Исходник Адекватные TargetESP С призраками | Exp 3.1 Base

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Сливаю адекватные таргет еспшки на экспу 3.1, на радость пастеркам, кушайте братья мои:)
p.s в самом таргет есп 4 мода.
p.s перезалив т.к удалили тему.

Пожалуйста, авторизуйтесь для просмотра ссылки.


TargetEsp:
package tech.neverbels.functions.impl.render;

import com.google.common.eventbus.Subscribe;
import com.mojang.blaze3d.matrix.MatrixStack;
import com.mojang.blaze3d.platform.GlStateManager;
import com.mojang.blaze3d.systems.RenderSystem;
import lombok.Getter;
import net.minecraft.client.renderer.WorldVertexBufferUploader;
import net.minecraft.client.renderer.entity.EntityRendererManager;
import net.minecraft.client.renderer.vertex.DefaultVertexFormats;
import net.minecraft.entity.LivingEntity;
import net.minecraft.util.ResourceLocation;
import net.minecraft.util.math.MathHelper;
import net.minecraft.util.math.vector.Vector2f;
import net.minecraft.util.math.vector.Vector3d;
import net.optifine.shaders.Shaders;
import org.lwjgl.opengl.GL11;
import tech.neverbels.events.EventDisplay;
import tech.neverbels.events.WorldEvent;
import tech.neverbels.functions.api.Category;
import tech.neverbels.functions.api.Function;
import tech.neverbels.functions.api.FunctionRegister;
import tech.neverbels.functions.impl.combat.KillAura;
import tech.neverbels.functions.settings.impl.ModeSetting;
import tech.neverbels.functions.settings.impl.SliderSetting;
import tech.neverbels.utils.math.Vector4i;
import tech.neverbels.utils.projections.ProjectionUtil;
import tech.neverbels.utils.render.ColorUtils;
import tech.neverbels.utils.render.DisplayUtils;

import static com.mojang.blaze3d.systems.RenderSystem.depthMask;


@FunctionRegister(name = "TargetESP", type = Category.Render)
public class TargetESP extends Function {
    private final ModeSetting type = new ModeSetting("Тип", "Дефолт", "Дефолт", "Новая","Круг","Призраки");
    public SliderSetting speed = new SliderSetting("Скорость", 2.0F, 0.7F, 9.0F, 1.0F);
    public SliderSetting size = new SliderSetting("Размер", 75.0F, 5.0F, 140.0F, 1.0F);
    public SliderSetting bright = new SliderSetting("Яркость", 255.0F, 1.0F, 255.0F, 1.0F);
    [USER=270918]@Getter[/USER]
    public static LivingEntity target = null;
    private final KillAura killAura;
    public TargetESP(KillAura killAura) {
        this.killAura = killAura;
        addSettings(type);
    }
    public static long startTime = System.currentTimeMillis();
    @Subscribe
    private void onWorldEvent(WorldEvent e) {
        if (this.type.is("Круг")) {
            EntityRendererManager rm = mc.getRenderManager();
            if (killAura.isState() && killAura.getTarget() != null) {
                double x = killAura.getTarget().lastTickPosX + (killAura.getTarget().getPosX() - killAura.getTarget().lastTickPosX) * (double) e.getPartialTicks() - rm.info.getProjectedView().getX();
                double y = killAura.getTarget().lastTickPosY + (killAura.getTarget().getPosY() - killAura.getTarget().lastTickPosY) * (double) e.getPartialTicks() - rm.info.getProjectedView().getY();
                double z = killAura.getTarget().lastTickPosZ + (killAura.getTarget().getPosZ() - killAura.getTarget().lastTickPosZ) * (double) e.getPartialTicks() - rm.info.getProjectedView().getZ();
                float height = killAura.getTarget().getHeight();
                double duration = 1500.0;
                double elapsed = (double) System.currentTimeMillis() % duration;
                boolean side = elapsed > duration / 2.0;
                double progress = elapsed / (duration / 2.0);
                progress = side ? --progress : 1.0 - progress;
                progress = progress < 0.5 ? 2.0 * progress * progress : 1.0 - Math.pow(-2.0 * progress + 2.0, 2.0) / 2.0;
                double eased = (double) (height / 2.0F) * (progress > 0.5 ? 1.0 - progress : progress) * (double) (side ? -1 : 1);
                RenderSystem.pushMatrix();
                GL11.glDepthMask(false);
                GL11.glEnable(2848);
                GL11.glHint(3154, 4354);
                RenderSystem.disableTexture();
                RenderSystem.enableBlend();
                RenderSystem.disableAlphaTest();
                RenderSystem.shadeModel(7425);
                RenderSystem.disableCull();
                RenderSystem.lineWidth(1.5F);
                RenderSystem.color4f(-1.0F, -1.0F, -1.0F, -1.0F);
                buffer.begin(8, DefaultVertexFormats.POSITION_COLOR);
                float[] colors = null;

                int i;
                for (i = 0; i <= 360; ++i) {
                    colors = DisplayUtils.IntColor.rgb(HUD.getColor(0));
                    buffer.pos(x + Math.cos(Math.toRadians((double) i)) * (double) this.killAura.getTarget().getWidth() * 0.85, y + (double) height * progress, z + Math.sin(Math.toRadians((double) i)) * (double) this.killAura.getTarget().getWidth() * 0.85).color(colors[0], colors[1], colors[2], 0.5F).endVertex();
                    buffer.pos(x + Math.cos(Math.toRadians((double) i)) * (double) this.killAura.getTarget().getWidth() * 0.85, y + (double) height * progress + eased * 1.5, z + Math.sin(Math.toRadians((double) i)) * (double) this.killAura.getTarget().getWidth() * 0.85).color(colors[0], colors[1], colors[2], 0.2F).endVertex();
                }

                buffer.finishDrawing();
                WorldVertexBufferUploader.draw(buffer);
                RenderSystem.color4f(-1.0F, -1.0F, -1.0F, -1.0F);
                buffer.begin(2, DefaultVertexFormats.POSITION_COLOR);
                for (i = 0; i <= 360; ++i) {
                    buffer.pos(x + Math.cos(Math.toRadians((double) i)) * (double) this.killAura.getTarget().getWidth() * 0.85, y + (double) height * progress, z + Math.sin(Math.toRadians((double) i)) * (double) this.killAura.getTarget().getWidth() * 0.85).color(colors[0], colors[1], colors[2], 0.2F).endVertex();
                }

                buffer.finishDrawing();
                WorldVertexBufferUploader.draw(buffer);
                RenderSystem.enableCull();
                RenderSystem.disableBlend();
                RenderSystem.enableTexture();
                RenderSystem.enableAlphaTest();
                GL11.glDepthMask(true);
                GL11.glDisable(2848);
                GL11.glHint(3154, 4354);
                RenderSystem.shadeModel(7424);
                RenderSystem.popMatrix();
            } else {
            }
        }
        if (type.is("Призраки")) {
            if (killAura.isState() && killAura.getTarget() != null) {
                MatrixStack stack = new MatrixStack();
                EntityRendererManager rm = mc.getRenderManager();
                float c = (float) ((((System.currentTimeMillis() - startTime) / 1300F)) + (Math.sin((((System.currentTimeMillis() - startTime) / 1500F))) / 10f));

                double x = killAura.getTarget().lastTickPosX + (killAura.getTarget().getPosX() - killAura.getTarget().lastTickPosX) * (double) e.getPartialTicks() - rm.info.getProjectedView().getX();
                double y = killAura.getTarget().lastTickPosY + (killAura.getTarget().getPosY() - killAura.getTarget().lastTickPosY) * (double) e.getPartialTicks() - rm.info.getProjectedView().getY();
                double z = killAura.getTarget().lastTickPosZ + (killAura.getTarget().getPosZ() - killAura.getTarget().lastTickPosZ) * (double) e.getPartialTicks() - rm.info.getProjectedView().getZ();
                float alpha = Shaders.shaderPackLoaded ? 1f : 0.5f;
                alpha *= 0.1F;

