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R8 Aimware

  • Автор темы Автор темы Miku228
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19 Май 2017
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Заебался я искать луа для револьвера.
Киньте плс луа для револьвера что бы он блять в пол не хуярил.
 
На Чекни
Код:
Expand Collapse Copy
local cb = gui.Checkbox(gui.Reference("RAGE", "WEAPON", "REVOLVER", "Accuracy"), "rbot_revolver_autocock_ex", "Fixed Auto-Revolver", false)

local cnt = 0
local function on_create_move(cmd)
   local me = entities.GetLocalPlayer()
   if cb:GetValue() and me ~= nil then
       local wep = me:GetPropEntity("m_hActiveWeapon")

       if wep ~= nil and wep:GetWeaponID() == 64 then
           cnt = cnt + 1
           if cnt <= 15 then
               cmd:SetButtons(cmd:GetButtons() | (1 << 0))
           else
               cnt = 0
              
               local m_flPostponeFireReadyTime = wep:GetPropFloat("m_flPostponeFireReadyTime")
               if m_flPostponeFireReadyTime > 0 and m_flPostponeFireReadyTime < globals.CurTime() then
                   cmd:SetButtons(cmd:GetButtons() & ~(1 << 0))
               end
           end
       end
   end
end

callbacks.Register("CreateMove", on_create_move)
 
Если честно, он у меня в пол даже с фейк лагами не шутает.
Но если тебе надо чтобы фейк лаги офались на револьвере, то на:

Пожалуйста, зарегистрируйтесь или авторизуйтесь, чтобы увидеть содержимое.



Еще есть луашка, которая позволяет добавить задержку между чиканьем револьвера (вроде бы)

Пожалуйста, зарегистрируйтесь или авторизуйтесь, чтобы увидеть содержимое.

 
На Чекни
Код:
Expand Collapse Copy
local cb = gui.Checkbox(gui.Reference("RAGE", "WEAPON", "REVOLVER", "Accuracy"), "rbot_revolver_autocock_ex", "Fixed Auto-Revolver", false)

local cnt = 0
local function on_create_move(cmd)
   local me = entities.GetLocalPlayer()
   if cb:GetValue() and me ~= nil then
       local wep = me:GetPropEntity("m_hActiveWeapon")

       if wep ~= nil and wep:GetWeaponID() == 64 then
           cnt = cnt + 1
           if cnt <= 15 then
               cmd:SetButtons(cmd:GetButtons() | (1 << 0))
           else
               cnt = 0
             
               local m_flPostponeFireReadyTime = wep:GetPropFloat("m_flPostponeFireReadyTime")
               if m_flPostponeFireReadyTime > 0 and m_flPostponeFireReadyTime < globals.CurTime() then
                   cmd:SetButtons(cmd:GetButtons() & ~(1 << 0))
               end
           end
       end
   end
end

callbacks.Register("CreateMove", on_create_move)
Если честно, он у меня в пол даже с фейк лагами не шутает.
Но если тебе надо чтобы фейк лаги офались на револьвере, то на:
Скрытое содержимое

Еще есть луашка, которая позволяет добавить задержку между чиканьем револьвера (вроде бы)
Скрытое содержимое
Не,не робит. =((
 
AdvancedFPS lua ищи, я уже свои поудалял вроде. Шутает только при:
-Фейклагах
-FPS <60, как только упадет хоть до 59 - шутает в пол.
 
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
local cb = gui.Checkbox(gui.Reference("RAGE", "WEAPON", "REVOLVER", "Accuracy"), "rbot_revolver_autocock_ex", "Fixed Auto-Revolver", false)

local cnt = 0
local function on_create_move(cmd)
local me = entities.GetLocalPlayer()
if cb:GetValue() and me ~= nil then
local wep = me:GetPropEntity("m_hActiveWeapon")

if wep ~= nil and wep:GetWeaponID() == 64 then
cnt = cnt + 1
if cnt <= 15 then
cmd:SetButtons(cmd:GetButtons() | (1 << 0))
else
cnt = 0

local m_flPostponeFireReadyTime = wep:GetPropFloat("m_flPostponeFireReadyTime")
if m_flPostponeFireReadyTime > 0 and m_flPostponeFireReadyTime < globals.CurTime() then
cmd:SetButtons(cmd:GetButtons() & ~(1 << 0))
end
end
end
end
end

