Ищу скрипт JS OTCv3 типо индикаторы

Новичок
Статус
Оффлайн
Регистрация
8 Дек 2020
Сообщения
2
Реакции[?]
0
Поинты[?]
0
1.4. Запрещено в названиях тем и тегах использовать ненормативную лексику, а также названия не объясняющими вкратце её сути: «Помогите», "Проблема" и им подобные.

Ребят , у кого есть вот такая ДЖСка на в3, главное что бы не шифрованая.
 
Последнее редактирование модератором:
life is cheap, death is free!
Эксперт
Статус
Оффлайн
Регистрация
9 Дек 2019
Сообщения
1,603
Реакции[?]
517
Поинты[?]
2K
на, держи мои индикаторы
Код:
var screen_size = Global.GetScreenSize();

var isLeftActive = UI.IsHotkeyActive( "Misc", "JAVASCRIPT", "Script items", "Left Hotkey" );
var isRightActive = UI.IsHotkeyActive( "Misc", "JAVASCRIPT", "Script items", "Right Hotkey" );
var isForwardActive = UI.IsHotkeyActive( "Misc", "JAVASCRIPT", "Script items", "Forward Hotkey" );
var isInverted;
var drawLeft = 1; drawHideReal = 1;
var drawRight = 0, drawBack = 0;
var leftWasPressed = false; var rightWasPressed = false; var upWasPressed = false;
var time, delay, fillbar, shotsfired;

function isDoubleTapActive()
{
    var isCheckboxActive = UI.GetValue("Rage", "Exploits", "Doubletap");
    var isKeyActive = UI.IsHotkeyActive("Rage", "Exploits", "Doubletap");
   
    return isCheckboxActive && isKeyActive;
}

//Weapon fire event
function EVENT_WEAPON_FIRE()
{
    iShotsFired = Event.GetInt("userid"); iShotsFired_index = Entity.GetEntityFromUserID(iShotsFired);

    if(Entity.GetLocalPlayer() == iShotsFired_index)
    {
        if(UI.IsHotkeyActive("Rage", "GENERAL", "Exploits", "Doubletap", "Enabled"))
        {
            //Released only once
            if(shotsfired == 0)
            {
                time = Globals.Curtime();
                delay = time+0.3;
                fillbar = 0;
            }          
        }  
    }  
}


var jump = false

function drawString()
{
    correctLBYMode();

    arrows_color = UI.GetColor( "Misc", "JAVASCRIPT", "Script items", "Arrows color" );
    s_arrow_color = UI.GetColor( "Misc", "JAVASCRIPT", "Script items", "Selected arrow color" );
                  col = UI.GetColor("Misc", "JAVASCRIPT", "Script items", "Indicator color");
   
    isDoubletap = UI.IsHotkeyActive("Rage", "Exploits", "Doubletap");
    isInverted = UI.IsHotkeyActive("Anti-Aim", "Fake angles", "Inverter");
                  isHideReal = UI.IsHotkeyActive("Anti-Aim", "Fake angles", "Hide real angle");
    isHIDESHOTS = UI.IsHotkeyActive("Rage", "Exploits", "Hide shots");
                  isLOWDELTA = UI.IsHotkeyActive("Misc", "Javascript", "Low delta on key");
                  isLEGITYAW = UI.IsHotkeyActive("Misc", "Javascript", "Legit AA Key");
    isDMG = UI.IsHotkeyActive("Misc", "Javascript", "Heavy Pistol Override");
    isDMG = UI.IsHotkeyActive("Misc", "Javascript", "Scout Override");
    isDMG = UI.IsHotkeyActive("Misc", "Javascript", "AWP Override");
    isDMG = UI.IsHotkeyActive("Misc", "Javascript", "Auto Override");
    isSP = UI.IsHotkeyActive("Rage", "General", "Safe point override");
    isBAIM = UI.IsHotkeyActive("Rage", "General", "Force body aim");
    isFD = UI.IsHotkeyActive("Anti-Aim", "Extra", "Fake duck");
    arrows_type = UI.GetValue( "Misc", "JAVASCRIPT", "Script items", "Arrows" );

    dt_color = [255,0,0,255]

    is_DT = false

    g_Local = Entity.GetLocalPlayer( );
    g_Local_weapon = Entity.GetWeapon(g_Local);
    weapon_name = Entity.GetName(g_Local_weapon);
    g_Local_classname = Entity.GetClassName( g_Local_weapon );