                float pl = 0;
                boolean fa = true;
                for (int b = 0; b < 3; b++) {
                    for (float i = c * 360; i < c * 360 + 90; i += 2) {
                        float cur = i;
                        float max = c * 360 + 90;
                        float dc = MathHelper.normalize(cur, c * 360 - 45, max);
                        float degrees = i;
                        int color = ColorUtils.getColor(0);
                        int color2 = ColorUtils.getColor(90);
                        float rf = 0.7f;
                        double radians = Math.toRadians(degrees);
                        double plY = pl + Math.sin(radians * 1.2f) * 0.1f;
                        stack.push();
                        stack.translate(x, y, z);
                        stack.rotate(mc.getRenderManager().info.getRotation());
                        GL11.glDepthMask(false);
                        float q = (!fa ? 0.15f : 0.15f) * (Math.max(fa ? 0.15f : 0.15f, fa ? dc : (1f - -(0.4f - dc)) / 2f) + 0.45f);
                        float w = q * (1.5f + ((0.5f - -alpha) * 2));
                        DisplayUtils.drawImage1(stack, new ResourceLocation("Tech/images/glow.png"), Math.cos(radians) * rf - w / 2f, plY + 1 - 0.7f, Math.sin(radians) * rf - w / 2f, w, w, color, color2, color2, color);
                        GL11.glEnable(GL11.GL_DEPTH_TEST);
                        depthMask(true);
                        stack.pop();
                    }
                    c *= -1.025f;
                    fa = !fa;
                    pl += 0.45f;
                }
            }
        }else {
        }
    }

    @Subscribe
    private void onDisplay(EventDisplay e) {
        if (e.getType() != EventDisplay.Type.PRE) {
            return;
        }
        if (killAura.isState() && killAura.getTarget() != null) {
            double sin = Math.sin(System.currentTimeMillis() / 1000.0);
            float size = 90.0F;

            Vector3d interpolated = killAura.getTarget().getPositon(e.getPartialTicks());
            Vector2f pos = ProjectionUtil.project(interpolated.x, interpolated.y + killAura.getTarget().getHeight() / 2f, interpolated.z);
            GlStateManager.pushMatrix();
            GlStateManager.translatef(pos.x, pos.y, 0);
            GlStateManager.rotatef((float) sin * 360, 0, 0, 1);
            GlStateManager.translatef(-pos.x, -pos.y, 0);
            if (type.is("Дефолт")) {
                DisplayUtils.drawImage(new ResourceLocation("Tech/images/target.png"), pos.x - size / 2f, pos.y - size / 2f, size, size, new Vector4i(ColorUtils.setAlpha(HUD.getColor(0, 1), 220), ColorUtils.setAlpha(HUD.getColor(90, 1), 220), ColorUtils.setAlpha(HUD.getColor(180, 1), 220), ColorUtils.setAlpha(HUD.getColor(270, 1), 220)));
            }
            if (type.is("Новая")) {
                DisplayUtils.drawImage(new ResourceLocation("Tech/images/target1.png"), pos.x - size / 2f, pos.y - size / 2f, size, size, new Vector4i(ColorUtils.setAlpha(HUD.getColor(0, 1), 220), ColorUtils.setAlpha(HUD.getColor(90, 1), 220), ColorUtils.setAlpha(HUD.getColor(180, 1), 220), ColorUtils.setAlpha(HUD.getColor(270, 1), 220)));
            }
            GlStateManager.popMatrix();
        }
    }
}
 
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Призраки наклоняются вместе с камерой, как фиксить? (То есть призраки находятся рядом с таргетом)
 
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Сливаю адекватные таргет еспшки на экспу 3.1, на радость пастеркам, кушайте братья мои:)
p.s в самом таргет есп 4 мода.
p.s перезалив т.к удалили тему.

Пожалуйста, авторизуйтесь для просмотра ссылки.


TargetEsp:
package tech.neverbels.functions.impl.render;

import com.google.common.eventbus.Subscribe;
import com.mojang.blaze3d.matrix.MatrixStack;
import com.mojang.blaze3d.platform.GlStateManager;
import com.mojang.blaze3d.systems.RenderSystem;
import lombok.Getter;
import net.minecraft.client.renderer.WorldVertexBufferUploader;
import net.minecraft.client.renderer.entity.EntityRendererManager;
import net.minecraft.client.renderer.vertex.DefaultVertexFormats;
import net.minecraft.entity.LivingEntity;
import net.minecraft.util.ResourceLocation;
import net.minecraft.util.math.MathHelper;
import net.minecraft.util.math.vector.Vector2f;
import net.minecraft.util.math.vector.Vector3d;
import net.optifine.shaders.Shaders;
import org.lwjgl.opengl.GL11;
import tech.neverbels.events.EventDisplay;
import tech.neverbels.events.WorldEvent;
import tech.neverbels.functions.api.Category;
import tech.neverbels.functions.api.Function;
import tech.neverbels.functions.api.FunctionRegister;
import tech.neverbels.functions.impl.combat.KillAura;
import tech.neverbels.functions.settings.impl.ModeSetting;
import tech.neverbels.functions.settings.impl.SliderSetting;
import tech.neverbels.utils.math.Vector4i;
import tech.neverbels.utils.projections.ProjectionUtil;
import tech.neverbels.utils.render.ColorUtils;
import tech.neverbels.utils.render.DisplayUtils;

import static com.mojang.blaze3d.systems.RenderSystem.depthMask;


@FunctionRegister(name = "TargetESP", type = Category.Render)
public class TargetESP extends Function {
    private final ModeSetting type = new ModeSetting("Тип", "Дефолт", "Дефолт", "Новая","Круг","Призраки");
    public SliderSetting speed = new SliderSetting("Скорость", 2.0F, 0.7F, 9.0F, 1.0F);
    public SliderSetting size = new SliderSetting("Размер", 75.0F, 5.0F, 140.0F, 1.0F);
    public SliderSetting bright = new SliderSetting("Яркость", 255.0F, 1.0F, 255.0F, 1.0F);
    [USER=270918]@Getter[/USER]
    public static LivingEntity target = null;
    private final KillAura killAura;
    public TargetESP(KillAura killAura) {
        this.killAura = killAura;
        addSettings(type);
    }
    public static long startTime = System.currentTimeMillis();
    @Subscribe
    private void onWorldEvent(WorldEvent e) {
        if (this.type.is("Круг")) {
            EntityRendererManager rm = mc.getRenderManager();
            if (killAura.isState() && killAura.getTarget() != null) {
                double x = killAura.getTarget().lastTickPosX + (killAura.getTarget().getPosX() - killAura.getTarget().lastTickPosX) * (double) e.getPartialTicks() - rm.info.getProjectedView().getX();
                double y = killAura.getTarget().lastTickPosY + (killAura.getTarget().getPosY() - killAura.getTarget().lastTickPosY) * (double) e.getPartialTicks() - rm.info.getProjectedView().getY();
                double z = killAura.getTarget().lastTickPosZ + (killAura.getTarget().getPosZ() - killAura.getTarget().lastTickPosZ) * (double) e.getPartialTicks() - rm.info.getProjectedView().getZ();
                float height = killAura.getTarget().getHeight();
                double duration = 1500.0;
                double elapsed = (double) System.currentTimeMillis() % duration;
                boolean side = elapsed > duration / 2.0;
                double progress = elapsed / (duration / 2.0);
                progress = side ? --progress : 1.0 - progress;
                progress = progress < 0.5 ? 2.0 * progress * progress : 1.0 - Math.pow(-2.0 * progress + 2.0, 2.0) / 2.0;
                double eased = (double) (height / 2.0F) * (progress > 0.5 ? 1.0 - progress : progress) * (double) (side ? -1 : 1);
                RenderSystem.pushMatrix();
                GL11.glDepthMask(false);
                GL11.glEnable(2848);
                GL11.glHint(3154, 4354);
                RenderSystem.disableTexture();
                RenderSystem.enableBlend();
                RenderSystem.disableAlphaTest();
                RenderSystem.shadeModel(7425);
                RenderSystem.disableCull();
                RenderSystem.lineWidth(1.5F);
                RenderSystem.color4f(-1.0F, -1.0F, -1.0F, -1.0F);
                buffer.begin(8, DefaultVertexFormats.POSITION_COLOR);
                float[] colors = null;