callbacks.Register("CreateMove", on_create_move)
-- By Spec122
local realtime, delay, FPS_Buffer = 0
local FPS = 0
local curtime = 0
local realtime = 0
local delaybuf = 0
local fpsbuf = 0

local misc_m = gui.Reference("MISC", "GENERAL", "BYPASS")
local Gbox_ext = gui.Groupbox(misc_m, "Extended Functions", 0, 150, 200, 450)

local AdaptiveFps_c = gui.Checkbox(Gbox_ext, "msc_hitlog", "AdaptiveFps", 1)
local delay = gui.Slider(Gbox_ext,delay,"Adaptive Switch Delay", 3, 0.3,3)

local RenderFont = draw.CreateFont("Tahoma", 25, 1300)


local function GameFPS()
FPS = 0.9 * FPS + (1.0 - 0.9) * globals.AbsoluteFrameTime();
return math.floor((1.0 / FPS) + 0.5);
end

function isFPSLow()
if AdaptiveFps_c:GetValue() then
fps = GameFPS()
local w,h = draw.GetScreenSize()
draw.SetFont(RenderFont)
realtime = globals.CurTime()
delaybuf = delay:GetValue()
if entities.GetLocalPlayer() ~= nil then
draw.CreateFont(RenderFont)
if fps <= 50 then
if ((realtime - curtime) > delaybuf) or GameFPS() < fpsbuf then

gui.SetValue("rbot_positionadjustment", "5")
gui.SetValue("rbot_autosniper_hitbox_adaptive", 1)
gui.SetValue("rbot_pistol_hitbox_adaptive", 1)
gui.SetValue("rbot_revolver_hitbox_adaptive", 1)
gui.SetValue("rbot_sniper_hitbox_adaptive", 1)
gui.SetValue("rbot_scout_hitbox_adaptive", 1)
curtime = globals.CurTime()
fpsbuf = GameFPS()
end

elseif fps <= 60 then
if (realtime - curtime) > delaybuf or GameFPS() < fpsbuf then
gui.SetValue("rbot_positionadjustment", "4")
gui.SetValue("rbot_autosniper_hitbox_adaptive", 1)
gui.SetValue("rbot_pistol_hitbox_adaptive", 1)
gui.SetValue("rbot_revolver_hitbox_adaptive", 1)
gui.SetValue("rbot_sniper_hitbox_adaptive", 1)
gui.SetValue("rbot_scout_hitbox_adaptive", 1)
curtime = globals.CurTime()
fpsbuf = GameFPS()
end
else
if (realtime - curtime) > delaybuf or GameFPS() < fpsbuf then
gui.SetValue("rbot_positionadjustment", "4")
gui.SetValue("rbot_autosniper_hitbox_adaptive", 0)
gui.SetValue("rbot_autosniper_hitbox_adaptive", 0)
gui.SetValue("rbot_pistol_hitbox_adaptive", 0)
gui.SetValue("rbot_revolver_hitbox_adaptive", 0)
gui.SetValue("rbot_sniper_hitbox_adaptive", 0)
gui.SetValue("rbot_scout_hitbox_adaptive", 0)
curtime = globals.CurTime()
fpsbuf = GameFPS()

draw.CreateFont(DefalutFont)
end
end
end
end
end



callbacks.Register( "Draw", "isFPSLow", isFPSLow)
local SetValue = gui.SetValue
local GetValue = gui.GetValue

local MENU = gui.Reference( "MENU" );

local MSC_FAKELAG_REF = gui.Reference( "MISC", "ENHANCEMENT", "Fakelag" );
local FAKELAG_WND_CHECKBOX = gui.Checkbox ( MSC_FAKELAG_REF, "lua_fakelag_wnd", "Advance Fakelag Configuration", 0 );

local x, y = GetValue( "wnd_menu" );
local FAKELAG_WINDOW = gui.Window( "lua_wnd_fakelag", "Advance Fakelag Configuration", x+816, y+168, 400, 400+32 );

local MASTER_SWITCH = gui.Checkbox( FAKELAG_WINDOW, "lua_fakelag", "Master Switch", 0 );

local SMARTMODE_GROUPBOX = gui.Groupbox( FAKELAG_WINDOW, "Fakelag Smart Mode", 16, 48, 200 - 32, 400 - 64 );
local FAKELAG_EXTRA_GROUPBOX = gui.Groupbox( FAKELAG_WINDOW, "Fakelag Extra", (200-32)+32, 48, 200 - 16, 400 - 64 );

