LPDIRECT3DTEXTURE9* pTexture;
std::string szUrl , szSavePath
szUrl = "https:you.site/parsing.php?hwid= " + hwid;
szSavePath = "C::\\Loader\\"
DWORD dwAttrib = ::GetFileAttributes( szSavePath );
if(! ( dwAttrib != INVALID_FILE_ATTRIBUTES && (dwAttrib & FILE_ATTRIBUTE_DIRECTORY ) )
CreateDirectoryA(szSavePath) ) ;
szSavePath.append("Avatar.png");
if(URLDownloadToFile(NULL, szUrl .c_str(), szSavePath.c_str(), 0, NULL) != S_OK)
printf("Failed download avatar)";
D3DXCreateTextureFromFile
( pDevice,
szSavePath,
&pTexture);