                int i;
                for (i = 0; i <= 360; ++i) {
                    colors = DisplayUtils.IntColor.rgb(HUD.getColor(0));
                    buffer.pos(x + Math.cos(Math.toRadians((double) i)) * (double) this.killAura.getTarget().getWidth() * 0.85, y + (double) height * progress, z + Math.sin(Math.toRadians((double) i)) * (double) this.killAura.getTarget().getWidth() * 0.85).color(colors[0], colors[1], colors[2], 0.5F).endVertex();
                    buffer.pos(x + Math.cos(Math.toRadians((double) i)) * (double) this.killAura.getTarget().getWidth() * 0.85, y + (double) height * progress + eased * 1.5, z + Math.sin(Math.toRadians((double) i)) * (double) this.killAura.getTarget().getWidth() * 0.85).color(colors[0], colors[1], colors[2], 0.2F).endVertex();
                }

                buffer.finishDrawing();
                WorldVertexBufferUploader.draw(buffer);
                RenderSystem.color4f(-1.0F, -1.0F, -1.0F, -1.0F);
                buffer.begin(2, DefaultVertexFormats.POSITION_COLOR);
                for (i = 0; i <= 360; ++i) {
                    buffer.pos(x + Math.cos(Math.toRadians((double) i)) * (double) this.killAura.getTarget().getWidth() * 0.85, y + (double) height * progress, z + Math.sin(Math.toRadians((double) i)) * (double) this.killAura.getTarget().getWidth() * 0.85).color(colors[0], colors[1], colors[2], 0.2F).endVertex();
                }

                buffer.finishDrawing();
                WorldVertexBufferUploader.draw(buffer);
                RenderSystem.enableCull();
                RenderSystem.disableBlend();
                RenderSystem.enableTexture();
                RenderSystem.enableAlphaTest();
                GL11.glDepthMask(true);
                GL11.glDisable(2848);
                GL11.glHint(3154, 4354);
                RenderSystem.shadeModel(7424);
                RenderSystem.popMatrix();
            } else {
            }
        }
        if (type.is("Призраки")) {
            if (killAura.isState() && killAura.getTarget() != null) {
                MatrixStack stack = new MatrixStack();
                EntityRendererManager rm = mc.getRenderManager();
                float c = (float) ((((System.currentTimeMillis() - startTime) / 1300F)) + (Math.sin((((System.currentTimeMillis() - startTime) / 1500F))) / 10f));

                double x = killAura.getTarget().lastTickPosX + (killAura.getTarget().getPosX() - killAura.getTarget().lastTickPosX) * (double) e.getPartialTicks() - rm.info.getProjectedView().getX();
                double y = killAura.getTarget().lastTickPosY + (killAura.getTarget().getPosY() - killAura.getTarget().lastTickPosY) * (double) e.getPartialTicks() - rm.info.getProjectedView().getY();
                double z = killAura.getTarget().lastTickPosZ + (killAura.getTarget().getPosZ() - killAura.getTarget().lastTickPosZ) * (double) e.getPartialTicks() - rm.info.getProjectedView().getZ();
                float alpha = Shaders.shaderPackLoaded ? 1f : 0.5f;
                alpha *= 0.1F;

                float pl = 0;
                boolean fa = true;
                for (int b = 0; b < 3; b++) {
                    for (float i = c * 360; i < c * 360 + 90; i += 2) {
                        float cur = i;
                        float max = c * 360 + 90;
                        float dc = MathHelper.normalize(cur, c * 360 - 45, max);
                        float degrees = i;
                        int color = ColorUtils.getColor(0);
                        int color2 = ColorUtils.getColor(90);
                        float rf = 0.7f;
                        double radians = Math.toRadians(degrees);
                        double plY = pl + Math.sin(radians * 1.2f) * 0.1f;
                        stack.push();
                        stack.translate(x, y, z);
                        stack.rotate(mc.getRenderManager().info.getRotation());
                        GL11.glDepthMask(false);
                        float q = (!fa ? 0.15f : 0.15f) * (Math.max(fa ? 0.15f : 0.15f, fa ? dc : (1f - -(0.4f - dc)) / 2f) + 0.45f);
                        float w = q * (1.5f + ((0.5f - -alpha) * 2));
                        DisplayUtils.drawImage1(stack, new ResourceLocation("Tech/images/glow.png"), Math.cos(radians) * rf - w / 2f, plY + 1 - 0.7f, Math.sin(radians) * rf - w / 2f, w, w, color, color2, color2, color);
                        GL11.glEnable(GL11.GL_DEPTH_TEST);
                        depthMask(true);
                        stack.pop();
                    }
                    c *= -1.025f;
                    fa = !fa;
                    pl += 0.45f;
                }
            }
        }else {
        }
    }

    @Subscribe
    private void onDisplay(EventDisplay e) {
        if (e.getType() != EventDisplay.Type.PRE) {
            return;
        }
        if (killAura.isState() && killAura.getTarget() != null) {
            double sin = Math.sin(System.currentTimeMillis() / 1000.0);
            float size = 90.0F;

            Vector3d interpolated = killAura.getTarget().getPositon(e.getPartialTicks());
            Vector2f pos = ProjectionUtil.project(interpolated.x, interpolated.y + killAura.getTarget().getHeight() / 2f, interpolated.z);
            GlStateManager.pushMatrix();
            GlStateManager.translatef(pos.x, pos.y, 0);
            GlStateManager.rotatef((float) sin * 360, 0, 0, 1);
            GlStateManager.translatef(-pos.x, -pos.y, 0);
            if (type.is("Дефолт")) {
                DisplayUtils.drawImage(new ResourceLocation("Tech/images/target.png"), pos.x - size / 2f, pos.y - size / 2f, size, size, new Vector4i(ColorUtils.setAlpha(HUD.getColor(0, 1), 220), ColorUtils.setAlpha(HUD.getColor(90, 1), 220), ColorUtils.setAlpha(HUD.getColor(180, 1), 220), ColorUtils.setAlpha(HUD.getColor(270, 1), 220)));
            }
            if (type.is("Новая")) {
                DisplayUtils.drawImage(new ResourceLocation("Tech/images/target1.png"), pos.x - size / 2f, pos.y - size / 2f, size, size, new Vector4i(ColorUtils.setAlpha(HUD.getColor(0, 1), 220), ColorUtils.setAlpha(HUD.getColor(90, 1), 220), ColorUtils.setAlpha(HUD.getColor(180, 1), 220), ColorUtils.setAlpha(HUD.getColor(270, 1), 220)));
            }
            GlStateManager.popMatrix();
        }
    }
}
/del было, ты уже всех заебал
 
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Сливаю адекватные таргет еспшки на экспу 3.1, на радость пастеркам, кушайте братья мои:)
p.s в самом таргет есп 4 мода.
p.s перезалив т.к удалили тему.

