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JS-скрипт JS fast peek otc3

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я тут чета намудрил и дт + авто пик в кряке пиздец быстрый стал
 

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Последнее редактирование:
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ок
1614012723009.png
 
I'm the couple here and dt q auto rush in the quack fuck fast became
this is just a simple doubletap recharge thing...
You do not need to use the override tolerance and shift thing.

ALSO WTF???

1614068865577.png


1614068855477.png


You didnt even change it properly.

My tips:
Option 1) to do fast peek, try to enable dt, let it recharge then when u peek disable it, it will teleport you like 2 meters
Option 2) You can also try to disable the recharge of the dt and enable it very fast, didnt try it, But i think it might be somewhat good, might double you to like 3-4 meters?

Figure that out in a javascript, and there u go, made a p2c javascript$
 
Последнее редактирование:
this is just a simple doubletap recharge thing...
You do not need to use the override tolerance and shift thing.

ALSO WTF???

Посмотреть вложение 133361

Посмотреть вложение 133360

You didnt even change it properly.

My tips:
Option 1) to do fast peek, try to enable dt, let it recharge then when u peek disable it, it will teleport you like 2 meters
Option 2) You can also try to disable the recharge of the dt and enable it very fast, didnt try it, But i think it might be somewhat good, might double you to like 3-4 meters?

Figure that out in a javascript, and there u go, made a p2c javascript$
i'll use your tips, thanks
 
в теме написано, что скрипт для кряка, хотя тут использованы функции, поддерживаемые только оригинальным вантапом
Yes, i keep telling people the overridetolerance function doesnt work anymore in v3...

Anyways, if you want a start up to the "teleport on peek" thingy
here is a example:

JavaScript:
Expand Collapse Copy
function teleport() {
    var user = Entity.GetEntityFromUserID(Event.GetInt("userid"));
    var local = Entity.GetLocalPlayer();
    var is_charged = Exploit.GetCharge()

    if(user == local && is_charged == 1) {
        Exploit.DisableRecharge();
        Exploit.EnableRecharge();
    }
}

function unloadteleport() {
    Exploit.EnableRecharge();
}

Cheat.RegisterCallback("weapon_fire", "teleport");
Cheat.RegisterCallback("Unload", "unloadteleport");

// not sure if it works, just made it quickly

If that doesnt work, i might be mistaken and you would want to work with ragebot fire to make it sync with the rage bot.

JavaScript:
Expand Collapse Copy
function teleportragebot() {
    var is_charged = Exploit.GetCharge()

    if (is_charged == 1) {
        Exploit.DisableRecharge();
        Exploit.EnableRecharge();
    }
}

function unloadragebot() {
     Exploit.EnableRecharge();
}

Cheat.RegisterCallback("ragebot_fire", "teleportragebot");
Cheat.RegisterCallback("Unload", "unloadragebot");

Good luck :D

If you have any problems, dm me <stephan.js/>#6609
 
Yes, i keep telling people the overridetolerance function doesnt work anymore in v3...

Anyways, if you want a start up to the "teleport on peek" thingy
here is a example:

JavaScript:
Expand Collapse Copy
function teleport() {
    var user = Entity.GetEntityFromUserID(Event.GetInt("userid"));
    var local = Entity.GetLocalPlayer();
    var is_charged = Exploit.GetCharge()

    if(user == local && is_charged == 1) {
        Exploit.DisableRecharge();
        Exploit.EnableRecharge();
    }
}

function unloadteleport() {
    Exploit.EnableRecharge();
}

Cheat.RegisterCallback("weapon_fire", "teleport");
Cheat.RegisterCallback("Unload", "unloadteleport");

// not sure if it works, just made it quickly

If that doesnt work, i might be mistaken and you would want to work with ragebot fire to make it sync with the rage bot.

JavaScript:
Expand Collapse Copy
function teleportragebot() {
    var is_charged = Exploit.GetCharge()

    if (is_charged == 1) {
        Exploit.DisableRecharge();
        Exploit.EnableRecharge();
    }
}

function unloadragebot() {
     Exploit.EnableRecharge();
}

Cheat.RegisterCallback("ragebot_fire", "teleportragebot");
Cheat.RegisterCallback("Unload", "unloadragebot");

Good luck :D

If you have any problems, dm me <stephan.js/>#6609
+rep
 
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