C++ Софт При инжекте чита крашит игру

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При инжектк читы крашит игру cs:go
Написал недо вх для кс го , при инжектк крашит сразуже игру , offsets обновил . Пробывл все , я хз может что то не дописал в коде
Код c++

dllmain.cpp
#include "include.h"
using namespace offsets::netvars;
using namespace offsets::signatures;
BOOL WINAPI glowThread(HMODULE hModule)
{
uintptr_t GameModule = (uintptr_t)GetModuleHandle("client.dll");

for (;!GetAsyncKeyState(VK_END);std::this_thread::sleep_for(std::chrono::milliseconds(1)))
{
uintptr_t localPlayer = *(uintptr_t*)(GameModule + dwLocalPlayer);
uintptr_t GlowObjectManager = *(uintptr_t*)(GameModule + dwGlowObjectManager);
uintptr_t EntityList = *(uintptr_t*)(GameModule + dwEntityList);
if (localPlayer) continue;

uint32_t localTeam = *(uint32_t*)(localPlayer + m_iTeamNum);
for (int x = 0; x < 32; x++)
{
uintptr_t Enemy = *(uintptr_t*)(GameModule + dwEntityList + x * 0x10);
if (Enemy == NULL) continue;
uint32_t glowIndex = *(uint32_t*)(Enemy + m_iGlowIndex);
uint32_t enemyTeam = *(uint32_t*)(Enemy + m_iTeamNum);

if (enemyTeam != localTeam)
{
*(float*)(GlowObjectManager + glowIndex * 0x38 + 0x4)= 0.f;
*(float*)(GlowObjectManager + glowIndex * 0x38 + 0x8) = 1.f;
*(float*)(GlowObjectManager + glowIndex * 0x38 + 0xC) = 1.f;
*(float*)(GlowObjectManager + glowIndex * 0x38 + 0x10) = 1.7f;
}
*(bool*)(GlowObjectManager + glowIndex * 0x38 + 0x24) = true;
*(bool*)(GlowObjectManager + glowIndex * 0x38 + 0x25) = false;


}
}
FreeLibraryAndExitThread(hModule, 0);
return 0;
}


BOOL APIENTRY DllMain(HMODULE hModule , DWORD ul_reason_for_call,LPVOID lpReserved)
{
switch (ul_reason_for_call)
{
case DLL_PROCESS_ATTACH:
DisableThreadLibraryCalls(hModule);
CreateThread(0, 0, 0, (LPTHREAD_START_ROUTINE)glowThread, 0, 0);