Пожалуйста, авторизуйтесь для просмотра ссылки.


TargetEsp:
package tech.neverbels.functions.impl.render;

import com.google.common.eventbus.Subscribe;
import com.mojang.blaze3d.matrix.MatrixStack;
import com.mojang.blaze3d.platform.GlStateManager;
import com.mojang.blaze3d.systems.RenderSystem;
import lombok.Getter;
import net.minecraft.client.renderer.WorldVertexBufferUploader;
import net.minecraft.client.renderer.entity.EntityRendererManager;
import net.minecraft.client.renderer.vertex.DefaultVertexFormats;
import net.minecraft.entity.LivingEntity;
import net.minecraft.util.ResourceLocation;
import net.minecraft.util.math.MathHelper;
import net.minecraft.util.math.vector.Vector2f;
import net.minecraft.util.math.vector.Vector3d;
import net.optifine.shaders.Shaders;
import org.lwjgl.opengl.GL11;
import tech.neverbels.events.EventDisplay;
import tech.neverbels.events.WorldEvent;
import tech.neverbels.functions.api.Category;
import tech.neverbels.functions.api.Function;
import tech.neverbels.functions.api.FunctionRegister;
import tech.neverbels.functions.impl.combat.KillAura;
import tech.neverbels.functions.settings.impl.ModeSetting;
import tech.neverbels.functions.settings.impl.SliderSetting;
import tech.neverbels.utils.math.Vector4i;
import tech.neverbels.utils.projections.ProjectionUtil;
import tech.neverbels.utils.render.ColorUtils;
import tech.neverbels.utils.render.DisplayUtils;

import static com.mojang.blaze3d.systems.RenderSystem.depthMask;


@FunctionRegister(name = "TargetESP", type = Category.Render)
public class TargetESP extends Function {
    private final ModeSetting type = new ModeSetting("Тип", "Дефолт", "Дефолт", "Новая","Круг","Призраки");
    public SliderSetting speed = new SliderSetting("Скорость", 2.0F, 0.7F, 9.0F, 1.0F);
    public SliderSetting size = new SliderSetting("Размер", 75.0F, 5.0F, 140.0F, 1.0F);
    public SliderSetting bright = new SliderSetting("Яркость", 255.0F, 1.0F, 255.0F, 1.0F);
    [USER=270918]@Getter[/USER]
    public static LivingEntity target = null;
    private final KillAura killAura;
    public TargetESP(KillAura killAura) {
        this.killAura = killAura;
        addSettings(type);
    }
    public static long startTime = System.currentTimeMillis();
    @Subscribe
    private void onWorldEvent(WorldEvent e) {
        if (this.type.is("Круг")) {
            EntityRendererManager rm = mc.getRenderManager();
            if (killAura.isState() && killAura.getTarget() != null) {
                double x = killAura.getTarget().lastTickPosX + (killAura.getTarget().getPosX() - killAura.getTarget().lastTickPosX) * (double) e.getPartialTicks() - rm.info.getProjectedView().getX();
                double y = killAura.getTarget().lastTickPosY + (killAura.getTarget().getPosY() - killAura.getTarget().lastTickPosY) * (double) e.getPartialTicks() - rm.info.getProjectedView().getY();
                double z = killAura.getTarget().lastTickPosZ + (killAura.getTarget().getPosZ() - killAura.getTarget().lastTickPosZ) * (double) e.getPartialTicks() - rm.info.getProjectedView().getZ();
                float height = killAura.getTarget().getHeight();
                double duration = 1500.0;
                double elapsed = (double) System.currentTimeMillis() % duration;
                boolean side = elapsed > duration / 2.0;
                double progress = elapsed / (duration / 2.0);
                progress = side ? --progress : 1.0 - progress;
                progress = progress < 0.5 ? 2.0 * progress * progress : 1.0 - Math.pow(-2.0 * progress + 2.0, 2.0) / 2.0;
                double eased = (double) (height / 2.0F) * (progress > 0.5 ? 1.0 - progress : progress) * (double) (side ? -1 : 1);
                RenderSystem.pushMatrix();
                GL11.glDepthMask(false);
                GL11.glEnable(2848);
                GL11.glHint(3154, 4354);
                RenderSystem.disableTexture();
                RenderSystem.enableBlend();
                RenderSystem.disableAlphaTest();
                RenderSystem.shadeModel(7425);
                RenderSystem.disableCull();
                RenderSystem.lineWidth(1.5F);
                RenderSystem.color4f(-1.0F, -1.0F, -1.0F, -1.0F);
                buffer.begin(8, DefaultVertexFormats.POSITION_COLOR);
                float[] colors = null;

                int i;
                for (i = 0; i <= 360; ++i) {
                    colors = DisplayUtils.IntColor.rgb(HUD.getColor(0));
                    buffer.pos(x + Math.cos(Math.toRadians((double) i)) * (double) this.killAura.getTarget().getWidth() * 0.85, y + (double) height * progress, z + Math.sin(Math.toRadians((double) i)) * (double) this.killAura.getTarget().getWidth() * 0.85).color(colors[0], colors[1], colors[2], 0.5F).endVertex();
                    buffer.pos(x + Math.cos(Math.toRadians((double) i)) * (double) this.killAura.getTarget().getWidth() * 0.85, y + (double) height * progress + eased * 1.5, z + Math.sin(Math.toRadians((double) i)) * (double) this.killAura.getTarget().getWidth() * 0.85).color(colors[0], colors[1], colors[2], 0.2F).endVertex();
                }

                buffer.finishDrawing();
                WorldVertexBufferUploader.draw(buffer);
                RenderSystem.color4f(-1.0F, -1.0F, -1.0F, -1.0F);
                buffer.begin(2, DefaultVertexFormats.POSITION_COLOR);
                for (i = 0; i <= 360; ++i) {
                    buffer.pos(x + Math.cos(Math.toRadians((double) i)) * (double) this.killAura.getTarget().getWidth() * 0.85, y + (double) height * progress, z + Math.sin(Math.toRadians((double) i)) * (double) this.killAura.getTarget().getWidth() * 0.85).color(colors[0], colors[1], colors[2], 0.2F).endVertex();
                }

                buffer.finishDrawing();
                WorldVertexBufferUploader.draw(buffer);
                RenderSystem.enableCull();
                RenderSystem.disableBlend();
                RenderSystem.enableTexture();
                RenderSystem.enableAlphaTest();
                GL11.glDepthMask(true);
                GL11.glDisable(2848);
                GL11.glHint(3154, 4354);
                RenderSystem.shadeModel(7424);
                RenderSystem.popMatrix();
            } else {
            }
        }
        if (type.is("Призраки")) {
            if (killAura.isState() && killAura.getTarget() != null) {
                MatrixStack stack = new MatrixStack();
                EntityRendererManager rm = mc.getRenderManager();
                float c = (float) ((((System.currentTimeMillis() - startTime) / 1300F)) + (Math.sin((((System.currentTimeMillis() - startTime) / 1500F))) / 10f));

                double x = killAura.getTarget().lastTickPosX + (killAura.getTarget().getPosX() - killAura.getTarget().lastTickPosX) * (double) e.getPartialTicks() - rm.info.getProjectedView().getX();
                double y = killAura.getTarget().lastTickPosY + (killAura.getTarget().getPosY() - killAura.getTarget().lastTickPosY) * (double) e.getPartialTicks() - rm.info.getProjectedView().getY();
                double z = killAura.getTarget().lastTickPosZ + (killAura.getTarget().getPosZ() - killAura.getTarget().lastTickPosZ) * (double) e.getPartialTicks() - rm.info.getProjectedView().getZ();
                float alpha = Shaders.shaderPackLoaded ? 1f : 0.5f;
                alpha *= 0.1F;

