use cheat engine or ida to find sigs ....anyone know what sig is actually outdated?
i asked what sig is outdated, not how to find themuse cheat engine or ida to find sigs ....
debug?i asked what sig is outdated, not how to find them
braindeadanyone know what sig is actually outdated?
you should stop pasting if you dont know how to solve that problem, pathetic...i asked what sig is outdated, not how to find them
нет наверное, апдейты же былиработает?
Сурсы ради прикола?нет наверное, апдейты же были
он спросил работает или нет, я ответил нет, что не так? Может я его не так понял, но он не спрашивал как их обновить под ласт обновлениеСурсы ради прикола?
там обновить 5 секунд, скины просто вырежи, они вроде как не ворк.кто может обновить этот сурс за награду
Канешная ее заинжектил !!!
я на ратке ???
fnCreateMaterial = reinterpret_cast<decltype(fnCreateMaterial)>(FindPattern(MATERIAL_SYSTEM2_DLL, CS_XOR("48 89 5C 24 ? 48 89 6C 24 ? 56 57 41 56 48 81 EC ? ? ? ? 48 8B 05")));
MEM::FindPatterns(CLIENT_DLL, CS_XOR("E8 ? ? ? ? 48 8B 4F 10 8B 1D ? ? ? ?")).ToAbsolute(1, 0).Get(MEMORY_VARIABLE(fnGetClientSystem));
MEM::FindPatterns(CLIENT_DLL, CS_XOR("E9 ? ? ? ? CC CC CC CC CC CC CC CC CC CC CC CC CC CC CC 49 8B C0 48 8B CA 48 8B D0")).ToAbsolute(1, 0).Get(MEMORY_VARIABLE(fnSetDynamicAttributeValueUint));
MEM::FindPatterns(CLIENT_DLL, CS_XOR("E8 ? ? ? ? 48 63 BB ? ? ? ? 48 8D 68 28 83 FF FF")).ToAbsolute(1, 0).Get(MEMORY_VARIABLE(fnGetInventoryManager));
MEM::FindPatterns(CLIENT_DLL, CS_XOR("48 89 5C 24 08 48 89 74 24 10 57 48 83 EC 20 48 8D 99 60")).Get(MEMORY_VARIABLE(SetMeshGroupMask));
MEM::FindPatterns(CLIENT_DLL, CS_XOR("48 89 5C 24 10 48 89 6C 24 18 56 57 41 57 48 83 EC 20 83 79 10 00 49 8B F1 41 8B E8 4C 8B FA 48 8B D9 74 72 44 8B 49 14 48 8B 39 41 FF C9 45 8B D9 45 23 D8 41")).Get(MEMORY_VARIABLE(fnFindMaterialIndex));
L_PRINT(LOG_INFO) << CS_XOR("Found all sigs");
SilentEntitySystem.Setup(I::GameResourceService->pGameEntitySystem);
SilentEntitySystem.HookIndex(14, OnAddEntity);
SilentEntitySystem.HookIndex(15, OnRemoveEntity);
SilentInput.Setup(I::Input);
SilentInput.HookIndex((int)VTABLE::CLIENT::MOUSEINPUTENABLED, MouseInputEnabled);
SilentInput.HookIndex((int)VTABLE::CLIENT::CREATEMOVE, CreateMove);
spoof_call<void>(_fake_addr, &EntCache::CacheCurrentEntities);
SetMeshGroupMask = reinterpret_cast<decltype(SetMeshGroupMask)>(MEM::GetAbsoluteAddress(MEM::FindPattern(CLIENT_DLL, MEMORY_VARIABLE("E8 ? ? ? ? 48 8B 5C 24 ? 4C 8B 7C 24 ? 4C 8B 74 24 ?")), 0x1, 0x0));