case DLL_PROCESS_DETACH:
break;
}
return TRUE;
}


offsets
#pragma once
#include <cstddef>


// 2022-06-07 11:57:13.112028900 UTC

namespace offsets {
namespace netvars {
constexpr ::std::ptrdiff_t cs_gamerules_data = 0x0;
constexpr ::std::ptrdiff_t m_ArmorValue = 0x117CC;
constexpr ::std::ptrdiff_t m_Collision = 0x320;
constexpr ::std::ptrdiff_t m_CollisionGroup = 0x474;
constexpr ::std::ptrdiff_t m_Local = 0x2FCC;
constexpr ::std::ptrdiff_t m_MoveType = 0x25C;
constexpr ::std::ptrdiff_t m_OriginalOwnerXuidHigh = 0x31D4;
constexpr ::std::ptrdiff_t m_OriginalOwnerXuidLow = 0x31D0;
constexpr ::std::ptrdiff_t m_SurvivalGameRuleDecisionTypes = 0x1328;
constexpr ::std::ptrdiff_t m_SurvivalRules = 0xD00;
constexpr ::std::ptrdiff_t m_aimPunchAngle = 0x303C;
constexpr ::std::ptrdiff_t m_aimPunchAngleVel = 0x3048;
constexpr ::std::ptrdiff_t m_angEyeAnglesX = 0x117D0;
constexpr ::std::ptrdiff_t m_angEyeAnglesY = 0x117D4;
constexpr ::std::ptrdiff_t m_bBombDefused = 0x29C0;
constexpr ::std::ptrdiff_t m_bBombPlanted = 0x9A5;
constexpr ::std::ptrdiff_t m_bBombTicking = 0x2990;
constexpr ::std::ptrdiff_t m_bFreezePeriod = 0x20;
constexpr ::std::ptrdiff_t m_bGunGameImmunity = 0x9990;
constexpr ::std::ptrdiff_t m_bHasDefuser = 0x117DC;
constexpr ::std::ptrdiff_t m_bHasHelmet = 0x117C0;
constexpr ::std::ptrdiff_t m_bInReload = 0x32B5;
constexpr ::std::ptrdiff_t m_bIsDefusing = 0x997C;
constexpr ::std::ptrdiff_t m_bIsQueuedMatchmaking = 0x74;
constexpr ::std::ptrdiff_t m_bIsScoped = 0x9974;
constexpr ::std::ptrdiff_t m_bIsValveDS = 0x7C;
constexpr ::std::ptrdiff_t m_bSpotted = 0x93D;
constexpr ::std::ptrdiff_t m_bSpottedByMask = 0x980;
constexpr ::std::ptrdiff_t m_bStartedArming = 0x3400;
constexpr ::std::ptrdiff_t m_bUseCustomAutoExposureMax = 0x9D9;
constexpr ::std::ptrdiff_t m_bUseCustomAutoExposureMin = 0x9D8;
constexpr ::std::ptrdiff_t m_bUseCustomBloomScale = 0x9DA;
constexpr ::std::ptrdiff_t m_clrRender = 0x70;
constexpr ::std::ptrdiff_t m_dwBoneMatrix = 0x26A8;
constexpr ::std::ptrdiff_t m_fAccuracyPenalty = 0x3340;
constexpr ::std::ptrdiff_t m_fFlags = 0x104;
constexpr ::std::ptrdiff_t m_flC4Blow = 0x29A0;
constexpr ::std::ptrdiff_t m_flCustomAutoExposureMax = 0x9E0;
constexpr ::std::ptrdiff_t m_flCustomAutoExposureMin = 0x9DC;
constexpr ::std::ptrdiff_t m_flCustomBloomScale = 0x9E4;
constexpr ::std::ptrdiff_t m_flDefuseCountDown = 0x29BC;
constexpr ::std::ptrdiff_t m_flDefuseLength = 0x29B8;
constexpr ::std::ptrdiff_t m_flFallbackWear = 0x31E0;
constexpr ::std::ptrdiff_t m_flFlashDuration = 0x10470;
constexpr ::std::ptrdiff_t m_flFlashMaxAlpha = 0x1046C;
constexpr ::std::ptrdiff_t m_flLastBoneSetupTime = 0x2928;
constexpr ::std::ptrdiff_t m_flLowerBodyYawTarget = 0x9ADC;
constexpr ::std::ptrdiff_t m_flNextAttack = 0x2D80;
constexpr ::std::ptrdiff_t m_flNextPrimaryAttack = 0x3248;