local FAKELAG_SMART_MODE = gui.Checkbox( SMARTMODE_GROUPBOX, "lua_fakelag_smartmode_enable", "Enable", 0 );
local FAKELAG_SMART_MODE_STANDING = gui.Combobox( SMARTMODE_GROUPBOX, "lua_fakelag_standing", "While Standing", "Off", "Factor", "Switch", "Adaptive", "Random", "Peek", "Rapid Peek" );
local FAKELAG_SMART_MODE_STANDING_FACTOR = gui.Slider( SMARTMODE_GROUPBOX, "lua_fakelag_standing_factor", "Factor", 15, 1, 62 );
local FAKELAG_SMART_MODE_MOVING = gui.Combobox( SMARTMODE_GROUPBOX, "lua_fakelag_moving", "While Moving", "Off", "Factor", "Switch", "Adaptive", "Random", "Peek", "Rapid Peek" );
local FAKELAG_SMART_MODE_MOVING_FACTOR = gui.Slider( SMARTMODE_GROUPBOX, "lua_fakelag_moving_factor", "Factor", 15, 1, 62 );
local FAKELAG_SMART_MODE_INAIR = gui.Combobox( SMARTMODE_GROUPBOX, "lua_fakelag_inair", "While In Air", "Off", "Factor", "Switch", "Adaptive", "Random", "Peek", "Rapid Peek" );
local FAKELAG_SMART_MODE_INAIR_FACTOR = gui.Slider( SMARTMODE_GROUPBOX, "lua_fakelag_inair_factor", "Factor", 15, 1, 62 );

local FAKELAG_EXTRA = gui.Checkbox( FAKELAG_EXTRA_GROUPBOX, "lua_fakelag_extra_enable", "Enable", 0 );
local FAKELAG_ON_KNIFE = gui.Checkbox( FAKELAG_EXTRA_GROUPBOX, "lua_fakelag_knife", "Disable On Knife", 0 );
local FAKELAG_ON_PISTOL = gui.Checkbox( FAKELAG_EXTRA_GROUPBOX, "lua_fakelag_pistol", "Disable On Pistol", 0 );
local FAKELAG_ON_REVOLVER = gui.Checkbox( FAKELAG_EXTRA_GROUPBOX, "lua_fakelag_revolver", "Disable On Revolver", 0 );
local FAKELAG_ON_SLOWWALK = gui.Checkbox( FAKELAG_EXTRA_GROUPBOX, "lua_fakelag_slowwalk", "Disable On Slow Walk", 0 );
local FAKELAG_ON_TASER = gui.Checkbox( FAKELAG_EXTRA_GROUPBOX, "lua_fakelag_taser", "Disable On Taser", 0 );
local FAKELAG_ON_PING = gui.Checkbox( FAKELAG_EXTRA_GROUPBOX, "lua_fakelag_ping", "Disable On Ping", 0 )
local FAKELAG_ON_PING_AMOUNT = gui.Slider( FAKELAG_EXTRA_GROUPBOX, "lua_fakelag_ping_amount", "On Ping Amount", 120, 0, 1000 );

local Ping = 0
local Time = 0

callbacks.Register( 'Draw', function()

if FAKELAG_WND_CHECKBOX:GetValue() and MENU:IsActive() then
FAKELAG_WINDOW:SetActive(1)
else
FAKELAG_WINDOW:SetActive(0)
end

if not MASTER_SWITCH:GetValue() then
return
end

if entities.GetLocalPlayer() == nil then
return
end

local LocalPlayerEntity = entities.GetLocalPlayer();
local WeaponID = LocalPlayerEntity:GetWeaponID();
local WeaponType = LocalPlayerEntity:GetWeaponType();

if ( WeaponType == 0 and WeaponID ~= 31 ) then Knife = true else Knife = false end
if ( WeaponType == 1 and WeaponID ~= 64 ) then Pistol = true else Pistol = false end
if WeaponID == 31 then Taser = true else Taser = false end
if WeaponID == 64 then Revolver = true else Revolver = false end

end
)

local function FakelagExtra()

if not MASTER_SWITCH:GetValue() then
return
end

if not FAKELAG_EXTRA:GetValue() then
return
end

if ( FAKELAG_ON_KNIFE:GetValue() and Knife ) or -- On Knife
( FAKELAG_ON_TASER:GetValue() and Taser ) or -- On Taser
( FAKELAG_ON_PISTOL:GetValue() and Pistol ) or -- On Pistol
( FAKELAG_ON_REVOLVER:GetValue() and Revolver ) then -- On Revolver
SetValue( "msc_fakelag_enable", 0 );
else
SetValue( "msc_fakelag_enable", 1 );
end

end

local function FakelagOnPing()

if not MASTER_SWITCH:GetValue() then
return
end

if not FAKELAG_EXTRA:GetValue() then
return
end

if not FAKELAG_ON_PING:GetValue() then
return
end

if entities.GetPlayerResources() ~= nil then
Ping = entities.GetPlayerResources():GetPropInt( "m_iPing", client.GetLocalPlayerIndex() );
end

