Начинающий
Начинающий
- Статус
- Оффлайн
- Регистрация
- 21 Мар 2024
- Сообщения
- 5
- Реакции
- 1
нет наверное, апдейты же былиработает?
Смотрите видео ниже, чтобы узнать, как установить наш сайт в качестве веб-приложения на домашнем экране.
Примечание: Эта возможность может быть недоступна в некоторых браузерах.
нет наверное, апдейты же былиработает?
Сурсы ради прикола?нет наверное, апдейты же были
он спросил работает или нет, я ответил нет, что не так? Может я его не так понял, но он не спрашивал как их обновить под ласт обновлениеСурсы ради прикола?
там обновить 5 секунд, скины просто вырежи, они вроде как не ворк.кто может обновить этот сурс за награду
Канешная ее заинжектил !!!
я на ратке ???:sleepy:
fnCreateMaterial = reinterpret_cast<decltype(fnCreateMaterial)>(FindPattern(MATERIAL_SYSTEM2_DLL, CS_XOR("48 89 5C 24 ? 48 89 6C 24 ? 56 57 41 56 48 81 EC ? ? ? ? 48 8B 05")));
MEM::FindPatterns(CLIENT_DLL, CS_XOR("E8 ? ? ? ? 48 8B 4F 10 8B 1D ? ? ? ?")).ToAbsolute(1, 0).Get(MEMORY_VARIABLE(fnGetClientSystem));
MEM::FindPatterns(CLIENT_DLL, CS_XOR("E9 ? ? ? ? CC CC CC CC CC CC CC CC CC CC CC CC CC CC CC 49 8B C0 48 8B CA 48 8B D0")).ToAbsolute(1, 0).Get(MEMORY_VARIABLE(fnSetDynamicAttributeValueUint));
MEM::FindPatterns(CLIENT_DLL, CS_XOR("E8 ? ? ? ? 48 63 BB ? ? ? ? 48 8D 68 28 83 FF FF")).ToAbsolute(1, 0).Get(MEMORY_VARIABLE(fnGetInventoryManager));
MEM::FindPatterns(CLIENT_DLL, CS_XOR("48 89 5C 24 08 48 89 74 24 10 57 48 83 EC 20 48 8D 99 60")).Get(MEMORY_VARIABLE(SetMeshGroupMask));
MEM::FindPatterns(CLIENT_DLL, CS_XOR("48 89 5C 24 10 48 89 6C 24 18 56 57 41 57 48 83 EC 20 83 79 10 00 49 8B F1 41 8B E8 4C 8B FA 48 8B D9 74 72 44 8B 49 14 48 8B 39 41 FF C9 45 8B D9 45 23 D8 41")).Get(MEMORY_VARIABLE(fnFindMaterialIndex));
L_PRINT(LOG_INFO) << CS_XOR("Found all sigs");
SilentEntitySystem.Setup(I::GameResourceService->pGameEntitySystem);
SilentEntitySystem.HookIndex(14, OnAddEntity);
SilentEntitySystem.HookIndex(15, OnRemoveEntity);
SilentInput.Setup(I::Input);
SilentInput.HookIndex((int)VTABLE::CLIENT::MOUSEINPUTENABLED, MouseInputEnabled);
SilentInput.HookIndex((int)VTABLE::CLIENT::CREATEMOVE, CreateMove);
spoof_call<void>(_fake_addr, &EntCache::CacheCurrentEntities);
