Гайд Updated offsets | CS:GO | 4.12.19

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Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
Все актуальные оффсеты | All current offsets
C++:
Expand Collapse Copy
cs_gamerules_data = 0x0
m_ArmorValue = 0xB368
m_Collision = 0x320
m_CollisionGroup = 0x474
m_Local = 0x2FBC
m_MoveType = 0x25C
m_OriginalOwnerXuidHigh = 0x31B4
m_OriginalOwnerXuidLow = 0x31B0
m_SurvivalGameRuleDecisionTypes = 0x1320
m_SurvivalRules = 0xCF8
m_aimPunchAngle = 0x302C
m_aimPunchAngleVel = 0x3038
m_angEyeAnglesX = 0xB36C
m_angEyeAnglesY = 0xB370
m_bBombPlanted = 0x99D
m_bFreezePeriod = 0x20
m_bGunGameImmunity = 0x3930
m_bHasDefuser = 0xB378
m_bHasHelmet = 0xB35C
m_bInReload = 0x3285
m_bIsDefusing = 0x391C
m_bIsQueuedMatchmaking = 0x74
m_bIsScoped = 0x3914
m_bIsValveDS = 0x75
m_bSpotted = 0x93D
m_bSpottedByMask = 0x980
m_bStartedArming = 0x33D0
m_bUseCustomAutoExposureMax = 0x9D9
m_bUseCustomAutoExposureMin = 0x9D8
m_bUseCustomBloomScale = 0x9DA
m_clrRender = 0x70
m_dwBoneMatrix = 0x26A8
m_fAccuracyPenalty = 0x3310
m_fFlags = 0x104
m_flC4Blow = 0x2990
m_flCustomAutoExposureMax = 0x9E0
m_flCustomAutoExposureMin = 0x9DC
m_flCustomBloomScale = 0x9E4
m_flDefuseCountDown = 0x29AC
m_flDefuseLength = 0x29A8
m_flFallbackWear = 0x31C0
m_flFlashDuration = 0xA410
m_flFlashMaxAlpha = 0xA40C
m_flLastBoneSetupTime = 0x2924
m_flLowerBodyYawTarget = 0x3A7C
m_flNextAttack = 0x2D70
m_flNextPrimaryAttack = 0x3218
m_flSimulationTime = 0x268
m_flTimerLength = 0x2994
m_hActiveWeapon = 0x2EF8
m_hMyWeapons = 0x2DF8
m_hObserverTarget = 0x3388
m_hOwner = 0x29CC
m_hOwnerEntity = 0x14C
m_iAccountID = 0x2FC8
m_iClip1 = 0x3244
m_iCompetitiveRanking = 0x1A84
m_iCompetitiveWins = 0x1B88
m_iCrosshairId = 0xB3D4
m_iEntityQuality = 0x2FAC
m_iFOV = 0x31E4
m_iFOVStart = 0x31E8
m_iGlowIndex = 0xA428
m_iHealth = 0x100
m_iItemDefinitionIndex = 0x2FAA
m_iItemIDHigh = 0x2FC0
m_iMostRecentModelBoneCounter = 0x2690
m_iObserverMode = 0x3374
m_iShotsFired = 0xA380
m_iState = 0x3238
m_iTeamNum = 0xF4
m_lifeState = 0x25F
m_nFallbackPaintKit = 0x31B8
m_nFallbackSeed = 0x31BC
m_nFallbackStatTrak = 0x31C4
m_nForceBone = 0x268C
m_nTickBase = 0x342C
m_rgflCoordinateFrame = 0x444
m_szCustomName = 0x303C
m_szLastPlaceName = 0x35B0
m_thirdPersonViewAngles = 0x31D8
m_vecOrigin = 0x138
m_vecVelocity = 0x114
m_vecViewOffset = 0x108
m_viewPunchAngle = 0x3020
anim_overlays = 0x2980
clientstate_choked_commands = 0x4D28
clientstate_delta_ticks = 0x174
clientstate_last_outgoing_command = 0x4D24
clientstate_net_channel = 0x9C
convar_name_hash_table = 0x2F0F8
dwClientState = 0x587DC4
dwClientState_GetLocalPlayer = 0x180
dwClientState_IsHLTV = 0x4D40
dwClientState_Map = 0x28C
dwClientState_MapDirectory = 0x188
dwClientState_MaxPlayer = 0x388
dwClientState_PlayerInfo = 0x52B8
dwClientState_State = 0x108
dwClientState_ViewAngles = 0x4D88
dwEntityList = 0x4D3B69C
dwForceAttack = 0x316CD44
dwForceAttack2 = 0x316CD50
dwForceBackward = 0x316CD98
dwForceForward = 0x316CDA4
dwForceJump = 0x51DEE88
dwForceLeft = 0x316CDBC
dwForceRight = 0x316CDB0
dwGameDir = 0x62E4F0
dwGameRulesProxy = 0x525216C
dwGetAllClasses = 0xD4DC9C
dwGlobalVars = 0x587AC8
dwGlowObjectManager = 0x527CEB8
dwInput = 0x5186838
dwInterfaceLinkList = 0x8F3B94
dwLocalPlayer = 0xD27AAC
dwMouseEnable = 0xD2D650
dwMouseEnablePtr = 0xD2D620
dwPlayerResource = 0x316B0DC
dwRadarBase = 0x51703FC
dwSensitivity = 0xD2D4EC
dwSensitivityPtr = 0xD2D4C0
dwSetClanTag = 0x89B40
dwViewMatrix = 0x4D2D0B4
dwWeaponTable = 0x51872FC
dwWeaponTableIndex = 0x323C
dwYawPtr = 0xD2D2B0
dwZoomSensitivityRatioPtr = 0xD324D0
dwbSendPackets = 0xD330A
dwppDirect3DDevice9 = 0xA6030
find_hud_element = 0x26FAB5B0
force_update_spectator_glow = 0x397D32
interface_engine_cvar = 0x3E9EC
is_c4_owner = 0x3A4160
m_bDormant = 0xED
m_flSpawnTime = 0xA360
m_pStudioHdr = 0x294C
m_pitchClassPtr = 0x5170698
m_yawClassPtr = 0xD2D2B0
model_ambient_min = 0x58ADE4
set_abs_angles = 0x1CEA80
set_abs_origin = 0x1CE8C0
ctrl+c, ctrl+f, ctrl+v ;D
 
