дружище, ты в курсе что выходило ещё до хуища обнов? лишь глупый ребёнок купит у тебя это, а ты пытаешься заработать деньги на том, чего ты даже не делал бтвгде старая?
дружище, ты в курсе что выходило ещё до хуища обнов? лишь глупый ребёнок купит у тебя это, а ты пытаешься заработать деньги на том, чего ты даже не делал бтвгде старая?
/* is grenade? */
function is_gren(name) {
if(name == "high explosive grenade") {
return true
} else if(name == "incendiary grenade") {
return true
} else if(name == "molotov") {
return true
} else if(name == "flashbang") {
return true
} else if(name == "smoke grenade") {
return true
}
return false
}
/* array of states */
var states = {
"beta": "[beta]",
"debug": "[dbg]"
}
/* math random */
Math.RandomInt = function(min, max) {
min = Math.ceil(min);
max = Math.floor(max);
return Math.floor(Math.random() * (max - min + 1)) + min;
}
/* distance */
distanceflag = function(origin, destination) {
const sub = [destination[0] - origin[0], destination[1] - origin[1], destination[2] - origin[2]];
return Math.hypot(sub[0], sub[1], sub[2]);
}
/* calc distance */
function calcDist(local, target) {
var lx = local[0];
var ly = local[1];
var lz = local[2];
var tx = target[0];
var ty = target[1];
var tz = target[2];
var dx = lx - tx;
var dy = ly - ty;
var dz = lz - tz;
return Math.sqrt(dx * dx + dy * dy + dz * dz);
}
/* outline */
function draw_shadow(x, y, int, text, outline_color, font) {
Render.String(x + 1, y + 1, int, text, outline_color, font);
Render.String(x, y + 1, int, text, outline_color, font);
Render.String(x + 1, y, int, text, outline_color, font);
Render.String(x - 1, y - 1, int, text, outline_color, font);
Render.String(x - 1, y, int, text, outline_color, font);
Render.String(x, y - 1, int, text, outline_color, font);
Render.String(x + 1, y - 1, int, text, outline_color, font);
Render.String(x - 1, y + 1, int, text, outline_color, font);
}
/* inair */
var Inair = function() {
if(!(Entity.GetProp(Entity.GetLocalPlayer(), "CBasePlayer", "m_fFlags") & (1 << 0))) {
return true;
} else {
return false;
}
}
/* outline / arc */
function render_arc(x, y, radius, radius_inner, start_angle, end_angle, segments, color) {
while(360 % segments != 0) {
segments++;
}
segments = 360 / segments;
for(var i = start_angle; i < start_angle + end_angle; i = i + segments) {
var rad = i * Math.PI / 180;
var rad2 = (i + segments) * Math.PI / 180;
var rad_cos = Math.cos(rad);
var rad_sin = Math.sin(rad);
var rad2_cos = Math.cos(rad2);
var rad2_sin = Math.sin(rad2);
var x1_outer = x + rad_cos * radius;
var y1_outer = y + rad_sin * radius;
var x2_outer = x + rad2_cos * radius;
var y2_outer = y + rad2_sin * radius;
var x1_inner = x + rad_cos * radius_inner;
var y1_inner = y + rad_sin * radius_inner;
var x2_inner = x + rad2_cos * radius_inner;
var y2_inner = y + rad2_sin * radius_inner;
Render.Polygon([
[x1_outer, y1_outer],
[x2_outer, y2_outer],
[x1_inner, y1_inner]
], color);
Render.Polygon([
[x1_inner, y1_inner],
[x2_outer, y2_outer],
[x2_inner, y2_inner]
], color);
}
}
Render.OutlineCircle = function(x, y, what, col) {
render_arc(x, y, 9, 4, 0, 360, 32, [0, 0, 0, 255])
render_arc(x, y, 8, 5, 0, what * 360, 32, col)
}
/* get velocity */
function getVelocity(index) {
players = Entity.GetPlayers();
for(i = 0; i < players.length; i++); {
var velocity = Entity.GetProp(index, "CBasePlayer", "m_vecVelocity[0]");
var speed = Math.sqrt(velocity[0] * velocity[0] + velocity[1] * velocity[1]);
}
return speed;
}
/* getdropdownvalue */
function getDropdownValue(value, index) {
var mask = 1 << index;
return value & mask ? true : false;
}
/* tickbase */
function can_shift_shot(ticks_to_shift) {
var me = Entity.GetLocalPlayer();
var wpn = Entity.GetWeapon(me);
if(me == null || wpn == null) return false;
var tickbase = Entity.GetProp(me, "CCSPlayer", "m_nTickBase");
var curtime = Globals.TickInterval() * (tickbase - ticks_to_shift)
if(curtime < Entity.GetProp(me, "CCSPlayer", "m_flNextAttack")) return false;
if(curtime < Entity.GetProp(wpn, "CBaseCombatWeapon", "m_flNextPrimaryAttack")) return false;
return true;
}
/* dormant function */
function dormant() {
enemies = Entity.GetEnemies()
for(var i in enemies)
if(Entity.IsDormant(enemies[i])) {
return true
}
return false
}
/* weapons */
var weaponTabNames = {"usp s": "USP", "glock 18": "Glock", "dual berettas": "Dualies", "r8 revolver": "Revolver", "desert eagle": "Deagle", "p250": "P250", "tec 9": "Tec-9", "mp9": "MP9", "mac 10": "Mac10", "pp bizon": "PP-Bizon", "ump 45": "UMP45", "ak 47": "AK47", "sg 553": "SG553", "aug": "AUG", "m4a1 s": "M4A1-S", "m4a4": "M4A4", "ssg 08": "SSG08", "awp": "AWP", "g3sg1": "G3SG1", "scar 20": "SCAR20", "xm1014": "XM1014", "mag 7": "MAG7", "m249": "M249", "negev": "Negev", "p2000": "P2000", "famas": "FAMAS", "five seven": "Five Seven", "mp7": "MP7", "ump 45": "UMP45", "p90": "P90", "cz75 auto": "CZ-75", "mp5 sd": "MP5", "galil ar": "GALIL", "sawed off": "Sawed off", }
var other_weapons = ["knife", "knife_t", "knife_karambit", "knife_m9_bayonet", "knife_survival_bowie", "knife_butterfly", "knife_flip", "knife_push", "knife_tactical", "knife_falchion", "knife_gut", "knife_ursus", "knife_gypsy_jackknife", "knife_stiletto", "knife_widowmaker", "knife_css", "knife_cord", "knife_canis", "knife_outdoor", "knife_skeleton", "bayonet", "hegrenade", "smokegrenade", "molotov", "incgrenade", "flashbang", "decoy", "taser"]
function in_bounds(vec, x, y, x2, y2) {
return(vec[0] > x) && (vec[1] > y) && (vec[0] < x2) && (vec[1] < y2)
}
/* c4 */
function getSite(c4) {
bombsite = Entity.GetProp(c4, "CPlantedC4", "m_nBombSite");
if(bombsite == 0) {
return "A - ";
} else {
return "B - ";
}
}
function bomb_exploded() {
isbomb = 0
on_plant_time = 0
fill = 0
planting = false
}
function autobuy(){
if(UI.GetValue(["Rage", "XO-YAW", "XO-YAW", "AWP Fast Buy"])){
Cheat.ExecuteCommand("buy awp;buy awp;buy awp;buy awp;buy awp;buy awp;buy awp;")
}
}
function bomb_beginplant() {
on_plant_time = Globals.Curtime()
bombsite = Event.GetInt("site")
world = World.GetMapName()
if(world == "de_mirage") {
if(bombsite == 447) {
bombsiteonplant = "Bombsite B"
} else {
bombsiteonplant = "Bombsite A"
}
}
if(world == 'de_dust2') {
if(bombsite == 366) {
bombsiteonplant = "Bombsite A"
} else {
bombsiteonplant = "Bombsite B"
}
};
if(world == 'de_dust2_old') {
if(bombsite == 366) {
bombsiteonplant = "Bombsite A"
} else {
bombsiteonplant = "Bombsite B"
}
};
if(world == 'de_dust2_old_1') {
if(bombsite == 366) {
bombsiteonplant = "Bombsite A"
} else {
bombsiteonplant = "Bombsite B"
}
};
if(world == 'de_dust2_old_ht') {
if(bombsite == 366) {
bombsiteonplant = "Bombsite A"
} else {
bombsiteonplant = "Bombsite B"
}
};
if(world == 'de_vertigo') {
if(bombsite == 79) {
bombsiteonplant = "Bombsite A"
} else {
bombsiteonplant = "Bombsite B"
}
};
if(world == 'de_overpass') {
if(bombsite == 85) {
bombsiteonplant = "Bombsite A"
} else {
bombsiteonplant = "Bombsite B"
}
};
if(world == 'de_inferno') {
if(bombsite == 370) {
bombsiteonplant = "Bombsite A"
} else {
bombsiteonplant = "Bombsite B"
}
};
if(world == 'gd_rialto') {
bombsiteonplant = "Bombsite A"
};
if(world == 'de_cbble') {
if(bombsite == 216) {
bombsiteonplant = "Bombsite A"
} else {
bombsiteonplant = "Bombsite B"
}
};
if(world == 'de_tulip') {
if(bombsite == 620) {
bombsiteonplant = "Bombsite A"
} else {
bombsiteonplant = "Bombsite B"
}
};
if(world == 'de_tulip_ht') {
if(bombsite == 620) {
bombsiteonplant = "Bombsite A"
} else {
bombsiteonplant = "Bombsite B"
}
};
planting = true
}
function bomb_abortplant() {
on_plant_time = 0
fill = 0
planting = false
}
function bomb_defused() {
on_plant_time = 0
fill = 0
planting = false
}
function bomb_planted() {
on_plant_time = 0
fill = 0
planting = false
}
function on_round_start() {
on_plant_time = 0
fill = 0
planting = false
curtick = Globals.Tickcount()
}
/* ui */
UI.AddSubTab(["Rage", "SUBTAB_MGR"], "XO-YAW");
UI.AddDropdown(["Rage", "XO-YAW", "XO-YAW"], "Tab", ["Rage & AA", "Visual", "Misc"], 0)
UI.AddCheckbox(["Rage", "XO-YAW", "XO-YAW"], "Watermark")
UI.AddCheckbox(["Rage", "XO-YAW", "XO-YAW"], "Arrows")
UI.AddMultiDropdown(["Rage", "XO-YAW", "XO-YAW"], "Additional Flags", ["R8 Lethal", "Zeus"])
UI.AddCheckbox(["Rage", "XO-YAW", "XO-YAW"], "Tag [Glass of xo]")
UI.AddCheckbox(["Rage", "XO-YAW", "XO-YAW"], "Advanced shot logger")
UI.AddCheckbox(["Rage", "XO-YAW", "XO-YAW"], "AWP Fast Buy")
UI.AddCheckbox(["Rage", "XO-YAW", "XO-YAW"], "Blend While Grenade")
UI.AddCheckbox(["Rage", "XO-YAW", "XO-YAW"], "Keybinds")
UI.AddSliderInt(["Rage", "XO-YAW", "XO-YAW"], "k_x", 0, Render.GetScreenSize()[0])
UI.AddSliderInt(["Rage", "XO-YAW", "XO-YAW"], "k_y", 0, Render.GetScreenSize()[1])
UI.AddCheckbox(["Rage", "XO-YAW", "XO-YAW"], "Desync Circle")
UI.AddCheckbox(["Rage", "XO-YAW", "XO-YAW"], "Indicators")
UI.AddMultiDropdown(["Rage", "XO-YAW", "XO-YAW"], "Indicators Style", ["Cross", "Old Skeet", "Cross #2", "Taco", "Cross #3", "Cross #4", "Ideal Yaw", "AntiAim & Indication v3", "Skeet", "omskcord"])
UI.AddCheckbox(["Rage", "XO-YAW", "XO-YAW"], "Advanced Double-Tap")
UI.AddCheckbox(["Rage", "XO-YAW", "XO-YAW"], "Advanced Fake-Lag")
UI.AddCheckbox(["Rage", "XO-YAW", "XO-YAW"], "Manual Anti-Aim")
UI.AddCheckbox(["Rage", "XO-YAW", "XO-YAW"], "Fakelag Indicator")
UI.AddCheckbox(["Rage", "XO-YAW", "XO-YAW"], "Advanced Anti-Aim")