SetMeshGroupMask = reinterpret_cast<decltype(SetMeshGroupMask)>(MEM::GetAbsoluteAddress(MEM::FindPattern(CLIENT_DLL, MEMORY_VARIABLE("E8 ? ? ? ? 48 8B 5C 24 ? 4C 8B 7C 24 ? 4C 8B 74 24 ?")), 0x1, 0x0));
fnCreateSharedObjectSubclassEconItem = reinterpret_cast<decltype(fnCreateSharedObjectSubclassEconItem)>(MEM::FindPattern(CLIENT_DLL, MEMORY_VARIABLE("48 83 EC 28 B9 48 00 00 00 E8 ? ? ? ? 48 85")));
// @ida: class CViewRender->OnRenderStart call GetMatricesForView
CS_ASSERT(hkGetMatrixForView.Create(MEM::FindPattern(CLIENT_DLL, CS_XOR("40 53 48 81 EC ? ? ? ? 49 8B C1")), reinterpret_cast<void*>(&GetMatrixForView)));
CS_ASSERT(hkSetViewModelFOV.Create(MEM::FindPattern(CLIENT_DLL, CS_XOR("40 53 48 83 EC 30 33 C9 E8 ? ? ? ? 48 8B D8 48 85 C0 0F 84 ? ? ? ? 48 8B 00 48 8B CB FF 90 ? ? ? ? 84 C0 0F 84 ? ? ? ? 48 8B CB")), reinterpret_cast<float*>(&SetViewModelFOV)));
CS_ASSERT(hkFOVObject.Create(MEM::FindPattern(CLIENT_DLL, CS_XOR("40 53 48 81 EC 80 00 00 00 48 8B D9 E8 ?? ?? ?? ?? 48 85")), reinterpret_cast<float*>(&GetRenderFov)));
CS_ASSERT(hkInputParser.Create(MEM::FindPattern(CLIENT_DLL, CS_XOR("48 8B C4 4C 89 48 20 55 56 41 56 48 8D 68 B1 48 81 EC D0 00 00 00")), reinterpret_cast<void*>(&InputParser)));
// client.dll; 40 55 53 41 55 41 57 48 8D AC 24 ?? ?? ?? ?? 48 81 EC ?? ?? ?? ?? 48 8B 02
CS_ASSERT(hkGameEvents.Create(MEM::FindPattern(CLIENT_DLL, CS_XOR("40 55 53 41 55 41 57 48 8D AC 24 ?? ?? ?? ?? 48 81 EC ?? ?? ?? ?? 48 8B 02")), reinterpret_cast<void*>(&HandleGameEvents)));
// I could just do VTABLE too idx: 15
//CS_ASSERT(hkPredictionSimulation.Create(MEM::FindPattern(CLIENT_DLL, CS_XOR("48 8B C4 4C 89 40 18 48 89 48 08 55 53 56 57 48")), reinterpret_cast<void*>(&PredictionSimulation)));
// @ida: ClientModeShared -> #STR: "mapname", "transition", "game_newmap"
CS_ASSERT(hkLevelInit.Create(MEM::FindPattern(CLIENT_DLL, CS_XOR("48 89 5C 24 ? 56 48 83 EC ? 48 8B 0D ? ? ? ? 48 8B F2")), reinterpret_cast<void*>(&LevelInit)));
// @ida: ClientModeShared -> #STR: "map_shutdown"
CS_ASSERT(hkLevelShutdown.Create(MEM::FindPattern(CLIENT_DLL, CS_XOR("48 83 EC ? 48 8B 0D ? ? ? ? 48 8D 15 ? ? ? ? 45 33 C9 45 33 C0 48 8B 01 FF 50 ? 48 85 C0 74 ? 48 8B 0D ? ? ? ? 48 8B D0 4C 8B 01 48 83 C4 ? 49 FF 60 ? 48 83 C4 ? C3 CC CC CC 48 83 EC ? 4C 8B D9")), reinterpret_cast<void*>(&LevelShutdown)));