fnCreateSharedObjectSubclassEconItem = reinterpret_cast<decltype(fnCreateSharedObjectSubclassEconItem)>(MEM::FindPattern(CLIENT_DLL, MEMORY_VARIABLE("48 83 EC 28 B9 48 00 00 00 E8 ? ? ? ? 48 85")));
// @ida: class CViewRender->OnRenderStart call GetMatricesForView
CS_ASSERT(hkGetMatrixForView.Create(MEM::FindPattern(CLIENT_DLL, CS_XOR("40 53 48 81 EC ? ? ? ? 49 8B C1")), reinterpret_cast<void*>(&GetMatrixForView)));
CS_ASSERT(hkSetViewModelFOV.Create(MEM::FindPattern(CLIENT_DLL, CS_XOR("40 53 48 83 EC 30 33 C9 E8 ? ? ? ? 48 8B D8 48 85 C0 0F 84 ? ? ? ? 48 8B 00 48 8B CB FF 90 ? ? ? ? 84 C0 0F 84 ? ? ? ? 48 8B CB")), reinterpret_cast<float*>(&SetViewModelFOV)));
CS_ASSERT(hkFOVObject.Create(MEM::FindPattern(CLIENT_DLL, CS_XOR("40 53 48 81 EC 80 00 00 00 48 8B D9 E8 ?? ?? ?? ?? 48 85")), reinterpret_cast<float*>(&GetRenderFov)));
CS_ASSERT(hkInputParser.Create(MEM::FindPattern(CLIENT_DLL, CS_XOR("48 8B C4 4C 89 48 20 55 56 41 56 48 8D 68 B1 48 81 EC D0 00 00 00")), reinterpret_cast<void*>(&InputParser)));
// client.dll; 40 55 53 41 55 41 57 48 8D AC 24 ?? ?? ?? ?? 48 81 EC ?? ?? ?? ?? 48 8B 02
CS_ASSERT(hkGameEvents.Create(MEM::FindPattern(CLIENT_DLL, CS_XOR("40 55 53 41 55 41 57 48 8D AC 24 ?? ?? ?? ?? 48 81 EC ?? ?? ?? ?? 48 8B 02")), reinterpret_cast<void*>(&HandleGameEvents)));
// I could just do VTABLE too idx: 15
//CS_ASSERT(hkPredictionSimulation.Create(MEM::FindPattern(CLIENT_DLL, CS_XOR("48 8B C4 4C 89 40 18 48 89 48 08 55 53 56 57 48")), reinterpret_cast<void*>(&PredictionSimulation)));
// @ida: ClientModeShared -> #STR: "mapname", "transition", "game_newmap"
CS_ASSERT(hkLevelInit.Create(MEM::FindPattern(CLIENT_DLL, CS_XOR("48 89 5C 24 ? 56 48 83 EC ? 48 8B 0D ? ? ? ? 48 8B F2")), reinterpret_cast<void*>(&LevelInit)));
// @ida: ClientModeShared -> #STR: "map_shutdown"
CS_ASSERT(hkLevelShutdown.Create(MEM::FindPattern(CLIENT_DLL, CS_XOR("48 83 EC ? 48 8B 0D ? ? ? ? 48 8D 15 ? ? ? ? 45 33 C9 45 33 C0 48 8B 01 FF 50 ? 48 85 C0 74 ? 48 8B 0D ? ? ? ? 48 8B D0 4C 8B 01 48 83 C4 ? 49 FF 60 ? 48 83 C4 ? C3 CC CC CC 48 83 EC ? 4C 8B D9")), reinterpret_cast<void*>(&LevelShutdown)));
CS_ASSERT(hkDrawObject.Create(MEM::FindPattern(SCENESYSTEM_DLL, CS_XOR("48 8B C4 48 89 50 ? 55 41 56")), reinterpret_cast<void*>(&DrawObject)));
//CS_ASSERT(hkCameraInput.Create(MEM::GetVFunc(I::Input, VTABLE::CLIENT::CAMERA), reinterpret_cast<void*>(&CameraInput)));