UI.AddMultiDropdown(["Rage", "XO-YAW", "XO-YAW"], "Anti-Aim Conditions", ["On Slow Walk", "On Dormant", "On Air", "On Duck", "On Move"])
UI.AddCheckbox(["Rage", "XO-YAW", "XO-YAW"], "Leg Fucker")
UI.AddHotkey(["Config", "Scripts", "JS Keybinds"], "Damage Override", "Damage Override")
UI.AddHotkey(["Config", "Scripts", "JS Keybinds"], "Hitchance Override", "Hitchance Override")
UI.AddHotkey(["Config", "Scripts", "JS Keybinds"], "Legit AA", "Legit AA")
UI.AddHotkey(["Config", "Scripts", "JS Keybinds"], "Left key", "")
UI.AddHotkey(["Config", "Scripts", "JS Keybinds"], "Back key", "")
UI.AddHotkey(["Config", "Scripts", "JS Keybinds"], "Right key", "")
UI.AddHotkey(["Config", "Scripts", "JS Keybinds"], "Forward Key", "")
UI.AddHotkey(["Config", "Scripts", "JS Keybinds"], "Ping Spike", "Ping Spike")
UI.AddHotkey(["Config", "Scripts", "JS Keybinds"], "Freestanding", "Freestanding")
UI.AddColorPicker(["Rage", "XO-YAW", "XO-YAW"], "Desync Circle Color")
UI.AddColorPicker(["Rage", "XO-YAW", "XO-YAW"], "Arrows Color")
UI.AddColorPicker(["Rage", "XO-YAW", "XO-YAW"], "Selected Arrows Color")
UI.AddColorPicker(["Rage", "XO-YAW", "XO-YAW"], "Accent Color");
UI.AddSliderFloat(["Rage", "XO-YAW", "XO-YAW"], "Aspect ratio", 0.0, 5.0)
UI.AddSliderInt(["Rage", "XO-YAW", "XO-YAW"], "ThirdPerson Dist", 50, 150)
UI.AddSliderInt(["Rage", "Accuracy", "General"], "Hitchance Override", 0, 100)
UI.AddSliderInt(["Rage", "Target", "General"], "Damage Override", 0, 130)
for(var name in weaponTabNames) {
UI.AddSliderInt(["Rage", "Target", weaponTabNames[name]], "Damage Override", 0, 130)
UI.AddSliderInt(["Rage", "Accuracy", weaponTabNames[name]], "Hitchance Override", 1, 100)
}
var weap_rev = (Entity.GetProp(Entity.GetWeapon(Entity.GetLocalPlayer()), "CBaseAttributableItem", "m_iItemDefinitionIndex") & 0xFFFF) == 64
var username = Cheat.GetUsername()
var screen_size = Global.GetScreenSize()
var lp = Entity.GetLocalPlayer()
var velocity = Math.round(getVelocity(lp)).toString()
var weaponName = Entity.GetName(Entity.GetWeapon(Entity.GetLocalPlayer()))
var oldTick = 0
var lastPressed = 0
var curtick = 0
var h = [];
var drawLeft = 0
var drawHideReal = 1
var drawRight = 0
var drawBack = 0
var leftWasPressed = 0
var rightWasPressed = 0
var backWasPressed = 0
var upWasPressed = 0
var isHideRealActive = 0
var altfakelag = 0
var cur_dmg = 0
var cur_hit = 0
var anim = 10 * Math.abs(Math.sin(64 * Globals.Realtime()))
var antiaim_state = "default"
var weapon = ""
var recharge = 0
var r8dt = false
var legitaa_time = Global.Realtime()
var E = true
var defuse = false
var distance = 0
var distance1 = 0
var original_aa = true
var planting = false
var fill = 0
var isbomb = 0
var bombsiteonplant = ""
var on_plant_time
/* PATHES ARRAY */
pathes = []
var lasttime = 0
function get_all_keys() {
ragekeysgeneral = UI.GetChildren(["Rage", "General", "SHEET_MGR", "General", "Key assignment"])
ragekeysexploits = UI.GetChildren(["Rage", "Exploits", "SHEET_MGR", "Keys", "Key assignment"])
ragekeysantiaim = UI.GetChildren(["Rage", "Anti Aim", "SHEET_MGR", "General", "Key assignment"])
miskkeys = UI.GetChildren(["Misc.", "Keys", "SHEET_MGR", "General", "Key assignment"])
scriptkeys = UI.GetChildren(["Config", "Scripts", "Keys", "JS Keybinds", ])
for(p in ragekeysgeneral) {
pathes.push([
["Rage", "General", "SHEET_MGR", "General", "Key assignment", ragekeysgeneral[p]], ragekeysgeneral[p]
])
}
for(o in ragekeysexploits) {
pathes.push([
["Rage", "Exploits", "SHEET_MGR", "Keys", "Key assignment", ragekeysexploits[o]], ragekeysexploits[o]
])
}
for(r in ragekeysantiaim) {
pathes.push([
["Rage", "Anti Aim", "SHEET_MGR", "General", "Key assignment", ragekeysantiaim[r]], ragekeysantiaim[r]
])
}
for(n in miskkeys) {
pathes.push([
["Misc.", "Keys", "SHEET_MGR", "General", "Key assignment", miskkeys[n]], miskkeys[n]
])
}
for(z in scriptkeys) {
pathes.push([
["Config", "Scripts", "Keys", "JS Keybinds", scriptkeys[z]], scriptkeys[z]
])
}
}
/* On start */
get_all_keys()
/* shadow */
Render.Strings = function(x, y, align, txt, col, font){
Render.String(x, y + 1, align, txt, [0, 0, 0, 255], font);
Render.String(x, y, align, txt, col, font);
}
/* Keybinds main function */
function keybinds() {
if(!UI.GetValue(["Rage", "XO-YAW", "XO-YAW", "Keybinds"]) || !Entity.IsAlive(Entity.GetLocalPlayer()) || World.GetServerString() == "" || pathes.length == 0) return;
font_keys = Render.GetFont("verdana.ttf", 10, true)
/* Translate ui name to render text */
const ui_to_type = {
"Always": "[~]",
"Hold": "[holding]",
"Toggle": "[toggled]"
}
var keys = []
for(var i in pathes) {
active = UI.GetValue(pathes[i][0])
if(!active) continue;
type = ui_to_type[UI.GetHotkeyState(pathes[i][0])]
if(type == "[~]") continue;
text = pathes[i][1]
keys.push({
"text": text,
"type": type
})
}
const x = UI.GetValue(["Rage", "XO-YAW", "XO-YAW", "k_x"]), y = UI.GetValue(["Rage", "XO-YAW", "XO-YAW", "k_y"])
if(keys.length == 0 && !UI.IsMenuOpen()) return;
var max_size = 25
for(var b in keys){
if(Render.TextSize(keys[b].text, font_keys)[0] > max_size){
max_size = Render.TextSize(keys[b].text, font_keys)[0]
}
}
for(var i in keys) {
bind = keys[i]
data = {
"a": bind.text,
"b": bind.type,
"c": Render.TextSize(bind.text, font_keys)
}
Render.Strings(x + 2, y + 5 + 15*i, 0, data.a, [255, 255, 255, 255], font_keys);
Render.Strings(x + 2 + max_size + 10, y + 5 + 15*i, 0, data.b, [255, 255, 255, 255], font_keys);
}
w_ = 60 + max_size
Render.FilledRect(x + 5, y - 15, w_ - 10, 18, UI.GetColor(["Rage", "XO-YAW", "XO-YAW", "Accent Color"]))
render_arc(x + 5, y - 6.5, 9, 0, 90, 180, 32, UI.GetColor(["Rage", "XO-YAW", "XO-YAW", "Accent Color"]))
render_arc(x + 4 + w_ - 10, y - 6.5, 9, 0, 270, 180, 32, UI.GetColor(["Rage", "XO-YAW", "XO-YAW", "Accent Color"]))
Render.Strings(x + w_ / 2, y - 14, 1, "hotkeys", [255, 255, 255, 255], font_keys);
/* For dragging */
if (Global.IsKeyPressed(1) && UI.IsMenuOpen()) {
const mouse_pos = Input.GetCursorPosition();
if (in_bounds(mouse_pos, x, y - 20, x + w_, y + 20)) {
UI.SetValue(["Rage", "XO-YAW", "XO-YAW", "k_x"], mouse_pos[0] - w_ / 2);
UI.SetValue(["Rage", "XO-YAW", "XO-YAW", "k_y"], mouse_pos[1]);
}
}
}
/* dt */
function doubletap() {
if(UI.GetValue(["Rage", "XO-YAW", "Advanced Double-Tap"])) {
var exploitCharge = Exploit.GetCharge();
Exploit[(1 != exploitCharge ? "Enable" : "Disable") + "Recharge"](), Exploit.OverrideMaxProcessTicks(19 ), Exploit.OverrideShift(19)
Exploit.OverrideTolerance(0), can_shift_shot(12) && 1 != exploitCharge && (Exploit.DisableRecharge(), Exploit.Recharge())
} else {
Exploit.EnableRecharge(), Exploit.OverrideShift(12), Exploit.OverrideTolerance(3)
}
if(weap_rev) {
if(r8dt && recharge + 20 == Globals.Tickcount()) {
UI.ToggleHotkey(["Rage", "Exploits", "Keys", "Key assignment", "Double tap"])
r8dt = false
}
}
}
function on_wpn_fire() {
if((Entity.GetEntityFromUserID(Event.GetInt("userid")) != Entity.GetLocalPlayer()) || !weap_rev) return;
recharge = Globals.Tickcount();
if(UI.GetValue(["Rage", "Exploits", "Keys", "Key assignment", "Double tap"])) {
UI.ToggleHotkey(["Rage", "Exploits", "Keys", "Key assignment", "Double tap"])
r8dt = true;
}
}
function doubletapunload() {
Exploit.EnableRecharge(), Exploit.OverrideShift(16), Exploit.OverrideTolerance(0)
}
/* damage/hitchance override */
function dmghcoverride() {
var target = Entity.GetEnemies()
var weaponName = Entity.GetName(Entity.GetWeapon(Entity.GetLocalPlayer()))
if(!Entity.IsAlive(Entity.GetLocalPlayer())) return;
if(!weaponTabNames.hasOwnProperty(weaponName)) {
return;
}
var isDamageOverride = UI.GetValue(["Config", "Scripts", "JS Keybinds", "Damage Override"]) ? true : false
var isHitchanceOverride = UI.GetValue(["Config", "Scripts", "JS Keybinds", "Hitchance Override"]) ? true : false
for(var i in target) {
if(isDamageOverride) {
if(UI.GetValue(["Rage", "Target", weaponTabNames[weaponName], "Damage Override"]) != 0) {
Ragebot.ForceTargetMinimumDamage(target[i], UI.GetValue(["Rage", "Target", weaponTabNames[weaponName], "Damage Override"]))
} else {
Ragebot.ForceTargetMinimumDamage(target[i], UI.GetValue(["Rage", "Target", "General", "Damage Override"]))
}
}
if(isHitchanceOverride) {
if(UI.GetValue(["Rage", "Accuracy", weaponTabNames[weaponName], "Hitchance Override"]) != 0) {
Ragebot.ForceTargetHitchance(target[i], UI.GetValue(["Rage", "Accuracy", weaponTabNames[weaponName], "Hitchance Override"]))
} else {
Ragebot.ForceTargetHitchance(target[i], UI.GetValue(["Rage", "Accuracy", "General", "Hitchance Override"]))
}
}
}
}
/* UI Status controller */
function on_menu_changes() {
var type = UI.GetValue(["Rage", "XO-YAW", "XO-YAW", "Tab"])
var is_rage = type == 0 ? 1 : 0,
is_vis = type == 1 ? 1 : 0,
is_misc = type == 2 ? 1 : 0
UI.SetEnabled(["Rage", "XO-YAW", "XO-YAW", "Watermark"], is_vis)
UI.SetEnabled(["Rage", "XO-YAW", "XO-YAW", "Arrows"], is_vis)
UI.SetEnabled(["Rage", "XO-YAW", "XO-YAW", "Blend While Grenade"], is_misc)
UI.SetEnabled(["Rage", "XO-YAW", "XO-YAW", "Keybinds"], is_vis)
UI.SetEnabled(["Rage", "XO-YAW", "XO-YAW", "Keybinds"], 0)
UI.SetEnabled(["Rage", "XO-YAW", "XO-YAW", "Indicators"], is_vis)
UI.SetEnabled(["Rage", "XO-YAW", "XO-YAW", "Indicators Style"], is_vis == 1 && UI.GetValue(["Rage", "XO-YAW", "Indicators"]) ? 1 : 0)
UI.SetEnabled(["Rage", "XO-YAW", "XO-YAW", "Fakelag Indicator"], is_vis == 1 && getDropdownValue(UI.GetValue(["Rage", "XO-YAW", "Indicators Style"]), 8) ? 1 : 0)