                float pl = 0;
                boolean fa = true;
                for (int b = 0; b < 3; b++) {
                    for (float i = c * 360; i < c * 360 + 90; i += 2) {
                        float cur = i;
                        float max = c * 360 + 90;
                        float dc = MathHelper.normalize(cur, c * 360 - 45, max);
                        float degrees = i;
                        int color = ColorUtils.getColor(0);
                        int color2 = ColorUtils.getColor(90);
                        float rf = 0.7f;
                        double radians = Math.toRadians(degrees);
                        double plY = pl + Math.sin(radians * 1.2f) * 0.1f;
                        stack.push();
                        stack.translate(x, y, z);
                        stack.rotate(mc.getRenderManager().info.getRotation());
                        GL11.glDepthMask(false);
                        float q = (!fa ? 0.15f : 0.15f) * (Math.max(fa ? 0.15f : 0.15f, fa ? dc : (1f - -(0.4f - dc)) / 2f) + 0.45f);
                        float w = q * (1.5f + ((0.5f - -alpha) * 2));
                        DisplayUtils.drawImage1(stack, new ResourceLocation("Tech/images/glow.png"), Math.cos(radians) * rf - w / 2f, plY + 1 - 0.7f, Math.sin(radians) * rf - w / 2f, w, w, color, color2, color2, color);
                        GL11.glEnable(GL11.GL_DEPTH_TEST);
                        depthMask(true);
                        stack.pop();
                    }
                    c *= -1.025f;
                    fa = !fa;
                    pl += 0.45f;
                }
            }
        }else {
        }
    }

    @Subscribe
    private void onDisplay(EventDisplay e) {
        if (e.getType() != EventDisplay.Type.PRE) {
            return;
        }
        if (killAura.isState() && killAura.getTarget() != null) {
            double sin = Math.sin(System.currentTimeMillis() / 1000.0);
            float size = 90.0F;

            Vector3d interpolated = killAura.getTarget().getPositon(e.getPartialTicks());
            Vector2f pos = ProjectionUtil.project(interpolated.x, interpolated.y + killAura.getTarget().getHeight() / 2f, interpolated.z);
            GlStateManager.pushMatrix();
            GlStateManager.translatef(pos.x, pos.y, 0);
            GlStateManager.rotatef((float) sin * 360, 0, 0, 1);
            GlStateManager.translatef(-pos.x, -pos.y, 0);
            if (type.is("Дефолт")) {
                DisplayUtils.drawImage(new ResourceLocation("Tech/images/target.png"), pos.x - size / 2f, pos.y - size / 2f, size, size, new Vector4i(ColorUtils.setAlpha(HUD.getColor(0, 1), 220), ColorUtils.setAlpha(HUD.getColor(90, 1), 220), ColorUtils.setAlpha(HUD.getColor(180, 1), 220), ColorUtils.setAlpha(HUD.getColor(270, 1), 220)));
            }
            if (type.is("Новая")) {
                DisplayUtils.drawImage(new ResourceLocation("Tech/images/target1.png"), pos.x - size / 2f, pos.y - size / 2f, size, size, new Vector4i(ColorUtils.setAlpha(HUD.getColor(0, 1), 220), ColorUtils.setAlpha(HUD.getColor(90, 1), 220), ColorUtils.setAlpha(HUD.getColor(180, 1), 220), ColorUtils.setAlpha(HUD.getColor(270, 1), 220)));
            }
            GlStateManager.popMatrix();
        }
    }
}
сори может глупыи вопрос но я не вьезжаю что у меня не так написано
Пожалуйста, авторизуйтесь для просмотра ссылки.
почему оно красное
 
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Сливаю адекватные таргет еспшки на экспу 3.1, на радость пастеркам, кушайте братья мои:)
p.s в самом таргет есп 4 мода.
p.s перезалив т.к удалили тему.

Пожалуйста, авторизуйтесь для просмотра ссылки.


TargetEsp:
package tech.neverbels.functions.impl.render;

import com.google.common.eventbus.Subscribe;
import com.mojang.blaze3d.matrix.MatrixStack;
import com.mojang.blaze3d.platform.GlStateManager;
import com.mojang.blaze3d.systems.RenderSystem;
import lombok.Getter;
import net.minecraft.client.renderer.WorldVertexBufferUploader;
import net.minecraft.client.renderer.entity.EntityRendererManager;
import net.minecraft.client.renderer.vertex.DefaultVertexFormats;
import net.minecraft.entity.LivingEntity;
import net.minecraft.util.ResourceLocation;
import net.minecraft.util.math.MathHelper;
import net.minecraft.util.math.vector.Vector2f;
import net.minecraft.util.math.vector.Vector3d;
import net.optifine.shaders.Shaders;
import org.lwjgl.opengl.GL11;
import tech.neverbels.events.EventDisplay;
import tech.neverbels.events.WorldEvent;
import tech.neverbels.functions.api.Category;
import tech.neverbels.functions.api.Function;
import tech.neverbels.functions.api.FunctionRegister;
import tech.neverbels.functions.impl.combat.KillAura;
import tech.neverbels.functions.settings.impl.ModeSetting;
import tech.neverbels.functions.settings.impl.SliderSetting;
import tech.neverbels.utils.math.Vector4i;
import tech.neverbels.utils.projections.ProjectionUtil;
import tech.neverbels.utils.render.ColorUtils;
import tech.neverbels.utils.render.DisplayUtils;

import static com.mojang.blaze3d.systems.RenderSystem.depthMask;


@FunctionRegister(name = "TargetESP", type = Category.Render)
public class TargetESP extends Function {
    private final ModeSetting type = new ModeSetting("Тип", "Дефолт", "Дефолт", "Новая","Круг","Призраки");
    public SliderSetting speed = new SliderSetting("Скорость", 2.0F, 0.7F, 9.0F, 1.0F);
    public SliderSetting size = new SliderSetting("Размер", 75.0F, 5.0F, 140.0F, 1.0F);
    public SliderSetting bright = new SliderSetting("Яркость", 255.0F, 1.0F, 255.0F, 1.0F);
    [USER=270918]@Getter[/USER]
    public static LivingEntity target = null;
    private final KillAura killAura;
    public TargetESP(KillAura killAura) {
        this.killAura = killAura;
        addSettings(type);
    }
    public static long startTime = System.currentTimeMillis();
    @Subscribe
    private void onWorldEvent(WorldEvent e) {
        if (this.type.is("Круг")) {
            EntityRendererManager rm = mc.getRenderManager();
            if (killAura.isState() && killAura.getTarget() != null) {
                double x = killAura.getTarget().lastTickPosX + (killAura.getTarget().getPosX() - killAura.getTarget().lastTickPosX) * (double) e.getPartialTicks() - rm.info.getProjectedView().getX();
                double y = killAura.getTarget().lastTickPosY + (killAura.getTarget().getPosY() - killAura.getTarget().lastTickPosY) * (double) e.getPartialTicks() - rm.info.getProjectedView().getY();
                double z = killAura.getTarget().lastTickPosZ + (killAura.getTarget().getPosZ() - killAura.getTarget().lastTickPosZ) * (double) e.getPartialTicks() - rm.info.getProjectedView().getZ();
                float height = killAura.getTarget().getHeight();
                double duration = 1500.0;
                double elapsed = (double) System.currentTimeMillis() % duration;
                boolean side = elapsed > duration / 2.0;
                double progress = elapsed / (duration / 2.0);
                progress = side ? --progress : 1.0 - progress;
                progress = progress < 0.5 ? 2.0 * progress * progress : 1.0 - Math.pow(-2.0 * progress + 2.0, 2.0) / 2.0;
                double eased = (double) (height / 2.0F) * (progress > 0.5 ? 1.0 - progress : progress) * (double) (side ? -1 : 1);
                RenderSystem.pushMatrix();
                GL11.glDepthMask(false);
                GL11.glEnable(2848);
                GL11.glHint(3154, 4354);
                RenderSystem.disableTexture();
                RenderSystem.enableBlend();
                RenderSystem.disableAlphaTest();
                RenderSystem.shadeModel(7425);
                RenderSystem.disableCull();
                RenderSystem.lineWidth(1.5F);
                RenderSystem.color4f(-1.0F, -1.0F, -1.0F, -1.0F);
                buffer.begin(8, DefaultVertexFormats.POSITION_COLOR);
                float[] colors = null;