//CS_ASSERT(hkSendInputMessage.Create(MEM::FindPattern(CLIENT_DLL, CS_XOR("48 89 5C 24 ? 48 89 74 24 ? 48 89 7C 24 ? 41 56 48 81 EC ? ? ? ? 49 8B D9")), reinterpret_cast<void*>(&SendNetInputMessage)));
CS_ASSERT(hkFrameStageNotify.Create(MEM::FindPattern(CLIENT_DLL, CS_XOR("48 89 5C 24 10 56 48 83 EC 30 8B 05")), reinterpret_cast<void*>(&FrameStageNotify)));
CS_ASSERT(hkSetModel.Create(MEM::FindPattern(CLIENT_DLL, CS_XOR("48 89 5C 24 10 48 89 7C 24 20 55 48 8B EC 48 83 EC 50")), reinterpret_cast<void*>(&SetModel)));
CS_ASSERT(hkEquipItemInLoadout.Create(MEM::GetVFunc(CCSInventoryManager::GetInstance(), 54u), reinterpret_cast<void*>(&EquipItemInLoadout)));
CS_ASSERT(hkOverrideView.Create(MEM::GetVFunc(I::Input, 9u), reinterpret_cast<void*>(&OverrideView)));
CS_ASSERT(hkAllowCameraChange.Create(MEM::GetVFunc(I::Input, 7u), reinterpret_cast<void*>(&AllowCameraAngleChange)));
//CS_ASSERT(hkPreFireEvent.Create(MEM::FindPattern(CLIENT_DLL, CS_XOR("48 89 5C 24 ? 56 57 41 54 48 83 EC 30 48 8B F2")), reinterpret_cast<void*>(&FireEventClientSide)));
#define SCHEMASYSTEM_TYPE_SCOPES_OFFSET 0x190
#define SCHEMASYSTEMTYPESCOPE_OFF1 0x4B8
#define SCHEMASYSTEMTYPESCOPE_OFF2 0x2808
Hi my friends.
Код:fnCreateMaterial = reinterpret_cast<decltype(fnCreateMaterial)>(FindPattern(MATERIAL_SYSTEM2_DLL, CS_XOR("48 89 5C 24 ? 48 89 6C 24 ? 56 57 41 56 48 81 EC ? ? ? ? 48 8B 05")));
Код:MEM::FindPatterns(CLIENT_DLL, CS_XOR("E8 ? ? ? ? 48 8B 4F 10 8B 1D ? ? ? ?")).ToAbsolute(1, 0).Get(MEMORY_VARIABLE(fnGetClientSystem)); MEM::FindPatterns(CLIENT_DLL, CS_XOR("E9 ? ? ? ? CC CC CC CC CC CC CC CC CC CC CC CC CC CC CC 49 8B C0 48 8B CA 48 8B D0")).ToAbsolute(1, 0).Get(MEMORY_VARIABLE(fnSetDynamicAttributeValueUint)); MEM::FindPatterns(CLIENT_DLL, CS_XOR("E8 ? ? ? ? 48 63 BB ? ? ? ? 48 8D 68 28 83 FF FF")).ToAbsolute(1, 0).Get(MEMORY_VARIABLE(fnGetInventoryManager)); MEM::FindPatterns(CLIENT_DLL, CS_XOR("48 89 5C 24 08 48 89 74 24 10 57 48 83 EC 20 48 8D 99 60")).Get(MEMORY_VARIABLE(SetMeshGroupMask)); MEM::FindPatterns(CLIENT_DLL, CS_XOR("48 89 5C 24 10 48 89 6C 24 18 56 57 41 57 48 83 EC 20 83 79 10 00 49 8B F1 41 8B E8 4C 8B FA 48 8B D9 74 72 44 8B 49 14 48 8B 39 41 FF C9 45 8B D9 45 23 D8 41")).Get(MEMORY_VARIABLE(fnFindMaterialIndex)); L_PRINT(LOG_INFO) << CS_XOR("Found all