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Resolver from big(large) paid hvh cheat's dump

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12 Янв 2018
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55
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116
C++:
Expand Collapse Copy
void __stdcall Resolver(int localplayer_1)
{
  // [COLLAPSED LOCAL DECLARATIONS. PRESS KEYPAD CTRL-"+" TO EXPAND]

  animstate = GetAnimState(localplayer_1);
  if ( animstate )
  {                                             // inlined max_desync_delta
    v9 = absolute_mask(COERCE_INT(animstate->last_client_side_animation_update_framecount - animstate->last_client_side_animation_update_time));
    speedfraction = 0.0;
    if ( animstate->feet_speed_forwards_or_sideways < 0.0 )
      speedfraction = 0.0;
    else
      speedfraction = fminf(LODWORD(animstate->feet_speed_forwards_or_sideways), 0x3F800000);
    v2 = (*animstate->pad_0x0120 * -0.30000001 - 0.19999999) * speedfraction;
    v18 = v2;
    v3 = v2 + 1.0;
    v23 = v3;
    if ( animstate->duck_amount > 0.0 )
    {
      v29 = 0.0;
      if ( animstate->feet_speed_unknown_forwards_or_sideways < 0.0 )
        v29 = 0.0;
      else
        v29 = fminf(LODWORD(animstate->feet_speed_unknown_forwards_or_sideways), 0x3F800000);
    }
    GetClientEnt = *(*g_EntityList + 12);
    localplayer_index = (*(*g_EngineClient + 48))(g_EngineClient);// GetLocalPlayer
    localplayer = GetClientEnt(g_EntityList, localplayer_index);
    if ( localplayer )
    {
      for ( i = 0; i <= *(g_GlobalVars + 24); ++i )
      {
        GetClientEntity = *(*g_EntityList + 12);
        player = GetClientEntity(g_EntityList, i);
        if ( player && IsAlive(player) && !(*(*(player + 8) + 36))(player + 8) )// dormant
        {
          v28 = m_angEyeAngles(player)->y == 0.0 ? -58 : 58;
          if ( v28 )
            return;
          v27 = m_angEyeAngles(player)->y == 0.0 ? -89 : 89;
          if ( v27 )
            return;
          v26 = m_angEyeAngles(player)->y == 0.0 ? -79 : 79;
          if ( v26 )
            return;
          v25 = m_angEyeAngles(player)->y == 0.0 ? -125 : 125;
          if ( v25 )
            return;
          v24 = m_angEyeAngles(player)->y == 0.0 ? -78 : 78;
          if ( v24 )
            return;
        }
      }
      v8 = 0;
      v7 = 0;
      for ( a2a = 0; a2a < GetNumAnimLayers(); ++a2a )
      {
        v32 = GetAnimLayer(localplayer_1, a2a);
        if ( v32 && m_nSequence_0(localplayer_1) == 979 && *(v32 + 44) != *(v32 + 28) )
          v6 = m_flLowerBodyYawTarget(localplayer_1);
      }
      v20 = SLOBYTE(animstate->velocity_subtract_z) * v23;
      a1 = SLOBYTE(animstate->velocity_subtract_y) * v23;
      v30 = 0.0;
      eye_angles_y = animstate->eye_angles_y;
      goal_feet_yaw = animstate->goal_feet_yaw;
      v22 = absolute_mask(COERCE_INT(eye_angles_y - goal_feet_yaw));
      if ( v20 < v22 )
      {
        v11 = absolute_mask(SLODWORD(v20));
        v30 = eye_angles_y - v11;
      }
      else if ( a1 > v22 )
      {
        v12 = absolute_mask(SLODWORD(a1));
        v30 = v12 + eye_angles_y;
      }
      v36 = std::fmodf(SLODWORD(v30), 360.0);
      if ( v36 > 180.0 )
        v36 = v36 - 360.0;
      if ( v36 < 180.0 )
        v36 = v36 + 360.0;
      animstate->goal_feet_yaw = v36;
      if ( missed_shots[(*(*(localplayer_1 + 8) + 40))(localplayer_1 + 8)] > 2 )
      {
        v19 = missed_shots[(*(*(localplayer_1 + 8) + 40))(localplayer_1 + 8)] % 4;
        switch ( v19 )
        {
          case 0:
            animstate->goal_feet_yaw = animstate->goal_feet_yaw + 45.0;
            break;
          case 1:
            animstate->goal_feet_yaw = animstate->goal_feet_yaw - 45.0;
            break;
          case 2:
            animstate->goal_feet_yaw = animstate->goal_feet_yaw - 30.0;
            break;
          case 3:
            animstate->goal_feet_yaw = animstate->goal_feet_yaw + 30.0;
            break;
          default:
            return;
        }
      }
    }
  }
}

