Вы используете устаревший браузер. Этот и другие сайты могут отображаться в нём некорректно. Вам необходимо обновить браузер или попробовать использовать другой.
hello, im trying to fix my tickbase in runcommand (lw v3 paste), what im doing is setting shifted command number in createmove, and checking in runcommand if command number == shifted command number, if it is i just backup curtime and set tickbase to tickbase - shifted ticks, everything works perfectly fine, but while having +20 ping doubletap is starting to get slower. i cant figure out why this happens. in cl_showerror 2 i have only tickbase -13 while charging because rn im not fixing tickbase while charging but im like 99% sure its not my problem
hello, im trying to fix my tickbase in runcommand (lw v3 paste), what im doing is setting shifted command number in createmove, and checking in runcommand if command number == shifted command number, if it is i just backup curtime and set tickbase to tickbase - shifted ticks, everything works perfectly fine, but while having +20 ping doubletap is starting to get slower. i cant figure out why this happens. in cl_showerror 2 i have only tickbase -13 while charging because rn im not fixing tickbase while charging but im like 99% sure its not my problem
well in this guide we will learn how to make a proper defensive doubletap for lw since 99% of this forum has been struggling with it for two years :roflanEbalo: first the shift cmd function :- then next we move to the actual defensive doubletap :- next we go to our cool tickbase fix:da:
well in this guide we will learn how to make a proper defensive doubletap for lw since 99% of this forum has been struggling with it for two years :roflanEbalo: first the shift cmd function :- then next we move to the actual defensive doubletap :- next we go to our cool tickbase fix:da:
so instead of 13 i need to set it to tickcount? ?
sorry that i dont know maybe simple things but im still learning csgo code and i dont know everything :/
ayo wtf
delta this is server tick_count and if u are shift > 13 ticks than use ur variable for calc ticks to shift aka 13 -> m_shift_amount
and call adjust_player_time_base in create_move before if server sended new data related to it ( client_state->last_out_going_cmd >= g_eng_pred->m_local_data.at( cmd->m_number % 150 ).last_out_going_cmd ) check and than u can apply ur tickbaseee