UI.SetEnabled(["Rage", "XO-YAW", "XO-YAW", "Advanced Anti-Aim"], is_rage)
UI.SetEnabled(["Rage", "XO-YAW", "XO-YAW", "Anti-Aim Conditions"], is_rage == 1 && UI.GetValue(["Rage", "XO-YAW", "Advanced Anti-Aim"]) ? 1 : 0)
UI.SetEnabled(["Rage", "XO-YAW", "XO-YAW", "Advanced Fake-Lag"], is_rage)
UI.SetEnabled(["Rage", "XO-YAW", "XO-YAW", "Advanced Double-Tap"], is_rage)
UI.SetEnabled(["Rage", "XO-YAW", "XO-YAW", "Manual Anti-Aim"], is_rage)
UI.SetEnabled(["Rage", "XO-YAW", "XO-YAW", "Leg Fucker"], is_misc)
UI.SetEnabled(["Rage", "XO-YAW", "XO-YAW", "Arrows Color"], is_vis == 1 && UI.GetValue(["Rage", "XO-YAW", "Arrows"]) ? 1 : 0)
UI.SetEnabled(["Rage", "XO-YAW", "XO-YAW", "Selected Arrows Color"], is_vis == 1 && UI.GetValue(["Rage", "XO-YAW", "Arrows"]) ? 1 : 0)
UI.SetEnabled(["Rage", "XO-YAW", "XO-YAW", "Keybinds"], is_vis);
UI.SetEnabled(["Rage", "XO-YAW", "XO-YAW", "Accent Color"], is_vis == 1 &&( UI.GetValue(["Rage", "XO-YAW", "Keybinds"]) || UI.GetValue(["Rage", "XO-YAW", "Watermark"]))? 1 : 0);
UI.SetEnabled(["Rage", "XO-YAW", "XO-YAW", "Aspect ratio"], is_misc)
UI.SetEnabled(["Rage", "XO-YAW", "XO-YAW", "Advanced shot logger"], is_misc)
UI.SetEnabled(["Rage", "XO-YAW", "XO-YAW", "ThirdPerson Dist"], is_misc)
UI.SetEnabled(["Rage", "XO-YAW", "XO-YAW", "AWP Fast Buy"], is_misc)
UI.SetEnabled(["Rage", "XO-YAW", "XO-YAW", "Desync Circle"], is_vis)
UI.SetEnabled(["Rage", "XO-YAW", "XO-YAW", "Desync Circle Color"], is_vis == 1 && UI.GetValue(["Rage", "XO-YAW", "Desync Circle"]) ? 1 : 0)
UI.SetEnabled(["Rage", "XO-YAW", "XO-YAW", "Additional Flags"], is_misc)
UI.SetEnabled(["Rage", "XO-YAW", "XO-YAW", "Tag [Glass of xo]"], is_misc)
/* Keybinds */
UI.SetEnabled(["Rage", "XO-YAW", "XO-YAW", "k_x"], 0)
UI.SetEnabled(["Rage", "XO-YAW", "XO-YAW", "k_y"], 0)
}
/* misc functions */
function misc() {
var weaponName = Entity.GetName(Entity.GetWeapon(Entity.GetLocalPlayer()))
cur_dmg = weaponTabNames[Entity.GetName(Entity.GetWeapon(Entity.GetLocalPlayer()))] != undefined ? UI.GetValue(["Rage", "Target", weaponTabNames[Entity.GetName(Entity.GetWeapon(Entity.GetLocalPlayer()))], "Damage Override"]) : UI.GetValue(["Rage", "Target", "General", "Damage Override"])
cur_hit = weaponTabNames[Entity.GetName(Entity.GetWeapon(Entity.GetLocalPlayer()))] != undefined ? UI.GetValue(["Rage", "Accuracy", weaponTabNames[Entity.GetName(Entity.GetWeapon(Entity.GetLocalPlayer()))], "Hitchance Override"]) : UI.GetValue(["Rage", "Accuracy", "General", "Hitchance Override"])
var fl = function(fl1, fl2) {
return fl1 < fl2
}
if(UI.GetValue(["Rage", "XO-YAW", "Advanced Fake-Lag"])) {
fl(altfakelag, 15 - 1) ? (UserCMD.Choke(), altfakelag++) : altfakelag < 14 + 8 ? (UserCMD.Send(), altfakelag++) : altfakelag = 0;
}
var valueas = UI.GetValue(["Rage", "XO-YAW", "Aspect ratio"]).toString(); {
Convar.SetString("r_aspectratio", valueas);
}
UI.SetValue(["Misc.", "View", "General", "Thirdperson Distance"], UI.GetValue(["Rage", "XO-YAW", "XO-YAW", "ThirdPerson Dist"]))
if(UI.GetValue(["Config", "Scripts", "JS Keybinds", "Ping Spike"])) {
UI.SetValue(["Misc.", "Helpers", "General", "Extended backtracking"], 1)
} else {
UI.SetValue(["Misc.", "Helpers", "General", "Extended backtracking"], 0)
}
if(UI.GetValue(["Config", "Scripts", "JS Keybinds", "Freestanding"]) && !UI.GetValue(["Config", "Scripts", "JS Keybinds", "Legit AA"])) {
UI.SetValue(["Rage", "Anti Aim", "Directions", "Auto direction"], 1)
} else {
UI.SetValue(["Rage", "Anti Aim", "Directions", "Auto direction"], 0)
}
if(UI.GetValue(["Rage", "XO-YAW", "Blend While Grenade"])) {
if(is_gren(weaponName)) {
if(a == 0){
cache = {
"a": UI.GetValue(["Visuals", "Chams", "Local", "Visible material type"]),
"b": UI.GetValue(["Visuals", "Chams", "Local", "Visible material override"]),
"c": UI.GetColor(["Visuals", "Chams", "Local", "Visible material color"])
}
a = 1
}
UI.SetValue(["Visuals", "Chams", "Local", "Visible material type"], 66)
UI.SetValue(["Visuals", "Chams", "Local", "Visible material override"], 1)
UI.SetColor(["Visuals", "Chams", "Local", "Visible material color"], [0, 0, 0, 100])
} else {
if(a == 1){
UI.SetValue(["Visuals", "Chams", "Local", "Visible material type"], cache.a)
UI.SetValue(["Visuals", "Chams", "Local", "Visible material override"], cache.b)
UI.SetColor(["Visuals", "Chams", "Local", "Visible material color"], cache.c)
a = 0
}
}
}
if(UI.GetValue(["Rage", "XO-YAW", "Tag [Glass of xo]"])){
var time = parseInt((Globals.Curtime() * 2))
if (time != lasttime)
{
switch((time) % 10)
{
case 1:{ Local.SetClanTag("Glass off xo"); break; }
case 2:{ Local.SetClanTag("8l433 0ff x0"); break; }
case 3:{ Local.SetClanTag("Gl4ss 0ff x0"); break; }
case 4:{ Local.SetClanTag("8la3s off x0"); break; }
case 5:{ Local.SetClanTag("8l433 0ff x0"); break; }
case 6:{ Local.SetClanTag("Gl4ss 0ff x0"); break; }
case 7:{ Local.SetClanTag("Gl4ss 0ff x0"); break; }
case 8:{ Local.SetClanTag("8l433 0ff x0"); break; }
case 9:{ Local.SetClanTag("Gl4ss 0ff x0"); break; }
case 10:{ Local.SetClanTag("Glass off xo"); break; }
}
}
lasttime = time;
}
UI.GetValue(["Rage", "XO-YAW", "Leg Fucker"]) && (anim = 10 * Math.abs(Math.sin(64 * Globals.Realtime())), anim > 5 && UI.SetValue(["Misc.", "Movement", "Leg movement"], 0), anim < 5 && UI.SetValue(["Misc.", "Movement", "Leg movement"], 1))
flags = UI.GetValue(["Rage", "XO-YAW", "Additional Flags"])
enemys = Entity.GetEnemies()
if(enemys != "") {
for(i = 0; i < enemys.length; i++) {
if(!Entity.IsDormant(enemys[i])) {
weap_rev = (Entity.GetProp(Entity.GetWeapon(Entity.GetLocalPlayer()), "CBaseAttributableItem", "m_iItemDefinitionIndex") & 0xFFFF) == 64
no_kev = Entity.GetProp(enemys[i], "CCSPlayerResource", "m_iArmor") == 0
dist = distanceflag(Entity.GetRenderOrigin(Entity.GetLocalPlayer()), Entity.GetRenderOrigin(enemys[i]))
good = distanceflag(Entity.GetRenderOrigin(Entity.GetLocalPlayer()), Entity.GetRenderOrigin(enemys[i])) <= 580
if(good && weap_rev && no_kev && getDropdownValue(flags, 0)) {
Entity.DrawFlag(enemys[i], dist < 511 ? "TAP+" : "TAP", [151, 164, 252, 255])
}
if(Entity.GetWeapons( enemys[i] ).indexOf("zeus") > -1 && getDropdownValue(flags, 1)){
Entity.DrawFlag(enemys[i], "ZEUS", [151, 164, 252, 255])
}
}
}
}
}
var a = 0
/* antiaim options */
function antiaim() {
antiaimEnabled = UI.GetValue(["Rage", "XO-YAW", "Anti-Aim Conditions"]);
invertsp = Globals.Tickcount() % 4 >= 2 ? 22 : -22;
random = Globals.Tickcount() % 3 >= 2 ? -35 : 20;
inverted = UI.GetValue(["Rage", "Anti Aim", "General", "Key assignment", "AA Direction inverter"]);
if(UI.GetValue(["Rage", "XO-YAW", "Advanced Anti-Aim"])) {
if(getDropdownValue(antiaimEnabled, 0) && UI.GetValue(["Rage", "Anti Aim", "General", "Key assignment", "Slow walk"])) {
antiaim_state = "slowwalk"
AntiAim.SetOverride(1);
AntiAim.SetFakeOffset(7);
AntiAim.SetRealOffset(-14);
AntiAim.SetLBYOffset(0);
} else {
if(getDropdownValue(antiaimEnabled, 2) && (Inair()) && !inverted) {
antiaim_state = "air"
AntiAim.SetOverride(1);
AntiAim.SetFakeOffset(0);
AntiAim.SetRealOffset(-32);
AntiAim.SetLBYOffset(0);
} else if(getDropdownValue(antiaimEnabled, 2) && (Inair()) && inverted) {
antiaim_state = "air"
AntiAim.SetOverride(1);
AntiAim.SetFakeOffset(22);
AntiAim.SetRealOffset(-43);
AntiAim.SetLBYOffset(0);
} else if(getDropdownValue(antiaimEnabled, 3) && Entity.GetProp(Entity.GetLocalPlayer(), "CBasePlayer", "m_flDuckAmount") > 0.8 && !inverted || getDropdownValue(antiaimEnabled, 3) && UI.GetValue(["Rage", "Anti Aim", "General", "Key assignment", "Fake duck"]) && !inverted) {
antiaim_state = "duck"
AntiAim.SetOverride(1);
AntiAim.SetFakeOffset(-20);
AntiAim.SetRealOffset(30);
AntiAim.SetLBYOffset(0);
} else if(getDropdownValue(antiaimEnabled, 3) && Entity.GetProp(Entity.GetLocalPlayer(), "CBasePlayer", "m_flDuckAmount") > 0.8 && inverted || getDropdownValue(antiaimEnabled, 3) && UI.GetValue(["Rage", "Anti Aim", "General", "Key assignment", "Fake duck"]) && inverted) {
antiaim_state = "duck"
AntiAim.SetOverride(1);
AntiAim.SetFakeOffset(-8);
AntiAim.SetRealOffset(34);
AntiAim.SetLBYOffset(0);
} else if(getDropdownValue(antiaimEnabled, 1) && dormant() && original_aa) {
AntiAim.SetOverride(1);
AntiAim.SetRealOffset(invertsp);
AntiAim.SetFakeOffset(0);
AntiAim.SetLBYOffset(-invertsp)
} else if(getDropdownValue(antiaimEnabled, 4) && velocity > 2 && !inverted) {
antiaim_state = "normal"
AntiAim.SetOverride(1);
AntiAim.SetFakeOffset(0);
AntiAim.SetRealOffset(-22);
AntiAim.SetLBYOffset(0);
} else if(getDropdownValue(antiaimEnabled, 4) && velocity > 2 && inverted) {
antiaim_state = "normal"
AntiAim.SetOverride(1);
AntiAim.SetFakeOffset(22);
AntiAim.SetRealOffset(-22);
AntiAim.SetLBYOffset(0);
} else {
AntiAim.SetOverride(0)
}
}
}
}
/* manuals */
function onCreateMove() {
if(!UI.GetValue(["Rage", "XO-YAW", "XO-YAW", "Manual Anti-Aim"])) return;
isLeftActive = UI.GetValue(["Config", "Scripts", "JS Keybinds", "Left key"]);
isBackwardsActive = UI.GetValue(["Config", "Scripts", "JS Keybinds", "Back key"]);
isRightActive = UI.GetValue(["Config", "Scripts", "JS Keybinds", "Right key"]);
isForwardActive = UI.GetValue(["Config", "Scripts", "JS Keybinds", "Forward Key"]);
if(isLeftActive && leftWasPressed == 0) {
lastPressed = Global.Tickcount();
isHideRealActive = 0;
leftWasPressed = 1;
backWasPressed = 0;
rightWasPressed = 0;
upWasPressed = 0;
drawLeft = 1;
drawBack = 0;