Последнее редактирование:
Все актуальные оффсеты | All current offsets
C++:
Expand Collapse Copy
         m_ArmorValue = 0xB368;
         m_Collision = 0x320;
         m_CollisionGroup = 0x474;
         m_Local = 0x2FBC;
         m_MoveType = 0x25C;
         m_OriginalOwnerXuidHigh = 0x31B4;
         m_OriginalOwnerXuidLow = 0x31B0;
         m_SurvivalGameRuleDecisionTypes = 0x1320;
         m_SurvivalRules = 0xCF8;
         m_aimPunchAngle = 0x302C;
         m_aimPunchAngleVel = 0x3038;
         m_angEyeAnglesX = 0xB36C;
         m_angEyeAnglesY = 0xB370;
         m_bBombPlanted = 0x99D;
         m_bFreezePeriod = 0x20;
         m_bGunGameImmunity = 0x3930;
         m_bHasDefuser = 0xB378;
         m_bHasHelmet = 0xB35C;
         m_bInReload = 0x3285;
         m_bIsDefusing = 0x391C;
         m_bIsQueuedMatchmaking = 0x74;
         m_bIsScoped = 0x3914;
         m_bIsValveDS = 0x75;
         m_bSpotted = 0x93D;
         m_bSpottedByMask = 0x980;
         m_bStartedArming = 0x33D0;
         m_bUseCustomAutoExposureMax = 0x9D9;
         m_bUseCustomAutoExposureMin = 0x9D8;
         m_bUseCustomBloomScale = 0x9DA;
         m_clrRender = 0x70;
         m_dwBoneMatrix = 0x26A8;
         m_fAccuracyPenalty = 0x3310;
         m_fFlags = 0x104;
         m_flC4Blow = 0x2990;
         m_flCustomAutoExposureMax = 0x9E0;
         m_flCustomAutoExposureMin = 0x9DC;
         m_flCustomBloomScale = 0x9E4;
         m_flDefuseCountDown = 0x29AC;
         m_flDefuseLength = 0x29A8;
         m_flFallbackWear = 0x31C0;
         m_flFlashDuration = 0xA410;
         m_flFlashMaxAlpha = 0xA40C;
         m_flLastBoneSetupTime = 0x2924;
         m_flLowerBodyYawTarget = 0x3A7C;
         m_flNextAttack = 0x2D70;
         m_flNextPrimaryAttack = 0x3218;
         m_flSimulationTime = 0x268;
         m_flTimerLength = 0x2994;
         m_hActiveWeapon = 0x2EF8;
         m_hMyWeapons = 0x2DF8;
         m_hObserverTarget = 0x3388;
         m_hOwner = 0x29CC;
         m_hOwnerEntity = 0x14C;
         m_iAccountID = 0x2FC8;
         m_iClip1 = 0x3244;
         m_iCompetitiveRanking = 0x1A84;
         m_iCompetitiveWins = 0x1B88;
         m_iCrosshairId = 0xB3D4;
         m_iEntityQuality = 0x2FAC;
         m_iFOV = 0x31E4;
         m_iFOVStart = 0x31E8;
         m_iGlowIndex = 0xA428;
         m_iHealth = 0x100;
         m_iItemDefinitionIndex = 0x2FAA;
         m_iItemIDHigh = 0x2FC0;
         m_iMostRecentModelBoneCounter = 0x2690;
         m_iObserverMode = 0x3374;
         m_iShotsFired = 0xA380;
         m_iState = 0x3238;
         m_iTeamNum = 0xF4;
         m_lifeState = 0x25F;
         m_nFallbackPaintKit = 0x31B8;
         m_nFallbackSeed = 0x31BC;
         m_nFallbackStatTrak = 0x31C4;
         m_nForceBone = 0x268C;
         m_nTickBase = 0x342C;
         m_rgflCoordinateFrame = 0x444;
         m_szCustomName = 0x303C;
         m_szLastPlaceName = 0x35B0;
         m_thirdPersonViewAngles = 0x31D8;
         m_vecOrigin = 0x138;
         m_vecVelocity = 0x114;
         m_vecViewOffset = 0x108;
         m_viewPunchAngle = 0x3020;
ctrl+c, ctrl+f, ctrl+v ;D
спасибо за нетвары из хейздампера:hearteyes:
Все актуальные оффсеты
не все, не судьба была уж все с хейздампера взять?
 
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
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