When it hit it hit.
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Exactly finaly someone.no
delta is same
abs_yaw change
Exactly finaly someone.no
delta is same
abs_yaw change
Highter than 58***doesn't matter if angles are higher than 60 because game will clamp it
lower value you should use if you know how to detect anti-aim with low desync range or if enemy isn't breaking lby for desyncing
Your braindead, do you even understand the concept of lby?max desync angle = 60. why you using 120?
C++:float flLeftFireYawDelta = fabsf(math::NormalizedAngle(flPseudoFireYaw - (record->m_angEyeAngles.y + 120.f))); float flRightFireYawDelta = fabsf(math::NormalizedAngle(flPseudoFireYaw - (record->m_angEyeAngles.y - 120.f)));
Are you retarded?Your braindead, do you even understand the concept of lby?
dabbyso85 Keep resolving 120 only for first shot on a standing target, use logic to detect the side if you can.
The above retard forgot about if the enemy is using lby to achieve 116*
The max desync degree isnt 60 stop spreading false numbers if you put 60 70 whatever it will get clamped by game to the maximum bodyyaw delta - 58.f .[QUOTE = "KennySpag, post: 1629741, member: 214808"]
Your braindead, do you even understand the concept of lby?
[USER = 396218] @ dabbyso85 [/ USER] Keep resolving 120 only for first shot on a standing target, use logic to detect the side if you can.
The above retard forgot about if the enemy is using lby to achieve 116 *
[/ QUOTE]
...... you have no idea what you are talking about lol the max degree is 60 literally look at sharklazers post and his source ask anybody lol its 60 lol if you go on onetap which they break lby but hide it you can use the desync value counter and when its breaking lby its 60 when you have doubletap on it switches to sidemove then outputs 35 for the max desync angle so all you rlly need to do is have a corrrect getmaxdesync and do what sharklazer did if its positive_35 then brute -35 and vice versa he also does the same with 60 and 60 lmao please dont post if you have no idea what you are talking about instead of saying bullshit like 120 its gonna get clamped to 60 anyways it dont matter lol.
stop spreading shit in your brainAlso... 58* is the maximum desync delta without breaking lby. While breaking lby, you can achieve double that, therefore, 116
AHAHHAHAHA with lby what changes = abs the delta is the same bro i swear go learn how game works.choca
Dude, we aren't talking about desyncing here btw. We are talking about angles to resolve. What your saying is only proving my point.
Also... 58* is the maximum desync delta without breaking lby. While breaking lby, you can achieve double that, therefore, 116*
Without breaking LBY:
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While breaking LBY
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AHHAHAHA he thinks w lby his deltas is 116 LOL the thing that only changes = his abs yaw not deltastop spreading shit in your brain
You are not understanding our point LOL.You are all very wrong.
assuming we are on a 64 tick server, m_flAnimUpdateDelta will under most circumstances stay at a constant 0.015625 seconds. using simple math and multiplying 120 by that, we get a max delta between old and new abs yaw, which will be 1.875 degrees. taking max delta * 2 and adding 1.875 to that we get 117.875. This means our max positive lby delta is rougly 118 degrees, not 120.
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