What are the best angles to resolve?

When it hit it hit.
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When it hit it hit.
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doesn't matter if angles are higher than 60 because game will clamp it
lower value you should use if you know how to detect anti-aim with low desync range or if enemy isn't breaking lby for desyncing
Highter than 58***
But bruteforcing the max bodyyaw isn't the best idea any ever what good P2C does is bruteforcing lower deltas ***SPOILER*** -> "45 around it" and then search for overlaped points that can occurr that's the most safety option you can do to bruteforce somone because useless you bruteforce 58 -58 if he's using low delta you will just miss 2 bullets for nothing when u can try out always low values and searching for safepoints "ON THEIR WHOLE BODY - not only head".

***SPOILER*** from Canada hake

-45, 45, 15, 58, 58, 35
 
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bruh yall talking stuff i dont even understand, please just do a step by step, because im like a baby, i have no knowage of anything in this area, so please help
 
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max desync angle = 60. why you using 120?
C++:
float flLeftFireYawDelta = fabsf(math::NormalizedAngle(flPseudoFireYaw - (record->m_angEyeAngles.y + 120.f)));
float flRightFireYawDelta = fabsf(math::NormalizedAngle(flPseudoFireYaw - (record->m_angEyeAngles.y - 120.f)));
Your braindead, do you even understand the concept of lby?

dabbyso85 Keep resolving 120 only for first shot on a standing target, use logic to detect the side if you can.
The above retard forgot about if the enemy is using lby to achieve 116*
 
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[QUOTE = "KennySpag, post: 1629741, member: 214808"]
Your braindead, do you even understand the concept of lby?

[USER = 396218] @ dabbyso85 [/ USER] Keep resolving 120 only for first shot on a standing target, use logic to detect the side if you can.
The above retard forgot about if the enemy is using lby to achieve 116 *
[/ QUOTE]
...... you have no idea what you are talking about lol the max degree is 60 literally look at sharklazers post and his source ask anybody lol its 60 lol if you go on onetap which they break lby but hide it you can use the desync value counter and when its breaking lby its 60 when you have doubletap on it switches to sidemove then outputs 35 for the max desync angle so all you rlly need to do is have a corrrect getmaxdesync and do what sharklazer did if its positive_35 then brute -35 and vice versa he also does the same with 60 and 60 lmao please dont post if you have no idea what you are talking about instead of saying bullshit like 120 its gonna get clamped to 60 anyways it dont matter lol.
 
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Your braindead, do you even understand the concept of lby?

dabbyso85 Keep resolving 120 only for first shot on a standing target, use logic to detect the side if you can.
The above retard forgot about if the enemy is using lby to achieve 116*
Are you retarded?
The only thing that is changing is ABS you dont resolve their LBY delta you dont do that shit stupid ass if you make goalfeetyaw += 120.f the game will automatic clamps to the max bodyyaw delta -> 58.f so stop talking shit you dont resolve LBY by setting up random values on their bodyyaw.

Also wdym 116? LOL
 
When it hit it hit.
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[QUOTE = "KennySpag, post: 1629741, member: 214808"]
Your braindead, do you even understand the concept of lby?

[USER = 396218] @ dabbyso85 [/ USER] Keep resolving 120 only for first shot on a standing target, use logic to detect the side if you can.
The above retard forgot about if the enemy is using lby to achieve 116 *
[/ QUOTE]
...... you have no idea what you are talking about lol the max degree is 60 literally look at sharklazers post and his source ask anybody lol its 60 lol if you go on onetap which they break lby but hide it you can use the desync value counter and when its breaking lby its 60 when you have doubletap on it switches to sidemove then outputs 35 for the max desync angle so all you rlly need to do is have a corrrect getmaxdesync and do what sharklazer did if its positive_35 then brute -35 and vice versa he also does the same with 60 and 60 lmao please dont post if you have no idea what you are talking about instead of saying bullshit like 120 its gonna get clamped to 60 anyways it dont matter lol.
The max desync degree isnt 60 stop spreading false numbers if you put 60 70 whatever it will get clamped by game to the maximum bodyyaw delta - 58.f .
lol if you go on onetap which they break lby but hide it : hahahah you dont know shit every p2c when break LBY need to choke atleast 2 packets to make their flick untouchable otherwise you would get shot on ur flick easly, also i dont recomend you desyncing with LBY in desync what matter isn't the Delta many of you think "wow his desync so big omg must be so good - ***wrong*** Big deltas only help you to avoid your head getting overlapped with your fake every p2c has his logics agaisnt LBY and proper bruteforcing/safepoint so big deltas are kinda useless.



-Also sharklaser uses the same logic as canada hake coder does which are the only one right and every p2c should do it because ive seen alot p2c resolving the maximum deltas 58 -58 and in the 3% shot resolving low delta when you can just lower a bit around 45 and force safepoints (on the whole body).
 
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Сверху люди вообще не понимаю о чем они говорят...
Какие нахуй 90 , 120 и прочая бесполезная хуйня..
Вроде бы код сетапвелосити уже давно валяется, так даже и сурсы игры сливали а люди все еще не поймут что в любом случае сервер обрабатывает все команды и можно сказать любое значение выше ограничение максбодиява (серверного) будет "склемплено" в диапазоне MinBodyYaw/MaxBodyyaw (+- не имеет значения)
 
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float flMinBodyYaw = std::fabsf(((float)(uintptr_t(animState) + 0x330)) * flYawModifier);
float flMaxBodyYaw = std::fabsf(((float)(uintptr_t(animState) + 0x334)) * flYawModifier);
 
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choca

Dude, we aren't talking about desyncing here btw. We are talking about angles to resolve. What your saying is only proving my point.

Also... 58* is the maximum desync delta without breaking lby. While breaking lby, you can achieve double that, therefore, 116*

Without breaking LBY:
Пожалуйста, авторизуйтесь для просмотра ссылки.

While breaking LBY
Пожалуйста, авторизуйтесь для просмотра ссылки.
 
ставь чайник, зажигай плиту
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When it hit it hit.
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choca

Dude, we aren't talking about desyncing here btw. We are talking about angles to resolve. What your saying is only proving my point.

Also... 58* is the maximum desync delta without breaking lby. While breaking lby, you can achieve double that, therefore, 116*

Without breaking LBY:
Пожалуйста, авторизуйтесь для просмотра ссылки.

While breaking LBY
Пожалуйста, авторизуйтесь для просмотра ссылки.
AHAHHAHAHA with lby what changes = abs the delta is the same bro i swear go learn how game works.
 
When it hit it hit.
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You are all very wrong.

assuming we are on a 64 tick server, m_flAnimUpdateDelta will under most circumstances stay at a constant 0.015625‬ seconds. using simple math and multiplying 120 by that, we get a max delta between old and new abs yaw, which will be 1.875 degrees. taking max delta * 2 and adding 1.875 to that we get 117.875. This means our max positive lby delta is rougly 118 degrees, not 120.

credits: puudelcorp.
 
When it hit it hit.
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You are all very wrong.

assuming we are on a 64 tick server, m_flAnimUpdateDelta will under most circumstances stay at a constant 0.015625‬ seconds. using simple math and multiplying 120 by that, we get a max delta between old and new abs yaw, which will be 1.875 degrees. taking max delta * 2 and adding 1.875 to that we get 117.875. This means our max positive lby delta is rougly 118 degrees, not 120.

credits: puudelcorp.
You are not understanding our point LOL.
 
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