constexpr ::std::ptrdiff_t m_flSimulationTime = 0x268;
constexpr ::std::ptrdiff_t m_flTimerLength = 0x29A4;
constexpr ::std::ptrdiff_t m_hActiveWeapon = 0x2F08;
constexpr ::std::ptrdiff_t m_hBombDefuser = 0x29C4;
constexpr ::std::ptrdiff_t m_hMyWeapons = 0x2E08;
constexpr ::std::ptrdiff_t m_hObserverTarget = 0x339C;
constexpr ::std::ptrdiff_t m_hOwner = 0x29DC;
constexpr ::std::ptrdiff_t m_hOwnerEntity = 0x14C;
constexpr ::std::ptrdiff_t m_hViewModel = 0x3308;
constexpr ::std::ptrdiff_t m_iAccountID = 0x2FD8;
constexpr ::std::ptrdiff_t m_iClip1 = 0x3274;
constexpr ::std::ptrdiff_t m_iCompetitiveRanking = 0x1A84;
constexpr ::std::ptrdiff_t m_iCompetitiveWins = 0x1B88;
constexpr ::std::ptrdiff_t m_iCrosshairId = 0x11838;
constexpr ::std::ptrdiff_t m_iDefaultFOV = 0x333C;
constexpr ::std::ptrdiff_t m_iEntityQuality = 0x2FBC;
constexpr ::std::ptrdiff_t m_iFOV = 0x31F4;
constexpr ::std::ptrdiff_t m_iFOVStart = 0x31F8;
constexpr ::std::ptrdiff_t m_iGlowIndex = 0x10488;
constexpr ::std::ptrdiff_t m_iHealth = 0x100;
constexpr ::std::ptrdiff_t m_iItemDefinitionIndex = 0x2FBA;
constexpr ::std::ptrdiff_t m_iItemIDHigh = 0x2FD0;
constexpr ::std::ptrdiff_t m_iMostRecentModelBoneCounter = 0x2690;
constexpr ::std::ptrdiff_t m_iObserverMode = 0x3388;
constexpr ::std::ptrdiff_t m_iShotsFired = 0x103E0;
constexpr ::std::ptrdiff_t m_iState = 0x3268;
constexpr ::std::ptrdiff_t m_iTeamNum = 0xF4;
constexpr ::std::ptrdiff_t m_lifeState = 0x25F;
constexpr ::std::ptrdiff_t m_nBombSite = 0x2994;
constexpr ::std::ptrdiff_t m_nFallbackPaintKit = 0x31D8;
constexpr ::std::ptrdiff_t m_nFallbackSeed = 0x31DC;
constexpr ::std::ptrdiff_t m_nFallbackStatTrak = 0x31E4;
constexpr ::std::ptrdiff_t m_nForceBone = 0x268C;
constexpr ::std::ptrdiff_t m_nTickBase = 0x3440;
constexpr ::std::ptrdiff_t m_nViewModelIndex = 0x29D0;
constexpr ::std::ptrdiff_t m_rgflCoordinateFrame = 0x444;
constexpr ::std::ptrdiff_t m_szCustomName = 0x304C;
constexpr ::std::ptrdiff_t m_szLastPlaceName = 0x35C4;
constexpr ::std::ptrdiff_t m_thirdPersonViewAngles = 0x31E8;
constexpr ::std::ptrdiff_t m_vecOrigin = 0x138;
constexpr ::std::ptrdiff_t m_vecVelocity = 0x114;
constexpr ::std::ptrdiff_t m_vecViewOffset = 0x108;
constexpr ::std::ptrdiff_t m_viewPunchAngle = 0x3030;
constexpr ::std::ptrdiff_t m_zoomLevel = 0x33E0;
} // namespace netvars
namespace signatures {
constexpr ::std::ptrdiff_t anim_overlays = 0x2990;
constexpr ::std::ptrdiff_t clientstate_choked_commands = 0x4D30;
constexpr ::std::ptrdiff_t clientstate_delta_ticks = 0x174;
constexpr ::std::ptrdiff_t clientstate_last_outgoing_command = 0x4D2C;
constexpr ::std::ptrdiff_t clientstate_net_channel = 0x9C;
constexpr ::std::ptrdiff_t convar_name_hash_table = 0x2F0F8;
constexpr ::std::ptrdiff_t dwClientState = 0x58BFDC;
constexpr ::std::ptrdiff_t dwClientState_GetLocalPlayer = 0x180;
constexpr ::std::ptrdiff_t dwClientState_IsHLTV = 0x4D48;
