Как убрать это гребанное debug окно?

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26 Май 2018
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Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
Люди добрые, помогите, час ебался, не могу. После бегина ставлю енд, дебаг пропадает, но появляется второе окно((
где то в аимботе и триггере должно быть
Код:
void OnRenderGUI()
    {
        const char* weapons[33] =
        {
            "deagle",
            "elite",
            "fiveseven",
            "glock18",
            "p2000",
            "p250",
            "usp_s",
            "cz75",
            "revolver",
            "tec9",
            "ak47",
            "aug",
            "famas",
            "galilar",
            "m249",
            "m4a4",
            "m4a1_s",
            "mac10",
            "p90",
            "ump45",
            "xm1014",
            "bizon",
            "mag7",
            "negev",
            "sawedoff",
            "mp7",
            "mp9",
            "nova",
            "sg553",
            "scar20",
            "g3sg1",
            "awp",
            "ssg08"
        };

        static int tabSelected = 0;
        ImVec2 mainWindowPos;
        float SpaceLineOne = 125.f;
        float SpaceLineTwo = 233.f;
        float SpaceLineThr = 347.f;
        float SpaceLineFor = 150.f;
        float SpaceLineFiv = 100.f;

        ImGui::SetNextWindowSize(ImVec2(273, 551));
        if (ImGui::Begin(HACK_NAME, &bIsGuiVisible, ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_NoResize))
        {
            if (Settings::Aimbot::weapon_aim_settings[iWeaponID].aim_FovType > 1)
                Settings::Aimbot::weapon_aim_settings[iWeaponID].aim_FovType = 1;

            if (Settings::Aimbot::weapon_aim_settings[iWeaponID].aim_BestHit > 1)
                Settings::Aimbot::weapon_aim_settings[iWeaponID].aim_BestHit = 1;

            if (Settings::Aimbot::weapon_aim_settings[iWeaponID].aim_Spot > 4)
                Settings::Aimbot::weapon_aim_settings[iWeaponID].aim_Spot = 4;

            if (ImGui::Begin("LegitBot", &bIsGuiVisible, ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoTitleBar))
            {
                mainWindowPos = ImGui::GetWindowPos();
                ImGui::BeginChild("12312", ImVec2(256, 533));

          
                if (tabSelected == 0) // Aimbot
                {
                    ImGui::Separator();
                    ImGui::Spacing();
                    ImGui::Spacing();
                    ImGui::SameLine();
                    ImGui::PushItemWidth(110.f);
                    ImGui::Text("Current Weapon: %s", weapons[iWeaponID]);
                    ImGui::Spacing();
                    ImGui::SameLine();
                    ImGui::PopItemWidth();
                    ImGui::PushItemWidth(130.f);
                    ImGui::Combo("Weapon", &iWeaponID, weapons, IM_ARRAYSIZE(weapons));
                    ImGui::PopItemWidth();
                  

                    ImGui::Separator();
                    ImGui::Spacing();
                    ImGui::SameLine();
                    ImGui::Checkbox("FriendlyFire", &Settings::Aimbot::aim_Deathmatch);
                    ImGui::SameLine(SpaceLineOne);
                    ImGui::Checkbox("WallAttack", &Settings::Aimbot::aim_WallAttack);
                    ImGui::Spacing();
                    ImGui::SameLine();
                    ImGui::Checkbox("Silent Aim", &Settings::Aimbot::aim_silentaim);
                    ImGui::SameLine(SpaceLineOne);
                    ImGui::Checkbox("CheckSmoke", &Settings::Aimbot::aim_CheckSmoke);
                    ImGui::Spacing();
                    ImGui::SameLine();
                    ImGui::Checkbox("JumpCheck", &Settings::Aimbot::aim_AntiJump);
                    ImGui::SameLine(SpaceLineOne);
                    ImGui::Checkbox("Draw Fov", &Settings::Aimbot::aim_DrawFov);
                  
                    ImGui::Separator();
                    ImGui::Spacing();
                    ImGui::SameLine();
                    ImGui::Checkbox("BackTrack", &Settings::Aimbot::aim_Backtrack);
                    ImGui::SameLine(SpaceLineOne);
                    ImGui::Checkbox("Draw Ticks", &Settings::Aimbot::aim_DrawBacktrack);
                    ImGui::Spacing();
                    ImGui::SameLine();
                    ImGui::PushItemWidth(170.f);
                    ImGui::SliderInt("Ticks", &Settings::Aimbot::aim_Backtracktickrate, 1, 20);
                    ImGui::PopItemWidth();

                    ImGui::Separator();
                    ImGui::Spacing();
                    ImGui::SameLine();

                    ImGui::Checkbox("Active", &Settings::Aimbot::weapon_aim_settings[iWeaponID].aim_Active);

                    if (iWeaponID <= 9)
                    {
                        ImGui::SameLine(SpaceLineFiv);
                        ImGui::Checkbox("Autopistol", &Settings::Aimbot::weapon_aim_settings[iWeaponID].aim_AutoPistol);
                    }

                    ImGui::Spacing();
                    ImGui::SameLine();
                    ImGui::PushItemWidth(170.f);
                    ImGui::SliderInt("Smooth", &Settings::Aimbot::weapon_aim_settings[iWeaponID].aim_Smooth, 1, 300);
                    ImGui::Spacing();
                    ImGui::SameLine();
                    ImGui::SliderInt("Fov", &Settings::Aimbot::weapon_aim_settings[iWeaponID].aim_Fov, 1, 300);
                    ImGui::PopItemWidth();
                    ImGui::Spacing();
                    ImGui::SameLine();
                    const char* AimFovType[] = { "Dynamic" , "Static" };
                    ImGui::PushItemWidth(170.f);
                    ImGui::Combo("Fov Type", &Settings::Aimbot::weapon_aim_settings[iWeaponID].aim_FovType, AimFovType, IM_ARRAYSIZE(AimFovType));
                    ImGui::PopItemWidth();
                    ImGui::Spacing();
                    ImGui::SameLine();
                    const char* BestHit[] = { "Disable" , "Enable" };
                    ImGui::PushItemWidth(170.f);
                    ImGui::Combo("Nearest", &Settings::Aimbot::weapon_aim_settings[iWeaponID].aim_BestHit, BestHit, IM_ARRAYSIZE(BestHit));

                    ImGui::Spacing();
                    ImGui::SameLine();
                    ImGui::PopItemWidth();
                    const char* Aimspot[] = { "Head" , "Neck" , "Body" , "Thorax" , "Chest" };
                    ImGui::PushItemWidth(170.f);
                    ImGui::Combo("HitBox", &Settings::Aimbot::weapon_aim_settings[iWeaponID].aim_Spot, Aimspot, IM_ARRAYSIZE(Aimspot));
                    ImGui::PopItemWidth();

                    ImGui::Separator();
                    ImGui::Spacing();
                    ImGui::SameLine();
                    ImGui::PushItemWidth(170.f);
                    ImGui::SliderInt("ShotDelay", &Settings::Aimbot::weapon_aim_settings[iWeaponID].aim_Delay, 0, 200);
                    ImGui::Spacing();
                    ImGui::SameLine();
                    ImGui::SliderInt("RCS Control", &Settings::Aimbot::weapon_aim_settings[iWeaponID].aim_Rcs, 0, 100);
                    ImGui::PopItemWidth();