CS_ASSERT(hkDrawObject.Create(MEM::FindPattern(SCENESYSTEM_DLL, CS_XOR("48 8B C4 48 89 50 ? 55 41 56")), reinterpret_cast<void*>(&DrawObject)));
//CS_ASSERT(hkCameraInput.Create(MEM::GetVFunc(I::Input, VTABLE::CLIENT::CAMERA), reinterpret_cast<void*>(&CameraInput)));
//CS_ASSERT(hkSendInputMessage.Create(MEM::FindPattern(CLIENT_DLL, CS_XOR("48 89 5C 24 ? 48 89 74 24 ? 48 89 7C 24 ? 41 56 48 81 EC ? ? ? ? 49 8B D9")), reinterpret_cast<void*>(&SendNetInputMessage)));
CS_ASSERT(hkFrameStageNotify.Create(MEM::FindPattern(CLIENT_DLL, CS_XOR("48 89 5C 24 10 56 48 83 EC 30 8B 05")), reinterpret_cast<void*>(&FrameStageNotify)));
CS_ASSERT(hkSetModel.Create(MEM::FindPattern(CLIENT_DLL, CS_XOR("48 89 5C 24 10 48 89 7C 24 20 55 48 8B EC 48 83 EC 50")), reinterpret_cast<void*>(&SetModel)));
CS_ASSERT(hkEquipItemInLoadout.Create(MEM::GetVFunc(CCSInventoryManager::GetInstance(), 54u), reinterpret_cast<void*>(&EquipItemInLoadout)));
CS_ASSERT(hkOverrideView.Create(MEM::GetVFunc(I::Input, 9u), reinterpret_cast<void*>(&OverrideView)));
CS_ASSERT(hkAllowCameraChange.Create(MEM::GetVFunc(I::Input, 7u), reinterpret_cast<void*>(&AllowCameraAngleChange)));
//CS_ASSERT(hkPreFireEvent.Create(MEM::FindPattern(CLIENT_DLL, CS_XOR("48 89 5C 24 ? 56 57 41 54 48 83 EC 30 48 8B F2")), reinterpret_cast<void*>(&FireEventClientSide)));
#define SCHEMASYSTEM_TYPE_SCOPES_OFFSET 0x190
#define SCHEMASYSTEMTYPESCOPE_OFF1 0x4B8
#define SCHEMASYSTEMTYPESCOPE_OFF2 0x2808
Hi my friends.
Код:fnCreateMaterial = reinterpret_cast<decltype(fnCreateMaterial)>(FindPattern(MATERIAL_SYSTEM2_DLL, CS_XOR("48 89 5C 24 ? 48 89 6C 24 ? 56 57 41 56 48 81 EC ? ? ? ? 48 8B 05")));
Код:MEM::FindPatterns(CLIENT_DLL, CS_XOR("E8 ? ? ? ? 48 8B 4F 10 8B 1D ? ? ? ?")).ToAbsolute(1, 0).Get(MEMORY_VARIABLE(fnGetClientSystem)); MEM::FindPatterns(CLIENT_DLL, CS_XOR("E9 ? ? ? ? CC CC CC CC CC CC CC CC CC CC CC CC CC CC CC 49 8B C0 48 8B CA 48 8B D0")).ToAbsolute(1, 0).Get(MEMORY_VARIABLE(fnSetDynamicAttributeValueUint)); MEM::FindPatterns(CLIENT_DLL, CS_XOR("E8 ? ? ? ? 48 63 BB ? ? ? ? 