                int i;
                for (i = 0; i <= 360; ++i) {
                    colors = DisplayUtils.IntColor.rgb(HUD.getColor(0));
                    buffer.pos(x + Math.cos(Math.toRadians((double) i)) * (double) this.killAura.getTarget().getWidth() * 0.85, y + (double) height * progress, z + Math.sin(Math.toRadians((double) i)) * (double) this.killAura.getTarget().getWidth() * 0.85).color(colors[0], colors[1], colors[2], 0.5F).endVertex();
                    buffer.pos(x + Math.cos(Math.toRadians((double) i)) * (double) this.killAura.getTarget().getWidth() * 0.85, y + (double) height * progress + eased * 1.5, z + Math.sin(Math.toRadians((double) i)) * (double) this.killAura.getTarget().getWidth() * 0.85).color(colors[0], colors[1], colors[2], 0.2F).endVertex();
                }

                buffer.finishDrawing();
                WorldVertexBufferUploader.draw(buffer);
                RenderSystem.color4f(-1.0F, -1.0F, -1.0F, -1.0F);
                buffer.begin(2, DefaultVertexFormats.POSITION_COLOR);
                for (i = 0; i <= 360; ++i) {
                    buffer.pos(x + Math.cos(Math.toRadians((double) i)) * (double) this.killAura.getTarget().getWidth() * 0.85, y + (double) height * progress, z + Math.sin(Math.toRadians((double) i)) * (double) this.killAura.getTarget().getWidth() * 0.85).color(colors[0], colors[1], colors[2], 0.2F).endVertex();
                }

                buffer.finishDrawing();
                WorldVertexBufferUploader.draw(buffer);
                RenderSystem.enableCull();
                RenderSystem.disableBlend();
                RenderSystem.enableTexture();
                RenderSystem.enableAlphaTest();
                GL11.glDepthMask(true);
                GL11.glDisable(2848);
                GL11.glHint(3154, 4354);
                RenderSystem.shadeModel(7424);
                RenderSystem.popMatrix();
            } else {
            }
        }
        if (type.is("Призраки")) {
            if (killAura.isState() && killAura.getTarget() != null) {
                MatrixStack stack = new MatrixStack();
                EntityRendererManager rm = mc.getRenderManager();
                float c = (float) ((((System.currentTimeMillis() - startTime) / 1300F)) + (Math.sin((((System.currentTimeMillis() - startTime) / 1500F))) / 10f));

                double x = killAura.getTarget().lastTickPosX + (killAura.getTarget().getPosX() - killAura.getTarget().lastTickPosX) * (double) e.getPartialTicks() - rm.info.getProjectedView().getX();
                double y = killAura.getTarget().lastTickPosY + (killAura.getTarget().getPosY() - killAura.getTarget().lastTickPosY) * (double) e.getPartialTicks() - rm.info.getProjectedView().getY();
                double z = killAura.getTarget().lastTickPosZ + (killAura.getTarget().getPosZ() - killAura.getTarget().lastTickPosZ) * (double) e.getPartialTicks() - rm.info.getProjectedView().getZ();
                float alpha = Shaders.shaderPackLoaded ? 1f : 0.5f;
                alpha *= 0.1F;

                float pl = 0;
                boolean fa = true;
                for (int b = 0; b < 3; b++) {
                    for (float i = c * 360; i < c * 360 + 90; i += 2) {
                        float cur = i;
                        float max = c * 360 + 90;
                        float dc = MathHelper.normalize(cur, c * 360 - 45, max);
                        float degrees = i;
                        int color = ColorUtils.getColor(0);
                        int color2 = ColorUtils.getColor(90);
                        float rf = 0.7f;
                        double radians = Math.toRadians(degrees);
                        double plY = pl + Math.sin(radians * 1.2f) * 0.1f;
                        stack.push();
                        stack.translate(x, y, z);
                        stack.rotate(mc.getRenderManager().info.getRotation());
                        GL11.glDepthMask(false);
                        float q = (!fa ? 0.15f : 0.15f) * (Math.max(fa ? 0.15f : 0.15f, fa ? dc : (1f - -(0.4f - dc)) / 2f) + 0.45f);
                        float w = q * (1.5f + ((0.5f - -alpha) * 2));
                        DisplayUtils.drawImage1(stack, new ResourceLocation("Tech/images/glow.png"), Math.cos(radians) * rf - w / 2f, plY + 1 - 0.7f, Math.sin(radians) * rf - w / 2f, w, w, color, color2, color2, color);
                        GL11.glEnable(GL11.GL_DEPTH_TEST);
                        depthMask(true);
                        stack.pop();
                    }
                    c *= -1.025f;
                    fa = !fa;
                    pl += 0.45f;
                }
            }
        }else {
        }
    }

    @Subscribe
    private void onDisplay(EventDisplay e) {
        if (e.getType() != EventDisplay.Type.PRE) {
            return;
        }
        if (killAura.isState() && killAura.getTarget() != null) {
            double sin = Math.sin(System.currentTimeMillis() / 1000.0);
            float size = 90.0F;

            Vector3d interpolated = killAura.getTarget().getPositon(e.getPartialTicks());
            Vector2f pos = ProjectionUtil.project(interpolated.x, interpolated.y + killAura.getTarget().getHeight() / 2f, interpolated.z);
            GlStateManager.pushMatrix();
            GlStateManager.translatef(pos.x, pos.y, 0);
            GlStateManager.rotatef((float) sin * 360, 0, 0, 1);
            GlStateManager.translatef(-pos.x, -pos.y, 0);
            if (type.is("Дефолт")) {
                DisplayUtils.drawImage(new ResourceLocation("Tech/images/target.png"), pos.x - size / 2f, pos.y - size / 2f, size, size, new Vector4i(ColorUtils.setAlpha(HUD.getColor(0, 1), 220), ColorUtils.setAlpha(HUD.getColor(90, 1), 220), ColorUtils.setAlpha(HUD.getColor(180, 1), 220), ColorUtils.setAlpha(HUD.getColor(270, 1), 220)));
            }
            if (type.is("Новая")) {
                DisplayUtils.drawImage(new ResourceLocation("Tech/images/target1.png"), pos.x - size / 2f, pos.y - size / 2f, size, size, new Vector4i(ColorUtils.setAlpha(HUD.getColor(0, 1), 220), ColorUtils.setAlpha(HUD.getColor(90, 1), 220), ColorUtils.setAlpha(HUD.getColor(180, 1), 220), ColorUtils.setAlpha(HUD.getColor(270, 1), 220)));
            }
            GlStateManager.popMatrix();
        }
    }
}
хаааааааааааааааа сука мои ничем не переделанные /del
 
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Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
/del не воркает таргет призраки
 
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Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
нет
не воркает
 
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Сливаю адекватные таргет еспшки на экспу 3.1, на радость пастеркам, кушайте братья мои:)
p.s в самом таргет есп 4 мода.
p.s перезалив т.к удалили тему.