sigs"); SilentEntitySystem.Setup(I::GameResourceService->pGameEntitySystem); SilentEntitySystem.HookIndex(14, OnAddEntity); SilentEntitySystem.HookIndex(15, OnRemoveEntity); SilentInput.Setup(I::Input); SilentInput.HookIndex((int)VTABLE::CLIENT::MOUSEINPUTENABLED, MouseInputEnabled); SilentInput.HookIndex((int)VTABLE::CLIENT::CREATEMOVE, CreateMove); spoof_call<void>(_fake_addr, &EntCache::CacheCurrentEntities); SetMeshGroupMask = reinterpret_cast<decltype(SetMeshGroupMask)>(MEM::GetAbsoluteAddress(MEM::FindPattern(CLIENT_DLL, MEMORY_VARIABLE("E8 ? ? ? ? 48 8B 5C 24 ? 4C 8B 7C 24 ? 4C 8B 74 24 ?")), 0x1, 0x0)); fnCreateSharedObjectSubclassEconItem = reinterpret_cast<decltype(fnCreateSharedObjectSubclassEconItem)>(MEM::FindPattern(CLIENT_DLL, MEMORY_VARIABLE("48 83 EC 28 B9 48 00 00 00 E8 ? ? ? ? 48 85"))); // @ida: class CViewRender->OnRenderStart call GetMatricesForView CS_ASSERT(hkGetMatrixForView.Create(MEM::FindPattern(CLIENT_DLL, CS_XOR("40 53 48 81 EC ? ? ? ? 49 8B C1")), reinterpret_cast<void*>(&GetMatrixForView))); CS_ASSERT(hkSetViewModelFOV.Create(MEM::FindPattern(CLIENT_DLL, CS_XOR("40 53 48 83 EC 30 33 C9 E8 ? ? ? ? 48 8B D8 48 85 C0 0F 84 ? ? ? ? 48 8B 00 48 8B CB FF 90 ? ? ? ? 84 C0 0F 84 ? ? ? ? 48 8B CB")), reinterpret_cast<float*>(&SetViewModelFOV))); CS_ASSERT(hkFOVObject.Create(MEM::FindPattern(CLIENT_DLL, CS_XOR("40 53 48 81 EC 80 00 00 00 48 8B D9 E8 ?? ?? ?? ?? 48 85")), reinterpret_cast<float*>(&GetRenderFov))); CS_ASSERT(hkInputParser.Create(MEM::FindPattern(CLIENT_DLL, CS_XOR("48 8B C4 4C 89 48 20 55 56 41 56 48 8D 68 B1 48 81 EC D0 00 00 00")), reinterpret_cast<void*>(&InputParser))); // client.dll; 40 55 53 41 55 41 57 48 8D AC 24 ?? ?? ?? ?? 48 81 EC ?? ?? ?? ?? 48 8B 02 CS_ASSERT(hkGameEvents.Create(MEM::FindPattern(CLIENT_DLL, CS_XOR("40 55 53 41 55 41 57 48 8D AC 24 ?? ?? ?? ?? 48 81 EC ?? ?? ?? ?? 48 8B 02")), reinterpret_cast<void*>(&HandleGameEvents))); // I could just do VTABLE too idx: 15 //CS_ASSERT(hkPredictionSimulation.Create(MEM::FindPattern(CLIENT_DLL, CS_XOR("48 8B C4 4C 89 40 18 48 89 48 08 55 53 56 57 48")), reinterpret_cast<void*>(&PredictionSimulation))); // @ida: ClientModeShared -> #STR: "mapname", "transition", "game_newmap" CS_ASSERT(hkLevelInit.Create(MEM::FindPattern(CLIENT_DLL, CS_XOR("48 89 5C 24 ? 56 48 83 EC ? 48 8B 0D ? ? ? ? 48 8B F2")), reinterpret_cast<void*>(&LevelInit))); // @ida: ClientModeShared -> #STR: "map_shutdown" CS_ASSERT(hkLevelShutdown.Create(MEM::FindPattern(CLIENT_DLL, CS_XOR("48 83 EC ? 48 8B 0D ? ? ? ? 48 8D 15 ? ? ? ? 45 33 C9 45 33 C0 48 8B 01 FF 50 ? 48 85 C0 74 ? 48 8B 0D ? ? ? ? 48 8B D0 4C 8B 01 48 83 C4 ? 