ragebot rework
- completely reworked hitscan
- completely reworked safe points
- improved animation fix
- fixed antiaim ( jitter especially ) not wroking correctly
- removed damage accuracy
- fps might be a little lower but the game should feel a lot smoother
- added resolver mode to aimbot tab:
- adds the ability to disable the roll resolver
- added two new low performance modes:
- limit targets ( limits targets scanned per tick )
- limit scan accuracy ( limits the hitscan intensity and accuracy ( especially for safe points ) )
other
- fixed autostrafer
- added checkbox for avoid walls
- added reliable check wether server has fakeduck disabled ( will show in the fd indicator when trying to fakeduck )
- fixed keybinds working while chat is open
- hack will now no longer give red trust
- fixed various lua related crashes
lua
- fixed vec3_dist and vec3_dist2d
- fixed various lua crashes
- removed support for stateful libraries
- removed bus
- added loadfile implementation
- csgo.event is now indexed: eg. event.get_bool instead of event:get_bool
- callbacks:
- added on_esp_flags(ent_index: int)
- return a table of render.esp_flag objects to add flags
- added on_draw_model_execute(dme(): function , ent_index: int, model_name: string )
- dme calls drawmodelexecute
- use in conjunction with mat.override_material()
- render:
- added render.create_texture_stream(bytes_table)
- added render.create_font_stream(bytes_table, size, flags = none, from = 0, to = 255): font_id
- added type render.esp_flag
- added render.esp_flag(text, color): esp_flag
- util:
- added util.aes256_encrypt(key: string, data: string): str
- added util.aes256_decrypt(key: string, data: string): str
- added util.base64_encode(data: string): str
- added util.base64_decode(data: string): str
- added util.get_unix_time(): number
- mat:
- added mat.create(name: string, type: string, kv: string): material
- added mat.find(name: string, group: string): material
- added mat.for_each_material(callback: function(material))
- added mat.override_material(material/nil)
- material:
- added material:modulate(color: table)
- added material:set_flag(flag: enum, val: bool)
- added material:get_flag(flag: enum)
- added material:find_var(name: string): material_var
- added material:get_name(): string
- added material:get_group(): string
- material_var:
- added material_var:get_float()
- added material_var:set_float(number)
- added material_var:get_int()
- added material_var:set_int(number)
- added material_var:get_string()
- added material_var:set_string(string)
- added material_var:get_vector()
- added material_var:set_vector(table)
- entity:
- added ent:get_esp_alpha(): float
- panorama:
- added panorama.eval(str)
- fs:
- added fs.read(path: string): string
- added fs.read_stream(path: string): table[char]
- added fs.write(path: string, data: string)
- added fs.write_stream(path: string, data: table[char])
- added fs.remove(path: string)
- added fs.exists(path: string): bool
- added fs.is_file(path: string): bool
- added fs.is_dir(path: string): bool
- added fs.create_dir(path: string)
- zip:
- added zip.create(): zip
- added zip.open(path: string): zip
- added zip.open_stream(data: table[char]): zip
- zip:
- added zip:read(path: string): string
- added zip:read_stream(path: string): table[char]
- added zip:write(path: string, data: string)
- added zip:write_stream(path: string, data: table[char])
- added zip:save(path: string)
- added zip:get_files(): table[...]
- added zip:exists(path: string): bool
- added zip:extract(path: string, dest: string)
- added zip:extract_all(dest: string)
Кто апдейт зачекает, напишите что и как. А то сабка закончилассь
Всё равно сервера лежат пока что