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Автор темы
- #1
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
16/12/2019
warning: you might need to remake your config
menu
- keybinds now save the selected option in dropdowns when restarting the game ( save your config once after switching between off and the wanted value )
- fixed keybinds not working in several situations
- reorganized some options in more desirable places
ragebot
- heavily reworked the resolver
- reworked the cheat for nospread use
- reworked freestand and freestand fake
- reworked standing aa
- reworked autorevolver
- fixed hitscan bug choosing unoptimal hitboxes in certain situations
- fixed hitscan choosing unoptimal hitboxes on lethal player
- fixed many inaccuracy issues
- fixed antiaim not working correctly when fakeducking / using higher fakelag values when standing
- fixed antiaim when standing and having doubletap enabled
- fixed autostop bugs when crouching
- improvements to the shot and peek delay
- improvements to knifebot
- improved sliding desync range with full fakelag
- improvements to extended backtracking
- improvements to knifebot
- immensely improved performance against multiple targets
- reworked dt and silent behaviour ( new settings in the weaponcfgs )
- increased teleport distance for doubletap
- refined autostop / slide speed and smoothness
- mindmg is now accurately respected on safepoints guaraneeing you mindmg on safepoints
- added extrapolation if needed
- added option for shot antiaim
- aimbot now respects set hitchance for hitscan at all times
- adaptive fallback does not prefer safepoints for the first shot anymore making you deal more damage
game/engine
- fixed any inaccuracy issues when landing, ducking / unducking and fakeducking
- fixed inaccuracies against crouching / landing players
- fixed local animation playback bugs on online servers
- fixed pullout animations when recharging doubletap
- fixed fakeduck standing up on first duck
- fixed event delay
- fixed cl_righthand 0
- fixed fps dropping when using fakelag
- several crash fixes
- performance improvements
- animation changes
visuals
- fixed any local and fake chams animation inaccuracies
- replaced pearlascent with contour chams
- added pulsating as an option to local fake chams
- changed material of shot record chams
- reduced duration of beams
misc
- replaced bubble hitsound with bell
- added grenades to buybot
this includes countless other undocumented changes.
I'm sorry for the delay in updates as i've lately been pretty exhausted from everything going on irl.
I'll try my best to provide you with as many updates as i can in the future.
warning: you might need to remake your config
menu
- keybinds now save the selected option in dropdowns when restarting the game ( save your config once after switching between off and the wanted value )
- fixed keybinds not working in several situations
- reorganized some options in more desirable places
ragebot
- heavily reworked the resolver
- reworked the cheat for nospread use
- reworked freestand and freestand fake
- reworked standing aa
- reworked autorevolver
- fixed hitscan bug choosing unoptimal hitboxes in certain situations
- fixed hitscan choosing unoptimal hitboxes on lethal player
- fixed many inaccuracy issues
- fixed antiaim not working correctly when fakeducking / using higher fakelag values when standing
- fixed antiaim when standing and having doubletap enabled
- fixed autostop bugs when crouching
- improvements to the shot and peek delay
- improvements to knifebot
- improved sliding desync range with full fakelag
- improvements to extended backtracking
- improvements to knifebot
- immensely improved performance against multiple targets
- reworked dt and silent behaviour ( new settings in the weaponcfgs )
- increased teleport distance for doubletap
- refined autostop / slide speed and smoothness
- mindmg is now accurately respected on safepoints guaraneeing you mindmg on safepoints
- added extrapolation if needed
- added option for shot antiaim
- aimbot now respects set hitchance for hitscan at all times
- adaptive fallback does not prefer safepoints for the first shot anymore making you deal more damage
game/engine
- fixed any inaccuracy issues when landing, ducking / unducking and fakeducking
- fixed inaccuracies against crouching / landing players
- fixed local animation playback bugs on online servers
- fixed pullout animations when recharging doubletap
- fixed fakeduck standing up on first duck
- fixed event delay
- fixed cl_righthand 0
- fixed fps dropping when using fakelag
- several crash fixes
- performance improvements
- animation changes
visuals
- fixed any local and fake chams animation inaccuracies
- replaced pearlascent with contour chams
- added pulsating as an option to local fake chams
- changed material of shot record chams
- reduced duration of beams
misc
- replaced bubble hitsound with bell
- added grenades to buybot
this includes countless other undocumented changes.
I'm sorry for the delay in updates as i've lately been pretty exhausted from everything going on irl.
I'll try my best to provide you with as many updates as i can in the future.