bool ragebot::Hitchance(vec3_t angles, c_base_player* ent, float chance)
{
auto weapon = g_local->get_active_weapon();
if (!weapon)
return false;
vec3_t farward, right, up;
vec3_t src = g_local->get_eye_pos();
math::angle_vectors(angles, farward, right, up);
int cHits = 0;
int cNeededHits =...