                    ImGui::Separator();
                    ImGui::Spacing();
                    ImGui::SameLine();
                    ImGui::PushItemWidth(170.f);
                    ImGui::SliderInt("RCS Fov", &Settings::Aimbot::weapon_aim_settings[iWeaponID].aim_RcsFov, 1, 300);
                    ImGui::Spacing();
                    ImGui::SameLine();
                    ImGui::SliderInt("RCS Smooth", &Settings::Aimbot::weapon_aim_settings[iWeaponID].aim_RcsSmooth, 1, 300);
                    ImGui::PopItemWidth();
                    ImGui::Spacing();
                    ImGui::SameLine();
                    const char* ClampType[] = { "All Target" , "Shot" , "Shot + Target" };
                    ImGui::PushItemWidth(170.f);
                    ImGui::Combo("RCS Clamp", &Settings::Aimbot::weapon_aim_settings[iWeaponID].aim_RcsClampType, ClampType, IM_ARRAYSIZE(ClampType));
                    ImGui::PopItemWidth();
                    }
                    else if (tabSelected == 1) // Trigger
                    {
                        ImGui::Separator();
                        ImGui::Spacing();
                        ImGui::Spacing();
                        ImGui::SameLine();
                        const char* TriggerEnable[] = { "Disable" , "Fov" , "Trace" };
                        ImGui::PushItemWidth(150.f);
                        ImGui::Combo("Enable", &Settings::Triggerbot::trigger_Enable, TriggerEnable, IM_ARRAYSIZE(TriggerEnable));
                        ImGui::PopItemWidth();
                        ImGui::Spacing();
                        ImGui::SameLine();
                        ImGui::PushItemWidth(150.f);
                        ImGui::Combo("Weapon", &iWeaponID, weapons, IM_ARRAYSIZE(weapons));
                        ImGui::PopItemWidth();

                        ImGui::Separator();
                        ImGui::Spacing();
                        ImGui::SameLine();
                        ImGui::Checkbox("FriendlyFire", &Settings::Triggerbot::trigger_Deathmatch);
                        ImGui::SameLine(SpaceLineOne);
                        ImGui::Checkbox("WallAttack", &Settings::Triggerbot::trigger_WallAttack);
                        ImGui::Spacing();
                        ImGui::SameLine();
                        ImGui::Checkbox("FastZoom", &Settings::Triggerbot::trigger_FastZoom);
                        ImGui::SameLine(SpaceLineOne);
                        ImGui::Checkbox("HeadOnly", &Settings::Triggerbot::weapon_trigger_settings[iWeaponID].trigger_HeadOnly);
                        ImGui::Spacing();
                        ImGui::SameLine();
                        ImGui::Checkbox("SmokCheck", &Settings::Triggerbot::trigger_SmokCheck);
                        ImGui::SameLine(SpaceLineOne);
                        ImGui::Checkbox("DrawFov", &Settings::Triggerbot::trigger_DrawFov);
                        ImGui::Spacing();
                        ImGui::SameLine();
                        ImGui::Checkbox("DrawSpot", &Settings::Triggerbot::trigger_DrawSpot);
                        ImGui::SameLine(SpaceLineOne);
                        ImGui::Checkbox("DrawFovAssist", &Settings::Triggerbot::trigger_DrawFovAssist);

                        ImGui::Separator();
                        ImGui::Spacing();
                        ImGui::SameLine();
                        const char* items1[] = { CVAR_KEY_MOUSE5 , CVAR_KEY_MOUSE4 , CVAR_KEY_MOUSE3 };
                        ImGui::PushItemWidth(150.f);
                        ImGui::Combo("Key", &Settings::Triggerbot::trigger_Key, items1, IM_ARRAYSIZE(items1));
                        ImGui::PopItemWidth();
                        ImGui::Spacing();
                        ImGui::SameLine();
                        const char* items2[] = { "Hold" , "Press" };
                        ImGui::PushItemWidth(150.f);
                        ImGui::Combo("Key Mode", &Settings::Triggerbot::trigger_KeyMode, items2, IM_ARRAYSIZE(items2));
                        ImGui::PopItemWidth();

                        ImGui::Separator();
                        ImGui::Spacing();
                        ImGui::SameLine();
                        ImGui::PushItemWidth(150.f);
                        //ImGui::SliderInt("Min Disstance", &Settings::Triggerbot::weapon_trigger_settings[iWeaponID].trigger_DistanceMin, 0, 5000);
                        //ImGui::SliderInt("Max Disstance", &Settings::Triggerbot::weapon_trigger_settings[iWeaponID].trigger_DistanceMax, 0, 5000);
                        ImGui::SliderInt("Fov", &Settings::Triggerbot::weapon_trigger_settings[iWeaponID].trigger_Fov, 1, 100);
                        ImGui::Spacing();
                        ImGui::SameLine();
                        ImGui::SliderInt("Delay Before", &Settings::Triggerbot::weapon_trigger_settings[iWeaponID].trigger_DelayBefore, 0, 200);
                        ImGui::Spacing();
                        ImGui::SameLine();
                        ImGui::SliderInt("Delay After", &Settings::Triggerbot::weapon_trigger_settings[iWeaponID].trigger_DelayAfter, 0, 1000);
                        ImGui::PopItemWidth();

                        ImGui::Separator();
                        ImGui::Spacing();
                        ImGui::SameLine();
                        const char* AssistMode[] = { "Disable" , "One Shot" , "Auto" };
                        ImGui::PushItemWidth(150.f);
                        ImGui::Combo("Assist", &Settings::Triggerbot::weapon_trigger_settings[iWeaponID].trigger_Assist, AssistMode, IM_ARRAYSIZE(AssistMode));
                        ImGui::PopItemWidth();
                        ImGui::Spacing();
                        ImGui::SameLine();
                        const char* AssistFovType[] = { "Dynamic" , "Static" };
                        ImGui::PushItemWidth(150.f);
                        ImGui::Combo("Assist Fov Type", &Settings::Triggerbot::weapon_trigger_settings[iWeaponID].trigger_AssistFovType, AssistFovType, IM_ARRAYSIZE(AssistFovType));
                        ImGui::PopItemWidth();
                        ImGui::Spacing();
                        ImGui::SameLine();
                        ImGui::PushItemWidth(150.f);
                        const char* HitGroup[] = { "All" , "Head + Body" , "Head" };
                        ImGui::Combo("HitGroup", &Settings::Triggerbot::weapon_trigger_settings[iWeaponID].trigger_HitGroup, HitGroup, IM_ARRAYSIZE(HitGroup));
                        ImGui::PopItemWidth();
                        ImGui::Separator();
                        ImGui::Spacing();
                        ImGui::SameLine();
                        ImGui::PushItemWidth(150.f);
                        ImGui::SliderInt("Assist Rcs", &Settings::Triggerbot::weapon_trigger_settings[iWeaponID].trigger_AssistRcs, 0, 100);
                        ImGui::Spacing();
                        ImGui::SameLine();
                        ImGui::SliderInt("Assist Fov", &Settings::Triggerbot::weapon_trigger_settings[iWeaponID].trigger_AssistFov, 1, 300);
                        ImGui::Spacing();
                        ImGui::SameLine();
                        ImGui::SliderInt("Assist Smooth", &Settings::Triggerbot::weapon_trigger_settings[iWeaponID].trigger_AssistSmooth, 1, 300);
                        ImGui::PopItemWidth();
                    }
                    else if (tabSelected == 2) // Visuals
                    {
                        ImGui::Separator();
                        ImGui::Spacing();
                        ImGui::Spacing();
                        ImGui::SameLine();
                        string style_1 = "None";
                        string style_2 = "Box";
                        string style_3 = "Corners";
                        const char* items1[] = { style_1.c_str() , style_2.c_str() , style_3.c_str() };

                        ImGui::PushItemWidth(150.f);
                        ImGui::Combo("Esp Type", &Settings::Esp::esp_Style, items1, IM_ARRAYSIZE(items1));
                        ImGui::PopItemWidth();
                        ImGui::Spacing();
                        ImGui::SameLine();
                        string chams_1 = "None";
                        string chams_2 = "Flat";
                        string chams_3 = "Texture";
                        const char* items5[] = { chams_1.c_str() , chams_2.c_str() , chams_3.c_str() };