constexpr ::std::ptrdiff_t dwClientState_Map = 0x28C;
constexpr ::std::ptrdiff_t dwClientState_MapDirectory = 0x188;
constexpr ::std::ptrdiff_t dwClientState_MaxPlayer = 0x388;
constexpr ::std::ptrdiff_t dwClientState_PlayerInfo = 0x52C0;
constexpr ::std::ptrdiff_t dwClientState_State = 0x108;
constexpr ::std::ptrdiff_t dwClientState_ViewAngles = 0x4D90;
constexpr ::std::ptrdiff_t dwEntityList = 0x4DD7B1C;
constexpr ::std::ptrdiff_t dwForceAttack = 0x3207FDC;
constexpr ::std::ptrdiff_t dwForceAttack2 = 0x3207FE8;
constexpr ::std::ptrdiff_t dwForceBackward = 0x3208024;
constexpr ::std::ptrdiff_t dwForceForward = 0x3208018;
constexpr ::std::ptrdiff_t dwForceJump = 0x5281A64;
constexpr ::std::ptrdiff_t dwForceLeft = 0x3208030;
constexpr ::std::ptrdiff_t dwForceRight = 0x320803C;
constexpr ::std::ptrdiff_t dwGameDir = 0x62A900;
constexpr ::std::ptrdiff_t dwGameRulesProxy = 0x52F528C;
constexpr ::std::ptrdiff_t dwGetAllClasses = 0xDE5DAC;
constexpr ::std::ptrdiff_t dwGlobalVars = 0x58BCE0;
constexpr ::std::ptrdiff_t dwGlowObjectManager = 0x5320758;
constexpr ::std::ptrdiff_t dwInput = 0x52290F0;
constexpr ::std::ptrdiff_t dwInterfaceLinkList = 0x96BD44;
constexpr ::std::ptrdiff_t dwLocalPlayer = 0xDBB5CC;
constexpr ::std::ptrdiff_t dwMouseEnable = 0xDC12D8;
constexpr ::std::ptrdiff_t dwMouseEnablePtr = 0xDC12A8;
constexpr ::std::ptrdiff_t dwPlayerResource = 0x3206380;
constexpr ::std::ptrdiff_t dwRadarBase = 0x520C894;
constexpr ::std::ptrdiff_t dwSensitivity = 0xDC1174;
constexpr ::std::ptrdiff_t dwSensitivityPtr = 0xDC1148;
constexpr ::std::ptrdiff_t dwSetClanTag = 0x8A320;
constexpr ::std::ptrdiff_t dwViewMatrix = 0x4DC9434;
constexpr ::std::ptrdiff_t dwWeaponTable = 0x5229BB4;
constexpr ::std::ptrdiff_t dwWeaponTableIndex = 0x326C;
constexpr ::std::ptrdiff_t dwYawPtr = 0xDC0F38;
constexpr ::std::ptrdiff_t dwZoomSensitivityRatioPtr = 0xDC7720;
constexpr ::std::ptrdiff_t dwbSendPackets = 0xD81F2;
constexpr ::std::ptrdiff_t dwppDirect3DDevice9 = 0xA5050;
constexpr ::std::ptrdiff_t find_hud_element = 0x28D055B0;
constexpr ::std::ptrdiff_t force_update_spectator_glow = 0x3BD3FA;
constexpr ::std::ptrdiff_t interface_engine_cvar = 0x3E9EC;
constexpr ::std::ptrdiff_t is_c4_owner = 0x3CA470;
constexpr ::std::ptrdiff_t m_bDormant = 0xED;
constexpr ::std::ptrdiff_t m_flSpawnTime = 0x103C0;
constexpr ::std::ptrdiff_t m_pStudioHdr = 0x2950;
constexpr ::std::ptrdiff_t m_pitchClassPtr = 0x520CB30;
constexpr ::std::ptrdiff_t m_yawClassPtr = 0xDC0F38;
constexpr ::std::ptrdiff_t model_ambient_min = 0x58F054;
constexpr ::std::ptrdiff_t set_abs_angles = 0x1E5990;
constexpr ::std::ptrdiff_t set_abs_origin = 0x1E57D0;
} // namespace signatures
} // namespace hazedumper
include
#include "offsets.h"
#include <iostream>
#include <string>
#include "Windows.h"
#include <thread>
#include <chrono>