48 8D 68 28 83 FF FF")).ToAbsolute(1, 0).Get(MEMORY_VARIABLE(fnGetInventoryManager)); MEM::FindPatterns(CLIENT_DLL, CS_XOR("48 89 5C 24 08 48 89 74 24 10 57 48 83 EC 20 48 8D 99 60")).Get(MEMORY_VARIABLE(SetMeshGroupMask)); MEM::FindPatterns(CLIENT_DLL, CS_XOR("48 89 5C 24 10 48 89 6C 24 18 56 57 41 57 48 83 EC 20 83 79 10 00 49 8B F1 41 8B E8 4C 8B FA 48 8B D9 74 72 44 8B 49 14 48 8B 39 41 FF C9 45 8B D9 45 23 D8 41")).Get(MEMORY_VARIABLE(fnFindMaterialIndex)); L_PRINT(LOG_INFO) << CS_XOR("Found all sigs"); SilentEntitySystem.Setup(I::GameResourceService->pGameEntitySystem); SilentEntitySystem.HookIndex(14, OnAddEntity); SilentEntitySystem.HookIndex(15, OnRemoveEntity); SilentInput.Setup(I::Input); SilentInput.HookIndex((int)VTABLE::CLIENT::MOUSEINPUTENABLED, MouseInputEnabled); SilentInput.HookIndex((int)VTABLE::CLIENT::CREATEMOVE, CreateMove); spoof_call<void>(_fake_addr, &EntCache::CacheCurrentEntities); SetMeshGroupMask = reinterpret_cast<decltype(SetMeshGroupMask)>(MEM::GetAbsoluteAddress(MEM::FindPattern(CLIENT_DLL, MEMORY_VARIABLE("E8 ? ? ? ? 48 8B 5C 24 ? 4C 8B 7C 24 ? 4C 8B 74 24 ?")), 0x1, 0x0)); fnCreateSharedObjectSubclassEconItem = reinterpret_cast<decltype(fnCreateSharedObjectSubclassEconItem)>(MEM::FindPattern(CLIENT_DLL, MEMORY_VARIABLE("48 83 EC 28 B9 48 00 00 00 E8 ? ? ? ? 48 85"))); // @ida: class CViewRender->OnRenderStart call GetMatricesForView CS_ASSERT(hkGetMatrixForView.Create(MEM::FindPattern(CLIENT_DLL, CS_XOR("40 53 48 81 EC ? ? ? ? 49 8B C1")), reinterpret_cast<void*>(&GetMatrixForView))); CS_ASSERT(hkSetViewModelFOV.Create(MEM::FindPattern(CLIENT_DLL, CS_XOR("40 53 48 83 EC 30 33 C9 E8 ? ? ? ? 48 8B D8 48 85 C0 0F 84 ? ? ? ? 48 8B 00 48 8B CB FF 90 ? ? ? ? 84 C0 0F 84 ? ? ? ? 48 8B CB")), reinterpret_cast<float*>(&SetViewModelFOV))); CS_ASSERT(hkFOVObject.Create(MEM::FindPattern(CLIENT_DLL, CS_XOR("40 53 48 81 EC 80 00 00 00 48 8B D9 E8 ?? ?? ?? ?? 48 85")), reinterpret_cast<float*>(&GetRenderFov))); CS_ASSERT(hkInputParser.Create(MEM::FindPattern(CLIENT_DLL, CS_XOR("48 8B C4 4C 89 48 20 55 56 41 56 48 8D 68 B1 48 81 EC D0 00 00 00")), reinterpret_cast<void*>(&InputParser))); // client.dll; 40 55 53 41 55 41 57 48 8D AC 24 ?? ?? ?? ?? 48 81 EC ?? ?? ?? ?? 48 8B 02 CS_ASSERT(hkGameEvents.Create(MEM::FindPattern(CLIENT_DLL, CS_XOR("40 55 53 41 55 41 57 48 8D AC 24 ?? ?? ?? ?? 48 81 EC ?? ?? ?? ?? 