bool penetration::run( PenetrationInput_t* in, PenetrationOutput_t* out ) {
static CTraceFilterSkipTwoEntities_game filter{};
........
class CTraceFilterSkipTwoEntities_game {
public:
void *m_vmt;
const Entity *m_pass_ent1;
int m_collision_group;
ShouldHitFunc_t m_shouldhit_check_fn;
const Entity *m_pass_ent2;
public:
__forceinline CTraceFilterSkipTwoEntities_game() :
m_vmt{ g_csgo.CTraceFilterSkipTwoEntities_vmt.as< void * >() },
m_pass_ent1{},
......................
CTraceFilterSkipTwoEntities_vmt