 
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Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
Смещения сдохли. Поменяй.
 
Zodiak 1love
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При инжектк читы крашит игру cs:go
Написал недо вх для кс го , при инжектк крашит сразуже игру , offsets обновил . Пробывл все , я хз может что то не дописал в коде
Код c++

dllmain.cpp
#include "include.h"
using namespace offsets::netvars;
using namespace offsets::signatures;
BOOL WINAPI glowThread(HMODULE hModule)
{
uintptr_t GameModule = (uintptr_t)GetModuleHandle("client.dll");

for (;!GetAsyncKeyState(VK_END);std::this_thread::sleep_for(std::chrono::milliseconds(1)))
{
uintptr_t localPlayer = *(uintptr_t*)(GameModule + dwLocalPlayer);
uintptr_t GlowObjectManager = *(uintptr_t*)(GameModule + dwGlowObjectManager);
uintptr_t EntityList = *(uintptr_t*)(GameModule + dwEntityList);
if (localPlayer) continue;

uint32_t localTeam = *(uint32_t*)(localPlayer + m_iTeamNum);
for (int x = 0; x < 32; x++)
{
uintptr_t Enemy = *(uintptr_t*)(GameModule + dwEntityList + x * 0x10);
if (Enemy == NULL) continue;
uint32_t glowIndex = *(uint32_t*)(Enemy + m_iGlowIndex);
uint32_t enemyTeam = *(uint32_t*)(Enemy + m_iTeamNum);

if (enemyTeam != localTeam)
{
*(float*)(GlowObjectManager + glowIndex * 0x38 + 0x4)= 0.f;
*(float*)(GlowObjectManager + glowIndex * 0x38 + 0x8) = 1.f;
*(float*)(GlowObjectManager + glowIndex * 0x38 + 0xC) = 1.f;
*(float*)(GlowObjectManager + glowIndex * 0x38 + 0x10) = 1.7f;
}
*(bool*)(GlowObjectManager + glowIndex * 0x38 + 0x24) = true;
*(bool*)(GlowObjectManager + glowIndex * 0x38 + 0x25) = false;


}
}
FreeLibraryAndExitThread(hModule, 0);
return 0;
}


BOOL APIENTRY DllMain(HMODULE hModule , DWORD ul_reason_for_call,LPVOID lpReserved)
{
switch (ul_reason_for_call)
{
case DLL_PROCESS_ATTACH:
DisableThreadLibraryCalls(hModule);
CreateThread(0, 0, 0, (LPTHREAD_START_ROUTINE)glowThread, 0, 0);