48 8B 02")), reinterpret_cast<void*>(&HandleGameEvents))); // I could just do VTABLE too idx: 15 //CS_ASSERT(hkPredictionSimulation.Create(MEM::FindPattern(CLIENT_DLL, CS_XOR("48 8B C4 4C 89 40 18 48 89 48 08 55 53 56 57 48")), reinterpret_cast<void*>(&PredictionSimulation))); // @ida: ClientModeShared -> #STR: "mapname", "transition", "game_newmap" CS_ASSERT(hkLevelInit.Create(MEM::FindPattern(CLIENT_DLL, CS_XOR("48 89 5C 24 ? 56 48 83 EC ? 48 8B 0D ? ? ? ? 48 8B F2")), reinterpret_cast<void*>(&LevelInit))); // @ida: ClientModeShared -> #STR: "map_shutdown" CS_ASSERT(hkLevelShutdown.Create(MEM::FindPattern(CLIENT_DLL, CS_XOR("48 83 EC ? 48 8B 0D ? ? ? ? 48 8D 15 ? ? ? ? 45 33 C9 45 33 C0 48 8B 01 FF 50 ? 48 85 C0 74 ? 48 8B 0D ? ? ? ? 48 8B D0 4C 8B 01 48 83 C4 ? 49 FF 60 ? 48 83 C4 ? C3 CC CC CC 48 83 EC ? 4C 8B D9")), reinterpret_cast<void*>(&LevelShutdown))); CS_ASSERT(hkDrawObject.Create(MEM::FindPattern(SCENESYSTEM_DLL, CS_XOR("48 8B C4 48 89 50 ? 55 41 56")), reinterpret_cast<void*>(&DrawObject))); //CS_ASSERT(hkCameraInput.Create(MEM::GetVFunc(I::Input, VTABLE::CLIENT::CAMERA), reinterpret_cast<void*>(&CameraInput))); //CS_ASSERT(hkSendInputMessage.Create(MEM::FindPattern(CLIENT_DLL, CS_XOR("48 89 5C 24 ? 48 89 74 24 ? 48 89 7C 24 ? 41 56 48 81 EC ? ? ? ? 49 8B D9")), reinterpret_cast<void*>(&SendNetInputMessage))); CS_ASSERT(hkFrameStageNotify.Create(MEM::FindPattern(CLIENT_DLL, CS_XOR("48 89 5C 24 10 56 48 83 EC 30 8B 05")), reinterpret_cast<void*>(&FrameStageNotify))); CS_ASSERT(hkSetModel.Create(MEM::FindPattern(CLIENT_DLL, CS_XOR("48 89 5C 24 10 48 89 7C 24 20 55 48 8B EC 48 83 EC 50")), reinterpret_cast<void*>(&SetModel))); CS_ASSERT(hkEquipItemInLoadout.Create(MEM::GetVFunc(CCSInventoryManager::GetInstance(), 54u), reinterpret_cast<void*>(&EquipItemInLoadout))); CS_ASSERT(hkOverrideView.Create(MEM::GetVFunc(I::Input, 9u), reinterpret_cast<void*>(&OverrideView))); CS_ASSERT(hkAllowCameraChange.Create(MEM::GetVFunc(I::Input, 7u), reinterpret_cast<void*>(&AllowCameraAngleChange))); //CS_ASSERT(hkPreFireEvent.Create(MEM::FindPattern(CLIENT_DLL, CS_XOR("48 89 5C 24 ? 56 57 41 54 48 83 EC 30 48 8B F2")), reinterpret_cast<void*>(&FireEventClientSide)));
Код:#define SCHEMASYSTEM_TYPE_SCOPES_OFFSET 0x190 #define SCHEMASYSTEMTYPESCOPE_OFF1 0x4B8 #define SCHEMASYSTEMTYPESCOPE_OFF2 0x2808
Can someone help me update the Schema?
Hi my friends.
