struct GlowObjectDefinition_t {
int m_nNextFreeSlot;
C_BaseEntity * m_pEntity;
Vector m_vGlowColor;
float m_flGlowAlpha;
bool m_bGlowAlphaCappedByRenderAlpha;
float m_flGlowAlphaFunctionOfMaxVelocity;
float m_flGlowAlphaMax;
float m_flGlowPulseOverdrive;
bool m_bRenderWhenOccluded;
bool m_bRenderWhenUnoccluded;
bool m_bFullBloomRender;
int m_nFullBloomStencilTestValue;
int m_nRenderStyle;
int m_nSplitScreenSlot;
};