drawRight = 0;
drawHideReal = 0;
UI.SetValue(["Rage", "Anti Aim", "Directions", "Yaw offset"], -90);
} else if(isLeftActive && leftWasPressed == 1 && Global.Tickcount() > lastPressed + 16) {
isHideRealActive = 1;
oldTick = Global.Tickcount();
drawHideReal = 1;
}
if(isRightActive && rightWasPressed == 0) {
lastPressed = Global.Tickcount();
isHideRealActive = 0;
backWasPressed = 0;
leftWasPressed = 0;
rightWasPressed = 1;
upWasPressed = 0;
drawLeft = 0;
drawBack = 0;
drawRight = 1;
drawHideReal = 0;
UI.SetValue(["Rage", "Anti Aim", "Directions", "Yaw offset"], 90);
} else if(isRightActive && rightWasPressed == 1 && Global.Tickcount() > lastPressed + 16) {
isHideRealActive = 1;
oldTick = Global.Tickcount();
drawHideReal = 1;
}
if(isBackwardsActive && backWasPressed == 0 && Global.Tickcount() > lastPressed + 16) {
lastPressed = Global.Tickcount();
isHideRealActive = 0;
backWasPressed = 1;
rightWasPressed = 0;
leftWasPressed = 0;
upWasPressed = 0;
drawLeft = 0;
drawHideReal = 0;
drawBack = 1;
drawRight = 0;
UI.SetValue(["Rage", "Anti Aim", "Directions", "Yaw offset"], 0);
} else if(isBackwardsActive && backWasPressed == 1 && Global.Tickcount() > lastPressed + 16) {
isHideRealActive = 1;
oldTick = Global.Tickcount();
drawHideReal = 1;
}
if(isForwardActive && upWasPressed == 0 && Global.Tickcount() > lastPressed + 16) {
lastPressed = Global.Tickcount();
isHideRealActive = 0;
backWasPressed = 0;
rightWasPressed = 0;
drawHideReal = 0;
leftWasPressed = 0;
upWasPressed = 1;
drawLeft = 0;
drawBack = 0;
drawRight = 0;
UI.SetValue(["Rage", "Anti Aim", "Directions", "Yaw offset"], 180);
}
if(isHideRealActive) {
if(Global.Tickcount() > oldTick + 16) {
backWasPressed = 0;
rightWasPressed = 0;
leftWasPressed = 0;
upWasPressed = 0;
oldTick = Global.Tickcount();
drawHideReal = 1;
}
drawLeft = 0;
drawBack = 0;
drawRight = 0;
UI.SetValue(["Rage", "Anti Aim", "Directions", "Yaw offset"], 0);
}
UI.SetValue(["Rage", "Anti Aim", "Directions", "At targets"], isHideRealActive ? 1 : 0);
}
/* Invert arrows render */
function drawarrows() {
if(UI.GetValue(["Rage", "XO-YAW", "Arrows"])) {
var inverted = UI.GetValue(["Rage", "Anti Aim", "General", "Key assignment", "AA Direction inverter"])
fontarrow = Render.GetFont("verdana.ttf", 21, true)
arrows_color = UI.GetColor(["Rage", "XO-YAW", "Arrows Color"]);
s_arrows_color = UI.GetColor(["Rage", "XO-YAW", "Selected Arrows Color"]);
arrows_red = arrows_color[0];
arrows_green = arrows_color[1];
arrows_blue = arrows_color[2];
arrows_alpha = arrows_color[3];
selected_red = s_arrows_color[0];
selected_green = s_arrows_color[1];
selected_blue = s_arrows_color[2];
Render.String(screen_size[0] / 2 - 42, screen_size[1] / 2 - 15, 1, "|", !inverted ? [selected_red, selected_green, selected_blue, 0] : s_arrows_color, fontarrow);
Render.String(screen_size[0] / 2 + 43, screen_size[1] / 2 - 15, 1, "|", inverted ? [selected_red, selected_green, selected_blue, 0] : s_arrows_color, fontarrow);
Render.Polygon([
[screen_size[0] / 2 - 62, screen_size[1] / 2],
[screen_size[0] / 2 - 45, screen_size[1] / 2 - 10],
[screen_size[0] / 2 - 45, screen_size[1] / 2 + 10]
], drawLeft ? [selected_red, selected_green, selected_blue, 255] : arrows_color)
//Render.Polygon( [ [ screen_size[0] /2 - 10, screen_size[1] /2 + 35 ], [ screen_size[0] /2 + 10, screen_size[1] /2 +35 ], [ screen_size[0] /2, screen_size[1] /2 + 52] ], drawBack ? [selected_red, selected_green, selected_blue, 255] : arrows_color )
Render.Polygon([
[screen_size[0] / 2 + 45, screen_size[1] / 2 + 10],
[screen_size[0] / 2 + 45, screen_size[1] / 2 - 10],
[screen_size[0] / 2 + 62, screen_size[1] / 2]
], drawRight ? [selected_red, selected_green, selected_blue, 255] : arrows_color)
}
}
/* indicators */
function drawString() {
var fake = Local.GetFakeYaw();
var real = Local.GetRealYaw();
if(fake < 0) {
fake = 360 + fake;
}
if(real < 0) {
real = 360 + real;
}
angle = fake - real;
if(Math.abs(angle) > 240) {
if(real > fake) {
angle = 360 + angle;
} else {
angle = angle - 360;
}
}
angle = angle / 2;
if(fake > real) delta = (fake - real) / 2;
else delta = (real - fake) / 2;
var fonts = {
"tahomabd": Render.GetFont("tahomabd.ttf", 10, true),
"verdanab": Render.GetFont("verdanab.ttf", 19, true),
"calibrib": Render.GetFont("calibrib.ttf", 11, true),
"ebrimabd": Render.GetFont("ebrimabd.ttf", 10, true),
"verdanab8": Render.GetFont("verdanab.ttf", 8, true),
"verdana8": Render.GetFont("verdana.ttf", 10, true),
"tahoma10": Render.GetFont("tahoma.ttf", 10, true),
"calibrib20": Render.GetFont("calibrib.ttf", 20, true),
"tahoma18": Render.GetFont("tahoma.ttf", 18, true),
"pixel": Render.GetFont("arialbd.ttf", 10, true)
}
lp = Entity.GetLocalPlayer();
velocity = Math.round(getVelocity(lp)).toString();
fix_posdmg = Render.TextSize(cur_dmg + "", fonts.tahomabd)[0] / 2
fix_poshc = Render.TextSize(cur_hit + "", fonts.tahomabd)[0] / 2
inverted = UI.GetValue(["Rage", "Anti Aim", "General", "Key assignment", "AA Direction inverter"])
isDmg = UI.GetValue(["Config", "Scripts", "JS Keybinds", "Damage Override"]);
isDoubletap = UI.GetValue(["Rage", "Exploits", "Keys", "Double tap"]);
isHideshots = UI.GetValue(["Rage", "Exploits", "Keys", "Hide shots"]);
isSafe = UI.GetValue(["Rage", "General", "General", "Key assignment", "Force safe point"]);;
isBody = UI.GetValue(["Rage", "General", "General", "Key assignment", "Force body aim"]);
isFs = UI.GetValue(["Rage", "Anti Aim", "Directions", "At targets"]);
isAuto = UI.GetValue(["Rage", "Anti Aim", "Directions", "Auto direction"]);
isDuck = UI.GetValue(["Rage", "Anti Aim", "General", "Key assignment", "Fake duck"]);
isPing = UI.GetValue(["Config", "Scripts", "JS Keybinds", "Ping Spike"]);
isPeek = UI.GetValue(["Misc.", "Keys", "Key assignment", "Auto peek"]);
isAntiAim = UI.GetValue(["Rage", "Anti Aim", "General", "Enabled"])
isHc = UI.GetValue(["Config", "Scripts", "JS Keybinds", "Hitchance Override"])
isSlow = UI.GetValue(["Rage", "Anti Aim", "General", "Key assignment", "Slow walk"]);
isFLind = UI.GetValue(["Rage", "XO-YAW", "Fakelag Indicator"]);
add_y = 0;
add_x = 0;
indicatorsEnabled = UI.GetValue(["Rage", "XO-YAW", "Indicators Style"]);
if(Entity.IsAlive(Entity.GetLocalPlayer())) {
if(UI.GetValue(["Rage", "XO-YAW", "Indicators"])) {
if(getDropdownValue(indicatorsEnabled, 0)) {
add_y = 80;
if(isSlow) {
Render.String(screen_size[0] / 2 - 31, screen_size[1] / 2 + add_y + 1, 0, "PEDALWALK", [0, 0, 0, 255], fonts.tahomabd);
Render.String(screen_size[0] / 2 - 31, screen_size[1] / 2 + add_y, 0, "PEDALWALK", [177, 171, 255, 255], fonts.tahomabd);
} else if(isAntiAim) {
Render.String(screen_size[0] / 2 - 26, screen_size[1] / 2 + add_y + 1, 0, "FAKE YAW", [0, 0, 0, 255], fonts.tahomabd);
Render.String(screen_size[0] / 2 - 26, screen_size[1] / 2 + add_y, 0, "FAKE YAW", [177, 171, 255, 255], fonts.tahomabd);
}
if(isFs) {
add_y = add_y + 11
Render.String(screen_size[0] / 2 - 29, screen_size[1] / 2 + add_y + 1, 0, "FREESTAND", [0, 0, 0, 255], fonts.tahomabd);
Render.String(screen_size[0] / 2 - 29, screen_size[1] / 2 + add_y, 0, "FREESTAND", [209, 159, 230, 255], fonts.tahomabd);
} else {
add_y = add_y + 11
Render.String(screen_size[0] / 2 - 25, screen_size[1] / 2 + add_y + 1, 0, "DYNAMIC", [0, 0, 0, 255], fonts.tahomabd);
Render.String(screen_size[0] / 2 - 25, screen_size[1] / 2 + add_y, 0, "DYNAMIC", [209, 139, 230, 255], fonts.tahomabd);
}
if(isDoubletap) {
add_y = add_y + 11
Render.String(screen_size[0] / 2 - 7, screen_size[1] / 2 + add_y + 1, 0, "DT", [0, 0, 0, 255], fonts.tahomabd);
Render.String(screen_size[0] / 2 - 7, screen_size[1] / 2 + add_y, 0, "DT", Exploit.GetCharge() == 1 ? [72, 255, 16, 255] : [255, 0, 0, 255], fonts.tahomabd);
}
if(isDuck) {
add_y = add_y + 11
Render.String(screen_size[0] / 2 - 14, screen_size[1] / 2 + add_y + 1, 0, "DUCK", [0, 0, 0, 255], fonts.tahomabd);
Render.String(screen_size[0] / 2 - 14, screen_size[1] / 2 + add_y, 0, "DUCK", [255, 255, 255, 255], fonts.tahomabd);
}
if(isHideshots) {
add_y = add_y + 11
Render.String(screen_size[0] / 2 - 22, screen_size[1] / 2 + add_y + 1, 0, "ONSHOT", [0, 0, 0, 255], fonts.tahomabd);
Render.String(screen_size[0] / 2 - 22, screen_size[1] / 2 + add_y, 0, "ONSHOT", [132, 255, 16, 255], fonts.tahomabd);
}
if(isBody) {
add_y = add_y + 11
Render.String(screen_size[0] / 2 - 14, screen_size[1] / 2 + add_y + 1, 0, "BAIM", [0, 0, 0, 255], fonts.tahomabd);
Render.String(screen_size[0] / 2 - 14, screen_size[1] / 2 + add_y, 0, "BAIM", [132, 255, 16, 255], fonts.tahomabd);
}
if(isSafe) {
add_y = add_y + 11
Render.String(screen_size[0] / 2 - 13, screen_size[1] / 2 + add_y + 1, 0, "SAFE", [0, 0, 0, 255], fonts.tahomabd);
Render.String(screen_size[0] / 2 - 13, screen_size[1] / 2 + add_y, 0, "SAFE", [132, 255, 16, 255], fonts.tahomabd);
}
if(isHc) {
add_y = add_y + 11
Render.String(screen_size[0] / 2 - 5 - fix_poshc, screen_size[1] / 2 + add_y + 1, 0, cur_hit + "%", [0, 0, 0, 255], fonts.tahomabd)
Render.String(screen_size[0] / 2 - 5 - fix_poshc, screen_size[1] / 2 + add_y, 0, cur_hit + "%", [250, 85, 85, 255], fonts.tahomabd)
}
if(isDmg) {
add_y = add_y + 11
Render.String(screen_size[0] / 2 - fix_posdmg, screen_size[1] / 2 + add_y + 1, 0, cur_dmg + "", [0, 0, 0, 255], fonts.tahomabd);
Render.String(screen_size[0] / 2 - fix_posdmg, screen_size[1] / 2 + add_y, 0, cur_dmg + "", [200, 185, 255, 255], fonts.tahomabd);
}
}