Пожалуйста, авторизуйтесь для просмотра ссылки.


TargetEsp:
package tech.neverbels.functions.impl.render;

import com.google.common.eventbus.Subscribe;
import com.mojang.blaze3d.matrix.MatrixStack;
import com.mojang.blaze3d.platform.GlStateManager;
import com.mojang.blaze3d.systems.RenderSystem;
import lombok.Getter;
import net.minecraft.client.renderer.WorldVertexBufferUploader;
import net.minecraft.client.renderer.entity.EntityRendererManager;
import net.minecraft.client.renderer.vertex.DefaultVertexFormats;
import net.minecraft.entity.LivingEntity;
import net.minecraft.util.ResourceLocation;
import net.minecraft.util.math.MathHelper;
import net.minecraft.util.math.vector.Vector2f;
import net.minecraft.util.math.vector.Vector3d;
import net.optifine.shaders.Shaders;
import org.lwjgl.opengl.GL11;
import tech.neverbels.events.EventDisplay;
import tech.neverbels.events.WorldEvent;
import tech.neverbels.functions.api.Category;
import tech.neverbels.functions.api.Function;
import tech.neverbels.functions.api.FunctionRegister;
import tech.neverbels.functions.impl.combat.KillAura;
import tech.neverbels.functions.settings.impl.ModeSetting;
import tech.neverbels.functions.settings.impl.SliderSetting;
import tech.neverbels.utils.math.Vector4i;
import tech.neverbels.utils.projections.ProjectionUtil;
import tech.neverbels.utils.render.ColorUtils;
import tech.neverbels.utils.render.DisplayUtils;

import static com.mojang.blaze3d.systems.RenderSystem.depthMask;


@FunctionRegister(name = "TargetESP", type = Category.Render)
public class TargetESP extends Function {
    private final ModeSetting type = new ModeSetting("Тип", "Дефолт", "Дефолт", "Новая","Круг","Призраки");
    public SliderSetting speed = new SliderSetting("Скорость", 2.0F, 0.7F, 9.0F, 1.0F);
    public SliderSetting size = new SliderSetting("Размер", 75.0F, 5.0F, 140.0F, 1.0F);
    public SliderSetting bright = new SliderSetting("Яркость", 255.0F, 1.0F, 255.0F, 1.0F);
    [USER=270918]@Getter[/USER]
    public static LivingEntity target = null;
    private final KillAura killAura;
    public TargetESP(KillAura killAura) {
        this.killAura = killAura;
        addSettings(type);
    }
    public static long startTime = System.currentTimeMillis();
    @Subscribe
    private void onWorldEvent(WorldEvent e) {
        if (this.type.is("Круг")) {
            EntityRendererManager rm = mc.getRenderManager();
            if (killAura.isState() && killAura.getTarget() != null) {
                double x = killAura.getTarget().lastTickPosX + (killAura.getTarget().getPosX() - killAura.getTarget().lastTickPosX) * (double) e.getPartialTicks() - rm.info.getProjectedView().getX();
                double y = killAura.getTarget().lastTickPosY + (killAura.getTarget().getPosY() - killAura.getTarget().lastTickPosY) * (double) e.getPartialTicks() - rm.info.getProjectedView().getY();
                double z = killAura.getTarget().lastTickPosZ + (killAura.getTarget().getPosZ() - killAura.getTarget().lastTickPosZ) * (double) e.getPartialTicks() - rm.info.getProjectedView().getZ();
                float height = killAura.getTarget().getHeight();
                double duration = 1500.0;
                double elapsed = (double) System.currentTimeMillis() % duration;
                boolean side = elapsed > duration / 2.0;
                double progress = elapsed / (duration / 2.0);
                progress = side ? --progress : 1.0 - progress;
                progress = progress < 0.5 ? 2.0 * progress * progress : 1.0 - Math.pow(-2.0 * progress + 2.0, 2.0) / 2.0;
                double eased = (double) (height / 2.0F) * (progress > 0.5 ? 1.0 - progress : progress) * (double) (side ? -1 : 1);
                RenderSystem.pushMatrix();
                GL11.glDepthMask(false);
                GL11.glEnable(2848);
                GL11.glHint(3154, 4354);
                RenderSystem.disableTexture();
                RenderSystem.enableBlend();
                RenderSystem.disableAlphaTest();
                RenderSystem.shadeModel(7425);
                RenderSystem.disableCull();
                RenderSystem.lineWidth(1.5F);
                RenderSystem.color4f(-1.0F, -1.0F, -1.0F, -1.0F);
                buffer.begin(8, DefaultVertexFormats.POSITION_COLOR);
                float[] colors = null;

                int i;
                for (i = 0; i <= 360; ++i) {
                    colors = DisplayUtils.IntColor.rgb(HUD.getColor(0));
                    buffer.pos(x + Math.cos(Math.toRadians((double) i)) * (double) this.killAura.getTarget().getWidth() * 0.85, y + (double) height * progress, z + Math.sin(Math.toRadians((double) i)) * (double) this.killAura.getTarget().getWidth() * 0.85).color(colors[0], colors[1], colors[2], 0.5F).endVertex();
                    buffer.pos(x + Math.cos(Math.toRadians((double) i)) * (double) this.killAura.getTarget().getWidth() * 0.85, y + (double) height * progress + eased * 1.5, z + Math.sin(Math.toRadians((double) i)) * (double) this.killAura.getTarget().getWidth() * 0.85).color(colors[0], colors[1], colors[2], 0.2F).endVertex();
                }

                buffer.finishDrawing();
                WorldVertexBufferUploader.draw(buffer);
                RenderSystem.color4f(-1.0F, -1.0F, -1.0F, -1.0F);
                buffer.begin(2, DefaultVertexFormats.POSITION_COLOR);
                for (i = 0; i <= 360; ++i) {
                    buffer.pos(x + Math.cos(Math.toRadians((double) i)) * (double) this.killAura.getTarget().getWidth() * 0.85, y + (double) height * progress, z + Math.sin(Math.toRadians((double) i)) * (double) this.killAura.getTarget().getWidth() * 0.85).color(colors[0], colors[1], colors[2], 0.2F).endVertex();
                }

                buffer.finishDrawing();
                WorldVertexBufferUploader.draw(buffer);
                RenderSystem.enableCull();
                RenderSystem.disableBlend();
                RenderSystem.enableTexture();
                RenderSystem.enableAlphaTest();
                GL11.glDepthMask(true);
                GL11.glDisable(2848);
                GL11.glHint(3154, 4354);
                RenderSystem.shadeModel(7424);
                RenderSystem.popMatrix();
            } else {
            }
        }
        if (type.is("Призраки")) {
            if (killAura.isState() && killAura.getTarget() != null) {
                MatrixStack stack = new MatrixStack();
                EntityRendererManager rm = mc.getRenderManager();
                float c = (float) ((((System.currentTimeMillis() - startTime) / 1300F)) + (Math.sin((((System.currentTimeMillis() - startTime) / 1500F))) / 10f));

