Heartbroken
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Автор темы
- #1
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
EventCallbacks:
on_paint
create_move
Functions:
cheat.get_fps
cheat.get_user_name
game_engine.local_player_index
game_engine.get_max_clients
game_engine.get_player_for_user_id(int, userid)
game_engine.get_view_angles
game_engine.is_connected
game_engine.is_in_game
game_engine.set_view_angles(int, x, int y, int z)
base_player.get_health(C_BasePlayer entity)
base_player.get_velocity(C_BasePlayer entity)
base_player.get_name(C_BasePlayer entity)
base_player.get_team_num(C_BasePlayer entity)
base_player.get_active_weapon_name(C_BasePlayer entity)
base_player.is_alive(C_BasePlayer entity)
base_player.set_view_angles(C_BasePlayer entity)
base_player.get_local_player
base_entity.is_weapon(C_BasePlayer entity)
base_entity.is_player(C_BasePlayer entity)
base_entity.is_dormant(C_BasePlayer entity)
base_entity.get_entity_on_ducking(C_BasePlayer entity)
base_entity.get_entity_on_ground(C_BasePlayer entity)
base_entity.get_eye_position(C_BasePlayer entity)
base_entity.is_enemy(C_BasePlayer entity)
base_entity.is_alive(C_BasePlayer entity)
base_entity.get_active_weapon(C_BasePlayer entity)
base_entity.get_abs_origin(C_BasePlayer entity)
base_entity.get_animstate(C_BasePlayer entity)
base_entity.get_max_desync_angle(C_BasePlayer entity)
base_entity.get_aim_punch_angle(C_BasePlayer entity)
base_entity.get_health(C_BasePlayer entity)
base_entity.get_body(C_BasePlayer entity)
base_entity.get_hitboxSet(C_BasePlayer entity)
base_entity.get_origin(C_BasePlayer entity)
base_entity.get_aim_punch_angle(C_BasePlayer entity)
render.draw_outlined_rect(float x0, float x1, float y0, float y1)
input_system.enable_input(bool enable)
input_system.reset_input_state()
input_system.virtual_key_to_button_code(int virtkey)
input_system.get_mouse_position
input_system.mouse_in_region(int x, int y, int x2, int y2)
input_system.is_key_down(int key)
input_system.is_key_up(int key)
ENUMS:
KEYCODES_A
VK_0 - VK_9 (same 0-9)
KEYCODES_B
VK_A - VK_Z (same A-Z)
KEYCODES_C
KEYCODES_D
VK_F1 - VK_F12 (same f1-f12)
KEYCODES_E
BUTTONS
USERTYPES:
vector2d - x, y
vector - x, y, z
color - r, g, b, a
c_usercmd - command_number, tick_count, viewangles, aimdirection, forwardmove, sidemove, upmove, buttons, impulse, weaponselect, weaponsubtype, random_seed, mousedx, mousedy, hasbeenpredicted
on_paint
create_move
Functions:
cheat.get_fps
cheat.get_user_name
game_engine.local_player_index
game_engine.get_max_clients
game_engine.get_player_for_user_id(int, userid)
game_engine.get_view_angles
game_engine.is_connected
game_engine.is_in_game
game_engine.set_view_angles(int, x, int y, int z)
base_player.get_health(C_BasePlayer entity)
base_player.get_velocity(C_BasePlayer entity)
base_player.get_name(C_BasePlayer entity)
base_player.get_team_num(C_BasePlayer entity)
base_player.get_active_weapon_name(C_BasePlayer entity)
base_player.is_alive(C_BasePlayer entity)
base_player.set_view_angles(C_BasePlayer entity)
base_player.get_local_player
base_entity.is_weapon(C_BasePlayer entity)
base_entity.is_player(C_BasePlayer entity)
base_entity.is_dormant(C_BasePlayer entity)
base_entity.get_entity_on_ducking(C_BasePlayer entity)
base_entity.get_entity_on_ground(C_BasePlayer entity)
base_entity.get_eye_position(C_BasePlayer entity)
base_entity.is_enemy(C_BasePlayer entity)
base_entity.is_alive(C_BasePlayer entity)
base_entity.get_active_weapon(C_BasePlayer entity)
base_entity.get_abs_origin(C_BasePlayer entity)
base_entity.get_animstate(C_BasePlayer entity)
base_entity.get_max_desync_angle(C_BasePlayer entity)
base_entity.get_aim_punch_angle(C_BasePlayer entity)
base_entity.get_health(C_BasePlayer entity)
base_entity.get_body(C_BasePlayer entity)
base_entity.get_hitboxSet(C_BasePlayer entity)
base_entity.get_origin(C_BasePlayer entity)
base_entity.get_aim_punch_angle(C_BasePlayer entity)
render.draw_outlined_rect(float x0, float x1, float y0, float y1)
input_system.enable_input(bool enable)
input_system.reset_input_state()
input_system.virtual_key_to_button_code(int virtkey)
input_system.get_mouse_position
input_system.mouse_in_region(int x, int y, int x2, int y2)
input_system.is_key_down(int key)
input_system.is_key_up(int key)
ENUMS:
KEYCODES_A
VK_0 - VK_9 (same 0-9)
KEYCODES_B
VK_A - VK_Z (same A-Z)
KEYCODES_C
KEYCODES_D
VK_F1 - VK_F12 (same f1-f12)
KEYCODES_E
BUTTONS
USERTYPES:
vector2d - x, y
vector - x, y, z
color - r, g, b, a
c_usercmd - command_number, tick_count, viewangles, aimdirection, forwardmove, sidemove, upmove, buttons, impulse, weaponselect, weaponsubtype, random_seed, mousedx, mousedy, hasbeenpredicted