    DT = "DT ";
    add_y = 59;

    if(UI.GetValue( "Rage", "GENERAL", "Exploits", "Doubletap" ))
    {
        //Enabled
        if(isDoubletap)
        {
            curtime = Globals.Curtime();
       
            //>_<
            if (curtime <= delay)
            {
                fillbar+=2;
                shotsfired = 1;  
           
                //Not allowing fill more
                if(fillbar >= 30) fillbar = 30;
                dt_color = [255, 0, 0, 255]
            }
            else
            {
                dt_color = [197, 237, 121, 255]
                shotsfired = 0;    //Released
            }  
        }
        else
        {
            //Disabled
            dt_color = [255, 0, 0, 255]
        }  
    }  
   
    if ((g_Local_classname == "CKnife" || g_Local_classname == "CWeaponSSG08" || g_Local_classname == "CWeaponAWP" || weapon_name == "r8 revolver" || g_Local_classname == "CHEGrenade" || g_Local_classname == "CMolotovGrenade" || g_Local_classname == "CIncendiaryGrenade" || g_Local_classname == "CFlashbang" || g_Local_classname == "CSmokeGrenade" || g_Local_classname == "CDecoyGrenade" || g_Local_classname == "CWeaponTaser" || g_Local_classname == "CC4"))
    {
        if (isFD) {
            DT = DT + "(fakeduck)";
        } else {
            DT = DT + "(active weapon)";
        }
        is_DT = false;
    } else
    {
        DOUBLETAP = isFD ? "DT (fakeduck)" : "DT ";
        is_DT = !isFD & isDoubletap;
    }

    UI.SetValue( "Rage", "Exploits", "Doubletap", is_DT );

    if(UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Display indicators' ))
    {

                                    Render.String(screen_size[0] /2 -50, screen_size[1] /2 -20, 1, "<", isInverted ? s_arrow_color : arrows_color, 4 );
                                    Render.String(screen_size[0] /2 +50, screen_size[1] /2 -20, 1, ">", isInverted ? arrows_color : s_arrow_color, 4 );

                                    const alpha = Math.sin(Math.abs(-Math.PI + (Globals.Curtime() * (1 / .75)) % (Math.PI * 2))) * 255;

                                    Render.String(screen_size[0] /2 , screen_size[1] /2 +50, 1, "PARADISE", [ 255, 255, 169, alpha ],3 );
        Render.String(screen_size[0] /2 , screen_size[1] /2 +59, 1, is_DT ? DT : DT , dt_color,3 );
        if (isHIDESHOTS) {
            add_y = add_y + 9;
            Render.String(screen_size[0] /2 , screen_size[1] /2 + add_y, 1, "HIDE", [ 197, 237, 121, 255 ],3 );
        }
        if (isDMG) {
            add_y = add_y + 9;
            Render.String(screen_size[0] /2 , screen_size[1] /2 + add_y, 1, "DMG", [ 207, 186, 122, 255 ],3 );
        }
                                    if (isLOWDELTA) {
            add_y = add_y + 9;
            Render.String(screen_size[0] /2 , screen_size[1] /2 + add_y, 1, "IDEAL", [ 207, 186, 122, 255 ],3 );
                                    }
                                    if (isLEGITYAW) {
                                                      add_y = add_y + 9
                                        Render.String(screen_size[0] /2 , screen_size[1] /2 + add_y, 1, "LEGIT", [ 197, 237, 121, 255, ],3 );
                                    }
        if (isFD) {
            add_y = add_y + 9;
            Render.String(screen_size[0] /2 , screen_size[1] /2 + add_y, 1, "FD", [ 207, 186, 122, 255 ] ,3 );
        }
        if (isSP) {
            add_y = add_y + 9;
            Render.String(screen_size[0] /2 , screen_size[1] /2 + add_y, 1, "SP", [ 141, 140, 197, 255 ] ,3 );
        }
        if (isBAIM) {
            add_y = add_y + 9;
            Render.String(screen_size[0] /2 , screen_size[1] /2 + add_y, 1, "BODY", [ 141, 140, 197, 255 ] ,3 );
        }
    }
}
var oldTick = 0
var lastPressed = 0
var isHideRealActive = false
function onCreateMove()
{
   
    if(isHideRealActive)
    {
       
        if (Global.Tickcount() > oldTick + 16){
            backWasPressed = false;
            rightWasPressed = false;
            leftWasPressed = false;
            upWasPressed = false;
            oldTick = Global.Tickcount();
        }
       