if(getDropdownValue(indicatorsEnabled, 1)) {
add_y = 325;
if(isDmg) {
add_y = add_y - 24
Render.String(5, screen_size[1] / 1.5 + add_y + 1, 0, cur_dmg + "", [0, 0, 0, 255], fonts.verdanab);
Render.String(5, screen_size[1] / 1.5 + add_y, 0, cur_dmg + "", [200, 185, 255, 255], fonts.verdanab);
}
if(isHc) {
add_y = add_y - 24
Render.String(5, screen_size[1] / 1.5 + add_y + 1, 0, cur_hit + "%", [0, 0, 0, 170], fonts.verdanab)
Render.String(5, screen_size[1] / 1.5 + add_y, 0, cur_hit + "%", [250, 85, 85, 255], fonts.verdanab)
}
if(isDuck) {
add_y = add_y - 24
Render.String(5, screen_size[1] / 1.5 + add_y + 1, 0, "DUCK", [0, 0, 0, 255], fonts.verdanab);
Render.String(5, screen_size[1] / 1.5 + add_y, 0, "DUCK", [255, 255, 255, 255], fonts.verdanab);
}
if(isBody) {
add_y = add_y - 24
Render.String(5, screen_size[1] / 1.5 + add_y + 1, 0, "BAIM", [0, 0, 0, 255], fonts.verdanab);
Render.String(5, screen_size[1] / 1.5 + add_y, 0, "BAIM", [255, 0, 0, 255], fonts.verdanab);
}
if(isFs) {
add_y = add_y - 24
Render.String(5, screen_size[1] / 1.5 + add_y + 1, 0, "FS", [0, 0, 0, 255], fonts.verdanab);
Render.String(5, screen_size[1] / 1.5 + add_y, 0, "FS", [132, 210, 16, 255], fonts.verdanab);
}
if(isSafe) {
add_y = add_y - 24
Render.String(5, screen_size[1] / 1.5 + add_y + 1, 0, "SP", [0, 0, 0, 255], fonts.verdanab);
Render.String(5, screen_size[1] / 1.5 + add_y, 0, "SP", [30, 144, 255, 255], fonts.verdanab);
}
if(Inair() & velocity > 250) {
add_y = add_y - 24
Render.String(5, screen_size[1] / 1.5 + add_y + 1, 0, "LC", velocity > 295 ? [0, 0, 0, 255] : [0, 0, 0, 255], fonts.verdanab)
Render.String(5, screen_size[1] / 1.5 + add_y, 0, "LC", velocity > 295 ? [132, 210, 16, 255] : [255, 0, 0, 255], fonts.verdanab)
}
add_y = add_y - 24
Render.String(5, screen_size[1] / 1.5 + add_y + 1, 0, "FAKE", [0, 0, 0, 255], fonts.verdanab)
Render.String(5, screen_size[1] / 1.5 + add_y, 0, "FAKE", [255 - (delta * 2.29824561404), delta * 3.42105263158, delta * 0.22807017543, 255], fonts.verdanab)
if(isDoubletap) {
add_y = add_y - 24
Render.String(5, screen_size[1] / 1.5 + add_y + 1, 0, "DT", [0, 0, 0, 255], fonts.verdanab);
Render.String(5, screen_size[1] / 1.5 + add_y, 0, "DT", Exploit.GetCharge() == 1 ? [132, 210, 16, 255] : [255, 0, 0, 255], fonts.verdanab);
}
if(isHideshots) {
add_y = add_y - 24
Render.String(5, screen_size[1] / 1.5 + add_y + 1, 0, "HIDE", [0, 0, 0, 255], fonts.verdanab);
Render.String(5, screen_size[1] / 1.5 + add_y, 0, "HIDE", [132, 210, 16, 255], fonts.verdanab);
}
}
if(getDropdownValue(indicatorsEnabled, 2)) {
add_y = 50
if(isBody) {
Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y + 1, 0, "BODY", [0, 0, 0, 255], fonts.calibrib);
Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y, 0, "BODY", [95, 128, 255, 255], fonts.calibrib);
} else if(isSafe) {
Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y + 1, 0, "SAFE", [0, 0, 0, 255], fonts.calibrib);
Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y, 0, "SAFE", [95, 128, 255, 255], fonts.calibrib);
} else {
Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y + 1, 0, "NORM", [0, 0, 0, 255], fonts.calibrib);
Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y, 0, "NORM", [240, 155, 79, 255], fonts.calibrib);
}
if(isFs) {
add_y = add_y + 10
Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y + 1, 0, "SMART", [0, 0, 0, 255], fonts.calibrib);
Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y, 0, "SMART", [132, 245, 16, 255], fonts.calibrib);
} else {
add_y = add_y + 10
Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y + 1, 0, "DYNAMIC", [0, 0, 0, 255], fonts.calibrib);
Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y, 0, "DYNAMIC", [209, 159, 230, 255], fonts.calibrib);
}
if(isDuck && isDoubletap) {
add_y = add_y + 10
Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y + 1, 0, "DT (fakeduck)", [0, 0, 0, 255], fonts.calibrib);
Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y, 0, "DT (fakeduck)", [255, 0, 0, 255], fonts.calibrib);
} else if(isDoubletap) {
add_y = add_y + 10
Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y + 1, 0, "DT", [0, 0, 0, 255], fonts.calibrib);
Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y, 0, "DT", Exploit.GetCharge() == 1 ? [255, 255, 255, 255] : [255, 0, 0, 255], fonts.calibrib);
}
if(isHideshots) {
add_y = add_y + 10
Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y + 1, 0, "HIDE", [0, 0, 0, 255], fonts.calibrib);
Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y, 0, "HIDE", [115, 215, 255, 255], fonts.calibrib);
}
if(isDmg) {
add_y = add_y + 10
Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y + 1, 0, "DMG", [0, 0, 0, 255], fonts.calibrib);
Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y, 0, "DMG", [200, 185, 255, 255], fonts.calibrib);
}
if(isHc) {
add_y = add_y + 10
Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y + 1, 0, "HC", [0, 0, 0, 255], fonts.calibrib)
Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y, 0, "HC", [250, 85, 85, 255], fonts.calibrib)
}
}
if(getDropdownValue(indicatorsEnabled, 3)) {
add_y = 15;
if(isBody) {
draw_shadow(screen_size[0] / 2 - 11, screen_size[1] / 2 + add_y, 0, "body", [0, 0, 0, 200], fonts.ebrimabd);
Render.String(screen_size[0] / 2 - 11, screen_size[1] / 2 + add_y, 0, "body", [177, 171, 255, 255], fonts.ebrimabd);
} else if(isSafe) {
draw_shadow(screen_size[0] / 2 - 9, screen_size[1] / 2 + add_y, 0, "safe", [0, 0, 0, 200], fonts.ebrimabd);
Render.String(screen_size[0] / 2 - 9, screen_size[1] / 2 + add_y, 0, "safe", [177, 171, 255, 255], fonts.ebrimabd);
} else {
draw_shadow(screen_size[0] / 2 - 17, screen_size[1] / 2 + add_y, 0, "normal", [0, 0, 0, 200], fonts.ebrimabd);
Render.String(screen_size[0] / 2 - 17, screen_size[1] / 2 + add_y, 0, "normal", [177, 171, 255, 255], fonts.ebrimabd);
}
if(isFs) {
add_y = add_y + 11
draw_shadow(screen_size[0] / 2 - 11, screen_size[1] / 2 + add_y, 0, "auto", [0, 0, 0, 200], fonts.ebrimabd);
Render.String(screen_size[0] / 2 - 11, screen_size[1] / 2 + add_y, 0, "auto", [209, 159, 230, 255], fonts.ebrimabd);
} else {
add_y = add_y + 11
draw_shadow(screen_size[0] / 2 - 20, screen_size[1] / 2 + add_y, 0, "dynamic", [0, 0, 0, 200], fonts.ebrimabd);
Render.String(screen_size[0] / 2 - 20, screen_size[1] / 2 + add_y, 0, "dynamic", [209, 159, 230, 255], fonts.ebrimabd);
}
if(isDuck && isDoubletap) {
add_y = add_y + 11
draw_shadow(screen_size[0] / 2 - 24, screen_size[1] / 2 + add_y, 0, "doubletap (fd)", [0, 0, 0, 200], fonts.ebrimabd);
Render.String(screen_size[0] / 2 - 24, screen_size[1] / 2 + add_y, 0, "doubletap (fd)", [255, 0, 0, 255], fonts.ebrimabd);
} else if(isDoubletap) {
add_y = add_y + 11
draw_shadow(screen_size[0] / 2 - 24, screen_size[1] / 2 + add_y, 0, "doubletap", [0, 0, 0, 200], fonts.ebrimabd);
Render.String(screen_size[0] / 2 - 24, screen_size[1] / 2 + add_y, 0, "doubletap", Exploit.GetCharge() == 1 ? [255, 255, 255, 255] : [255, 0, 0, 255], fonts.ebrimabd);
}
if(isHideshots) {
add_y = add_y + 11
draw_shadow(screen_size[0] / 2 - 17, screen_size[1] / 2 + add_y, 0, "onshot", [0, 0, 0, 200], fonts.ebrimabd);
Render.String(screen_size[0] / 2 - 17, screen_size[1] / 2 + add_y, 0, "onshot", [64, 255, 163, 255], fonts.ebrimabd);
}
if(isDmg) {
add_y = add_y + 11
draw_shadow(screen_size[0] / 2 - 11, screen_size[1] / 2 + add_y, 0, "dmg", [0, 0, 0, 200], fonts.ebrimabd);
Render.String(screen_size[0] / 2 - 11, screen_size[1] / 2 + add_y, 0, "dmg", [200, 185, 255, 255], fonts.ebrimabd);
}
if(isHc) {
add_y = add_y + 11
draw_shadow(screen_size[0] / 2 - 6, screen_size[1] / 2 + add_y, 0, "hc", [0, 0, 0, 200], fonts.ebrimabd);
Render.String(screen_size[0] / 2 - 6, screen_size[1] / 2 + add_y, 0, "hc", [250, 85, 85, 255], fonts.ebrimabd)
}
}
if(getDropdownValue(indicatorsEnabled, 4)) {
add_y = 6
if(isFs) {
add_y = add_y + 9
Render.String(screen_size[0] / 2 - 15, screen_size[1] / 2 + add_y + 1, 0, "SMART", [0, 0, 0, 255], fonts.verdanab8);
Render.String(screen_size[0] / 2 - 15, screen_size[1] / 2 + add_y, 0, "SMART", [135, 147, 255, 255], fonts.verdanab8);
} else {
add_y = add_y + 9
Render.String(screen_size[0] / 2 - 22, screen_size[1] / 2 + add_y + 1, 0, "DYNAMIC", [0, 0, 0, 255], fonts.verdanab8);
Render.String(screen_size[0] / 2 - 22, screen_size[1] / 2 + add_y, 0, "DYNAMIC", [135, 147, 255, 255], fonts.verdanab8);
}
if(isDoubletap) {
add_y = add_y + 9
Render.String(screen_size[0] / 2 - 27, screen_size[1] / 2 + add_y + 1, 0, "DOUBLETAP", [0, 0, 0, 255], fonts.verdanab8);
Render.String(screen_size[0] / 2 - 27, screen_size[1] / 2 + add_y, 0, "DOUBLETAP", Exploit.GetCharge() == 1 ? [152, 240, 16, 255] : [255, 15, 15, 255], fonts.verdanab8);
}
if(isHideshots) {
add_y = add_y + 9
Render.String(screen_size[0] / 2 - 20, screen_size[1] / 2 + add_y + 1, 0, "ONSHOT", [0, 0, 0, 255], fonts.verdanab8);
Render.String(screen_size[0] / 2 - 20, screen_size[1] / 2 + add_y, 0, "ONSHOT", [255, 135, 178, 255], fonts.verdanab8);
}
if(isBody) {
add_y = add_y + 9
Render.String(screen_size[0] / 2 - 13, screen_size[1] / 2 + add_y + 1, 0, "BODY", [0, 0, 0, 255], fonts.verdanab8);
Render.String(screen_size[0] / 2 - 13, screen_size[1] / 2 + add_y, 0, "BODY", [177, 171, 255, 255], fonts.verdanab8);
} else if(isSafe) {
add_y = add_y + 9
Render.String(screen_size[0] / 2 - 12, screen_size[1] / 2 + add_y + 1, 0, "SAFE", [0, 0, 0, 255], fonts.verdanab8);