                        ImGui::PushItemWidth(150.f);
                        ImGui::Combo("Chams Type", &Settings::Esp::esp_Chams, items5, IM_ARRAYSIZE(items5));
                        ImGui::PopItemWidth();

                        ImGui::Spacing();
                        ImGui::SameLine();
                        ImGui::Checkbox("Esp Team", &Settings::Esp::esp_Team);
                        ImGui::SameLine(SpaceLineOne);
                        ImGui::Checkbox("Esp Enemy", &Settings::Esp::esp_Enemy);
                        ImGui::Spacing();
                        ImGui::SameLine();
                        ImGui::Checkbox("Esp Bomp", &Settings::Esp::esp_Bomb);
                        ImGui::SameLine(SpaceLineOne);
                        ImGui::Checkbox("Esp Sound", &Settings::Esp::esp_Sound);
                        ImGui::Spacing();
                        ImGui::SameLine();
                        ImGui::Checkbox("Esp Line", &Settings::Esp::esp_Line);
                        ImGui::SameLine(SpaceLineOne);
                        ImGui::Checkbox("Esp OutLine", &Settings::Esp::esp_Outline);
                        ImGui::Spacing();
                        ImGui::SameLine();
                        ImGui::Checkbox("Esp Name", &Settings::Esp::esp_Name);
                        ImGui::SameLine(SpaceLineOne);
                        ImGui::Checkbox("Esp Damage", &Settings::Esp::DamageIndicator);
                        ImGui::Spacing();
                        ImGui::SameLine();
                        ImGui::Checkbox("Esp Weapon", &Settings::Esp::esp_Weapon);
                        ImGui::SameLine(SpaceLineOne);
                        ImGui::Checkbox("Esp Ammo", &Settings::Esp::esp_Ammo);
                        ImGui::Spacing();
                        ImGui::SameLine();
                        ImGui::Checkbox("Esp Distance", &Settings::Esp::esp_Distance);
                        ImGui::SameLine(SpaceLineOne);
                        ImGui::Checkbox("Esp Skeleton", &Settings::Esp::esp_Skeleton);

                        ImGui::Separator();
                        ImGui::Spacing();
                        ImGui::SameLine();
                        ImGui::Checkbox("Drop Weapon", &Settings::Esp::esp_WorldWeapons);
                        ImGui::SameLine(SpaceLineOne);
                        ImGui::Checkbox("Drop Nade", &Settings::Esp::esp_WorldGrenade);
                        ImGui::Spacing();
                        ImGui::SameLine();
                        ImGui::Checkbox("Esp Wall", &Settings::Esp::esp_Visible);
                        ImGui::SameLine(SpaceLineOne);
                        ImGui::Checkbox("Chams Wall", &Settings::Esp::esp_ChamsVisible);

                        ImGui::Separator();
                        ImGui::Spacing();
                        ImGui::SameLine();
                        string hpbar_1 = "None";
                        string hpbar_2 = "Number";
                        string hpbar_3 = "Bottom";
                        string hpbar_4 = "Left";
                        const char* items3[] = { hpbar_1.c_str() , hpbar_2.c_str() , hpbar_3.c_str() , hpbar_4.c_str() };

                        ImGui::PushItemWidth(150.f);
                        ImGui::Combo("Esp Health", &Settings::Esp::esp_Health, items3, IM_ARRAYSIZE(items3));
                        ImGui::PopItemWidth();

                        ImGui::Spacing();
                        ImGui::SameLine();
                        string arbar_1 = "None";
                        string arbar_2 = "Number";
                        string arbar_3 = "Bottom";
                        string arbar_4 = "Right";
                        const char* items4[] = { arbar_1.c_str() , arbar_2.c_str() , arbar_3.c_str() , arbar_4.c_str() };

                        ImGui::PushItemWidth(150.f);
                        ImGui::Combo("Esp Armor", &Settings::Esp::esp_Armor, items4, IM_ARRAYSIZE(items4));
                        ImGui::PopItemWidth();

                        ImGui::Separator();
                        ImGui::Spacing();
                        ImGui::SameLine();
                        ImGui::PushItemWidth(150.f);
                        ImGui::SliderInt("Esp Size", &Settings::Esp::esp_Size, 1, 10);
                        ImGui::Spacing();
                        ImGui::SameLine();
                        ImGui::SliderInt("Esp BombTimer", &Settings::Esp::esp_BombTimer, 40, 65);
                        ImGui::Spacing();
                        ImGui::SameLine();
                        ImGui::SliderInt("Esp BulletTrace", &Settings::Esp::esp_BulletTrace, 0, 500);  //3000
                        ImGui::PopItemWidth();
                    }
                    else if (tabSelected == 3) // Radar
                    {
                        ImGui::Separator();
                        ImGui::Spacing();
                        ImGui::Spacing();
                        ImGui::SameLine();
                        ImGui::Checkbox("Active", &Settings::Radar::rad_Active);
                        ImGui::SameLine(SpaceLineOne);
                        ImGui::Checkbox("Sound", &Settings::Radar::rad_Sound);
                        ImGui::Spacing();
                        ImGui::SameLine();
                        ImGui::Checkbox("Team", &Settings::Radar::rad_Team);
                        ImGui::SameLine(SpaceLineOne);
                        ImGui::Checkbox("Enemy", &Settings::Radar::rad_Enemy);

                        ImGui::Separator();
                        ImGui::Spacing();
                        ImGui::SameLine();
                        ImGui::PushItemWidth(170.f);
                        ImGui::SliderInt("Range", &Settings::Radar::rad_Range, 1, 5000);
                        ImGui::Spacing();
                        ImGui::SameLine();
                        ImGui::SliderInt("Alpha", &Settings::Radar::rad_Alpha, 1, 255);
                        ImGui::PopItemWidth();

                        ImGui::Separator();
                        ImGui::Spacing();
                        ImGui::SameLine();
                        if (ImGui::Checkbox("InGame", &Settings::Radar::rad_InGame))
                        {
                            if (!Interfaces::Engine()->IsInGame())
                                Settings::Radar::rad_InGame = false;
                        }
                    }
                    else if (tabSelected == 4) // Skin
                    {
                        const char* knife_models_items[] =
                        {
                            "Default","Bayonet","Flip","Gut","Karambit" ,"M9 Bayonet",
                            "Huntsman","Falchion","Bowie","Butterfly","Shadow Daggers"
                        };

                        const char* quality_items[] =
                        {
                            "Normal","Genuine","Vintage","Unusual","Community","Developer",
                            "Self-Made","Customized","Strange","Completed","Tournament"
                        };

                        const char* gloves_listbox_items[49] =
                        {
                            "default",
                            "Sport Gloves | Superconductor",
                            "Sport Gloves | Pandora's Box",
                            "Sport Gloves | Hedge Maze",
                            "Sport Gloves | Arid",
                            "Sport Gloves | Vice",
                            "Sport Gloves | Omega",
                            "Sport Gloves | Bronze Morph",
                            "Sport Gloves | Amphibious",
                            "Moto Gloves | Eclipse",
                            "Moto Gloves | Spearmint",
                            "Moto Gloves | Boom!",
                            "Moto Gloves | Cool Mint",
                            "Moto Gloves | Polygon",
                            "Moto Gloves | Transport",
                            "Moto Gloves | Turtle",
                            "Moto Gloves | Pow",
                            "Specialist Gloves | Crimson Kimono",
                            "Specialist Gloves | Emerald Web",
                            "Specialist Gloves | Foundation",
                            "Specialist Gloves | Forest DDPAT",
                            "Specialist Gloves | Mogul",
                            "Specialist Gloves | Fade",
                            "Specialist Gloves | Buckshot",
                            "Specialist Gloves | Crimson Web",
                            "Driver Gloves | Lunar Weave",
                            "Driver Gloves | Convoy",
                            "Driver Gloves | Crimson Weave",
                            "Driver Gloves | Diamondback",
                            "Driver Gloves | Racing Green",
                            "Driver Gloves | Overtake",
                            "Driver Gloves | Imperial Plad",
                            "Driver Gloves | King Snake",
                            "Hand Wraps | Leather",
                            "Hand Wraps | Spruce DDPAT",
                            "Hand Wraps | Badlands",
                            "Hand Wraps | Slaughter",
                            "Hand Wraps | Aboreal",
                            "Hand Wraps | Duct Tape",
                            "Hand Wraps | Overprint",
                            "Hand Wraps | Cobalt Skulls",
                            "Bloodhound Gloves | Charred",
                            "Bloodhound Gloves | Snakebite",
                            "Bloodhound Gloves | Bronzed",
                            "Bloodhound Gloves | Guerrilla",
                            "Hydra Gloves | Case Hardened",
                            "Hydra Gloves | Rattler",
                            "Hydra Gloves | Mangrove",
                            "Hydra Gloves | Emerald",
                        };
                        //[enc_string_enable /]