        drawLeft = 0;
        drawBack = 0;
        drawRight = 0;
        UI.SetValue("Anti-Aim", "Rage Anti-Aim", "Yaw offset", 0 );
        UI.SetValue("Anti-Aim", "Fake Angles", "Hide real angle", true);
    }
    UI.SetValue( "Anti-Aim", "Rage Anti-Aim", "At targets", isHideRealActive ? true : false );
}

function player_connect(){
    lastPressed = Global.Tickcount();
    oldTick = Global.Tickcount();

    time = Globals.Curtime();
    delay = time+0.3;
}

function Main()
{
    UI.AddColorPicker( "Arrows color" )
    UI.AddColorPicker( "Selected arrow color" )
                  UI.AddColorPicker("Indicator color")

                  UI.AddCheckbox( "Display indicators");
   
    //  callbacks
    Global.RegisterCallback("Draw", "drawString")
    Global.RegisterCallback("CreateMove", "onCreateMove")
    Global.RegisterCallback("player_connect_full", "player_connect")
    Global.RegisterCallback("weapon_fire", "EVENT_WEAPON_FIRE");
}
Main();


function draw() {
    local = Entity.GetLocalPlayer();
    if (!UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Display indicators') || !Entity.IsValid(local) || !Entity.IsAlive(local)) return;
    font = Render.AddFont("Verdana", 8, 400);
    x = screen_size[0];
    y = screen_size[1];
    real_yaw = Local.GetRealYaw();
    fake_yaw = Local.GetFakeYaw();
    delta = Math.min(Math.abs(real_yaw - fake_yaw) / 2, 60).toFixed(0);
    delta_size = Render.TextSizeCustom(delta, font);
    Render.StringCustom(x / 2, y / 2 + 20, 1, delta, [255, 255, 255, 255], font);
    Render.GradientRect(x / 2, y / 2 + 40, (65 / 60) * delta, 5, 1, col, [0, 0, 0, 0]);
    Render.GradientRect(x / 2 - (65 / 60) * delta + 1, y / 2 + 40, (65 / 60) * delta, 5, 1, [0, 0, 0, 0], col);
}

Cheat.RegisterCallback("Draw", "draw");
 
Последнее редактирование:
Эксперт
Статус
Оффлайн
Регистрация
10 Фев 2021
Сообщения
1,740
Реакции[?]
559
Поинты[?]
2K
на, держи мои индикаторы
Код:
var screen_size = Global.GetScreenSize();

var isLeftActive = UI.IsHotkeyActive( "Misc", "JAVASCRIPT", "Script items", "Left Hotkey" );
var isRightActive = UI.IsHotkeyActive( "Misc", "JAVASCRIPT", "Script items", "Right Hotkey" );
var isForwardActive = UI.IsHotkeyActive( "Misc", "JAVASCRIPT", "Script items", "Forward Hotkey" );
var isInverted;
var drawLeft = 1; drawHideReal = 1;
var drawRight = 0, drawBack = 0;
var leftWasPressed = false; var rightWasPressed = false; var upWasPressed = false;
var time, delay, fillbar, shotsfired;

function isDoubleTapActive()
{
    var isCheckboxActive = UI.GetValue("Rage", "Exploits", "Doubletap");
    var isKeyActive = UI.IsHotkeyActive("Rage", "Exploits", "Doubletap");
  
    return isCheckboxActive && isKeyActive;
}

function correctLBYMode()
{
    if (isDoubleTapActive() == 1)
    {
            UI.SetValue("Anti-Aim", "Fake angles", "LBY mode", "0")
            UI.SetValue("Rage", "AUTOSNIPER", "Accuracy", "Auto stop mode", 6);
    }
    else
    {
            UI.SetValue("Anti-Aim", "Fake angles", "LBY mode", "1")
            UI.SetValue("Rage", "AUTOSNIPER", "Accuracy", "Auto stop mode", 64);
    }
}

correctLBYMode();

