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v8.4 (8.4.2406.1) released on Dec. 6th, 2023
The newly-introduced solution is built in to quickly enliven any 3D environment with realistic 3D people, drag-and-drop spawn crowds at a target space with specific formation, and animation on demand. Another major update of Motion Director fulfills the ability of to create your own interactive controls.
Added:
Scatter
- Crowds of digital people can now be created (). Crowds can be created in a designated area or on top of objects converted to navigation mesh ().
- New toolbar can be used to launch the window or apply different crowd-gen templates, including random, formation, ring, walkway, etc.
- New prop distribution function () can be applied to designated props ().
- Distribute Prop function can now be accessed in the Scatter toolbar.
- New NavMesh function (Menu > Create > Generate > NavMesh). By defining NavMesh parameters and object properties in the scene, you can create an area where Motion Director characters can automatically navigate, as well as an area where characters and props can be deployed using Scatter.
- New NavMesh-related attributes have been added to props. They include static, dynamic, unwalkable, and ignorable states which will have a direct impact on the NavMesh area. Know More
- New NavMesh toolbar can open the NavMesh generation panel.
- New NavMesh update feature in the NavMesh toolbar can be used to refresh NavMeshes and adjust the positions of scene objects.
- New content category called "Actor Group" can be used define groups of characters. A control panel can then be used to change the group's randomness, material, and motion settings. Know More
- New Actor Group editing tools for customizing groups according to different scenarios. Know More
- Actor Groups are supported for bought ActorCore characters. ActorCore characters with gender and age tags will automatically be added to the selection pool for random application.
- New DDS (DirectDraw Surface) for source image compression. This compression can alleviate some load on the vram to prevent operational issues stemming from high-resolution resources.
- DDS compressed data can now be cached. Once cached, no time will be spent on decompressing the image.
- Characters now have the ability to switch to Lite mode under Modify > Attribute. This mode will lock certain animation functions to optimized playback performance. Know More
- New Actor Group editing tools for customizing groups according to different scenarios. Know More
- Characters in lite mode can be switched back to Edit mode with the original editing restored.
- Using crowd generation, walkway, and actor groups will automatically pair together characters, motions, and iMDs based on content tags. This system guarantees that randomization works in a logical manner. Know More
- Custom tags can be assigned while using crowd generation, walkways, and actor groups to correspond to various scenarios.
- Preference > Default Tag settings can be applied to crowd generation, walkways, and actor groups.
- New path editing can be used for Motion Director's Walkway system to set path width and connections. Know More
- iMD files and MD Action settings can be adjusted for walkways. iMD parameter settings will be automatically applied to characters assigned to paths.
- New run-time solution for feet slipping that currently only works for default Motion Director packs (iMDs).
- Characters driven by Motion Director will now have mutual avoidance capabilities. Avoidance settings can be adjusted under MD Controls > General Settings > Simulate. Know More
- New MD Controls > Character Settings > Simulate > Agent Radius setting can be used to adjust the avoidance detection radius on a per-character basis.
- MD Behavior Mixer can be used to mix upper body motions with iMD-driven leg movement.
- New Add/Delete Behavior commands can be used to add motions to the current iMD options for Idle, Perform, and Mixer behaviors. Know More
- New Perform and Mixer trigger conditions. These adjustable conditions can decide whether a triggered motion is disrupted or continues to play after a brief interruption.
- New auto-add function for MD Behavior. Mode and mixer data for the target iMD can now be added to the current iMD to expand its options.
- New Mixer Weights panel can be opened from the Behavior List or from the Trigger panel in Motion Director mode. Mixer weights offer more intricate control over the motion blending of each individual bone. Know More
- iMD retargeting can now be manually applied (MD Controls > Character Settings > Simulate > iMD Motion Retarget). Know More
- Retargeted motion will now be cached for iMD. This cache will be reused when the same iMD is applied to the same character.
- New middle-click waypoint function in MD Player Controls for switching to flock mode. When multiple controlled characters reach their destinations, they will maintain their original formation.
- Custom tags are now allowed on every item for forthcoming search and management enhancements.
- Support for the upcoming Workgroup content download.
- Multi-word searches are now allowed, separated by spaces, commas, or underscores.
- New Search History function will store prior search terms.
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