case DLL_PROCESS_DETACH:
break;
}
return TRUE;
}


offsets
#pragma once
#include <cstddef>


// 2022-06-07 11:57:13.112028900 UTC

namespace offsets {
namespace netvars {
constexpr ::std::ptrdiff_t cs_gamerules_data = 0x0;
constexpr ::std::ptrdiff_t m_ArmorValue = 0x117CC;
constexpr ::std::ptrdiff_t m_Collision = 0x320;
constexpr ::std::ptrdiff_t m_CollisionGroup = 0x474;
constexpr ::std::ptrdiff_t m_Local = 0x2FCC;
constexpr ::std::ptrdiff_t m_MoveType = 0x25C;
constexpr ::std::ptrdiff_t m_OriginalOwnerXuidHigh = 0x31D4;
constexpr ::std::ptrdiff_t m_OriginalOwnerXuidLow = 0x31D0;
constexpr ::std::ptrdiff_t m_SurvivalGameRuleDecisionTypes = 0x1328;
constexpr ::std::ptrdiff_t m_SurvivalRules = 0xD00;
constexpr ::std::ptrdiff_t m_aimPunchAngle = 0x303C;
constexpr ::std::ptrdiff_t m_aimPunchAngleVel = 0x3048;
constexpr ::std::ptrdiff_t m_angEyeAnglesX = 0x117D0;
constexpr ::std::ptrdiff_t m_angEyeAnglesY = 0x117D4;
constexpr ::std::ptrdiff_t m_bBombDefused = 0x29C0;
constexpr ::std::ptrdiff_t m_bBombPlanted = 0x9A5;
constexpr ::std::ptrdiff_t m_bBombTicking = 0x2990;
constexpr ::std::ptrdiff_t m_bFreezePeriod = 0x20;
constexpr ::std::ptrdiff_t m_bGunGameImmunity = 0x9990;
constexpr ::std::ptrdiff_t m_bHasDefuser = 0x117DC;
constexpr ::std::ptrdiff_t m_bHasHelmet = 0x117C0;
constexpr ::std::ptrdiff_t m_bInReload = 0x32B5;
constexpr ::std::ptrdiff_t m_bIsDefusing = 0x997C;
constexpr ::std::ptrdiff_t m_bIsQueuedMatchmaking = 0x74;
constexpr ::std::ptrdiff_t m_bIsScoped = 0x9974;
constexpr ::std::ptrdiff_t m_bIsValveDS = 0x7C;
constexpr ::std::ptrdiff_t m_bSpotted = 0x93D;
constexpr ::std::ptrdiff_t m_bSpottedByMask = 0x980;
constexpr ::std::ptrdiff_t m_bStartedArming = 0x3400;
constexpr ::std::ptrdiff_t m_bUseCustomAutoExposureMax = 0x9D9;
constexpr ::std::ptrdiff_t m_bUseCustomAutoExposureMin = 0x9D8;
constexpr ::std::ptrdiff_t m_bUseCustomBloomScale = 0x9DA;
constexpr ::std::ptrdiff_t m_clrRender = 0x70;
constexpr ::std::ptrdiff_t m_dwBoneMatrix = 0x26A8;
constexpr ::std::ptrdiff_t m_fAccuracyPenalty = 0x3340;
constexpr ::std::ptrdiff_t m_fFlags = 0x104;
constexpr ::std::ptrdiff_t m_flC4Blow = 0x29A0;
constexpr ::std::ptrdiff_t m_flCustomAutoExposureMax = 0x9E0;
constexpr ::std::ptrdiff_t m_flCustomAutoExposureMin = 0x9DC;
constexpr ::std::ptrdiff_t m_flCustomBloomScale = 0x9E4;
constexpr ::std::ptrdiff_t m_flDefuseCountDown = 0x29BC;
constexpr ::std::ptrdiff_t m_flDefuseLength = 0x29B8;
constexpr ::std::ptrdiff_t m_flFallbackWear = 0x31E0;
constexpr ::std::ptrdiff_t m_flFlashDuration = 0x10470;
constexpr ::std::ptrdiff_t m_flFlashMaxAlpha = 0x1046C;
constexpr ::std::ptrdiff_t m_flLastBoneSetupTime = 0x2928;
constexpr ::std::ptrdiff_t m_flLowerBodyYawTarget = 0x9ADC;
constexpr ::std::ptrdiff_t m_flNextAttack = 0x2D80;
constexpr ::std::ptrdiff_t m_flNextPrimaryAttack = 0x3248;
constexpr ::std::ptrdiff_t m_flSimulationTime = 0x268;
