Сделал KeyBinds для CSGOSimple (спастил) menu.cpp using KeyBindPair_t = std::pair< int, const char* >; std::vector< KeyBindPair_t > ButtonNames{ { 0, ("None") }, { 1, ("Left Mouse") }, { 2, ("Right Mouse") }, { 3, ("Scroll Lock") }, { 4, ("Middle Mouse") }, { 5, ("X1 Mouse") }, { 6, ("X2 Mouse") }, { 8, ("Backspace") }, { 9, ("Tab") }, { 12, ("Num 5") }, { 13, ("Enter") }, { 16, ("Shift") }, { 17, ("Ctrl") }, { 18, ("Alt") }, { 20, ("Caps Lock") }, { 27, ("Esc") }, { 32, ("Space") }, { 33, ("Num 9") }, { 34, ("Num 3") }, { 35, ("Num 1") }, { 36, ("Num 7") }, { 37, ("Num 4") }, { 38, ("Num 8") }, { 39, ("Num 6") }, { 40, ("Num 2") }, { 44, ("Sys Req") }, { 45, ("Num 0") }, { 46, ("Num Del") }, { 48, ("0") }, { 49, ("1") }, { 50, ("2") }, { 51, ("3") }, { 52, ("4") }, { 53, ("5") }, { 54, ("6") }, { 55, ("7") }, { 56, ("8") }, { 57, ("9") }, { 65, ("A") }, { 66, ("B") }, { 67, ("C") }, { 68, ("D") }, { 69, ("E") }, { 70, ("F") }, { 71, ("G") }, { 72, ("H") }, { 73, ("I") }, { 74, ("J") }, { 75, ("K") }, { 76, ("L") }, { 77, ("M") }, { 78, ("N") }, { 79, ("O") }, { 80, ("P") }, { 81, ("Q") }, { 82, ("R") }, { 83, ("S") }, { 84, ("T") }, { 85, ("U") }, { 86, ("V") }, { 87, ("W") }, { 88, ("X") }, { 89, ("Y") }, { 90, ("Z") }, { 96, ("Num 0") }, { 97, ("Num 1") }, { 98, ("Num 2") }, { 99, ("Num 3") }, { 100, ("Num 4") }, { 101, ("Num 5") }, { 102, ("Num 6") }, { 103, ("Num 7") }, { 104, ("Num 8") }, { 105, ("Num 9") }, { 106, ("Num *") }, { 107, ("Num +") }, { 109, ("Num -") }, { 110, ("Num Del") }, { 111, ("/") }, { 112, ("F1") }, { 113, ("F2") }, { 114, ("F3") }, { 115, ("F4") }, { 116, ("F5") }, { 117, ("F6") }, { 118, ("F7") }, { 119, ("F8") }, { 120, ("F9") }, { 121, ("F10") }, { 122, ("F11") }, { 123, ("F12") }, { 144, ("Pause") }, { 145, ("Scroll Lock") }, { 161, ("Right Shift") }, { 186, (";") }, { 187, ("=") }, { 188, (",") }, { 189, ("-") }, { 190, (".") }, { 191, ("/") }, { 192, ("`") }, { 219, ("[") }, { 220, ("\\") }, { 221, ("]") }, { 222, ("'") }, { 226, ("\\") }, }; bool KeyBind(const char* name, int& keyBind) { auto result = std::find_if(ButtonNames.begin(), ButtonNames.end(), [&](const KeyBindPair_t& a) { return a.first == keyBind; }); if (result == ButtonNames.end()) { result = ButtonNames.begin(); keyBind = 0; } int key = result - ButtonNames.begin(); auto comboRes = ImGui::Combo( name, &key, [](void* data, int32_t idx, const char** out_text) { *out_text = ButtonNames[idx].second; return true; }, nullptr, ButtonNames.size()); keyBind = ButtonNames[key].first; return comboRes; } Хочу сделать бинд на thirdperson (menu.cpp) ImGui::Checkbox("Third Person", g_Options.misc_thirdperson); if (g_Options.misc_thirdperson) { ImGui::SliderFloat("Third Person Dist", g_Options.misc_thirdperson_dist, 25.f, 250.f); KeyBind("Third Person Bind", g_Options.misc_thirdperson_bind); } options.hpp OPTION(bool, misc_thirdperson, false); OPTION(float, misc_thirdperson_dist, 50.f); OPTION(int, misc_thirdperson_bind, 4); При компиле пишет ошибку: error C2664: "bool KeyBind(const char *,int &)": невозможно преобразовать аргумент 2 из "Var<int>" в "int &"