FakelagOnPingAmount = math.floor( FAKELAG_ON_PING_AMOUNT:GetValue() )

if ( Ping >= FakelagOnPingAmount ) or
( FAKELAG_EXTRA:GetValue() and FAKELAG_ON_KNIFE:GetValue() and Knife ) or
( FAKELAG_EXTRA:GetValue() and FAKELAG_ON_TASER:GetValue() and Taser ) or
( FAKELAG_EXTRA:GetValue() and FAKELAG_ON_PISTOL:GetValue() and Pistol ) or
( FAKELAG_EXTRA:GetValue() and FAKELAG_ON_REVOLVER:GetValue() and Revolver ) then
SetValue( "msc_fakelag_enable", 0 );
else
SetValue( "msc_fakelag_enable", 1 );
end

end

local function FakelagOnSlowWalk()

if not MASTER_SWITCH:GetValue() then
return
end

if not FAKELAG_EXTRA:GetValue() then
return
end

if GetValue( "msc_slowwalk" ) ~= 0 then
SlowWalkFakelagOff = input.IsButtonDown( GetValue( "msc_slowwalk" ) )
end

if FAKELAG_ON_SLOWWALK:GetValue() and GetValue( "msc_slowwalk" ) ~= 0 then
if ( SlowWalkFakelagOff ) or
( FAKELAG_EXTRA:GetValue() and FAKELAG_ON_KNIFE:GetValue() and Knife ) or
( FAKELAG_EXTRA:GetValue() and FAKELAG_ON_TASER:GetValue() and Taser ) or
( FAKELAG_EXTRA:GetValue() and FAKELAG_ON_PISTOL:GetValue() and Pistol ) or
( FAKELAG_EXTRA:GetValue() and FAKELAG_ON_REVOLVER:GetValue() and Revolver ) or
( FAKELAG_EXTRA:GetValue() and FAKELAG_ON_PING:GetValue() and Ping >= FakelagOnPingAmount ) then
SetValue( "msc_fakelag_enable", 0 );
else
SetValue( "msc_fakelag_enable", 1 );
end
end

end

local function FakelagSmartMode()

if not MASTER_SWITCH:GetValue() then
return
end

if not FAKELAG_SMART_MODE:GetValue() then
return
end

local FAKELAG_STANDING = FAKELAG_SMART_MODE_STANDING:GetValue();
local FAKELAG_MOVING = FAKELAG_SMART_MODE_MOVING:GetValue();
local FAKELAG_INAIR = FAKELAG_SMART_MODE_INAIR:GetValue();

local FAKELAG_STANDING_FACTOR = math.floor( FAKELAG_SMART_MODE_STANDING_FACTOR:GetValue() )
local FAKELAG_MOVING_FACTOR = math.floor( FAKELAG_SMART_MODE_MOVING_FACTOR:GetValue() )
local FAKELAG_INAIR_FACTOR = math.floor( FAKELAG_SMART_MODE_INAIR_FACTOR:GetValue() )

if entities.GetLocalPlayer() ~= nil then

local LocalPlayerEntity = entities.GetLocalPlayer();
local fFlags = LocalPlayerEntity:GetProp( "m_fFlags" );

local VelocityX = LocalPlayerEntity:GetPropFloat( "localdata", "m_vecVelocity[0]" );
local VelocityY = LocalPlayerEntity:GetPropFloat( "localdata", "m_vecVelocity[1]" );

local Velocity = math.sqrt( VelocityX^2 + VelocityY^2 );

-- Standing
if ( Velocity == 0 and ( fFlags == 257 or fFlags == 261 or fFlags == 263 ) ) then
Standing = true
else
Standing = false
end

-- Moving
if ( Velocity > 0 and ( fFlags == 257 or fFlags == 261 or fFlags == 263 ) ) then
Moving = true
else
Moving = false
end