@philip015 added it to his cheat and i dumped it

Credits also @Soufiw
 
C++:
Expand Collapse Copy
void __stdcall Resolver(int localplayer_1)
{
  // [COLLAPSED LOCAL DECLARATIONS. PRESS KEYPAD CTRL-"+" TO EXPAND]

  animstate = GetAnimState(localplayer_1);
  if ( animstate )
  {                                             // inlined max_desync_delta
    v9 = absolute_mask(COERCE_INT(animstate->last_client_side_animation_update_framecount - animstate->last_client_side_animation_update_time));
    speedfraction = 0.0;
    if ( animstate->feet_speed_forwards_or_sideways < 0.0 )
      speedfraction = 0.0;
    else
      speedfraction = fminf(LODWORD(animstate->feet_speed_forwards_or_sideways), 0x3F800000);
    v2 = (*animstate->pad_0x0120 * -0.30000001 - 0.19999999) * speedfraction;
    v18 = v2;
    v3 = v2 + 1.0;
    v23 = v3;
    if ( animstate->duck_amount > 0.0 )
    {
      v29 = 0.0;
      if ( animstate->feet_speed_unknown_forwards_or_sideways < 0.0 )
        v29 = 0.0;
      else
        v29 = fminf(LODWORD(animstate->feet_speed_unknown_forwards_or_sideways), 0x3F800000);
    }
    GetClientEnt = *(*g_EntityList + 12);
    localplayer_index = (*(*g_EngineClient + 48))(g_EngineClient);// GetLocalPlayer
    localplayer = GetClientEnt(g_EntityList, localplayer_index);
    if ( localplayer )
    {
      for ( i = 0; i <= *(g_GlobalVars + 24); ++i )
      {
        GetClientEntity = *(*g_EntityList + 12);
        player = GetClientEntity(g_EntityList, i);
        if ( player && IsAlive(player) && !(*(*(player + 8) + 36))(player + 8) )// dormant
        {
          v28 = m_angEyeAngles(player)->y == 0.0 ? -58 : 58;
          if ( v28 )
            return;
          v27 = m_angEyeAngles(player)->y == 0.0 ? -89 : 89;
          if ( v27 )
            return;
          v26 = m_angEyeAngles(player)->y == 0.0 ? -79 : 79;
          if ( v26 )
            return;
          v25 = m_angEyeAngles(player)->y == 0.0 ? -125 : 125;
          if ( v25 )
            return;
          v24 = m_angEyeAngles(player)->y == 0.0 ? -78 : 78;
          if ( v24 )
            return;
        }
      }
      v8 = 0;
      v7 = 0;
      for ( a2a = 0; a2a < GetNumAnimLayers(); ++a2a )
      {
        v32 = GetAnimLayer(localplayer_1, a2a);
        if ( v32 && m_nSequence_0(localplayer_1) == 979 && *(v32 + 44) != *(v32 + 28) )
          v6 = m_flLowerBodyYawTarget(localplayer_1);
      }
      v20 = SLOBYTE(animstate->velocity_subtract_z) * v23;
      a1 = SLOBYTE(animstate->velocity_subtract_y) * v23;
      v30 = 0.0;
      eye_angles_y = animstate->eye_angles_y;
      goal_feet_yaw = animstate->goal_feet_yaw;
      v22 = absolute_mask(COERCE_INT(eye_angles_y - goal_feet_yaw));
      if ( v20 < v22 )
      {
        v11 = absolute_mask(SLODWORD(v20));
        v30 = eye_angles_y - v11;
      }
      else if ( a1 > v22 )
      {
        v12 = absolute_mask(SLODWORD(a1));
        v30 = v12 + eye_angles_y;
      }
      v36 = std::fmodf(SLODWORD(v30), 360.0);
      if ( v36 > 180.0 )
        v36 = v36 - 360.0;
      if ( v36 < 180.0 )
        v36 = v36 + 360.0;
      animstate->goal_feet_yaw = v36;
      if ( missed_shots[(*(*(localplayer_1 + 8) + 40))(localplayer_1 + 8)] > 2 )
      {
        v19 = missed_shots[(*(*(localplayer_1 + 8) + 40))(localplayer_1 + 8)] % 4;
        switch ( v19 )
        {
          case 0:
            animstate->goal_feet_yaw = animstate->goal_feet_yaw + 45.0;
            break;
          case 1:
            animstate->goal_feet_yaw = animstate->goal_feet_yaw - 45.0;
            break;
          case 2:
            animstate->goal_feet_yaw = animstate->goal_feet_yaw - 30.0;
            break;
          case 3:
            animstate->goal_feet_yaw = animstate->goal_feet_yaw + 30.0;
            break;
          default:
            return;
        }
      }
    }
  }
}

@philip015 added it to his cheat and i dumped it

Credits also @Soufiw
i can confirm that this code from newest onepaste.sosat update
gj on reversing this!
 
Последнее редактирование:
ducary is dead now
 
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
+rep good paste
 
what is COERCE_INT or LODWORD
 
give me some likes so i actually can download other shit here
 
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
ошибки
 
Не понимаю дичь с SLOWDORD
 
Can u also release big p2c doubletap ?
 
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
big jopo razderatel'niu' resolver since 2077 taps aimware & sk33t wow
 
Парни что это v23 = v3; ?
 
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