Render.String(screen_size[0] / 2 - 12, screen_size[1] / 2 + add_y, 0, "SAFE", [177, 171, 255, 255], fonts.verdanab8);
}
if(isDmg) {
add_y = add_y + 9
Render.String(screen_size[0] / 2 - 11, screen_size[1] / 2 + add_y + 1, 0, "DMG", [0, 0, 0, 255], fonts.verdanab8);
Render.String(screen_size[0] / 2 - 11, screen_size[1] / 2 + add_y, 0, "DMG", [255, 255, 255, 255], fonts.verdanab8);
}
if(isHc) {
add_y = add_y + 9
Render.String(screen_size[0] / 2 - 6, screen_size[1] / 2 + add_y + 1, 0, "HC", [0, 0, 0, 255], fonts.verdanab8);
Render.String(screen_size[0] / 2 - 6, screen_size[1] / 2 + add_y, 0, "HC", [250, 85, 85, 255], fonts.verdanab8);
}
}
if(getDropdownValue(indicatorsEnabled, 5)) {
add_y = -5;
if(isFs) {
add_y = add_y + 10
Render.String(screen_size[0] / 2 - 12, screen_size[1] / 2 + 7 + add_y + 1, 0, "logic", [0, 0, 0, 255], fonts.verdana8);
Render.String(screen_size[0] / 2 - 12, screen_size[1] / 2 + 7 + add_y, 0, "logic", [117, 234, 255, 255], fonts.verdana8);
}
if(isDoubletap) {
add_y = add_y + 10
Render.String(screen_size[0] / 2 - 25, screen_size[1] / 2 + 7 + add_y + 1, 0, "doubletap", [0, 0, 0, 255], fonts.verdana8);
Render.String(screen_size[0] / 2 - 25, screen_size[1] / 2 + 7 + add_y, 0, "doubletap", Exploit.GetCharge() == 1 ? [233, 230, 229, 255] : [255, 0, 0, 255], fonts.verdana8);
}
if(isHideshots) {
add_y = add_y + 10
Render.String(screen_size[0] / 2 - 10, screen_size[1] / 2 + 7 + add_y + 1, 0, "hide", [0, 0, 0, 255], fonts.verdana8);
Render.String(screen_size[0] / 2 - 10, screen_size[1] / 2 + 7 + add_y, 0, "hide", [132, 210, 16, 255], fonts.verdana8);
}
if(isDmg) {
add_y = add_y + 10
Render.String(screen_size[0] / 2 - 11, screen_size[1] / 2 + 7 + add_y + 1, 0, "dmg", [0, 0, 0, 255], fonts.verdana8);
Render.String(screen_size[0] / 2 - 11, screen_size[1] / 2 + 7 + add_y, 0, "dmg", [200, 185, 255, 255], fonts.verdana8);
}
if(isBody) {
add_y = add_y + 10
Render.String(screen_size[0] / 2 - 11, screen_size[1] / 2 + 7 + add_y + 1, 0, "baim", [0, 0, 0, 255], fonts.verdana8);
Render.String(screen_size[0] / 2 - 11, screen_size[1] / 2 + 7 + add_y, 0, "baim", [255, 0, 0, 255], fonts.verdana8);
}
if(isSafe) {
add_y = add_y + 10
Render.String(screen_size[0] / 2 - 10, screen_size[1] / 2 + 7 + add_y + 1, 0, "safe", [0, 0, 0, 255], fonts.verdana8);
Render.String(screen_size[0] / 2 - 10, screen_size[1] / 2 + 7 + add_y, 0, "safe", [30, 144, 255, 255], fonts.verdana8);
}
if(isDuck) {
add_y = add_y + 10
Render.String(screen_size[0] / 2 - 11, screen_size[1] / 2 + 7 + add_y + 1, 0, "duck", [0, 0, 0, 255], fonts.verdana8);
Render.String(screen_size[0] / 2 - 11, screen_size[1] / 2 + 7 + add_y, 0, "duck", [255, 255, 255, 255], fonts.verdana8);
}
if(isPing) {
add_y = add_y + 10
Render.String(screen_size[0] / 2 - 10, screen_size[1] / 2 + 7 + add_y + 1, 0, "ping", [0, 0, 0, 255], fonts.verdana8);
Render.String(screen_size[0] / 2 - 10, screen_size[1] / 2 + 7 + add_y, 0, "ping", [255 - ((Entity.GetProp(Entity.GetLocalPlayer(), "CPlayerResource", "m_iPing") / 189 * 60) * 2.29824561404), (Entity.GetProp(Entity.GetLocalPlayer(), "CPlayerResource", "m_iPing") / 189 * 60) * 3.42105263158, (Entity.GetProp(Entity.GetLocalPlayer(), "CPlayerResource", "m_iPing") / 189 * 60) * 0.22807017543, 255], fonts.verdana8)
}
if(isPeek) {
add_y = add_y + 10
Render.String(screen_size[0] / 2 - 11, screen_size[1] / 2 + 7 + add_y + 1, 0, "peek", [0, 0, 0, 255], fonts.verdana8);
Render.String(screen_size[0] / 2 - 11, screen_size[1] / 2 + 7 + add_y, 0, "peek", [50, 255, 150, 255], fonts.verdana8);
}
}
if(getDropdownValue(indicatorsEnabled, 6)) {
add_y = +35
Render.String(screen_size[0] / 2 + 2, screen_size[1] / 2 + add_y + 1, 0, "IDEAL YAW", [0, 0, 0, 255], fonts.tahoma10);
Render.String(screen_size[0] / 2 + 2, screen_size[1] / 2 + add_y, 0, "IDEAL YAW", [220, 135, 49, 255], fonts.tahoma10);
if(isFs) {
add_y = add_y + 10
Render.String(screen_size[0] / 2 + 2, screen_size[1] / 2 + add_y + 1, 0, "FREESTAND", [0, 0, 0, 255], fonts.tahoma10);
Render.String(screen_size[0] / 2 + 2, screen_size[1] / 2 + add_y, 0, "FREESTAND", [209, 159, 230, 255], fonts.tahoma10);
} else {
add_y = add_y + 10
Render.String(screen_size[0] / 2 + 2, screen_size[1] / 2 + add_y + 1, 0, "DYNAMIC", [0, 0, 0, 255], fonts.tahoma10);
Render.String(screen_size[0] / 2 + 2, screen_size[1] / 2 + add_y, 0, "DYNAMIC", [209, 159, 230, 255], fonts.tahoma10);
}
if(isDoubletap) {
add_y = add_y + 10
Render.String(screen_size[0] / 2 + 2, screen_size[1] / 2 + add_y + 1, 0, "DT", [0, 0, 0, 255], fonts.tahoma10);
Render.String(screen_size[0] / 2 + 2, screen_size[1] / 2 + add_y, 0, "DT", Exploit.GetCharge() == 1 ? [25, 255, 25, 255] : [255, 0, 0, 255], fonts.tahoma10);
} else {
add_y = add_y + 10
Render.String(screen_size[0] / 2 + 2, screen_size[1] / 2 + add_y + 1, 0, "DT", [0, 0, 0, 255], fonts.tahoma10);
Render.String(screen_size[0] / 2 + 2, screen_size[1] / 2 + add_y, 0, "DT", [255, 0, 0, 255], fonts.tahoma10);
}
if(isHideshots) {
add_y = add_y + 10
Render.String(screen_size[0] / 2 + 2, screen_size[1] / 2 + add_y + 1, 0, "AA", [0, 0, 0, 255], fonts.tahoma10);
Render.String(screen_size[0] / 2 + 2, screen_size[1] / 2 + add_y, 0, "AA", [95, 128, 255, 255], fonts.tahoma10);
}
if(isDmg) {
add_y = add_y + 10
Render.String(screen_size[0] / 2 + 2, screen_size[1] / 2 + add_y + 1, 0, "DMG", [0, 0, 0, 255], fonts.tahoma10);
Render.String(screen_size[0] / 2 + 2, screen_size[1] / 2 + add_y, 0, "DMG", [200, 185, 255, 255], fonts.tahoma10);
}
if(isHc) {
add_y = add_y + 10
Render.String(screen_size[0] / 2 + 2, screen_size[1] / 2 + add_y + 1, 0, "HC", [0, 0, 0, 255], fonts.tahoma10)
Render.String(screen_size[0] / 2 + 2, screen_size[1] / 2 + add_y, 0, "HC", [250, 85, 85, 255], fonts.tahoma10)
}
if(isBody) {
add_y = add_y + 10
Render.String(screen_size[0] / 2 + 2, screen_size[1] / 2 + add_y + 1, 0, "BODY", [0, 0, 0, 255], fonts.tahoma10);
Render.String(screen_size[0] / 2 + 2, screen_size[1] / 2 + add_y, 0, "BODY", [9, 228, 155, 255], fonts.tahoma10);
}
}
if(getDropdownValue(indicatorsEnabled, 7)) {
add_y = 60
Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y + 1, 0, "OPPOSITE", [0, 0, 0, 255], fonts.verdanab8);
Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y, 0, "OPPOSITE", [177, 171, 255, 255], fonts.verdanab8);
if(isAuto) {
add_y = add_y + 9
Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y + 1, 0, "FREESTAND", [0, 0, 0, 255], fonts.verdanab8);
Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y, 0, "FREESTAND", [209, 139, 230, 255], fonts.verdanab8);
} else if(isFs) {
add_y = add_y + 9
Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y + 1, 0, "SMART", [0, 0, 0, 255], fonts.verdanab8);
Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y, 0, "SMART", [209, 139, 230, 255], fonts.verdanab8);
} else {
add_y = add_y + 9
Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y + 1, 0, "DYNAMIC", [0, 0, 0, 255], fonts.verdanab8);
Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y, 0, "DYNAMIC", [209, 139, 230, 255], fonts.verdanab8);
}
if(isDuck && isDoubletap) {
add_y = add_y + 9
Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y + 1, 0, "DT (fakeduck)", [0, 0, 0, 255], fonts.verdanab8);
Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y, 0, "DT (fakeduck)", [255, 0, 0, 255], fonts.verdanab8);
} else if(isDoubletap) {
add_y = add_y + 9
Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y + 1, 0, "DT", [0, 0, 0, 255], fonts.verdanab8);
Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y, 0, "DT", [255 * (1.0 - Exploit.GetCharge()), 255 * Exploit.GetCharge(), 0, 255], fonts.verdanab8);
}
if(isHideshots) {
add_y = add_y + 9
Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y + 1, 0, "ONSHOT", [0, 0, 0, 255], fonts.verdanab8);
Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y, 0, "ONSHOT", [152, 240, 16, 255], fonts.verdanab8);
}
if(isDmg) {
add_y = add_y + 9
Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y + 1, 0, "DMG", [0, 0, 0, 255], fonts.verdanab8);
Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y, 0, "DMG", [255, 255, 255, 255], fonts.verdanab8);
}
if(isHc) {
add_y = add_y + 9
Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y + 1, 0, "HC", [0, 0, 0, 255], fonts.verdanab8)
Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y, 0, "HC", [250, 85, 85, 255], fonts.verdanab8)
}
if(isBody) {
add_y = add_y + 9
Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y + 1, 0, "BAIM", [0, 0, 0, 255], fonts.verdanab8);
Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y, 0, "BAIM", [124, 215, 13, 255], fonts.verdanab8);
}
if(isSafe) {
add_y = add_y + 9
Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y + 1, 0, "SAFE", [0, 0, 0, 255], fonts.verdanab8);
Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y, 0, "SAFE", [124, 215, 13, 255], fonts.verdanab8);
}
}
if(getDropdownValue(indicatorsEnabled, 9)) {
add_y = 0
if(inverted) {
Render.String(screen_size[0] / 2 + 38, screen_size[1] / 2 - 9, 0, ">", [0, 0, 0, 200], fonts.calibrib20)
Render.String(screen_size[0] / 2 + 38, screen_size[1] / 2 - 9, 0, ">", [184, 184, 184, 255], fonts.calibrib20)
Render.String(screen_size[0] / 2 - 48, screen_size[1] / 2 - 9, 0, "<", [0, 0, 0, 200], fonts.calibrib20)
Render.String(screen_size[0] / 2 - 48, screen_size[1] / 2 - 9, 0, "<", [147, 135, 255, 255], fonts.calibrib20)
} else if(!inverted) {