                        ImGui::PushItemWidth(160.f);

                        static int iSelectKnifeCTSkinIndex = -1;
                        static int iSelectKnifeTTSkinIndex = -1;

                        int iKnifeCTModelIndex = Settings::Skin::knf_ct_model;
                        int iKnifeTTModelIndex = Settings::Skin::knf_tt_model;

                        static int iOldKnifeCTModelIndex = -1;
                        static int iOldKnifeTTModelIndex = -1;

                        if (iOldKnifeCTModelIndex != iKnifeCTModelIndex && Settings::Skin::knf_ct_model)
                            iSelectKnifeCTSkinIndex = GetKnifeSkinIndexFromPaintKit(Settings::Skin::knf_ct_skin, false);

                        if (iOldKnifeTTModelIndex != iKnifeTTModelIndex && Settings::Skin::knf_tt_model)
                            iSelectKnifeTTSkinIndex = GetKnifeSkinIndexFromPaintKit(Settings::Skin::knf_ct_skin, true);

                        iOldKnifeCTModelIndex = iKnifeCTModelIndex;
                        iOldKnifeTTModelIndex = iKnifeTTModelIndex;

                        string KnifeCTModel = knife_models_items[Settings::Skin::knf_ct_model];
                        string KnifeTTModel = knife_models_items[Settings::Skin::knf_tt_model];


                        ImGui::Separator();
                        ImGui::Spacing();
                        ImGui::Spacing();
                        ImGui::SameLine();
                        ImGui::PushItemWidth(160.f);
                        ImGui::Combo("Knife CT", &Settings::Skin::knf_ct_model, knife_models_items, IM_ARRAYSIZE(knife_models_items));
                        ImGui::Spacing();
                        ImGui::SameLine();
                        ImGui::ComboBoxArray(KnifeCTModel.c_str(), &iSelectKnifeCTSkinIndex, KnifeSkins[iKnifeCTModelIndex].SkinNames);
                        KnifeCTModel += " Skin##KCT";
                        ImGui::PopItemWidth();
                        ImGui::Separator();
                        ImGui::Spacing();
                        ImGui::SameLine();
                        ImGui::PushItemWidth(160.f);
                        ImGui::Combo("Knife TT", &Settings::Skin::knf_tt_model, knife_models_items, IM_ARRAYSIZE(knife_models_items));
                        ImGui::Spacing();
                        ImGui::SameLine();
                        ImGui::ComboBoxArray(KnifeTTModel.c_str(), &iSelectKnifeTTSkinIndex, KnifeSkins[iKnifeTTModelIndex].SkinNames);
                        KnifeTTModel += " Skin##KTT";
                        ImGui::PopItemWidth();
                        ImGui::Separator();
                        ImGui::Spacing();
                        ImGui::SameLine();
                        ImGui::Text("Weapon: %s", weapons[iWeaponID]);
                        static int iOldWeaponID = -1;
                        ImGui::Spacing();
                        ImGui::SameLine();
                        ImGui::Combo("Weapon##WeaponSelect", &iWeaponID, weapons, IM_ARRAYSIZE(weapons));

                        iWeaponSelectIndex = pWeaponItemIndexData[iWeaponID];

                        if (iOldWeaponID != iWeaponID)
                            iWeaponSelectSkinIndex = GetWeaponSkinIndexFromPaintKit(g_SkinChangerCfg[iWeaponSelectIndex].nFallbackPaintKit);

                        iOldWeaponID = iWeaponID;
                        ImGui::Spacing();
                        ImGui::SameLine();
                        string WeaponSkin = weapons[iWeaponID];
                        WeaponSkin += " Skin";

                        //ImGui::Combo("Weapon Qality", &g_SkinChangerCfg[pWeaponItemIndexData[iWeaponID]].iEntityQuality, quality_items, IM_ARRAYSIZE(quality_items));
                        ImGui::PopItemWidth();
                        ImGui::PushItemWidth(160.f);
                        ImGui::ComboBoxArray(WeaponSkin.c_str(), &iWeaponSelectSkinIndex, WeaponSkins[iWeaponID].SkinNames);
                        ImGui::PopItemWidth();
                        ImGui::Separator();
                        ImGui::Spacing();
                        ImGui::SameLine();
                        ImGui::Text("Gloves");
                        ImGui::Spacing();
                        ImGui::SameLine();
                        ImGui::PushItemWidth(160.f);
                        ImGui::Combo("Gloves Skin", &Settings::Skin::gloves_skin, gloves_listbox_items,
                            IM_ARRAYSIZE(gloves_listbox_items));
                        ImGui::PopItemWidth();
                        ImGui::Separator();
                        ImGui::Spacing();
                        ImGui::SameLine();
                        ImGui::PopItemWidth();
                        if (ImGui::Button("Apply##Skin"))
                        {
                            if (iWeaponSelectSkinIndex >= 0) {
                                g_SkinChangerCfg[iWeaponSelectIndex].nFallbackPaintKit = WeaponSkins[iWeaponID].SkinPaintKit[iWeaponSelectSkinIndex];
                            }
                            if (iSelectKnifeCTSkinIndex >= 0) {
                                Settings::Skin::knf_ct_skin = KnifeSkins[iKnifeCTModelIndex].SkinPaintKit[iSelectKnifeCTSkinIndex];
                            }
                            if (iSelectKnifeTTSkinIndex >= 0) {
                                Settings::Skin::knf_tt_skin = KnifeSkins[iKnifeTTModelIndex].SkinPaintKit[iSelectKnifeTTSkinIndex];
                            }

