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Автор темы
- #1
[ ОПИСАНИЕ ]
Меняет лимит фейклагов в зависимости от ваших флагов (сидите, прыгаете, стоите и прочее)
[ СКРИНШОТ ]
[ КОММЕНТАРИЙ ]
Написала очень давно.
Он мне не нужен, может-быть кому то и зайдет.
[ ИСХОДНЫЙ КОД ]
Меняет лимит фейклагов в зависимости от ваших флагов (сидите, прыгаете, стоите и прочее)
[ СКРИНШОТ ]
[ КОММЕНТАРИЙ ]
Написала очень давно.
Он мне не нужен, может-быть кому то и зайдет.
[ ИСХОДНЫЙ КОД ]
JavaScript:
// coded by elleqt
var fl_limit, fl_jitter;
function fl_getValue(name) {
return UI.GetValue("Misc", "JAVASCRIPT", "Script items", name);
}
var fl_global_fakelag;
function fl_menu() {
fl_global_fakelag = fl_getValue("Smart Fake-Lag");
const fl_while_fakelag = fl_getValue("Fake-Lag while");
if (fl_global_fakelag == 0) {
UI.SetEnabled("Misc", "JAVASCRIPT", "Script items", "Fake-Lag while", false);
UI.SetEnabled("Misc", "JAVASCRIPT", "Script items", "Stand Limit", false);
UI.SetEnabled("Misc", "JAVASCRIPT", "Script items", "Stand Jitter", false);
UI.SetEnabled("Misc", "JAVASCRIPT", "Script items", "Move Limit", false);
UI.SetEnabled("Misc", "JAVASCRIPT", "Script items", "Move Jitter", false);
UI.SetEnabled("Misc", "JAVASCRIPT", "Script items", "Air Limit", false);
UI.SetEnabled("Misc", "JAVASCRIPT", "Script items", "Air Jitter", false);
UI.SetEnabled("Misc", "JAVASCRIPT", "Script items", "Crouching Limit", false);
UI.SetEnabled("Misc", "JAVASCRIPT", "Script items", "Crouching Jitter", false);
UI.SetEnabled("Misc", "JAVASCRIPT", "Script items", "Duck Limit", false);
UI.SetEnabled("Misc", "JAVASCRIPT", "Script items", "Duck Jitter", false);
UI.SetEnabled("Misc", "JAVASCRIPT", "Script items", "Minimum Speed", false);
} else {
UI.SetEnabled("Misc", "JAVASCRIPT", "Script items", "Fake-Lag while", true);
}
if (fl_while_fakelag == 0 && fl_global_fakelag) {
UI.SetEnabled("Misc", "JAVASCRIPT", "Script items", "Stand Limit", true);
UI.SetEnabled("Misc", "JAVASCRIPT", "Script items", "Stand Jitter", true);
UI.SetEnabled("Misc", "JAVASCRIPT", "Script items", "Move Limit", false);
UI.SetEnabled("Misc", "JAVASCRIPT", "Script items", "Move Jitter", false);
UI.SetEnabled("Misc", "JAVASCRIPT", "Script items", "Air Limit", false);
UI.SetEnabled("Misc", "JAVASCRIPT", "Script items", "Air Jitter", false);
UI.SetEnabled("Misc", "JAVASCRIPT", "Script items", "Crouching Limit", false);
UI.SetEnabled("Misc", "JAVASCRIPT", "Script items", "Crouching Jitter", false);
UI.SetEnabled("Misc", "JAVASCRIPT", "Script items", "Duck Limit", false);
UI.SetEnabled("Misc", "JAVASCRIPT", "Script items", "Duck Jitter", false);
UI.SetEnabled("Misc", "JAVASCRIPT", "Script items", "Minimum Speed", false);
}
if (fl_while_fakelag == 1 && fl_global_fakelag) {
UI.SetEnabled("Misc", "JAVASCRIPT", "Script items", "Stand Limit", false);
UI.SetEnabled("Misc", "JAVASCRIPT", "Script items", "Stand Jitter", false);
UI.SetEnabled("Misc", "JAVASCRIPT", "Script items", "Move Limit", true);
UI.SetEnabled("Misc", "JAVASCRIPT", "Script items", "Move Jitter", true);
UI.SetEnabled("Misc", "JAVASCRIPT", "Script items", "Air Limit", false);
UI.SetEnabled("Misc", "JAVASCRIPT", "Script items", "Air Jitter", false);
UI.SetEnabled("Misc", "JAVASCRIPT", "Script items", "Crouching Limit", false);
UI.SetEnabled("Misc", "JAVASCRIPT", "Script items", "Crouching Jitter", false);
UI.SetEnabled("Misc", "JAVASCRIPT", "Script items", "Duck Limit", false);
UI.SetEnabled("Misc", "JAVASCRIPT", "Script items", "Duck Jitter", false);
UI.SetEnabled("Misc", "JAVASCRIPT", "Script items", "Minimum Speed", true);
}
if (fl_while_fakelag == 2 && fl_global_fakelag) {
UI.SetEnabled("Misc", "JAVASCRIPT", "Script items", "Stand Limit", false);
UI.SetEnabled("Misc", "JAVASCRIPT", "Script items", "Stand Jitter", false);
UI.SetEnabled("Misc", "JAVASCRIPT", "Script items", "Move Limit", false);
UI.SetEnabled("Misc", "JAVASCRIPT", "Script items", "Move Jitter", false);
UI.SetEnabled("Misc", "JAVASCRIPT", "Script items", "Air Limit", true);
UI.SetEnabled("Misc", "JAVASCRIPT", "Script items", "Air Jitter", true);
