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Автор темы
- #1
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
В данной теме будут выкладываться новые оффсеты по мере их обновления.
Код:
using System;
// 2019-02-26 13:17:16.624262 UTC
namespace hazedumper
{
public const Int32 timestamp = 1551187036;
public static class netvars
{
public const Int32 cs_gamerules_data = 0x0;
public const Int32 m_ArmorValue = 0xB328;
public const Int32 m_Collision = 0x31C;
public const Int32 m_CollisionGroup = 0x474;
public const Int32 m_Local = 0x2FBC;
public const Int32 m_MoveType = 0x25C;
public const Int32 m_OriginalOwnerXuidHigh = 0x31B4;
public const Int32 m_OriginalOwnerXuidLow = 0x31B0;
public const Int32 m_SurvivalGameRuleDecisionTypes = 0x1318;
public const Int32 m_SurvivalRules = 0xCF0;
public const Int32 m_aimPunchAngle = 0x302C;
public const Int32 m_aimPunchAngleVel = 0x3038;
public const Int32 m_angEyeAnglesX = 0xB32C;
public const Int32 m_angEyeAnglesY = 0xB330;
public const Int32 m_bBombPlanted = 0x99D;
public const Int32 m_bFreezePeriod = 0x20;
public const Int32 m_bGunGameImmunity = 0x3928;
public const Int32 m_bHasDefuser = 0xB338;
public const Int32 m_bHasHelmet = 0xB31C;
public const Int32 m_bInReload = 0x3285;
public const Int32 m_bIsDefusing = 0x3914;
public const Int32 m_bIsQueuedMatchmaking = 0x74;
public const Int32 m_bIsScoped = 0x390A;
public const Int32 m_bIsValveDS = 0x75;
public const Int32 m_bSpotted = 0x93D;
public const Int32 m_bSpottedByMask = 0x980;
public const Int32 m_clrRender = 0x70;
public const Int32 m_dwBoneMatrix = 0x26A8;
public const Int32 m_fAccuracyPenalty = 0x3304;
public const Int32 m_fFlags = 0x104;
public const Int32 m_flC4Blow = 0x2990;
public const Int32 m_flDefuseCountDown = 0x29AC;
public const Int32 m_flDefuseLength = 0x29A8;
public const Int32 m_flFallbackWear = 0x31C0;
public const Int32 m_flFlashDuration = 0xA3E0;
public const Int32 m_flFlashMaxAlpha = 0xA3DC;
public const Int32 m_flLastBoneSetupTime = 0x2924;
public const Int32 m_flLowerBodyYawTarget = 0x3A74;
public const Int32 m_flNextAttack = 0x2D70;
public const Int32 m_flNextPrimaryAttack = 0x3218;
public const Int32 m_flSimulationTime = 0x268;
public const Int32 m_flTimerLength = 0x2994;
public const Int32 m_hActiveWeapon = 0x2EF8;
public const Int32 m_hMyWeapons = 0x2DF8;
public const Int32 m_hObserverTarget = 0x3388;
public const Int32 m_hOwner = 0x29CC;
public const Int32 m_hOwnerEntity = 0x14C;
public const Int32 m_iAccountID = 0x2FC8;
public const Int32 m_iClip1 = 0x3244;
public const Int32 m_iCompetitiveRanking = 0x1A84;
public const Int32 m_iCompetitiveWins = 0x1B88;
public const Int32 m_iCrosshairId = 0xB394;
public const Int32 m_iEntityQuality = 0x2FAC;
public const Int32 m_iFOV = 0x31E4;
public const Int32 m_iFOVStart = 0x31E8;
public const Int32 m_iGlowIndex = 0xA3F8;
public const Int32 m_iHealth = 0x100;
public const Int32 m_iItemDefinitionIndex = 0x2FAA;
public const Int32 m_iItemIDHigh = 0x2FC0;
public const Int32 m_iMostRecentModelBoneCounter = 0x2690;
public const Int32 m_iObserverMode = 0x3374;
public const Int32 m_iShotsFired = 0xA370;
public const Int32 m_iState = 0x3238;
public const Int32 m_iTeamNum = 0xF4;
public const Int32 m_lifeState = 0x25F;