constexpr ::std::ptrdiff_t m_flTimerLength = 0x29A4;
constexpr ::std::ptrdiff_t m_hActiveWeapon = 0x2F08;
constexpr ::std::ptrdiff_t m_hBombDefuser = 0x29C4;
constexpr ::std::ptrdiff_t m_hMyWeapons = 0x2E08;
constexpr ::std::ptrdiff_t m_hObserverTarget = 0x339C;
constexpr ::std::ptrdiff_t m_hOwner = 0x29DC;
constexpr ::std::ptrdiff_t m_hOwnerEntity = 0x14C;
constexpr ::std::ptrdiff_t m_hViewModel = 0x3308;
constexpr ::std::ptrdiff_t m_iAccountID = 0x2FD8;
constexpr ::std::ptrdiff_t m_iClip1 = 0x3274;
constexpr ::std::ptrdiff_t m_iCompetitiveRanking = 0x1A84;
constexpr ::std::ptrdiff_t m_iCompetitiveWins = 0x1B88;
constexpr ::std::ptrdiff_t m_iCrosshairId = 0x11838;
constexpr ::std::ptrdiff_t m_iDefaultFOV = 0x333C;
constexpr ::std::ptrdiff_t m_iEntityQuality = 0x2FBC;
constexpr ::std::ptrdiff_t m_iFOV = 0x31F4;
constexpr ::std::ptrdiff_t m_iFOVStart = 0x31F8;
constexpr ::std::ptrdiff_t m_iGlowIndex = 0x10488;
constexpr ::std::ptrdiff_t m_iHealth = 0x100;
constexpr ::std::ptrdiff_t m_iItemDefinitionIndex = 0x2FBA;
constexpr ::std::ptrdiff_t m_iItemIDHigh = 0x2FD0;
constexpr ::std::ptrdiff_t m_iMostRecentModelBoneCounter = 0x2690;
constexpr ::std::ptrdiff_t m_iObserverMode = 0x3388;
constexpr ::std::ptrdiff_t m_iShotsFired = 0x103E0;
constexpr ::std::ptrdiff_t m_iState = 0x3268;
constexpr ::std::ptrdiff_t m_iTeamNum = 0xF4;
constexpr ::std::ptrdiff_t m_lifeState = 0x25F;
constexpr ::std::ptrdiff_t m_nBombSite = 0x2994;
constexpr ::std::ptrdiff_t m_nFallbackPaintKit = 0x31D8;
constexpr ::std::ptrdiff_t m_nFallbackSeed = 0x31DC;
constexpr ::std::ptrdiff_t m_nFallbackStatTrak = 0x31E4;
constexpr ::std::ptrdiff_t m_nForceBone = 0x268C;
constexpr ::std::ptrdiff_t m_nTickBase = 0x3440;
constexpr ::std::ptrdiff_t m_nViewModelIndex = 0x29D0;
constexpr ::std::ptrdiff_t m_rgflCoordinateFrame = 0x444;
constexpr ::std::ptrdiff_t m_szCustomName = 0x304C;
constexpr ::std::ptrdiff_t m_szLastPlaceName = 0x35C4;
constexpr ::std::ptrdiff_t m_thirdPersonViewAngles = 0x31E8;
constexpr ::std::ptrdiff_t m_vecOrigin = 0x138;
constexpr ::std::ptrdiff_t m_vecVelocity = 0x114;
constexpr ::std::ptrdiff_t m_vecViewOffset = 0x108;
constexpr ::std::ptrdiff_t m_viewPunchAngle = 0x3030;
constexpr ::std::ptrdiff_t m_zoomLevel = 0x33E0;
} // namespace netvars
namespace signatures {
constexpr ::std::ptrdiff_t anim_overlays = 0x2990;
constexpr ::std::ptrdiff_t clientstate_choked_commands = 0x4D30;
constexpr ::std::ptrdiff_t clientstate_delta_ticks = 0x174;
constexpr ::std::ptrdiff_t clientstate_last_outgoing_command = 0x4D2C;
constexpr ::std::ptrdiff_t clientstate_net_channel = 0x9C;
constexpr ::std::ptrdiff_t convar_name_hash_table = 0x2F0F8;
constexpr ::std::ptrdiff_t dwClientState = 0x58BFDC;
constexpr ::std::ptrdiff_t dwClientState_GetLocalPlayer = 0x180;
constexpr ::std::ptrdiff_t dwClientState_IsHLTV = 0x4D48;
constexpr ::std::ptrdiff_t dwClientState_Map = 0x28C;