UI.SetEnabled("Misc", "JAVASCRIPT", "Script items", "Crouching Limit", false);
UI.SetEnabled("Misc", "JAVASCRIPT", "Script items", "Crouching Jitter", false);
UI.SetEnabled("Misc", "JAVASCRIPT", "Script items", "Duck Limit", false);
UI.SetEnabled("Misc", "JAVASCRIPT", "Script items", "Duck Jitter", false);
UI.SetEnabled("Misc", "JAVASCRIPT", "Script items", "Minimum Speed", false);
}
if (fl_while_fakelag == 3 && fl_global_fakelag) {
UI.SetEnabled("Misc", "JAVASCRIPT", "Script items", "Stand Limit", false);
UI.SetEnabled("Misc", "JAVASCRIPT", "Script items", "Stand Jitter", false);
UI.SetEnabled("Misc", "JAVASCRIPT", "Script items", "Move Limit", false);
UI.SetEnabled("Misc", "JAVASCRIPT", "Script items", "Move Jitter", false);
UI.SetEnabled("Misc", "JAVASCRIPT", "Script items", "Air Limit", false);
UI.SetEnabled("Misc", "JAVASCRIPT", "Script items", "Air Jitter", false);
UI.SetEnabled("Misc", "JAVASCRIPT", "Script items", "Crouching Limit", true);
UI.SetEnabled("Misc", "JAVASCRIPT", "Script items", "Crouching Jitter", true);
UI.SetEnabled("Misc", "JAVASCRIPT", "Script items", "Duck Limit", false);
UI.SetEnabled("Misc", "JAVASCRIPT", "Script items", "Duck Jitter", false);
UI.SetEnabled("Misc", "JAVASCRIPT", "Script items", "Minimum Speed", false);
}
if (fl_while_fakelag == 4 && fl_global_fakelag) {
UI.SetEnabled("Misc", "JAVASCRIPT", "Script items", "Stand Limit", false);
UI.SetEnabled("Misc", "JAVASCRIPT", "Script items", "Stand Jitter", false);
UI.SetEnabled("Misc", "JAVASCRIPT", "Script items", "Move Limit", false);
UI.SetEnabled("Misc", "JAVASCRIPT", "Script items", "Move Jitter", false);
UI.SetEnabled("Misc", "JAVASCRIPT", "Script items", "Air Limit", false);
UI.SetEnabled("Misc", "JAVASCRIPT", "Script items", "Air Jitter", false);
UI.SetEnabled("Misc", "JAVASCRIPT", "Script items", "Crouching Limit", false);
UI.SetEnabled("Misc", "JAVASCRIPT", "Script items", "Crouching Jitter", false);
UI.SetEnabled("Misc", "JAVASCRIPT", "Script items", "Duck Limit", true);
UI.SetEnabled("Misc", "JAVASCRIPT", "Script items", "Duck Jitter", true);
UI.SetEnabled("Misc", "JAVASCRIPT", "Script items", "Minimum Speed", false);
}
}
function fl_getVelocity() {
const fl_velocity = Entity.GetProp(Entity.GetLocalPlayer(), "CBasePlayer", "m_vecVelocity[0]");
return Math.sqrt(fl_velocity[0] * fl_velocity[0] + fl_velocity[1] * fl_velocity[1]);
}
function fl_main() {
if (fl_global_fakelag != 0) {
UI.SetValue("Anti-Aim", "Fake-lag", "Limit", fl_limit);
UI.SetValue("Anti-Aim", "Fake-lag", "Jitter", fl_jitter);
}
}
function fl_flag() {
const local_player_index = Entity.GetLocalPlayer();
if(local_player_index)
return Entity.GetProp(Entity.GetLocalPlayer(), "CBasePlayer", "m_fFlags");
return 0;
}
function fl_getFakeLag() {
if (fl_flag() == 257) {
fl_limit = fl_getValue("Stand Limit");
fl_jitter = fl_getValue("Stand Jitter");
}
else if (fl_flag() == 257 && fl_getVelocity() > fl_getValue("Minimum Speed")) {
fl_limit = fl_getValue("Move Limit");
fl_jitter = fl_getValue("Move Jitter");
}
else if (fl_flag() == 261) {
fl_limit = fl_getValue("Crouching Limit");
fl_jitter = fl_getValue("Crouching Jitter");
}
else if (fl_flag() == 263) {
fl_limit = fl_getValue("Duck Limit");
fl_jitter = fl_getValue("Duck Jitter");
}
else if (fl_flag() == 256) {
fl_limit = fl_getValue("Air Limit");
fl_jitter = fl_getValue("Air Jitter");
}
}
UI.AddLabel("Welcome Back, " + Cheat.GetUsername());
UI.AddCheckbox("Smart Fake-Lag")
UI.AddDropdown("Fake-Lag while", ["Stand", "Move", "Air", "Crouching", "Duck"]);
UI.AddSliderInt("Stand Limit", 0, 16);
UI.AddSliderInt("Stand Jitter", 0, 100);
UI.AddSliderInt("Move Limit", 0, 16);
UI.AddSliderInt("Move Jitter", 0, 100);
UI.AddSliderInt("Minimum Speed", 5, 250);
UI.AddSliderInt("Air Limit", 0, 16);
UI.AddSliderInt("Air Jitter", 0, 100);
UI.AddSliderInt("Crouching Limit", 0, 16);
UI.AddSliderInt("Crouching Jitter", 0, 100);
UI.AddSliderInt("Duck Limit", 0, 16);
UI.AddSliderInt("Duck Jitter", 0, 100);
Cheat.RegisterCallback("CreateMove", "fl_main");
Cheat.RegisterCallback("CreateMove", "fl_getFakeLag");
Cheat.RegisterCallback("Draw", "fl_menu");
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