49 FF 60 ? 48 83 C4 ? C3 CC CC CC 48 83 EC ? 4C 8B D9")), reinterpret_cast<void*>(&LevelShutdown))); CS_ASSERT(hkDrawObject.Create(MEM::FindPattern(SCENESYSTEM_DLL, CS_XOR("48 8B C4 48 89 50 ? 55 41 56")), reinterpret_cast<void*>(&DrawObject))); //CS_ASSERT(hkCameraInput.Create(MEM::GetVFunc(I::Input, VTABLE::CLIENT::CAMERA), reinterpret_cast<void*>(&CameraInput))); //CS_ASSERT(hkSendInputMessage.Create(MEM::FindPattern(CLIENT_DLL, CS_XOR("48 89 5C 24 ? 48 89 74 24 ? 48 89 7C 24 ? 41 56 48 81 EC ? ? ? ? 49 8B D9")), reinterpret_cast<void*>(&SendNetInputMessage))); CS_ASSERT(hkFrameStageNotify.Create(MEM::FindPattern(CLIENT_DLL, CS_XOR("48 89 5C 24 10 56 48 83 EC 30 8B 05")), reinterpret_cast<void*>(&FrameStageNotify))); CS_ASSERT(hkSetModel.Create(MEM::FindPattern(CLIENT_DLL, CS_XOR("48 89 5C 24 10 48 89 7C 24 20 55 48 8B EC 48 83 EC 50")), reinterpret_cast<void*>(&SetModel))); CS_ASSERT(hkEquipItemInLoadout.Create(MEM::GetVFunc(CCSInventoryManager::GetInstance(), 54u), reinterpret_cast<void*>(&EquipItemInLoadout))); CS_ASSERT(hkOverrideView.Create(MEM::GetVFunc(I::Input, 9u), reinterpret_cast<void*>(&OverrideView))); CS_ASSERT(hkAllowCameraChange.Create(MEM::GetVFunc(I::Input, 7u), reinterpret_cast<void*>(&AllowCameraAngleChange))); //CS_ASSERT(hkPreFireEvent.Create(MEM::FindPattern(CLIENT_DLL, CS_XOR("48 89 5C 24 ? 56 57 41 54 48 83 EC 30 48 8B F2")), reinterpret_cast<void*>(&FireEventClientSide)));
Can someone help me update the Schema?Код:#define SCHEMASYSTEM_TYPE_SCOPES_OFFSET 0x190 #define SCHEMASYSTEMTYPESCOPE_OFF1 0x4B8 #define SCHEMASYSTEMTYPESCOPE_OFF2 0x2808
Hi my friends.
Код:fnCreateMaterial = reinterpret_cast<decltype(fnCreateMaterial)>(FindPattern(MATERIAL_SYSTEM2_DLL, CS_XOR("48 89 5C 24 ? 48 89 6C 24 ? 56 57 41 56 48 81 EC ? ? ? ? 48 8B 05")));
Код:MEM::FindPatterns(CLIENT_DLL, CS_XOR("E8 ? ? ? ? 48 8B 4F 10 8B 1D ? ? ? ?")).ToAbsolute(1, 0).Get(MEMORY_VARIABLE(fnGetClientSystem)); MEM::FindPatterns(CLIENT_DLL, CS_XOR("E9 ? ? ? ? CC CC CC CC CC CC CC CC CC CC CC CC CC CC CC 49 8B C0 48 8B CA 48 8B D0")).ToAbsolute(1, 0).Get(MEMORY_VARIABLE(fnSetDynamicAttributeValueUint)); MEM::FindPatterns(CLIENT_DLL, CS_XOR("E8 ? ? ? ? 48 63 BB ? ? ? ? 