Вопрос [NL] I need help on delayed switch

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Hello, I need help on delayed switch

It works but when I add "rage.antiaim:inverter()" into the jitter_switch it works fine but at some point the jitter starts to break and it looks like 3 ways.

Question : How to switch left and right together with inverter?

Video

here is code:
local ui_elements = ui.create("AA")
local ui_aa = ui.create("AA")
local left_yaw = ui_aa:slider("left", -180, 180, 0)
local right_yaw = ui_aa:slider("right", -180, 180, 0)
local speed = ui_aa:slider("speed", 0, 14, 4)
local function aa()
    if globals.tickcount % speed:get() == 1 then
        jitter_switch = not jitter_switch
    end

    if jitter_switch then
        rage.antiaim:inverter(true)
        yaw_add:override(left_yaw:get())
    else
        rage.antiaim:inverter(false)
        yaw_add:override(right_yaw:get())
    end
end
events.createmove:set(aa)
 
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Код:
local ui_aa = ui.create("AA")
local delayed_yaw = ui_aa:slider("yaw", -180, 180, 0)
local yaw_add = ui.find("Aimbot", "Anti Aim", "Angles", "Yaw", "Offset")
local speed = ui_aa:slider("speed", 0, 14, 4)
local function aa(e)
    local cmdnum = e.command_number % speed:get()+1
    local side = cmdnum < (speed:get()+1)/2 and -1 or 1
    yaw_add:set(delayed_yaw:get() * side)
end
events.createmove:set(aa)
 
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Hello, I need help on delayed switch

It works but when I add "rage.antiaim:inverter()" into the jitter_switch it works fine but at some point the jitter starts to break and it looks like 3 ways.

Question : How to switch left and right together with inverter?

Video

here is code:
local ui_elements = ui.create("AA")
local ui_aa = ui.create("AA")
local left_yaw = ui_aa:slider("left", -180, 180, 0)
local right_yaw = ui_aa:slider("right", -180, 180, 0)
local speed = ui_aa:slider("speed", 0, 14, 4)
local function aa()
    if globals.tickcount % speed:get() == 1 then
        jitter_switch = not jitter_switch
    end

    if jitter_switch then
        rage.antiaim:inverter(true)
        yaw_add:override(left_yaw:get())
    else
        rage.antiaim:inverter(false)
        yaw_add:override(right_yaw:get())
    end
end
events.createmove:set(aa)
1. You can change "if globals.tickcount % speed:get() == 1 then" to "if globals.tickcount % speed:get() == 0 then" (and test)
2. But better use

Код:
local ui_elements = ui.create("AA")
local ui_aa = ui.create("AA")
local left_yaw = ui_aa:slider("left", -180, 180, 0)
local right_yaw = ui_aa:slider("right", -180, 180, 0)
local speed = ui_aa:slider("speed", 0, 14, 4)
jitter_switch = false
delay_timer = 0
local function aa()
    if globals.choked_commands == 0 then
        delay_timer = delay_timer + 1
        
        if delay_timer % speed:get() == 0 then
            jitter_switch = not jitter_switch
        end
    end

    if jitter_switch then
        rage.antiaim:inverter(true)
        yaw_add:override(left_yaw:get())
    else
        rage.antiaim:inverter(false)
        yaw_add:override(right_yaw:get())
    end
end

events.createmove:set(aa)
 
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Hello, I need help on delayed switch

It works but when I add "rage.antiaim:inverter()" into the jitter_switch it works fine but at some point the jitter starts to break and it looks like 3 ways.

Question : How to switch left and right together with inverter?

Video

here is code:
local ui_elements = ui.create("AA")
local ui_aa = ui.create("AA")
local left_yaw = ui_aa:slider("left", -180, 180, 0)
local right_yaw = ui_aa:slider("right", -180, 180, 0)
local speed = ui_aa:slider("speed", 0, 14, 4)
local function aa()
    if globals.tickcount % speed:get() == 1 then
        jitter_switch = not jitter_switch
    end

    if jitter_switch then
        rage.antiaim:inverter(true)
        yaw_add:override(left_yaw:get())
    else
        rage.antiaim:inverter(false)
        yaw_add:override(right_yaw:get())
    end
end
events.createmove:set(aa)
обратись к Moriarty1667
 
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