Render.String(screen_size[0] / 2 - 48, screen_size[1] / 2 - 9, 0, "<", [0, 0, 0, 200], fonts.calibrib20)
Render.String(screen_size[0] / 2 - 48, screen_size[1] / 2 - 9, 0, "<", [184, 184, 184, 255], fonts.calibrib20)
Render.String(screen_size[0] / 2 + 38, screen_size[1] / 2 - 9, 0, ">", [0, 0, 0, 200], fonts.calibrib20)
Render.String(screen_size[0] / 2 + 38, screen_size[1] / 2 - 9, 0, ">", [147, 135, 255, 255], fonts.calibrib20)
}
Render.GradientRect(screen_size[0] / 2 + 1, screen_size[1] / 2 + 40, (Math.abs(angle)), 2, 1, [147, 135, 255, 255], [147, 135, 255, 5])
Render.GradientRect(screen_size[0] / 2 - (Math.abs(angle)) + 2, screen_size[1] / 2 + 40, (Math.abs(angle)), 2, 1, [147, 135, 255, 5], [147, 135, 255, 255])
Render.String(screen_size[0] / 2 - 6, screen_size[1] / 2 + 24, 0, Math.round(Math.abs(angle)) + "°", [255, 255, 255, 255], fonts.ebrimabd)
Render.Circle(screen_size[0] / 2 + 7, screen_size[1] / 2 + 29, 1, [255, 255, 255, 255]);
Render.String(screen_size[0] / 2 - 18, screen_size[1] / 2 + 44 + add_y, 0, "XO-YAW", [0, 0, 0, 255], fonts.calibrib)
Render.String(screen_size[0] / 2 - 18, screen_size[1] / 2 + 43, 0 + add_y, "XO-YAW", [255, 255, 255, 255], fonts.calibrib)
if(drawLeft) {
add_y = add_y + 11
Render.String(screen_size[0] / 2 - 10, screen_size[1] / 2 + 44 + add_y, 0, "LEFT", [0, 0, 0, 255], fonts.calibrib)
Render.String(screen_size[0] / 2 - 10, screen_size[1] / 2 + 43 + add_y, 0, "LEFT", [255, 255, 255, 255], fonts.calibrib)
} else if(drawRight) {
add_y = add_y + 11
Render.String(screen_size[0] / 2 - 14, screen_size[1] / 2 + 44 + add_y, 0, "RIGHT", [0, 0, 0, 255], fonts.calibrib)
Render.String(screen_size[0] / 2 - 14, screen_size[1] / 2 + 43 + add_y, 0, "RIGHT", [255, 255, 255, 255], fonts.calibrib)
}
if(isHideshots) {
add_y = add_y + 11
Render.String(screen_size[0] / 2 - 19, screen_size[1] / 2 + 44 + add_y, 0, "ONSHOT", [0, 0, 0, 255], fonts.calibrib);
Render.String(screen_size[0] / 2 - 19, screen_size[1] / 2 + 43 + add_y, 0, "ONSHOT", [255, 255, 255, 255], fonts.calibrib);
}
if(isBody) {
add_y = add_y + 11
Render.String(screen_size[0] / 2 - 13, screen_size[1] / 2 + 44 + add_y, 0, "BAIM", [0, 0, 0, 255], fonts.calibrib);
Render.String(screen_size[0] / 2 - 13, screen_size[1] / 2 + 43 + add_y, 0, "BAIM", [255, 255, 255, 255], fonts.calibrib);
}
if(isDmg) {
add_y = add_y + 11
Render.String(screen_size[0] / 2 - 12, screen_size[1] / 2 + 44 + add_y, 0, "DMG", [0, 0, 0, 255], fonts.calibrib);
Render.String(screen_size[0] / 2 - 12, screen_size[1] / 2 + 43 + add_y, 0, "DMG", [255, 255, 255, 255], fonts.calibrib);
}
if(isDoubletap) {
add_y = add_y + 11
Render.String(screen_size[0] / 2 - 6, screen_size[1] / 2 + 44 + add_y, 0, "DT", [0, 0, 0, 255], fonts.calibrib);
Render.String(screen_size[0] / 2 - 6, screen_size[1] / 2 + 43 + add_y, 0, "DT", Exploit.GetCharge() == 1 ? [255, 255, 255, 255] : [255, 0, 0, 255], fonts.calibrib);
}
}
if(getDropdownValue(indicatorsEnabled, 8)) {
add_y = 0
Render.Indicator = function(text, col) {
x = screen_size[0] / 100
y = screen_size[1] / 1.33
fonts = Render.GetFont("calibrib.ttf", 21, true)
text_size = Render.TextSize(text, fonts)
width = text_size[0] - 2;
add_y = add_y + 33
Render.GradientRect(13, y - add_y - 3, width / 2, 26, 1, [0, 0, 0, 0], [0, 0, 0, 55]);
Render.GradientRect(13 + width / 2, y - add_y - 3, width / 2, 26, 1, [0, 0, 0, 55], [0, 0, 0, 0]);
Render.String(x, y + 1 - add_y, 0, text, [33, 33, 33, 180], fonts)
Render.String(x, y - add_y, 0, text, col, fonts)
}
fill = 3.125 - (3.125 + on_plant_time - Globals.Curtime())
if(fill > 3.125) {
fill = 3.125
}
fonts = Render.GetFont("calibrib.ttf", 21, true)
if(Entity.IsAlive(Entity.GetLocalPlayer())) {
if(velocity > 255 || Inair()) {
Render.Indicator("LC", velocity > 275 ? [132, 195, 16, 255] : [255, 0, 0, 255])
}
if(isDuck) {
Render.Indicator("DUCK", [255, 255, 255, 255])
}
if(isBody) {
Render.Indicator("BAIM", [255, 0, 0, 255])
}
if(isSafe) {
Render.Indicator("SAFE", [132, 195, 16, 255])
}
if(isPing) {
Render.Indicator("PING", [255 - ((Entity.GetProp(Entity.GetLocalPlayer(), "CPlayerResource", "m_iPing") / 189 * 60) * 2.29824561404), (Entity.GetProp(Entity.GetLocalPlayer(), "CPlayerResource", "m_iPing") / 189 * 60) * 3.42105263158, (Entity.GetProp(Entity.GetLocalPlayer(), "CPlayerResource", "m_iPing") / 189 * 60) * 0.22807017543, 255])
}
if(isDmg) {
Render.Indicator("DMG : " + cur_dmg + "", [164, 164, 164, 255]);
}
if(isHc) {
Render.Indicator("HC : " + cur_hit + "", [200, 185, 255, 255]);
}
if(isAuto) {
Render.Indicator("FREESTAND", [132, 195, 16, 255]);
}
if(Convar.GetInt("weapon_accuracy_nospread") != 0) {
Render.Indicator("NS", [255, 0, 0, 255])
}
if(isFs) {
Render.Indicator("AT", [132, 195, 16, 255])
}
}
var c4 = Entity.GetEntitiesByClassID(129)[0];
if(c4 != undefined) {
var eLoc = Entity.GetRenderOrigin(c4);
var lLoc = Entity.GetRenderOrigin(Entity.GetLocalPlayer())
var distance = calcDist(eLoc, lLoc);
var willKill = false;
var dmg;
//player checks
var armor = Entity.GetProp(Entity.GetLocalPlayer(), "CCSPlayerResource", "m_iArmor"); // player armor
var health = Entity.GetProp(Entity.GetLocalPlayer(), "CBasePlayer", "m_iHealth"); // player health
//c4 things
var isbombticking = Entity.GetProp(c4, "CPlantedC4", "m_bBombTicking");
var timer = (Entity.GetProp(c4, "CPlantedC4", "m_flC4Blow") - Globals.Curtime()); // c4 left time
var c4length = Entity.GetProp(c4, "CPlantedC4", "m_flTimerLength");
var bar_length = (((Render.GetScreenSize()[1] - 50) / c4length) * (timer));
//defusing things
var deflength = Entity.GetProp(c4, "CPlantedC4", "m_flDefuseLength"); // length of defuse
var deftimer = (Entity.GetProp(c4, "CPlantedC4", "m_flDefuseCountDown") - Globals.Curtime()); // timer when defusing
var defbarlength = (((Render.GetScreenSize()[1] - 50) / deflength) * (deftimer)); // lenght for left bar
var isbeingdefused = Entity.GetProp(c4, "CPlantedC4", "m_hBombDefuser"); // check if bomb is being defused
var gotdefused = Entity.GetProp(c4, "CPlantedC4", "m_bBombDefused"); // check if bomb has or hasnt defused
const a = 450.7;
const b = 75.68;
const c = 789.2;
const d = (distance - b) / c;
var damage = a * Math.exp(-d * d);
if(armor > 0) {
var newDmg = damage * 0.5;
var armorDmg = (damage - newDmg) * 0.5;
if(armorDmg > armor) {
armor = armor * (1 / .5);
newDmg = damage - armorDmg;
}
damage = newDmg;
}
dmg = Math.ceil(damage);
if(dmg >= health) {
willKill = true;
} else {
willKill = false;
}
timer = parseFloat(timer.toPrecision(3));
timer2 = parseFloat(timer.toPrecision(2));
timer3 = parseFloat(timer.toPrecision(1));
if(!isbombticking) return;
if(gotdefused) return;
if(timer >= 0.1) {
Render.Indicator(getSite(c4) + timer.toFixed(1) + "s", [255, 255, 255, 255])
}
if(willKill) {
Render.Indicator("FATAL", [255, 0, 0, 255])
} else if(damage > 0.5) {
Render.Indicator("-" + dmg + "HP", [210, 216, 112, 255])
}
// defuse time bar
if(isbeingdefused > 0) {
if(timer > deflength && timer >= 0.1) {
Render.FilledRect(0, 0, 10, Render.GetScreenSize()[1], [25, 25, 25, 120]);
Render.FilledRect(0, Render.GetScreenSize()[1] - defbarlength, 10, Render.GetScreenSize()[1], [58, 191, 54, 120]);
Render.Rect(0, 0, 10, Render.GetScreenSize()[1], [25, 25, 25, 120]);
} else {
Render.FilledRect(0, 0, 10, Render.GetScreenSize()[1], [25, 25, 25, 120]);
Render.FilledRect(0, Render.GetScreenSize()[1] - defbarlength, 10, Render.GetScreenSize()[1], [252, 18, 19, 120]);
Render.Rect(0, 0, 10, Render.GetScreenSize()[1], [25, 25, 25, 120]);
}
}
}
if(planting) {
textsize_C4 = Render.TextSize(bombsiteonplant, fonts)[0] + 15;
Render.Indicator(bombsiteonplant, [210, 216, 112, 255])
Render.OutlineCircle(x + textsize_C4, y - 25 - add_y + 35, fill / 3.3, [255, 255, 255, 255])
}
if(Entity.IsAlive(Entity.GetLocalPlayer())) {
if(isFLind) {
textsize_FL = Render.TextSize("FL", fonts)[0] + 15;
Render.Indicator("FL", [135, 147, 255, 255])
Render.OutlineCircle(x + textsize_FL, y - 25 - add_y + 35, (Globals.ChokedCommands() / 14), [135, 147, 255, 255])
}
if(isHideshots) {
Render.Indicator("ONSHOT", [132, 195, 16, 255])
}
if(isDoubletap) {
Render.Indicator("DT", Exploit.GetCharge() == 1 ? [255, 255, 255, 255] : [255, 0, 0, 255])
}
}
}
}
}
if(UI.GetValue(["Rage", "XO-YAW", "Watermark"])) {
var ping = Math.round(Entity.GetProp(Entity.GetLocalPlayer(), "CPlayerResource", "m_iPing")).toString()
var today = new Date();
var hours1 = today.getHours();
var minutes1 = today.getMinutes();
var font = Render.GetFont("verdana.ttf", 10, true);
var hours = hours1 <= 9 ? "0" + today.getHours() + ":" : today.getHours() + ":";
var minutes = minutes1 <= 9 ? "0" + today.getMinutes() + "" : today.getMinutes();
var text = ""
var betas = ["ragerly", "demyaha"]
if(betas.indexOf(username) > -1) {
text += "xo-yaw " + "[beta]" + " | " + username + " ";
} else {
text += "xo-yaw | " + username + " ";
}
if(World.GetServerString() != "") text += "| " + ping + "ms ";
text += "| " + hours + minutes;
var h = 28;
var w = Render.TextSize(text, font)[0] + 3;
var x = Global.GetScreenSize()[0] - 2;
var y = 29;
x = x - w - 12;
Render.FilledRect(x + 5, y - 15, w - 10, 18, UI.GetColor(["Rage", "XO-YAW", "XO-YAW", "Accent Color"]))
render_arc(x + 5, y - 6.5, 9, 0, 90, 180, 32, UI.GetColor(["Rage", "XO-YAW", "XO-YAW", "Accent Color"]))
render_arc(x + 4 + w - 10, y - 6.5, 9, 0, 270, 180, 32, UI.GetColor(["Rage", "XO-YAW", "XO-YAW", "Accent Color"]))
Render.String(x, 7 + 8, 0, text, [0, 0, 0, 255], font);