48 8D 68 28 83 FF FF")).ToAbsolute(1, 0).Get(MEMORY_VARIABLE(fnGetInventoryManager)); MEM::FindPatterns(CLIENT_DLL, CS_XOR("48 89 5C 24 08 48 89 74 24 10 57 48 83 EC 20 48 8D 99 60")).Get(MEMORY_VARIABLE(SetMeshGroupMask)); MEM::FindPatterns(CLIENT_DLL, CS_XOR("48 89 5C 24 10 48 89 6C 24 18 56 57 41 57 48 83 EC 20 83 79 10 00 49 8B F1 41 8B E8 4C 8B FA 48 8B D9 74 72 44 8B 49 14 48 8B 39 41 FF C9 45 8B D9 45 23 D8 41")).Get(MEMORY_VARIABLE(fnFindMaterialIndex)); L_PRINT(LOG_INFO) << CS_XOR("Found all sigs"); SilentEntitySystem.Setup(I::GameResourceService->pGameEntitySystem); SilentEntitySystem.HookIndex(14, OnAddEntity); SilentEntitySystem.HookIndex(15, OnRemoveEntity); SilentInput.Setup(I::Input); SilentInput.HookIndex((int)VTABLE::CLIENT::MOUSEINPUTENABLED, MouseInputEnabled); SilentInput.HookIndex((int)VTABLE::CLIENT::CREATEMOVE, CreateMove); spoof_call<void>(_fake_addr, &EntCache::CacheCurrentEntities); SetMeshGroupMask = reinterpret_cast<decltype(SetMeshGroupMask)>(MEM::GetAbsoluteAddress(MEM::FindPattern(CLIENT_DLL, MEMORY_VARIABLE("E8 ? ? ? ? 48 8B 5C 24 ? 4C 8B 7C 24 ? 4C 8B 74 24 ?")), 0x1, 0x0)); fnCreateSharedObjectSubclassEconItem = reinterpret_cast<decltype(fnCreateSharedObjectSubclassEconItem)>(MEM::FindPattern(CLIENT_DLL, MEMORY_VARIABLE("48 83 EC 28 B9 48 00 00 00 E8 ? ? ? ? 48 85"))); // @ida: class CViewRender->OnRenderStart call GetMatricesForView CS_ASSERT(hkGetMatrixForView.Create(MEM::FindPattern(CLIENT_DLL, CS_XOR("40 53 48 81 EC ? ? ? ? 49 8B C1")), reinterpret_cast<void*>(&GetMatrixForView))); CS_ASSERT(hkSetViewModelFOV.Create(MEM::FindPattern(CLIENT_DLL, CS_XOR("40 53 48 83 EC 30 33 C9 E8 ? ? ? ? 48 8B D8 48 85 C0 0F 84 ? ? ? ? 48 8B 00 48 8B CB FF 90 ? ? ? ? 84 C0 0F 84 ? ? ? ? 48 8B CB")), reinterpret_cast<float*>(&SetViewModelFOV))); CS_ASSERT(hkFOVObject.Create(MEM::FindPattern(CLIENT_DLL, CS_XOR("40 53 48 81 EC 80 00 00 00 48 8B D9 E8 ?? ?? ?? ?? 48 85")), reinterpret_cast<float*>(&GetRenderFov))); CS_ASSERT(hkInputParser.Create(MEM::FindPattern(CLIENT_DLL, CS_XOR("48 8B C4 4C 89 48 20 55 56 41 56 48 8D 68 B1 48 81 EC D0 00 00 00")), reinterpret_cast<void*>(&InputParser))); // client.dll; 40 55 53 41 55 41 57 48 8D AC 24 ?? ?? ?? ?? 48 81 EC ?? ?? ?? ?? 48 8B 02 CS_ASSERT(hkGameEvents.Create(MEM::FindPattern(CLIENT_DLL, CS_XOR("40 55 53 41 55 41 57 48 8D AC 24 ?? ?? ?? ?? 48 81 EC ?? ?? ?? ?? 48 8B 02")), reinterpret_cast<void*>(&HandleGameEvents))); // I could just do VTABLE too idx: 15 //CS_ASSERT(hkPredictionSimulation.Create(MEM::FindPattern(CLIENT_DLL, CS_XOR("48 8B C4 4C 89 40 18 48 89 48 08 55 53 56 57 48")), reinterpret_cast<void*>(&PredictionSimulation))); // @ida: ClientModeShared -> #STR: "mapname", "transition", "game_newmap" CS_ASSERT(hkLevelInit.Create(MEM::FindPattern(CLIENT_DLL, CS_XOR("48 89 5C 24 ? 