                            ForceFullUpdate();
                        }
                        ImGui::PopItemWidth();
                        ImGui::Separator();
                        ImGui::Spacing();
                        ImGui::SameLine();
                        ImGui::Text("Custom Skins");
                        ImGui::Spacing();
                        ImGui::BeginChild("##childstick", ImVec2(315, 125), true); // uffja
                        {
                            static ImGuiTextFilter filter;
                            filter.Draw();
                            const char* lines[] =
                            {
                                "2: Groundwater",
                                "3: Candy Apple",
                                "5: Forest DDPAT",
                                "6: Arctic Camo",
                                "8: Desert Storm",
                                "9: Bengal Tiger",
                                "10: Copperhead",
                                "11: Skulls",
                                "12: Crimson Web",
                                "13: Blue Streak",
                                "14: Red Laminate",
                                "15: Gunsmoke",
                                "16: Jungle Tiger",
                                "17: Urban DDPAT",
                                "20: Virus",
                                "21: Granite Marbleized",
                                "22: Contrast Spray",
                                "25: Forest Leaves",
                                "26: Lichen Dashed",
                                "27: Bone Mask",
                                "28: Anodized Navy",
                                "30: Snake Camo",
                                "32: Silver",
                                "33: Hot Rod",
                                "34: Metallic DDPAT",
                                "36: Ossified",
                                "37: Blaze",
                                "38: Fade",
                                "39: Bulldozer",
                                "40: Night",
                                "41: Copper",
                                "42: Blue Steel",
                                "43: Stained",
                                "44: Case Hardened",
                                "46: Contractor",
                                "47: Colony",
                                "48: Dragon Tattoo",
                                "51: Lightning Strike",
                                "59: Slaughter",
                                "60: Dark Water",
                                "61: Hypnotic",
                                "62: Bloomstick",
                                "67: Cold Blooded",
                                "70: Carbon Fiber",
                                "71: Scorpion",
                                "72: Safari Mesh",
                                "73: Wings",
                                "74: Polar Camo",
                                "75: Blizzard Marbleized",
                                "76: Winter Forest",
                                "77: Boreal Forest",
                                "78: Forest Night",
                                "83: Orange DDPAT",
                                "84: Pink DDPAT",
                                "90: Mudder",
                                "92: Cyanospatter",
                                "93: Caramel",
                                "95: Grassland",
                                "96: Blue Spruce",
                                "98: Ultraviolet",
                                "99: Sand Dune",
                                "100: Storm",
                                "101: Tornado",
                                "102: Whiteout",
                                "104: Grassland Leaves",
                                "107: Polar Mesh",
                                "110: Condemned",
                                "111: Glacier Mesh",
                                "116: Sand Mesh",
                                "119: Sage Spray",
                                "122: Jungle Spray",
                                "124: Sand Spray",
                                "135: Urban Perforated",
                                "136: Waves Perforated",
                                "141: Orange Peel",
                                "143: Urban Masked",
                                "147: Jungle Dashed",
                                "148: Sand Dashed",
                                "149: Urban Dashed",
                                "151: Jungle",
                                "153: Demolition",
                                "154: Afterimage",
                                "155: Bullet Rain",
                                "156: Death by Kitty",
                                "157: Palm",
                                "158: Walnut",
                                "159: Brass",
                                "162: Splash",
                                "164: Modern Hunter",
                                "165: Splash Jam",
                                "166: Blaze Orange",
                                "167: Radiation Hazard",
                                "168: Nuclear Threat",
                                "169: Fallout Warning",
                                "170: Predator",
                                "171: Irradiated Alert",
                                "172: Black Laminate",
                                "174: BOOM",
                                "175: Scorched",
                                "176: Faded Zebra",
                                "177: Memento",
                                "178: Doomkitty",
                                "179: Nuclear Threat",
                                "180: Fire Serpent",
                                "181: Corticera",
                                "182: Emerald Dragon",
                                "183: Overgrowth",
                                "184: Corticera",
                                "185: Golden Koi",
                                "186: Wave Spray",
                                "187: Zirka",
                                "188: Graven",
                                "189: Bright Water",
                                "190: Black Limba",
                                "191: Tempest",
                                "192: Shattered",
                                "193: Bone Pile",
                                "194: Spitfire",
                                "195: Demeter",
                                "196: Emerald",
                                "197: Anodized Navy",
                                "198: Hazard",
                                "199: Dry Season",
                                "200: Mayan Dreams",
                                "201: Palm",
                                "202: Jungle DDPAT",
                                "203: Rust Coat",
                                "204: Mosaico",
                                "205: Jungle",
                                "206: Tornado",
                                "207: Facets",
                                "208: Sand Dune",
                                "209: Groundwater",
                                "210: Anodized Gunmetal",
                                "211: Ocean Foam",
                                "212: Graphite",
                                "213: Ocean Foam",
                                "214: Graphite",
                                "215: X-Ray",
                                "216: Blue Titanium",
                                "217: Blood Tiger",
                                "218: Hexane",
                                "219: Hive",
                                "220: Hemoglobin",
                                "221: Serum",
                                "222: Blood in the Water",
                                "223: Nightshade",
                                "224: Water Sigil",
                                "225: Ghost Camo",
                                "226: Blue Laminate",
                                "227: Electric Hive",
                                "228: Blind Spot",
                                "229: Azure Zebra",
                                "230: Steel Disruption",
                                "231: Cobalt Disruption",
                                "232: Crimson Web",
                                "233: Tropical Storm",
                                "234: Ash Wood",
                                "235: VariCamo",
                                "236: Night Ops",
                                "237: Urban Rubble",
                                "238: VariCamo Blue",
                                "240: CaliCamo",
                                "241: Hunting Blind",
                                "242: Army Mesh",
                                "243: Gator Mesh",
                                "244: Teardown",
                                "245: Army Recon",
                                "246: Amber Fade",
                                "247: Damascus Steel",
                                "248: Red Quartz",
                                "249: Cobalt Quartz",
                                "250: Full Stop",
                                "251: Pit Viper",
                                "252: Silver Quartz",
                                "253: Acid Fade",
                                "254: Nitro",
                                "255: Asiimov",
                                "256: The Kraken",
                                "257: Guardian",
                                "258: Mehndi",
                                "259: Redline",
                                "260: Pulse",
                                "261: Marina",
                                "262: Rose Iron",
                                "263: Rising Skull",
                                "264: Sandstorm",
                                "265: Kami",
                                "266: Magma",
                                "267: Cobalt Halftone",
                                "268: Tread Plate",
                                "269: The Fuschia Is Now",
                                "270: Victoria",
                                "271: Undertow",
                                "272: Titanium Bit",
                                "273: Heirloom",
                                "274: Copper Galaxy",
                                "275: Red FragCam",
                                "276: Panther",
                                "277: Stainless",
                                "278: Blue Fissure",
                                "279: Asiimov",
                                "280: Chameleon",
                                "281: Corporal",
                                "282: Redline",
                                "283: Trigon",
                                "284: Heat",
                                "285: Terrain",
                                "286: Antique",
                                "287: Pulse",
                                "288: Sergeant",
                                "289: Sandstorm",
                                "290: Guardian",
                                "291: Heaven Guard",
                                "293: Death Rattle",
                                "294: Green Apple",
                                "295: Franklin",
                                "296: Meteorite",
                                "297: Tuxedo",
                                "298: Army Sheen",
                                "299: Caged Steel",
                                "300: Emerald Pinstripe",
                                "301: Atomic Alloy",
                                "302: Vulcan",
                                "303: Isaac",
                                "304: Slashed",
                                "305: Torque",
                                "306: Antique",
                                "307: Retribution",
                                "308: Kami",
                                "309: Howl",
                                "310: Curse",
                                "311: Desert Warfare",
                                "312: Cyrex",
                                "313: Orion",
                                "314: Heaven Guard",
                                "315: Poison Dart",
                                "316: Jaguar",
                                "317: Bratatat",
                                "318: Road Rash",
                                "319: Detour",
                                "320: Red Python",
                                "321: Master Piece",
                                "322: Nitro",
                                "323: Rust Coat",
                                "325: Chalice",
                                "326: Knight",
                                "327: Chainmail",
                                "328: Hand Cannon",
                                "329: Dark Age",
                                "330: Briar",
                                "332: Royal Blue",
                                "333: Indigo",
                                "334: Twist",
                                "335: Module",
                                "336: Desert-Strike",
                                "337: Tatter",
                                "338: Pulse",
                                "339: Caiman",
                                "340: Jet Set",
                                "341: First Class",
                                "342: Leather",
                                "343: Commuter",
                                "344: Dragon Lore",
                                "345: First Class",
                                "346: Coach Class",
                                "347: Pilot",
                                "348: Red Leather",
                                "349: Osiris",
                                "350: Tigris",
                                "351: Conspiracy",
                                "352: Fowl Play",
                                "353: Water Elemental",
                                "354: Urban Hazard",
                                "355: Desert-Strike",
                                "356: Koi",
                                "357: Ivory",
                                "358: Supernova",
                                "359: Asiimov",
                                "360: Cyrex",
                                "361: Abyss",
                                "362: Labyrinth",
                                "363: Traveler",
                                "364: Business Class",
                                "365: Olive Plaid",
                                "366: Green Plaid",
                                "367: Reactor",
                                "368: Setting Sun",
                                "369: Nuclear Waste",
                                "370: Bone Machine",
                                "371: Styx",
                                "372: Nuclear Garden",
                                "373: Contamination",
                                "374: Toxic",
                                "375: Radiation Hazard",
                                "376: Chemical Green",
                                "377: Hot Shot",
                                "378: Fallout Warning",
                                "379: Cerberus",
                                "380: Wasteland Rebel",
                                "381: Grinder",
                                "382: Murky",
                                "383: Basilisk",
                                "384: Griffin",
                                "385: Firestarter",
                                "386: Dart",
                                "387: Urban Hazard",
                                "388: Cartel",
                                "389: Fire Elemental",
                                "390: Highwayman",
                                "391: Cardiac",
                                "392: Delusion",
                                "393: Tranquility",
                                "394: Cartel",
                                "395: Man-o'-war",
                                "396: Urban Shock",
                                "397: Naga",
                                "398: Chatterbox",
                                "399: Catacombs",
                                "400: 龍王 (Dragon King)",
                                "401: System Lock",
                                "402: Malachite",
                                "403: Deadly Poison",
                                "404: Muertos",
                                "405: Serenity",
                                "406: Grotto",
                                "407: Quicksilver",
                                "409: Tiger Tooth",
                                "410: Damascus Steel",
                                "411: Damascus Steel",
                                "413: Marble Fade",
                                "414: Rust Coat",
                                "415: Doppler",
                                "416: Doppler",
                                "417: Doppler",
                                "418: Doppler",
                                "419: Doppler",
                                "420: Doppler",
                                "421: Doppler",
                                "422: Elite Build",
                                "423: Armor Core",
                                "424: Worm God",
                                "425: Bronze Deco",
                                "426: Valence",
                                "427: Monkey Business",
                                "428: Eco",
                                "429: Djinn",
                                "430: Hyper Beast",
                                "431: Heat",
                                "432: Man-o'-war",
                                "433: Neon Rider",
                                "434: Origami",
                                "435: Pole Position",
                                "436: Grand Prix",
                                "437: Twilight Galaxy",
                                "438: Chronos",
                                "439: Hades",
                                "440: Icarus Fell",
                                "441: Minotaur's Labyrinth",
                                "442: Asterion",
                                "443: Pathfinder",
                                "444: Daedalus",
                                "445: Hot Rod",
                                "446: Medusa",
                                "447: Duelist",
                                "448: Pandora's Box",
                                "449: Poseidon",
                                "450: Moon in Libra",
                                "451: Sun in Leo",
                                "452: Shipping Forecast",
                                "453: Emerald",
                                "454: Para Green",
                                "455: Akihabara Accept",
                                "456: Hydroponic",
                                "457: Bamboo Print",
                                "458: Bamboo Shadow",
                                "459: Bamboo Forest",
                                "460: Aqua Terrace",
                                "462: Counter Terrace",
                                "463: Terrace",
                                "464: Neon Kimono",
                                "465: Orange Kimono",
                                "466: Crimson Kimono",
                                "467: Mint Kimono",
                                "468: Midnight Storm",
                                "469: Sunset Storm 壱",
                                "470: Sunset Storm 弐",
                                "471: Daybreak",
                                "472: Impact Drill",
                                "473: Seabird",
                                "474: Aquamarine Revenge",
                                "475: Hyper Beast",
                                "476: Yellow Jacket",
                                "477: Neural Net",
                                "478: Rocket Pop",
                                "479: Bunsen Burner",
                                "480: Evil Daimyo",
                                "481: Nemesis",
                                "482: Ruby Poison Dart",
                                "483: Loudmouth",
                                "484: Ranger",
                                "485: Handgun",
                                "486: Elite Build",
                                "487: Cyrex",
                                "488: Riot",
                                "489: Torque",
                                "490: Frontside Misty",
                                "491: Dualing Dragons",
                                "492: Survivor Z",
                                "493: Flux",
                                "494: Stone Cold",
                                "495: Wraiths",
                                "496: Nebula Crusader",
                                "497: Golden Coil",
                                "498: Rangeen",
                                "499: Cobalt Core",
                                "500: Special Delivery",
                                "501: Wingshot",
                                "502: Green Marine",
                                "503: Big Iron",
                                "504: Kill Confirmed",
                                "505: Scumbria",
                                "506: Point Disarray",
                                "507: Ricochet",
                                "508: Fuel Rod",
                                "509: Corinthian",
                                "510: Retrobution",
                                "511: The Executioner",
                                "512: Royal Paladin",
                                "514: Power Loader",
                                "515: Imperial",
                                "516: Shapewood",
                                "517: Yorick",
                                "518: Outbreak",
                                "519: Tiger Moth",
                                "520: Avalanche",
                                "521: Teclu Burner",
                                "522: Fade",
                                "523: Amber Fade",
                                "524: Fuel Injector",
                                "525: Elite Build",
                                "526: Photic Zone",
                                "527: Kumicho Dragon",
                                "528: Cartel",
                                "529: Valence",
                                "530: Triumvirate",
                                "532: Royal Legion",
                                "533: The Battlestar",
                                "534: Lapis Gator",
                                "535: Praetorian",
                                "536: Impire",
                                "537: Hyper Beast",
                                "538: Necropos",
                                "539: Jambiya",
                                "540: Lead Conduit",
                                "541: Fleet Flock",
                                "542: Judgement of Anubis",
                                "543: Red Astor",
                                "544: Ventilators",
                                "545: Orange Crash",
                                "546: Firefight",
                                "547: Spectre",
                                "548: Chantico's Fire",
                                "549: Bioleak",
                                "550: Oceanic",
                                "551: Asiimov",
                                "552: Fubar",
                                "553: Atlas",
                                "554: Ghost Crusader",
                                "555: Re-Entry",
                                "556: Primal Saber",
                                "557: Black Tie",
                                "558: Lore",
                                "559: Lore",
                                "560: Lore",
                                "561: Lore",
                                "562: Lore",
                                "563: Black Laminate",
                                "564: Black Laminate",
                                "565: Black Laminate",
                                "566: Black Laminate",
                                "567: Black Laminate",
                                "568: Gamma Doppler",
                                "569: Gamma Doppler",
                                "570: Gamma Doppler",
                                "571: Gamma Doppler",
                                "572: Gamma Doppler",
                                "573: Autotronic",
                                "574: Autotronic",
                                "575: Autotronic",
                                "576: Autotronic",
                                "577: Autotronic",
                                "578: Bright Water",
                                "579: Bright Water",
                                "580: Freehand",
                                "581: Freehand",
                                "582: Freehand",
                                "583: Aristocrat",
                                "584: Phobos",
                                "585: Violent Daimyo",
                                "586: Wasteland Rebel",
                                "587: Mecha Industries",
                                "588: Desolate Space",
                                "589: Carnivore",
                                "590: Exo",
                                "591: Imperial Dragon",
                                "592: Iron Clad",
                                "593: Chopper",
                                "594: Harvester",
                                "595: Reboot",
                                "596: Limelight",
                                "597: Bloodsport",
                                "598: Aerial",
                                "599: Ice Cap",
                                "600: Neon Revolution",
                                "601: Syd Mead",
                                "602: Imprint",
                                "603: Directive",
                                "604: Roll Cage",
                                "605: Scumbria",
                                "606: Ventilator",
                                "607: Weasel",
                                "608: Petroglyph",
                                "609: Airlock",
                                "610: Dazzle",
                                "611: Grim",
                                "612: Powercore",
                                "613: Triarch",
                                "614: Fuel Injector",
                                "615: Briefing",
                                "616: Slipstream",
                                "617: Doppler",
                                "618: Doppler",
                                "619: Doppler",
                                "620: Ultraviolet",
                                "621: Ultraviolet",
                                "622: Polymer",
                                "623: Ironwork",
                                "624: Dragonfire",
                                "625: Royal Consorts",
                                "626: Mecha Industries",
                                "627: Cirrus",
                                "628: Stinger",
                                "629: Black Sand",
                                "630: Sand Scale",
                                "631: Flashback",
                                "632: Buzz Kill",
                                "633: Sonar",
                                "634: Gila",
                                "635: Turf",
                                "636: Shallow Grave",
                                "637: Cyrex",
                                "638: Wasteland Princess",
                                "639: Bloodsport",
                                "640: Fever Dream",
                                "641: Jungle Slipstream",
                                "642: Blueprint",
                                "643: Xiangliu",
                                "644: Decimator",
                                "645: Oxide Blaze",
                                "646: Capillary",
                                "647: Crimson Tsunami",
                                "648: Emerald Poison Dart",
                                "649: Akoben",
                                "650: Ripple",
                                "651: Last Dive",
                                "652: Scaffold",
                                "653: Neo-Noir",
                                "654: Seasons",
                                "655: Zander",
                                "656: Orbit Mk01",
                                "657: Blueprint",
                                "658: Cobra Strike",
                                "659: Macabre",
                                "660: Hyper Beast",
                                "661: Sugar Rush",
                                "662: Oni Taiji",
                                "663: Briefing",
                                "664: Hellfire",
                                "665: Aloha",
                                "666: Hard Water",
                                "667: Woodsman",
                                "668: Red Rock",
                                "669: Death Grip",
                                "670: Death's Head",
                                "671: Cut Out",
                                "672: Metal Flowers",
                                "673: Morris",
                                "674: Triqua",
                                "675: The Empress",
                                "676: High Roller",
                                "677: Hunter",
                                "678: See Ya Later",
                                "679: Goo",
                                "680: Off World",
                                "681: Leaded Glass",
                                "682: Oceanic",
                                "683: Llama Cannon",
                                "684: Cracked Opal",
                                "685: Jungle Slipstream",
                                "686: Phantom",
                                "687: Tacticat",
                                "688: Exposure",
                                "689: Ziggy",
                                "690: Stymphalian",
                                "691: Mortis",
                                "692: Night Riot",
                                "693: Flame Test",
                                "694: Moonrise",
                                "695: Neo-Noir",
                                "696: Bloodsport",
                                "697: Black Sand",
                                "698: Lionfish",
                                "699: Wild Six",
                                "700: Urban Hazard",
                                "701: Grip",
                                "702: Aloha",
                                "703: SWAG-7",
                                "704: Arctic Wolf",
                                "705: Cortex",
                                "706: Oxide Blaze",
                            };
                            for (int i = 0; i < IM_ARRAYSIZE(lines); i++)
                                if (filter.PassFilter(lines[i]))
                                    ImGui::Text("%s", lines[i]);
                        }
                        ImGui::EndChild();
                        ImGui::Spacing();
                        ImGui::Spacing();
                        ImGui::SameLine();
                        ImGui::PushItemWidth(130.f);
                        ImGui::InputInt("Custom Knife CT", &Settings::Skin::knf_ct_skin);
                        ImGui::Spacing();
                        ImGui::SameLine();
                        ImGui::InputInt("Custom Knife TT", &Settings::Skin::knf_tt_skin);
                        ImGui::Spacing();
                        ImGui::SameLine();
                        ImGui::InputInt("Custom Weapon", &g_SkinChangerCfg[pWeaponItemIndexData[iWeaponID]].nFallbackPaintKit);
                        ImGui::PopItemWidth();
                        ImGui::Spacing();
                        ImGui::SameLine();
                        if (ImGui::Button("Apply"))
                        {
                            ForceFullUpdate();
                        }
                    }
                    else if (tabSelected == 5) // Misc
                    {
                        const char* iHitSound[] =
                        {
                            "Off",
                            "Default",
                            "Anime",
                            "Roblox",
                            "GameSense",
                            "German",
                            "HeadShot",
                            "Wheel"
                        };
                        ImGui::PopItemWidth();

