struct GlowObjectDefinition_t {
  int m_nNextFreeSlot;
  C_BaseEntity * m_pEntity;
  Vector m_vGlowColor;
  float m_flGlowAlpha;
  bool m_bGlowAlphaCappedByRenderAlpha;
  float m_flGlowAlphaFunctionOfMaxVelocity;
  float m_flGlowAlphaMax;
  float m_flGlowPulseOverdrive;
  bool m_bRenderWhenOccluded;
  bool m_bRenderWhenUnoccluded;
  bool m_bFullBloomRender;
  int m_nFullBloomStencilTestValue;
  int m_nRenderStyle;
  int m_nSplitScreenSlot;
};