UI.AddDropdown( "Clantag", [ "Disabled", "skeet"] );
var lasttime = 0;
function onRender( )
{
var tag = UI.GetValue("Clantag" );
var speed = 4.5;
var time = parseInt((Globals.Curtime() * speed))
if (time != lasttime)
{
if(tag == 0) { Local.SetClanTag(""); }
if (tag == 1) {
switch ((time) % 29) {
case 1: { Local.SetClanTag(" s"); break; }
case 2: { Local.SetClanTag(" sk"); break; }
case 3: { Local.SetClanTag(" ske"); break; }
case 4: { Local.SetClanTag(" skee"); break; }
case 5: { Local.SetClanTag(" skeet.cc"); break; }
case 6: { Local.SetClanTag(" skeet.cc"); break; }
case 7: { Local.SetClanTag(" skeet.cc "); break; }
case 8: { Local.SetClanTag(" skeet.cc "); break; }
case 9: { Local.SetClanTag(" skeet.cc "); break; }
case 10: { Local.SetClanTag(" skeet.cc "); break; }
case 11: { Local.SetClanTag(" skeet.cc "); break; }
case 12: { Local.SetClanTag(" skeet.cc "); break; }
case 13: { Local.SetClanTag(" skeet.cc "); break; }
case 14: { Local.SetClanTag(" skeet.cc "); break; }
case 15: { Local.SetClanTag(" skeet.cc "); break; }
case 16: { Local.SetClanTag(" skeet.cc "); break; }
case 17: { Local.SetClanTag(" skeet.cc "); break; }
case 18: { Local.SetClanTag(" skeet.cc "); break; }
case 19: { Local.SetClanTag(" skeet.cc "); break; }
case 20: { Local.SetClanTag(" skeet.cc "); break; }
case 21: { Local.SetClanTag(" skeet.cc "); break; }
case 22: { Local.SetClanTag(" skeet.cc "); break; }
case 23: { Local.SetClanTag(" skeet.cc "); break; }
case 24: { Local.SetClanTag("keet.cc "); break; }
case 25: { Local.SetClanTag("eet.cc "); break; }
case 26: { Local.SetClanTag("et.cc "); break; }
case 27: { Local.SetClanTag("t.cc "); break; }
case 28: { Local.SetClanTag(".cc"); break; }
case 29: { Local.SetClanTag("cc"); break; }
case 30: { Local.SetClanTag("c"); break; }
}
}
}
lasttime = time;
}
Cheat.RegisterCallback("Draw", "onRender");