Stop Staring At the Shadows
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Автор темы
- #1
чото ударило в голову и наебашил это пока пил кофе и ел булку с маком, может кому пригодится
video:
ss:
upd for 10.10.22:
video:
upd for 10.10.22:
imgui_widgets.cpp:
void ImGui::TextGradiented(const char* text, ImU32 leftcolor, ImU32 rightcolor, float smooth = 175) {
ImGuiWindow* window = GetCurrentWindow();
if (window->SkipItems)
return;
const ImVec2 pos = window->DC.CursorPos;
ImDrawList* draw_list = window->DrawList;
ImGuiContext& g = *GImGui;
const ImGuiStyle& style = g.Style;
const ImGuiID id = window->GetID(text);
const ImVec2 size = CalcTextSize(text);
const ImRect bb(pos, ImVec2(pos.x + size.x, pos.y + size.y));
ItemSize(bb, style.FramePadding.y);
if (!ItemAdd(bb, id))
return;
const ImU32 col_white = IM_COL32(255, 255, 255, 255);
float centeredvertex = ImMax((int)smooth, 35);
float vertex_out = centeredvertex * 0.50f;
float text_inner = vertex_out - centeredvertex;
const int vert_start_idx = draw_list->VtxBuffer.Size;
draw_list->AddText(pos, col_white, text);
const int vert_end_idx = draw_list->VtxBuffer.Size;
for (int n = 0; n < 1; n++)
{
const ImU32 col_hues[2] = { leftcolor, rightcolor };
ImVec2 textcenter(pos.x + (size.x / 2), pos.y + (size.y / 2));
const float a0 = (n) / 6.0f * 2.0f * IM_PI - (0.5f / vertex_out);
const float a1 = (n + 1.0f) / 6.0f * 2.0f * IM_PI + (0.5f / vertex_out);
ImVec2 gradient_p0(textcenter.x + ImCos(a0) * text_inner, textcenter.y + ImSin(a0) * text_inner);
ImVec2 gradient_p1(textcenter.x + ImCos(a1) * text_inner, textcenter.y + ImSin(a1) * text_inner);
ShadeVertsLinearColorGradientKeepAlpha(draw_list, vert_start_idx, vert_end_idx, gradient_p0, gradient_p1, col_hues[n], col_hues[n + 1]);
}
}
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