public const Int32 m_nFallbackPaintKit = 0x31B8;
public const Int32 m_nFallbackSeed = 0x31BC;
public const Int32 m_nFallbackStatTrak = 0x31C4;
public const Int32 m_nForceBone = 0x268C;
public const Int32 m_nTickBase = 0x342C;
public const Int32 m_rgflCoordinateFrame = 0x444;
public const Int32 m_szCustomName = 0x303C;
public const Int32 m_szLastPlaceName = 0x35B0;
public const Int32 m_thirdPersonViewAngles = 0x31D8;
public const Int32 m_vecOrigin = 0x138;
public const Int32 m_vecVelocity = 0x114;
public const Int32 m_vecViewOffset = 0x108;
public const Int32 m_viewPunchAngle = 0x3020;
}
public static class signatures
{
public const Int32 clientstate_choked_commands = 0x4D28;
public const Int32 clientstate_delta_ticks = 0x174;
public const Int32 clientstate_last_outgoing_command = 0x4D24;
public const Int32 clientstate_net_channel = 0x9C;
public const Int32 convar_name_hash_table = 0x2F0F8;
public const Int32 dwClientState = 0x58BCFC;
public const Int32 dwClientState_GetLocalPlayer = 0x180;
public const Int32 dwClientState_IsHLTV = 0x4D40;
public const Int32 dwClientState_Map = 0x28C;
public const Int32 dwClientState_MapDirectory = 0x188;
public const Int32 dwClientState_MaxPlayer = 0x388;
public const Int32 dwClientState_PlayerInfo = 0x52B8;
public const Int32 dwClientState_State = 0x108;
public const Int32 dwClientState_ViewAngles = 0x4D88;
public const Int32 dwEntityList = 0x4CDB07C;
public const Int32 dwForceAttack = 0x310C780;
public const Int32 dwForceAttack2 = 0x310C78C;
public const Int32 dwForceBackward = 0x310C738;
public const Int32 dwForceForward = 0x310C7A4;
public const Int32 dwForceJump = 0x517E234;
public const Int32 dwForceLeft = 0x310C72C;
public const Int32 dwForceRight = 0x310C750;
public const Int32 dwGameDir = 0x631F70;
public const Int32 dwGameRulesProxy = 0x51F0574;
public const Int32 dwGetAllClasses = 0xCEEA5C;
public const Int32 dwGlobalVars = 0x58BA00;
public const Int32 dwGlowObjectManager = 0x521AFA8;
public const Int32 dwInput = 0x5125E10;
public const Int32 dwInterfaceLinkList = 0x8A8AD4;
public const Int32 dwLocalPlayer = 0xCCA6B4;
public const Int32 dwMouseEnable = 0xCD0200;
public const Int32 dwMouseEnablePtr = 0xCD01D0;
public const Int32 dwPlayerResource = 0x310AADC;
public const Int32 dwRadarBase = 0x510FDBC;
public const Int32 dwSensitivity = 0xCD009C;
public const Int32 dwSensitivityPtr = 0xCD0070;
public const Int32 dwSetClanTag = 0x896A0;
public const Int32 dwViewMatrix = 0x4CCCA94;
public const Int32 dwWeaponTable = 0x51268D4;
public const Int32 dwWeaponTableIndex = 0x323C;
public const Int32 dwYawPtr = 0xCCFE60;
public const Int32 dwZoomSensitivityRatioPtr = 0xCD50A0;
public const Int32 dwbSendPackets = 0xD234A;
public const Int32 dwppDirect3DDevice9 = 0xA3FC0;
public const Int32 force_update_spectator_glow = 0x38D2D2;
public const Int32 interface_engine_cvar = 0x3E9EC;
public const Int32 is_c4_owner = 0x399370;
public const Int32 m_bDormant = 0xED;
public const Int32 m_pStudioHdr = 0x294C;
public const Int32 m_pitchClassPtr = 0x5110070;
public const Int32 m_yawClassPtr = 0xCCFE60;
public const Int32 model_ambient_min = 0x58ED1C;
public const Int32 set_abs_angles = 0x1C7280;
public const Int32 set_abs_origin = 0x1C70C0;
}
} // namespace hazedumper