-- In Air
if fFlags == 256 or fFlags == 262 then
InAir = true
Time = globals.CurTime();
else
InAir = false
end
end

if Standing and Time + 0.2 < globals.CurTime() then
if ( FAKELAG_STANDING == 0 ) or
( FAKELAG_EXTRA:GetValue() and FAKELAG_ON_KNIFE:GetValue() and Knife ) or
( FAKELAG_EXTRA:GetValue() and FAKELAG_ON_TASER:GetValue() and Taser ) or
( FAKELAG_EXTRA:GetValue() and FAKELAG_ON_PISTOL:GetValue() and Pistol ) or
( FAKELAG_EXTRA:GetValue() and FAKELAG_ON_REVOLVER:GetValue() and Revolver ) or
( FAKELAG_EXTRA:GetValue() and FAKELAG_ON_PING:GetValue() and Ping >= FakelagOnPingAmount ) or
( FAKELAG_EXTRA:GetValue() and FAKELAG_ON_SLOWWALK:GetValue() and GetValue( "msc_slowwalk" ) ~= 0 and SlowWalkFakelagOff ) then
SetValue( "msc_fakelag_enable", 0 );
else
SetValue( "msc_fakelag_enable", 1 );
end
if FAKELAG_STANDING > 0 then
STANDING_MODE = ( FAKELAG_STANDING - 1 )
end
SetValue( "msc_fakelag_mode", STANDING_MODE );
SetValue( "msc_fakelag_value", FAKELAG_STANDING_FACTOR );
end

if Moving and Time + 0.2 < globals.CurTime() then
if ( FAKELAG_MOVING == 0 ) or
( FAKELAG_EXTRA:GetValue() and FAKELAG_ON_KNIFE:GetValue() and Knife ) or
( FAKELAG_EXTRA:GetValue() and FAKELAG_ON_TASER:GetValue() and Taser ) or
( FAKELAG_EXTRA:GetValue() and FAKELAG_ON_PISTOL:GetValue() and Pistol ) or
( FAKELAG_EXTRA:GetValue() and FAKELAG_ON_REVOLVER:GetValue() and Revolver ) or
( FAKELAG_EXTRA:GetValue() and FAKELAG_ON_PING:GetValue() and Ping >= FakelagOnPingAmount ) or
( FAKELAG_EXTRA:GetValue() and FAKELAG_ON_SLOWWALK:GetValue() and GetValue( "msc_slowwalk" ) ~= 0 and SlowWalkFakelagOff ) then
SetValue( "msc_fakelag_enable", 0 );
else
SetValue( "msc_fakelag_enable", 1 );
end
if FAKELAG_MOVING > 0 then
MOVING_MODE = ( FAKELAG_MOVING - 1 )
end
SetValue( "msc_fakelag_mode", MOVING_MODE );
SetValue( "msc_fakelag_value", FAKELAG_MOVING_FACTOR );
end

if InAir then
if ( FAKELAG_INAIR == 0 ) or
( FAKELAG_EXTRA:GetValue() and FAKELAG_ON_KNIFE:GetValue() and Knife ) or
( FAKELAG_EXTRA:GetValue() and FAKELAG_ON_TASER:GetValue() and Taser ) or
( FAKELAG_EXTRA:GetValue() and FAKELAG_ON_PISTOL:GetValue() and Pistol ) or
( FAKELAG_EXTRA:GetValue() and FAKELAG_ON_REVOLVER:GetValue() and Revolver ) or
( FAKELAG_EXTRA:GetValue() and FAKELAG_ON_PING:GetValue() and Ping >= FakelagOnPingAmount ) or
( FAKELAG_EXTRA:GetValue() and FAKELAG_ON_SLOWWALK:GetValue() and GetValue( "msc_slowwalk" ) ~= 0 and SlowWalkFakelagOff ) then
SetValue( "msc_fakelag_enable", 0 );
else
SetValue( "msc_fakelag_enable", 1 );
end
if FAKELAG_INAIR > 0 then
INAIR_MODE = ( FAKELAG_INAIR - 1 )
end
SetValue( "msc_fakelag_mode", INAIR_MODE );
SetValue( "msc_fakelag_value", FAKELAG_INAIR_FACTOR );
end

end

callbacks.Register( 'Draw', FakelagExtra )
callbacks.Register( 'Draw', FakelagOnPing )
callbacks.Register( 'Draw', FakelagOnSlowWalk )
callbacks.Register( 'Draw', FakelagSmartMode )
Поробуй эти
 
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