float v147 = g_anim_sync->playback_rate_delta( 1 );
float v149 = g_anim_sync->playback_rate_delta( 2 );
float v150 = g_anim_sync->playback_rate_delta( 3 );
if ( v147 != v149 || v147 > v150 )
{
if ( v150 > v149 )
{
if ( v149 < v147 || v149 > v147 )
try_solve_by_anim = true;
if ( try_solve_by_anim )
g_anim_sync->set_side( );
}
else
goto label_47;
label_47:
try_solve_by_anim = false;
}