Render.String(x, 7 + 8, 0, text, [255, 255, 255, 255], font);
}
if(UI.GetValue(["Rage", "XO-YAW", "Desync Circle"])) {
var adjust_angle = function(angle) {
if(angle < 0) {
angle = (90 + angle * (-1))
} else if(angle > 0) {
angle = (90 - angle)
}
return angle
}
var dsy = {
"col": UI.GetColor(["Rage", "XO-YAW", "Desync Circle Color"]),
"inv": UI.GetValue(["Rage", "Anti Aim", "General", "Key assignment", "AA Direction inverter"])
}
var local_player = Entity.GetLocalPlayer();
if(Entity.IsAlive(local_player)) {
var screens_size = Render.GetScreenSize();
var screen_middle_x = screens_size[0] * 0.5;
var screen_middle_y = screens_size[1] * 0.5;
var view_angles = Local.GetViewAngles();
var real_yaw = Local.GetRealYaw();
var fake_yaw = Local.GetFakeYaw();
var view_yaw = view_angles[1] - 180;
var real = adjust_angle(real_yaw - view_yaw);
var fake = adjust_angle(fake_yaw - view_yaw);
render_arc(screen_middle_x, screen_middle_y, 8, 3, 0, 360, 32, [0, 0, 0, 255])
render_arc(screen_middle_x, screen_middle_y, 7, 4, dsy.inv ? 90 : 270, dsy.inv ? 180 : 180, 32, dsy.col)
render_arc(screen_middle_x, screen_middle_y, 15, 12, fake - (12 * 0.5), 44, 32, dsy.col)
}
}
}
/* legit aa */
function legit_aa2() {
if(UI.GetValue(["Config", "Scripts", "JS Keybinds", "Legit AA"])) {
if(original_aa) {
restrictions_cache = UI.GetValue(["Config", "Cheat", "General", "Restrictions"])
yaw_offset_cache = UI.GetValue(["Rage", "Anti Aim", "Directions", "Yaw offset"])
jitter_offset_cache = UI.GetValue(["Rage", "Anti Aim", "Directions", "Jitter offset"])
pitch_cache = UI.GetValue(["Rage", "Anti Aim", "General", "Pitch mode"])
original_aa = false
}
UI.SetValue(["Config", "Cheat", "General", "Restrictions"], 0);
UI.SetValue(["Rage", "Anti Aim", "Directions", "Yaw offset"], 180);
UI.SetValue(["Rage", "Anti Aim", "Directions", "Jitter offset"], 0);
UI.SetValue(["Rage", "Anti Aim", "General", "Pitch mode"], 0)
AntiAim.SetOverride(0)
IN_USE = UserCMD.GetButtons() & (1 << 5)
if(IN_USE) {
E = false;
if(Globals.Realtime() > legitaa_time + 0.2) {
if(E == false) {
Cheat.ExecuteCommand("+use");
E = true;
}
if(E == true) {
Cheat.ExecuteCommand("-use");
}
}
} else {
if(E == true) {
Cheat.ExecuteCommand("-use")
E = false
}
}
} else {
if(!original_aa) {
UI.SetValue(["Config", "Cheat", "General", "Restrictions"], restrictions_cache)
UI.SetValue(["Rage", "Anti Aim", "Directions", "Yaw offset"], yaw_offset_cache)
UI.SetValue(["Rage", "Anti Aim", "Directions", "Jitter offset"], jitter_offset_cache)
UI.SetValue(["Rage", "Anti Aim", "General", "Pitch mode"], pitch_cache)
original_aa = true
}
legitaa_time = Global.Realtime();
}
}
function legit_aa() {
var C4 = Entity.GetEntitiesByClassID(129)[0]
var Host = Entity.GetEntitiesByClassID(97)[0]
if(C4) {
var C4Loc = Entity.GetRenderOrigin(C4)
var local = Entity.GetLocalPlayer()
var lLoc = Entity.GetRenderOrigin(local)
distance = calcDist(C4Loc, lLoc)
if(distance >= 100) {
legit_aa2()
}
} else if(Host) {
var HLoc = Entity.GetRenderOrigin(Host);
var local = Entity.GetLocalPlayer();
var lLoc = Entity.GetRenderOrigin(local)
distance1 = calcDist(HLoc, lLoc);
if(distance1 >= 100) {
legit_aa2()
}
} else {
legit_aa2()
}
}
function player_connect() {
lastPressed = Global.Tickcount();
oldTick = Global.Tickcount();
on_plant_time = 0
fill = 0
planting = false
var c4 = Entity.GetEntitiesByClassID(129)[0];
if(c4 == undefined) return;
}
function hooked_cm() {
doubletap()
dmghcoverride()
misc()
antiaim()
onCreateMove()
legit_aa()
}
function hooked_painttraverse() {
drawarrows()
drawString()
on_menu_changes()
keybinds()
}
function hooked_events() {
Cheat.RegisterCallback("player_connect_full", "player_connect")
Cheat.RegisterCallback("Unload", "doubletapunload")
Cheat.RegisterCallback("weapon_fire", "on_wpn_fire")
Cheat.RegisterCallback("bomb_beginplant", "bomb_beginplant");
Cheat.RegisterCallback("bomb_abortplant", "bomb_abortplant");
Cheat.RegisterCallback("bomb_defused", "bomb_defused");
Cheat.RegisterCallback("bomb_planted", "bomb_planted");
Cheat.RegisterCallback("bomb_exploded", "bomb_exploded");
Cheat.RegisterCallback("round_start", "on_round_start");
Cheat.RegisterCallback("round_prestart", "autobuy");
}
/* callbacks */
Cheat.RegisterCallback("CreateMove", "hooked_cm")
Cheat.RegisterCallback("Draw", "hooked_painttraverse")
hooked_events()
/* Welcome info */
Cheat.PrintColor([154, 156, 255, 255], " " + "\n")
Cheat.PrintColor([154, 156, 255, 255], "•> Welcome To XO-YAW" + "\n")
Cheat.PrintColor([154, 156, 255, 255], "•> Discord: discord.gg/CuE5yxk6Md" + "\n")
Cheat.PrintColor([154, 156, 255, 255], "•> Build: 19.02.21" + "\n")
Cheat.PrintColor([154, 156, 255, 255], "•> Logged in as: " + username + "\n")
Cheat.PrintColor([154, 156, 255, 255], " " + "\n")
Cheat.PrintColor([154, 156, 255, 255], "UPDATE LOG 19.02.21" + "\n")
Cheat.PrintColor([154, 156, 255, 255], " •> Reworked UI" + "\n")
Cheat.PrintColor([154, 156, 255, 255], " •> Fixed freestanding legit aa" + "\n")
Cheat.PrintColor([154, 156, 255, 255], " •> Added checkbox for FL indicator in skeet indicators" + "\n")
Cheat.PrintColor([154, 156, 255, 255], " •> Added center desync circle, like skeet luas" + "\n")
Cheat.PrintColor([154, 156, 255, 255], " •> Fixed undefined console spam" + "\n")
Cheat.PrintColor([154, 156, 255, 255], " •> Anti-Aim Corrections" + "\n")
Cheat.PrintColor([154, 156, 255, 255], " •> Removed Keybinds for rework" + "\n")
Cheat.PrintColor([154, 156, 255, 255], " •> Minor Fixes with UI" + "\n")
Cheat.PrintColor([154, 156, 255, 255], " •> Improved Double-Tap" + "\n")
Cheat.PrintColor([154, 156, 255, 255], " •> Fixed jumping LC indicator in skeet indicators" + "\n")
Cheat.PrintColor([154, 156, 255, 255], " " + "\n")
лишь глупый и наглый ребёнок будет пытатся защитить ссаную пасту, версия последний, купи проверь) А так возвращайся в детский сад и дальше играй в кукол, а не перди мне в темудружище, ты в курсе что выходило ещё до хуища обнов? лишь глупый ребёнок купит у тебя это, а ты пытаешься заработать деньги на том, чего ты даже не делал бтв
версия ласт.... в1.....лишь глупый и наглый ребёнок будет пытатся защитить ссаную пасту, версия последний, купи проверь) А так возвращайся в детский сад и дальше играй в кукол, а не перди мне в тему
да вроде твою пасту ни кто не защишает, в глаза долбишься или че?пытатся защитить ссаную пасту
согласен с тобой это бредкак же это смешно....
реально людям жрать нечего или что ахзахзахз
орну с тех людей которые будут покупать то, что лежит в паблике
АХАХХА ЧЕЛ, ты клоун или как? у меня лт почти с самого создания, я почти все знаю о скрипте. не стоит пиздеть о том, чего сам не знаешь. либо ты в глазки долбишься или че я не знаю, зайди в основной дс скрипта (no ad) и чекни обновы (а их выходило, повторяюсь, ДОХУЯ).лишь глупый и наглый ребёнок будет пытатся защитить ссаную пасту, версия последний, купи проверь) А так возвращайся в детский сад и дальше играй в кукол, а не перди мне в тему
Нет, покаОн ломает дт привет
Чел, вот вы сюда ноете что скрипт сливали, но у виллиана покупают, мы пилим апдейты не хуже этого вашего вилиана, день-два и апдейт в релизе, Вы не ахуели покупать вантап в4 который ничем не отличается от в3? так в3 ещё и сливной кринж 2084359736 векаБлять, что за нахуй бред?
Мало того, что скрипт сливной, так ещё перепродают. Не ахуели ли вы в край?
Ахуеть, просто ахуеть.
skrimexatina Кринж года 2021
Ноешь тут только ты, бездарь, ты просто взял чужой скрипт и продаешь, не более. КринжуляЧел, вот вы сюда ноете что скрипт сливали, но у виллиана покупают, мы пилим апдейты не хуже этого вашего вилиана, день-два и апдейт в релизе, Вы не ахуели покупать вантап в4 который ничем не отличается от в3? так в3 ещё и сливной кринж 2084359736 века
Понимаешь как виллиану не плевать что он мониторит эту тему, он готов потратить своё время, место того чтобы на нас наплевать и идти обновлять скрипт
А это уже его дело, куда он хочет - туда и тратит времяПонимаешь как виллиану не плевать что он мониторит эту тему, он готов потратить своё время, место того чтобы на нас наплевать и идти обновлять скрипт
Да будет такНоешь тут только ты, бездарь, ты просто взял чужой скрипт и продаешь, не более. Кринжуля
моментально его обосрать за продажу сливного скрипта. Слабо свой скрипт написать или хотя-бы не использовать чужой нейм? М?Вы "прекрасные юзеры югейма" готовы не покупать товар но и в тоже время моментально его обосрать чтобы его не покупали, от сюда и комьюнити появляется
За каждое похожее название функции тебя объявят пастероммоментально его обосрать за продажу сливного скрипта. Слабо свой скрипт написать или хотя-бы не использовать чужой нейм? М?
крутые апдейты бро (ДОБАВИЛИ 3 ВИДА ВАТЕРМАРКИ, СДЕЛАЛИ ВСО "РОВНО", ОПТИМИЗАЦИЯ КРУТАЯ "существующая", ДОБАВИЛИ 3 ВИДА КЕЙБИНДОВ, ВАУАВАУАВАУ)Чел, вот вы сюда ноете что скрипт сливали, но у виллиана покупают, мы пилим апдейты не хуже этого вашего вилиана, день-два и апдейт в релизе, Вы не ахуели покупать вантап в4 который ничем не отличается от в3? так в3 ещё и сливной кринж 2084359736 века
Понимаешь как виллиану не плевать что он мониторит эту тему, он готов потратить своё время, место того чтобы на нас наплевать и идти обновлять скрипт
Проект предоставляет различный материал, относящийся к сфере киберспорта, программирования, ПО для игр, а также позволяет его участникам общаться на многие другие темы. Почта для жалоб: admin@yougame.biz