constexpr ::std::ptrdiff_t dwClientState_MapDirectory = 0x188;
constexpr ::std::ptrdiff_t dwClientState_MaxPlayer = 0x388;
constexpr ::std::ptrdiff_t dwClientState_PlayerInfo = 0x52C0;
constexpr ::std::ptrdiff_t dwClientState_State = 0x108;
constexpr ::std::ptrdiff_t dwClientState_ViewAngles = 0x4D90;
constexpr ::std::ptrdiff_t dwEntityList = 0x4DD7B1C;
constexpr ::std::ptrdiff_t dwForceAttack = 0x3207FDC;
constexpr ::std::ptrdiff_t dwForceAttack2 = 0x3207FE8;
constexpr ::std::ptrdiff_t dwForceBackward = 0x3208024;
constexpr ::std::ptrdiff_t dwForceForward = 0x3208018;
constexpr ::std::ptrdiff_t dwForceJump = 0x5281A64;
constexpr ::std::ptrdiff_t dwForceLeft = 0x3208030;
constexpr ::std::ptrdiff_t dwForceRight = 0x320803C;
constexpr ::std::ptrdiff_t dwGameDir = 0x62A900;
constexpr ::std::ptrdiff_t dwGameRulesProxy = 0x52F528C;
constexpr ::std::ptrdiff_t dwGetAllClasses = 0xDE5DAC;
constexpr ::std::ptrdiff_t dwGlobalVars = 0x58BCE0;
constexpr ::std::ptrdiff_t dwGlowObjectManager = 0x5320758;
constexpr ::std::ptrdiff_t dwInput = 0x52290F0;
constexpr ::std::ptrdiff_t dwInterfaceLinkList = 0x96BD44;
constexpr ::std::ptrdiff_t dwLocalPlayer = 0xDBB5CC;
constexpr ::std::ptrdiff_t dwMouseEnable = 0xDC12D8;
constexpr ::std::ptrdiff_t dwMouseEnablePtr = 0xDC12A8;
constexpr ::std::ptrdiff_t dwPlayerResource = 0x3206380;
constexpr ::std::ptrdiff_t dwRadarBase = 0x520C894;
constexpr ::std::ptrdiff_t dwSensitivity = 0xDC1174;
constexpr ::std::ptrdiff_t dwSensitivityPtr = 0xDC1148;
constexpr ::std::ptrdiff_t dwSetClanTag = 0x8A320;
constexpr ::std::ptrdiff_t dwViewMatrix = 0x4DC9434;
constexpr ::std::ptrdiff_t dwWeaponTable = 0x5229BB4;
constexpr ::std::ptrdiff_t dwWeaponTableIndex = 0x326C;
constexpr ::std::ptrdiff_t dwYawPtr = 0xDC0F38;
constexpr ::std::ptrdiff_t dwZoomSensitivityRatioPtr = 0xDC7720;
constexpr ::std::ptrdiff_t dwbSendPackets = 0xD81F2;
constexpr ::std::ptrdiff_t dwppDirect3DDevice9 = 0xA5050;
constexpr ::std::ptrdiff_t find_hud_element = 0x28D055B0;
constexpr ::std::ptrdiff_t force_update_spectator_glow = 0x3BD3FA;
constexpr ::std::ptrdiff_t interface_engine_cvar = 0x3E9EC;
constexpr ::std::ptrdiff_t is_c4_owner = 0x3CA470;
constexpr ::std::ptrdiff_t m_bDormant = 0xED;
constexpr ::std::ptrdiff_t m_flSpawnTime = 0x103C0;
constexpr ::std::ptrdiff_t m_pStudioHdr = 0x2950;
constexpr ::std::ptrdiff_t m_pitchClassPtr = 0x520CB30;
constexpr ::std::ptrdiff_t m_yawClassPtr = 0xDC0F38;
constexpr ::std::ptrdiff_t model_ambient_min = 0x58F054;
constexpr ::std::ptrdiff_t set_abs_angles = 0x1E5990;
constexpr ::std::ptrdiff_t set_abs_origin = 0x1E57D0;
} // namespace signatures
} // namespace hazedumper
include
#include "offsets.h"
#include <iostream>
#include <string>
#include "Windows.h"
#include <thread>
#include <chrono>
glow_Pointer + ((glow_currentPlayerGlowIndex * 0x34) + 0x4)
 
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