                      
                        ImGui::Separator();
                        ImGui::Spacing();
                        ImGui::Spacing();
                        ImGui::SameLine();
                        ImGui::Checkbox("Bhop", &Settings::Misc::misc_Bhop);
                        ImGui::SameLine(SpaceLineOne);
                        ImGui::Checkbox("Auto Accept", &Settings::Misc::misc_AutoAccept);
                        ImGui::Spacing();
                        ImGui::SameLine();
                        ImGui::Checkbox("Reveal Rank", &Settings::Esp::esp_Rank);
                        ImGui::SameLine(SpaceLineOne);
                        ImGui::Checkbox("FPS Boost", &Settings::Misc::misc_EPostprocess);
                        ImGui::Spacing();
                        ImGui::SameLine();
                        ImGui::Checkbox("Punch", &Settings::Misc::misc_Punch);
                        ImGui::SameLine(SpaceLineOne);
                        ImGui::Checkbox("RecoilCros", &Settings::Misc::misc_Punch2);
                        ImGui::Spacing();
                        ImGui::SameLine();
                        ImGui::Checkbox("NoFlash", &Settings::Misc::misc_NoFlash);
                        ImGui::SameLine(SpaceLineOne);
                        ImGui::Checkbox("NoSmoke", &Settings::Misc::misc_NoSmoke);
                        ImGui::Spacing();
                        ImGui::SameLine();
                        ImGui::Checkbox("Spectators", &Settings::Misc::misc_Spectators);
                        ImGui::SameLine(SpaceLineOne);
                        ImGui::Checkbox("Name Spam", &Settings::Misc::misc_namespamidkmemes_static);
                        ImGui::Spacing();
                        ImGui::SameLine();
                        ImGui::Checkbox("Night Mode", &Settings::Esp::esp_NightMode);
                        {
                            if (!Interfaces::Engine()->IsInGame())
                                Settings::Esp::esp_NightMode = false;
                        }
                        ImGui::SameLine(SpaceLineOne);
                        ImGui::Checkbox("Dlight", &Settings::Esp::esp_Dlightz);
                        {
                            if (!Interfaces::Engine()->IsInGame())
                                Settings::Esp::esp_Dlightz = false;
                        }
                        ImGui::Separator();
                        ImGui::Spacing();
                        ImGui::SameLine();
                        ImGui::Checkbox("Legit AA", &Settings::Misc::misc_LegitAA);
                        ImGui::SameLine(SpaceLineOne);
                        ImGui::Checkbox("Silent Aim Fix", &Settings::Misc::misc_LegitAAToggle);
                        ImGui::Separator();
                        ImGui::Spacing();
                        ImGui::SameLine();
                        ImGui::Checkbox("Hit Marker", &Settings::Misc::misc_HitMarker);
                        ImGui::SameLine(SpaceLineOne);
                        ImGui::PushItemWidth(100.f);
                        ImGui::Combo("##HITSOUND", &Settings::Misc::misc_HitMarkerSound, iHitSound, ARRAYSIZE(iHitSound));
                        ImGui::PopItemWidth();
                        ImGui::Separator();
                        ImGui::Spacing();
                        ImGui::SameLine();
                        ImGui::Checkbox("Fov Changer", &Settings::Misc::misc_FovChanger);
                        ImGui::PushItemWidth(150.f);
                        ImGui::Spacing();
                        ImGui::SameLine();
                        ImGui::SliderInt("FOV", &Settings::Misc::misc_FovView, 1, 190);
                        ImGui::Spacing();
                        ImGui::SameLine();
                        ImGui::SliderInt("ViewModel", &Settings::Misc::misc_FovModelView, 1, 190);
                        ImGui::Spacing();
                        ImGui::Spacing();
                        ImGui::Separator();
                        ImGui::Spacing();
                        ImGui::SameLine();
                        ImGui::Text("KnifeBot");
                        ImGui::Spacing();
                        ImGui::SameLine();
                        ImGui::Checkbox("Active", &Settings::Knifebot::knf_Active);
                        ImGui::Spacing();
                        ImGui::SameLine();
                        ImGui::Checkbox("Attack Team", &Settings::Knifebot::knf_Team);