                double x = killAura.getTarget().lastTickPosX + (killAura.getTarget().getPosX() - killAura.getTarget().lastTickPosX) * (double) e.getPartialTicks() - rm.info.getProjectedView().getX();
                double y = killAura.getTarget().lastTickPosY + (killAura.getTarget().getPosY() - killAura.getTarget().lastTickPosY) * (double) e.getPartialTicks() - rm.info.getProjectedView().getY();
                double z = killAura.getTarget().lastTickPosZ + (killAura.getTarget().getPosZ() - killAura.getTarget().lastTickPosZ) * (double) e.getPartialTicks() - rm.info.getProjectedView().getZ();
                float alpha = Shaders.shaderPackLoaded ? 1f : 0.5f;
                alpha *= 0.1F;

                float pl = 0;
                boolean fa = true;
                for (int b = 0; b < 3; b++) {
                    for (float i = c * 360; i < c * 360 + 90; i += 2) {
                        float cur = i;
                        float max = c * 360 + 90;
                        float dc = MathHelper.normalize(cur, c * 360 - 45, max);
                        float degrees = i;
                        int color = ColorUtils.getColor(0);
                        int color2 = ColorUtils.getColor(90);
                        float rf = 0.7f;
                        double radians = Math.toRadians(degrees);
                        double plY = pl + Math.sin(radians * 1.2f) * 0.1f;
                        stack.push();
                        stack.translate(x, y, z);
                        stack.rotate(mc.getRenderManager().info.getRotation());
                        GL11.glDepthMask(false);
                        float q = (!fa ? 0.15f : 0.15f) * (Math.max(fa ? 0.15f : 0.15f, fa ? dc : (1f - -(0.4f - dc)) / 2f) + 0.45f);
                        float w = q * (1.5f + ((0.5f - -alpha) * 2));
                        DisplayUtils.drawImage1(stack, new ResourceLocation("Tech/images/glow.png"), Math.cos(radians) * rf - w / 2f, plY + 1 - 0.7f, Math.sin(radians) * rf - w / 2f, w, w, color, color2, color2, color);
                        GL11.glEnable(GL11.GL_DEPTH_TEST);
                        depthMask(true);
                        stack.pop();
                    }
                    c *= -1.025f;
                    fa = !fa;
                    pl += 0.45f;
                }
            }
        }else {
        }
    }

    @Subscribe
    private void onDisplay(EventDisplay e) {
        if (e.getType() != EventDisplay.Type.PRE) {
            return;
        }
        if (killAura.isState() && killAura.getTarget() != null) {
            double sin = Math.sin(System.currentTimeMillis() / 1000.0);
            float size = 90.0F;

            Vector3d interpolated = killAura.getTarget().getPositon(e.getPartialTicks());
            Vector2f pos = ProjectionUtil.project(interpolated.x, interpolated.y + killAura.getTarget().getHeight() / 2f, interpolated.z);
            GlStateManager.pushMatrix();
            GlStateManager.translatef(pos.x, pos.y, 0);
            GlStateManager.rotatef((float) sin * 360, 0, 0, 1);
            GlStateManager.translatef(-pos.x, -pos.y, 0);
            if (type.is("Дефолт")) {
                DisplayUtils.drawImage(new ResourceLocation("Tech/images/target.png"), pos.x - size / 2f, pos.y - size / 2f, size, size, new Vector4i(ColorUtils.setAlpha(HUD.getColor(0, 1), 220), ColorUtils.setAlpha(HUD.getColor(90, 1), 220), ColorUtils.setAlpha(HUD.getColor(180, 1), 220), ColorUtils.setAlpha(HUD.getColor(270, 1), 220)));
            }
            if (type.is("Новая")) {
                DisplayUtils.drawImage(new ResourceLocation("Tech/images/target1.png"), pos.x - size / 2f, pos.y - size / 2f, size, size, new Vector4i(ColorUtils.setAlpha(HUD.getColor(0, 1), 220), ColorUtils.setAlpha(HUD.getColor(90, 1), 220), ColorUtils.setAlpha(HUD.getColor(180, 1), 220), ColorUtils.setAlpha(HUD.getColor(270, 1), 220)));
            }
            GlStateManager.popMatrix();
        }
    }
}
Почему есть слайдеры настроек но самих настроек нет, и нигде не используються значения?
 
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Дай MathHelper.normalize и colors = DisplayUtils.IntColor.rgb(HUD.getColor(0));
Код:
  public static class IntColor {

        public static float[] rgb(final int color) {
            return new float[]{
                    (color >> 16 & 0xFF) / 255f,
                    (color >> 8 & 0xFF) / 255f,
                    (color & 0xFF) / 255f,
                    (color >> 24 & 0xFF) / 255f
            };
        }
Код:
    public static void drawImage1(MatrixStack stack, ResourceLocation image, double x, double y, double z, double width, double height, int color1, int color2, int color3, int color4) {
        Minecraft minecraft = Minecraft.getInstance();
        GlStateManager.enableBlend();
        GlStateManager.blendFunc(GL_SRC_ALPHA, GL_ONE);
        glShadeModel(GL_SMOOTH);
        glAlphaFunc(GL_GREATER, 0);
        minecraft.getTextureManager().bindTexture(image);
        RenderSystem.color4f(1.0f, 1.0f, 1.0f, 1.0f);
        Tessellator tessellator = Tessellator.getInstance();
        BufferBuilder bufferBuilder = tessellator.getBuffer();
        bufferBuilder.begin(GL_QUADS, POSITION_COLOR_TEX_LIGHTMAP);
        bufferBuilder.pos(stack.getLast().getMatrix(), (float) x, (float) (y + height), (float) (z)).color((color1 >> 16) & 0xFF, (color1 >> 8) & 0xFF, color1 & 0xFF, color1 >>> 24).tex(0, 1 - 0.01f).lightmap(0, 240).endVertex();
        bufferBuilder.pos(stack.getLast().getMatrix(), (float) (x + width), (float) (y + height), (float) (z)).color((color2 >> 16) & 0xFF, (color2 >> 8) & 0xFF, color2 & 0xFF, color2 >>> 24).tex(1, 1 - 0.01f).lightmap(0, 240).endVertex();
        bufferBuilder.pos(stack.getLast().getMatrix(), (float) (x + width), (float) y, (float) z).color((color3 >> 16) & 0xFF, (color3 >> 8) & 0xFF, color3 & 0xFF, color3 >>> 24).tex(1, 0).lightmap(0, 240).endVertex();
        bufferBuilder.pos(stack.getLast().getMatrix(), (float) x, (float) y, (float) z).color((color4 >> 16) & 0xFF, (color4 >> 8) & 0xFF, color4 & 0xFF, color4 >>> 24).tex(0, 0).lightmap(0, 240).endVertex();

        tessellator.draw();
        disableBlend();
    }
    public static void drawImage(ResourceLocation resourceLocation, float x, float y, float width, float height,
                                 int color) {
        RenderSystem.pushMatrix();
        RenderSystem.enableBlend();
        RenderSystem.defaultBlendFunc();
        RenderSystem.shadeModel(7425);
        mc.getTextureManager().bindTexture(resourceLocation);
        quads(x, y, width, height, 7, color);
        RenderSystem.shadeModel(7424);
        RenderSystem.color4f(1, 1, 1, 1);
        RenderSystem.popMatrix();

    }
Код:
 public static float normalize(float value, float min, float max) {
        return (value - min) / (max - min);
    }
 
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Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
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дай
DisplayUtils.drawImage(new ResourceLocation("Tech/images/target1.png"), pos.x - size / 2f, pos.y - size / 2f, size, size, new Vector4i(ColorUtils.setAlpha(HUD.getColor(0, 1), 220), ColorUtils.setAlpha(HUD.getColor(90, 1), 220), ColorUtils.setAlpha(HUD.getColor(180, 1), 220), ColorUtils.setAlpha(HUD.getColor(270, 1), 220)));
 
Сверху Снизу