecViewOffset = g_pNetVars->GetOffset(XorStr("DT_BasePlayer"), XorStr("m_vecViewOffset[0]"));
offys.m_vecVelocity = g_pNetVars->GetOffset("DT_CSPlayer", "m_vecVelocity[0]");
offys.m_vecBaseVelocity = g_pNetVars->GetOffset("DT_CSPlayer", "m_vecBaseVelocity");
offys.m_flFallVelocity = g_pNetVars->GetOffset("DT_CSPlayer", "m_flFallVelocity");
offys.m_bPinPulled = g_pNetVars->GetOffset(XorStr("DT_BaseCSGrenade"), XorStr("m_bPinPulled"));
offys.m_fThrowTime = g_pNetVars->GetOffset(XorStr("DT_BaseCSGrenade"), XorStr("m_fThrowTime"));
offys.m_fAccuracyPenalty = g_pNetVars->GetOffset("DT_WeaponCSBase", "m_fAccuracyPenalty");
offys.m_bReloadVisuallyComplete = g_pNetVars->GetOffset("DT_BaseEntity", "m_bReloadVisuallyComplete");
offys.m_iPrimaryReserveAmmoCount = g_pNetVars->GetOffset("DT_BaseCombatWeapon", "m_iPrimaryReserveAmmoCount");
offys.m_flC4Blow = g_pNetVars->GetOffset(XorStr("DT_PlantedC4"), XorStr("m_flC4Blow"));
offys.m_bBombDefused = g_pNetVars->GetOffset(XorStr("DT_PlantedC4"), XorStr("m_bBombDefused"));
offys.m_hOwnerEntity = g_pNetVars->GetOffset(XorStr("DT_PlantedC4"), XorStr("m_hOwnerEntity"));
offys.m_flFriction = g_pNetVars->GetOffset("DT_CSPlayer", "m_flFriction");
offys.m_CollisionGroup = g_pNetVars->GetOffset("DT_BaseEntity", "m_CollisionGroup");
offys.m_bIsScoped = g_pNetVars->GetOffset("DT_CSPlayer", "m_bIsScoped");
uintptr_t player_resource_pointer = uintptr_t((uintptr_t)GetModuleHandle("client.dll") + 0x2EC5ADC);
offys.dw_CSPlayerResource = (DWORD)player_resource_pointer;
offys.m_iCompetetiveRanking = g_pNetVars->GetOffset(XorStr("DT_CSPlayerResource"), XorStr("m_iCompetitiveRanking"));
offys.m_iCompetetiveWins = g_pNetVars->GetOffset(XorStr("DT_CSPlayerResource"), XorStr("m_iCompetitiveWins"));
offys.m_iPing = g_pNetVars->GetOffset(XorStr("DT_CSPlayerResource"), XorStr("m_iPing"));
offys.m_hMyWearables = g_pNetVars->GetOffset(XorStr("DT_CSPlayer"), XorStr("m_hMyWearables"));
offys.m_hMyWeapons = g_pNetVars->GetOffset(XorStr("DT_BasePlayer"), XorStr("m_hMyWeapons"));
offys.m_hActiveWeapon = g_pNetVars->GetOffset(XorStr("DT_BasePlayer"), XorStr("m_hActiveWeapon"));
offys.m_flFriction = g_pNetVars->GetOffset("DT_CSPlayer", "m_flFriction");
offys.m_flMaxspeed = g_pNetVars->GetOffset("DT_BasePlayer", "m_flMaxspeed");
offys.m_flStepSize = g_pNetVars->GetOffset("DT_CSPlayer", "m_flStepSize");
offys.m_bGunGameImmunity = g_pNetVars->GetOffset("DT_CSPlayer", "m_bGunGameImmunity");
offys.m_flPostponeFireReadyTime = g_pNetVars->GetOffset("DT_WeaponCSBaseGun", "m_flPostponeFireReadyTime");
offys.m_iShotsFired = g_pNetVars->GetOffset("DT_CSPlayer", "m_iShotsFired");
offys.m_iItemDefinitionIndex = g_pNetVars->GetOffset("DT_BaseAttributableItem", "m_iItemDefinitionIndex");
offys.m_iItemIDHigh = g_pNetVars->GetOffset("DT_BaseAttributableItem", "m_iItemIDHigh");
offys.m_iItemIDLow = g_pNetVars->GetOffset("DT_BaseAttributableItem", "m_iItemIDLow");
offys.m_iEntityQuality = g_pNetVars->GetOffset("DT_BaseAttributableItem", "m_iEntityQuality");
offys.m_szCustomName = g_pNetVars->GetOffset("DT_BaseAttributableItem", "m_szCustomName");
offys.m_OriginalOwnerXuidLow = g_pNetVars->GetOffset("DT_BaseAttributableItem", "m_OriginalOwnerXuidLow");
offys.m_OriginalOwnerXuidHigh = g_pNetVars->GetOffset("DT_BaseAttributableItem", "m_OriginalOwnerXuidHigh");
offys.m_nFallbackPaintKit = g_pNetVars->GetOffset("DT_BaseAttributableItem", "m_nFallbackPaintKit");
offys.m_nFallbackSeed = g_pNetVars->GetOffset("DT_BaseAttributableItem", "m_nFallbackSeed");
offys.m_flFallbackWear = g_pNetVars->GetOffset("DT_BaseAttributableItem", "m_flFallbackWear");
offys.m_nFallbackStatTrak = g_pNetVars->GetOffset("DT_BaseAttributableItem", "m_nFallbackStatTrak");
offys.m_nAccountID = g_pNetVars->GetOffset("DT_BaseAttributableItem", "m_nAccountID");
offys.m_iViewModelIndex = g_pNetVars->GetOffset("DT_BaseCombatWeapon", "m_iViewModelIndex");
offys.m_iWorldModelIndex = g_pNetVars->GetOffset("DT_BaseCombatWeapon", "m_iWorldModelIndex");
offys.m_hWeaponWorldModel = g_pNetVars->GetOffset("DT_BaseCombatWeapon", "m_hWeaponWorldModel");
offys.m_nModeIndex = g_pNetVars->GetOffset("DT_BaseViewModel", "m_nModelIndex");
offys.m_hViewModel = g_pNetVars->GetOffset("DT_BasePlayer", "m_hViewModel[0]");
if (!offys.m_hViewModel) offys.m_hViewModel = 0x32FC;
offys.m_hWeapon = g_pNetVars->GetOffset("DT_BaseViewModel", "m_hWeapon");
}
 
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