//Weapon fire event
function EVENT_WEAPON_FIRE()
{
    iShotsFired = Event.GetInt("userid"); iShotsFired_index = Entity.GetEntityFromUserID(iShotsFired);

    if(Entity.GetLocalPlayer() == iShotsFired_index)
    {
        if(UI.IsHotkeyActive("Rage", "GENERAL", "Exploits", "Doubletap", "Enabled"))
        {
            //Released only once
            if(shotsfired == 0)
            {
                time = Globals.Curtime();
                delay = time+0.3;
                fillbar = 0;
            }         
        } 
    } 
}


var jump = false

function drawString()
{
    correctLBYMode();

    arrows_color = UI.GetColor( "Misc", "JAVASCRIPT", "Script items", "Arrows color" );
    s_arrow_color = UI.GetColor( "Misc", "JAVASCRIPT", "Script items", "Selected arrow color" );
                  col = UI.GetColor("Misc", "JAVASCRIPT", "Script items", "Indicator color");
  
    isDoubletap = UI.IsHotkeyActive("Rage", "Exploits", "Doubletap");
    isInverted = UI.IsHotkeyActive("Anti-Aim", "Fake angles", "Inverter");
                  isHideReal = UI.IsHotkeyActive("Anti-Aim", "Fake angles", "Hide real angle");
    isHIDESHOTS = UI.IsHotkeyActive("Rage", "Exploits", "Hide shots");
                  isLOWDELTA = UI.IsHotkeyActive("Misc", "Javascript", "Low delta on key");
                  isLEGITYAW = UI.IsHotkeyActive("Misc", "Javascript", "Legit AA Key");
    isDMG = UI.IsHotkeyActive("Misc", "Javascript", "Heavy Pistol Override");
    isDMG = UI.IsHotkeyActive("Misc", "Javascript", "Scout Override");
    isDMG = UI.IsHotkeyActive("Misc", "Javascript", "AWP Override");
    isDMG = UI.IsHotkeyActive("Misc", "Javascript", "Auto Override");
    isSP = UI.IsHotkeyActive("Rage", "General", "Safe point override");
    isBAIM = UI.IsHotkeyActive("Rage", "General", "Force body aim");
    isFD = UI.IsHotkeyActive("Anti-Aim", "Extra", "Fake duck");
    arrows_type = UI.GetValue( "Misc", "JAVASCRIPT", "Script items", "Arrows" );

    dt_color = [255,0,0,255]

    is_DT = false

    g_Local = Entity.GetLocalPlayer( );
    g_Local_weapon = Entity.GetWeapon(g_Local);
    weapon_name = Entity.GetName(g_Local_weapon);
    g_Local_classname = Entity.GetClassName( g_Local_weapon );

    DT = "DT ";
    add_y = 59;

    if(UI.GetValue( "Rage", "GENERAL", "Exploits", "Doubletap" ))
    {
        //Enabled
        if(isDoubletap)
        {
            curtime = Globals.Curtime();
      
            //>_<
            if (curtime <= delay)
            {
                fillbar+=2;
                shotsfired = 1; 
          
                //Not allowing fill more
                if(fillbar >= 30) fillbar = 30;
                dt_color = [255, 0, 0, 255]
            }
            else
            {
                dt_color = [197, 237, 121, 255]
                shotsfired = 0;    //Released
            } 
        }
        else
        {
            //Disabled
            dt_color = [255, 0, 0, 255]
        } 
    } 
  
    if ((g_Local_classname == "CKnife" || g_Local_classname == "CWeaponSSG08" || g_Local_classname == "CWeaponAWP" || weapon_name == "r8 revolver" || g_Local_classname == "CHEGrenade" || g_Local_classname == "CMolotovGrenade" || g_Local_classname == "CIncendiaryGrenade" || g_Local_classname == "CFlashbang" || g_Local_classname == "CSmokeGrenade" || g_Local_classname == "CDecoyGrenade" || g_Local_classname == "CWeaponTaser" || g_Local_classname == "CC4"))
    {
        if (isFD) {
            DT = DT + "(fakeduck)";
        } else {
            DT = DT + "(active weapon)";
        }
        is_DT = false;
    } else
    {
        DOUBLETAP = isFD ? "DT (fakeduck)" : "DT ";
        is_DT = !isFD & isDoubletap;
    }

    UI.SetValue( "Rage", "Exploits", "Doubletap", is_DT );

    if(UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Display indicators' ))
    {

                                    Render.String(screen_size[0] /2 -50, screen_size[1] /2 -20, 1, "<", isInverted ? s_arrow_color : arrows_color, 4 );
                                    Render.String(screen_size[0] /2 +50, screen_size[1] /2 -20, 1, ">", isInverted ? arrows_color : s_arrow_color, 4 );

                                    const alpha = Math.sin(Math.abs(-Math.PI + (Globals.Curtime() * (1 / .75)) % (Math.PI * 2))) * 255;