56 48 83 EC ? 48 8B 0D ? ? ? ? 48 8B F2")), reinterpret_cast<void*>(&LevelInit))); // @ida: ClientModeShared -> #STR: "map_shutdown" CS_ASSERT(hkLevelShutdown.Create(MEM::FindPattern(CLIENT_DLL, CS_XOR("48 83 EC ? 48 8B 0D ? ? ? ? 48 8D 15 ? ? ? ? 45 33 C9 45 33 C0 48 8B 01 FF 50 ? 48 85 C0 74 ? 48 8B 0D ? ? ? ? 48 8B D0 4C 8B 01 48 83 C4 ? 49 FF 60 ? 48 83 C4 ? C3 CC CC CC 48 83 EC ? 4C 8B D9")), reinterpret_cast<void*>(&LevelShutdown))); CS_ASSERT(hkDrawObject.Create(MEM::FindPattern(SCENESYSTEM_DLL, CS_XOR("48 8B C4 48 89 50 ? 55 41 56")), reinterpret_cast<void*>(&DrawObject))); //CS_ASSERT(hkCameraInput.Create(MEM::GetVFunc(I::Input, VTABLE::CLIENT::CAMERA), reinterpret_cast<void*>(&CameraInput))); //CS_ASSERT(hkSendInputMessage.Create(MEM::FindPattern(CLIENT_DLL, CS_XOR("48 89 5C 24 ? 48 89 74 24 ? 48 89 7C 24 ? 41 56 48 81 EC ? ? ? ? 49 8B D9")), reinterpret_cast<void*>(&SendNetInputMessage))); CS_ASSERT(hkFrameStageNotify.Create(MEM::FindPattern(CLIENT_DLL, CS_XOR("48 89 5C 24 10 56 48 83 EC 30 8B 05")), reinterpret_cast<void*>(&FrameStageNotify))); CS_ASSERT(hkSetModel.Create(MEM::FindPattern(CLIENT_DLL, CS_XOR("48 89 5C 24 10 48 89 7C 24 20 55 48 8B EC 48 83 EC 50")), reinterpret_cast<void*>(&SetModel))); CS_ASSERT(hkEquipItemInLoadout.Create(MEM::GetVFunc(CCSInventoryManager::GetInstance(), 54u), reinterpret_cast<void*>(&EquipItemInLoadout))); CS_ASSERT(hkOverrideView.Create(MEM::GetVFunc(I::Input, 9u), reinterpret_cast<void*>(&OverrideView))); CS_ASSERT(hkAllowCameraChange.Create(MEM::GetVFunc(I::Input, 7u), reinterpret_cast<void*>(&AllowCameraAngleChange))); //CS_ASSERT(hkPreFireEvent.Create(MEM::FindPattern(CLIENT_DLL, CS_XOR("48 89 5C 24 ? 56 57 41 54 48 83 EC 30 48 8B F2")), reinterpret_cast<void*>(&FireEventClientSide)));
Can someone help me update the Schema?Код:#define SCHEMASYSTEM_TYPE_SCOPES_OFFSET 0x190 #define SCHEMASYSTEMTYPESCOPE_OFF1 0x4B8 #define SCHEMASYSTEMTYPESCOPE_OFF2 0x2808
#define SCHEMASYSTEM_TYPE_SCOPES_OFFSET 0x190 | |
Пожалуйста, авторизуйтесь для просмотра ссылки.
| #define SCHEMASYSTEMTYPESCOPE_OFF1 0x4B8 |
Пожалуйста, авторизуйтесь для просмотра ссылки.
| #define SCHEMASYSTEMTYPESCOPE_OFF2 0x8 |
how can i fix it?
Посмотреть вложение 276427
Пожалуйста, зарегистрируйтесь или авторизуйтесь, чтобы увидеть содержимое.
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