                        ImGui::Separator();
                        ImGui::Spacing();
                        ImGui::SameLine();
                        ImGui::PushItemWidth(150.f);
                        string attack_1 = "Attack 1";
                        string attack_2 = "Attack 2";
                        string attack_3 = "Attack 1 + Attack 2";
                        const char* items[] = { attack_1.c_str() , attack_2.c_str() , attack_3.c_str() };
                        ImGui::Combo("Attack type", &Settings::Knifebot::knf_Attack, items, IM_ARRAYSIZE(items));
                        ImGui::PopItemWidth();
                        ImGui::Separator();
                        ImGui::Spacing();
                        ImGui::SameLine();
                        ImGui::PushItemWidth(150.f);
                        ImGui::SliderInt("Dist to attack 1", &Settings::Knifebot::knf_DistAttack, 1, 100);
                        ImGui::Spacing();
                        ImGui::SameLine();
                        ImGui::SliderInt("Dist to attack 2", &Settings::Knifebot::knf_DistAttack2, 1, 100);
                        ImGui::Spacing();
                        ImGui::Separator();
                        ImGui::Spacing();
                        ImGui::PopItemWidth();
                    }
                    else if (tabSelected == 6) // Colors
                    {
                        ImGui::Separator();
                        ImGui::Spacing();
                        ImGui::ColorEdit3("Esp Color CT", Settings::Esp::esp_Color_CT);
                        ImGui::ColorEdit3("Esp Vis CT", Settings::Esp::esp_Color_VCT);
                        ImGui::ColorEdit3("Chams CT", Settings::Esp::chams_Color_CT);
                        ImGui::ColorEdit3("Chams Vis CT", Settings::Esp::chams_Color_VCT);
                        ImGui::Spacing();
                        ImGui::ColorEdit3("Esp Color T", Settings::Esp::esp_Color_TT);
                        ImGui::ColorEdit3("Esp Vis T", Settings::Esp::esp_Color_VTT);
                        ImGui::ColorEdit3("Chams T", Settings::Esp::chams_Color_TT);
                        ImGui::ColorEdit3("Chams Vis T", Settings::Esp::chams_Color_VTT);
                        ImGui::Spacing();
                        ImGui::ColorEdit3("Esp Skelet", Settings::Esp::Skelet);
                        ImGui::ColorEdit3("Sound ESP", Settings::Esp::SoundVisuals_Color);
                        ImGui::ColorEdit3("Esp Weapon", Settings::Esp::WeaponEnemy_Color);
                        ImGui::ColorEdit3("DropWeapon", Settings::Esp::WorldWeapon_Color);
                        ImGui::ColorEdit3("Dlight Color", Settings::Esp::esp_Dlight);
                        ImGui::ColorEdit3("Hit Color", Settings::Misc::misc_HitMarkerColor);
                        ImGui::Spacing();
                        ImGui::ColorEdit3("Radar CT", Settings::Radar::rad_Color_CT);
                        ImGui::ColorEdit3("Rad Vis CT", Settings::Radar::rad_Color_VCT);
                        ImGui::Spacing();
                        ImGui::ColorEdit3("Radar T", Settings::Radar::rad_Color_TT);
                        ImGui::ColorEdit3("Rad Vis T", Settings::Radar::rad_Color_VTT);
                        ImGui::PopItemWidth();
                    }
                    else if (tabSelected == 7) // Config
                    {
                        static int iConfigSelect = 0;
                        static int iMenuSheme = 1;
                        static char ConfigName[64] = { 0 };
                        ImGui::Separator();
                        ImGui::Spacing();
                        ImGui::Spacing();
                        ImGui::SameLine();
                        ImGui::ComboBoxArray("Select Cfg", &iConfigSelect, ConfigList);