                                    Render.String(screen_size[0] /2 , screen_size[1] /2 +50, 1, "PARADISE", [ 255, 255, 169, alpha ],3 );
        Render.String(screen_size[0] /2 , screen_size[1] /2 +59, 1, is_DT ? DT : DT , dt_color,3 );
        if (isHIDESHOTS) {
            add_y = add_y + 9;
            Render.String(screen_size[0] /2 , screen_size[1] /2 + add_y, 1, "HIDE", [ 197, 237, 121, 255 ],3 );
        }
        if (isDMG) {
            add_y = add_y + 9;
            Render.String(screen_size[0] /2 , screen_size[1] /2 + add_y, 1, "DMG", [ 207, 186, 122, 255 ],3 );
        }
                                    if (isLOWDELTA) {
            add_y = add_y + 9;
            Render.String(screen_size[0] /2 , screen_size[1] /2 + add_y, 1, "IDEAL", [ 207, 186, 122, 255 ],3 );
                                    }
                                    if (isLEGITYAW) {
                                                      add_y = add_y + 9
                                        Render.String(screen_size[0] /2 , screen_size[1] /2 + add_y, 1, "LEGIT", [ 197, 237, 121, 255, ],3 );
                                    }
        if (isFD) {
            add_y = add_y + 9;
            Render.String(screen_size[0] /2 , screen_size[1] /2 + add_y, 1, "FD", [ 207, 186, 122, 255 ] ,3 );
        }
        if (isSP) {
            add_y = add_y + 9;
            Render.String(screen_size[0] /2 , screen_size[1] /2 + add_y, 1, "SP", [ 141, 140, 197, 255 ] ,3 );
        }
        if (isBAIM) {
            add_y = add_y + 9;
            Render.String(screen_size[0] /2 , screen_size[1] /2 + add_y, 1, "BODY", [ 141, 140, 197, 255 ] ,3 );
        }
    }
}
var oldTick = 0
var lastPressed = 0
var isHideRealActive = false
function onCreateMove()
{
  
    if(isHideRealActive)
    {
      
        if (Global.Tickcount() > oldTick + 16){
            backWasPressed = false;
            rightWasPressed = false;
            leftWasPressed = false;
            upWasPressed = false;
            oldTick = Global.Tickcount();
        }
      
        drawLeft = 0;
        drawBack = 0;
        drawRight = 0;
        UI.SetValue("Anti-Aim", "Rage Anti-Aim", "Yaw offset", 0 );
        UI.SetValue("Anti-Aim", "Fake Angles", "Hide real angle", true);
    }
    UI.SetValue( "Anti-Aim", "Rage Anti-Aim", "At targets", isHideRealActive ? true : false );
}

function player_connect(){
    lastPressed = Global.Tickcount();
    oldTick = Global.Tickcount();

    time = Globals.Curtime();
    delay = time+0.3;
}

function Main()
{
    UI.AddColorPicker( "Arrows color" )
    UI.AddColorPicker( "Selected arrow color" )
                  UI.AddColorPicker("Indicator color")

    UI.AddDropdown( "Arrows", [ "Off", "triangle", "inverter arrow" ] );
                  UI.AddCheckbox( "Display indicators");
  
    //  callbacks
    Global.RegisterCallback("Draw", "drawString")
    Global.RegisterCallback("CreateMove", "onCreateMove")
    Global.RegisterCallback("player_connect_full", "player_connect")
    Global.RegisterCallback("weapon_fire", "EVENT_WEAPON_FIRE");
}
Main();


function draw() {
    local = Entity.GetLocalPlayer();
    if (!UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Display indicators') || !Entity.IsValid(local) || !Entity.IsAlive(local)) return;
    font = Render.AddFont("Verdana", 8, 400);
    x = screen_size[0];
    y = screen_size[1];
    real_yaw = Local.GetRealYaw();
    fake_yaw = Local.GetFakeYaw();
    delta = Math.min(Math.abs(real_yaw - fake_yaw) / 2, 60).toFixed(0);
    delta_size = Render.TextSizeCustom(delta, font);
    Render.StringCustom(x / 2, y / 2 + 20, 1, delta, [255, 255, 255, 255], font);
    Render.GradientRect(x / 2, y / 2 + 40, (65 / 60) * delta, 5, 1, col, [0, 0, 0, 0]);
    Render.GradientRect(x / 2 - (65 / 60) * delta + 1, y / 2 + 40, (65 / 60) * delta, 5, 1, [0, 0, 0, 0], col);
}

Cheat.RegisterCallback("Draw", "draw");
скрипт не твой(куча бессмысленного кода, который не применяется, т.е. ты не до конца вырезал(https://yougame.biz/attachments/103925/))
 
Сверху Снизу