Check for classid(inferno) and use this render function and draw it
void Circle3D (Vector position, float points, float radius, CColor color)
{
float step = (float) M_PI * 2.0f / points;
std :: vector <Vector> points3d;
for (float a = 0; a <(M_PI * 2.0f); a + = step)
{
Vector start (radius * cosf (a) + position.x, radius * sinf (a) + position.y, position.z);
Vector end (radius * cosf (a + step) + position.x, radius * sinf (a + step) + position.y, position.z);
Vector start2d, end2d;
if (INTERFACES :: DebugOverlay-> ScreenPosition (start, start2d) || INTERFACES :: DebugOverlay-> ScreenPosition (end, end2d))
return;
DrawLine (start2d.x, start2d.y, end2d.x, end2d.y, color);
}
}