                        ImGui::Separator();
                        ImGui::Spacing();
                        ImGui::SameLine();
                        if (ImGui::Button(" Load Cfg "))
                        {
                            Settings::LoadSettings(BaseDir + "\\" + ConfigList[iConfigSelect]);
                        }
                        ImGui::SameLine();
                        if (ImGui::Button(" Save Cfg "))
                        {
                            Settings::SaveSettings(BaseDir + "\\" + ConfigList[iConfigSelect]);
                        }
                        ImGui::SameLine();
                        if (ImGui::Button(" Refresh Cfg "))
                        {
                            RefreshConfigs();
                        }
                        ImGui::Separator();
                        ImGui::Spacing();
                        ImGui::SameLine();
                        ImGui::InputText("Cfg Name", ConfigName, 64);
                        ImGui::Spacing();
                        ImGui::SameLine();
                        if (ImGui::Button("Create & Save new Config"))
                        {
                            string ConfigFileName = ConfigName;

                            if (ConfigFileName.size() < 1)
                            {
                                ConfigFileName = "settings";
                            }

                            Settings::SaveSettings(BaseDir + "\\" + ConfigFileName + ".ini");
                            RefreshConfigs();
                        }
                        ImGui::Spacing();
                        ImGui::Separator();
                        ImGui::Spacing();
                        ImGui::SameLine();
                        ImGui::Text("Themes");
                        ImGui::Spacing();
                        ImGui::Spacing();
                        ImGui::SameLine();
                        const char* ThemesList[] = { "Blue" , "Red" , "White", "Zadey", "Orange" };
                      
                        ImGui::Combo("MenuTheme", &iMenuSheme, ThemesList, IM_ARRAYSIZE(ThemesList));

                        ImGui::Separator();
                        ImGui::Spacing();
                        ImGui::SameLine();
                        if (ImGui::Button("Apply Theme"))
                        {
                            if (iMenuSheme == 0)
                            {
                                g_pGui->BlueSheme();
                            }
                            else if (iMenuSheme == 1)
                            {
                                g_pGui->RedSheme();
                            }
                            else if (iMenuSheme == 2)
                            {
                                g_pGui->BlackSheme();
                            }
                            else if (iMenuSheme == 3)
                            {
                                g_pGui->ZadeySheme();
                            }
                            else if (iMenuSheme == 4)
                            {
                                g_pGui->PurpleSheme();
                            }
                        }
                    }
                    ImGui::EndChild();
                }
                ImGui::End();
                ImGui::SetNextWindowSize(ImVec2(137, 326));
                ImGui::SetNextWindowPos(ImVec2(mainWindowPos.x - 136, mainWindowPos.y));
                if (ImGui::Begin("Tabs", &bIsGuiVisible, ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoTitleBar))
                {
                    const char * tabNames[] = {
                        "LegitBot", "TriggerBot", "Visuals", "RadarHack",
                        "SkinChanger", "Misc", "Colors", "Config" };

                    static int tabOrder[] = { 0, 1, 2, 3, 4, 5, 6, 7 };
                    const bool tabChanged = ImGui::TabLabels(tabNames,
                        sizeof(tabNames) / sizeof(tabNames[0]),
                        tabSelected, tabOrder);

                    ImGui::Text(" Status: Undetect");
                    ImGui::Text(" Days: LifeTime");
                }
                ImGui::End();
                ImGui::SetNextWindowSize(ImVec2(409, 25));
                ImGui::SetNextWindowPos(ImVec2(mainWindowPos.x - 136, mainWindowPos.y - 31));
                if (ImGui::Begin("Watermark", &bIsGuiVisible, ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoTitleBar))
                {
                    ImGui::Text("cheat");
                }
                ImGui::End();
            }
        }
    }
 
ROAD TO THE LEGEND
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Забаненный
Статус
Оффлайн
Регистрация
9 Июл 2017
Сообщения
53
Реакции[?]
17
Поинты[?]
0
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
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