Код:fnCreateMaterial = reinterpret_cast<decltype(fnCreateMaterial)>(FindPattern(MATERIAL_SYSTEM2_DLL, CS_XOR("48 89 5C 24 ? 48 89 6C 24 ? 56 57 41 56 48 81 EC ? ? ? ? 48 8B 05")));
Код:MEM::FindPatterns(CLIENT_DLL, CS_XOR("E8 ? ? ? ? 48 8B 4F 10 8B 1D ? ? ? ?")).ToAbsolute(1, 0).Get(MEMORY_VARIABLE(fnGetClientSystem)); MEM::FindPatterns(CLIENT_DLL, CS_XOR("E9 ? ? ? ? CC CC CC CC CC CC CC CC CC CC CC CC CC CC CC 49 8B C0 48 8B CA 48 8B D0")).ToAbsolute(1, 0).Get(MEMORY_VARIABLE(fnSetDynamicAttributeValueUint)); MEM::FindPatterns(CLIENT_DLL, CS_XOR("E8 ? ? ? ? 48 63 BB ? ? ? ? 48 8D 68 28 83 FF FF")).ToAbsolute(1, 0).Get(MEMORY_VARIABLE(fnGetInventoryManager)); MEM::FindPatterns(CLIENT_DLL, CS_XOR("48 89 5C 24 08 48 89 74 24 10 57 48 83 EC 20 48 8D 99 60")).Get(MEMORY_VARIABLE(SetMeshGroupMask)); MEM::FindPatterns(CLIENT_DLL, CS_XOR("48 89 5C 24 10 48 89 6C 24 18 56 57 41 57 48 83 EC 20 83 79 10 00 49 8B F1 41 8B E8 4C 8B FA 48 8B D9 74 72 44 8B 49 14 48 8B 39 41 FF C9 45 8B D9 45 23 D8 41")).Get(MEMORY_VARIABLE(fnFindMaterialIndex)); L_PRINT(LOG_INFO) << CS_XOR("Found all sigs"); SilentEntitySystem.Setup(I::GameResourceService->pGameEntitySystem); SilentEntitySystem.HookIndex(14, OnAddEntity); SilentEntitySystem.HookIndex(15, OnRemoveEntity); SilentInput.Setup(I::Input); SilentInput.HookIndex((int)VTABLE::CLIENT::MOUSEINPUTENABLED, MouseInputEnabled); SilentInput.HookIndex((int)VTABLE::CLIENT::CREATEMOVE, CreateMove); spoof_call<void>(_fake_addr, &EntCache::CacheCurrentEntities); SetMeshGroupMask = reinterpret_cast<decltype(SetMeshGroupMask)>(MEM::GetAbsoluteAddress(MEM::FindPattern(CLIENT_DLL, MEMORY_VARIABLE("E8 ? ? ? ? 48 8B 5C 24 ? 4C 8B 7C 24 ? 4C 8B 74 24 ?")), 0x1, 0x0)); fnCreateSharedObjectSubclassEconItem = reinterpret_cast<decltype(fnCreateSharedObjectSubclassEconItem)>(MEM::FindPattern(CLIENT_DLL, MEMORY_VARIABLE("48 83 EC 28 B9 48 00 00 00 E8 ? ? ? ? 48 85"))); // @ida: class CViewRender->OnRenderStart call GetMatricesForView CS_ASSERT(hkGetMatrixForView.Create(MEM::FindPattern(CLIENT_DLL, CS_XOR("40 53 48 81 EC ? ? ? ? 49 8B C1")), reinterpret_cast<void*>(&GetMatrixForView))); CS_ASSERT(hkSetViewModelFOV.Create(MEM::FindPattern(CLIENT_DLL, CS_XOR("40 53 48 83 EC 30 33 C9 E8 ? ? ? ? 48 8B D8 48 85 C0 0F 84 ? ? ? ? 48 8B 00 48 8B CB FF 90 ? ? ? ? 84 C0 0F 84 ? ? ? ? 48 8B CB")), reinterpret_cast<float*>(&SetViewModelFOV))); CS_ASSERT(hkFOVObject.Create(MEM::FindPattern(CLIENT_DLL, CS_XOR("40 53 48 81 EC 80 00 00 00 48 8B D9 E8 ?? ?? ?? ?? 48 85")), reinterpret_cast<float*>(&GetRenderFov))); CS_ASSERT(hkInputParser.Create(MEM::FindPattern(CLIENT_DLL, CS_XOR("48 8B C4 4C 89 48 20 55 56 41 56 48 8D 68 B1 48 81 EC D0 00 00 00")), reinterpret_cast<void*>(&InputParser))); // client.dll; 40 55 53 41 55 41 57 48 8D AC 24 ?? ?? ?? ?? 48 81 EC ?? ?? ?? ?? 48 8B 02 CS_ASSERT(hkGameEvents.Create(MEM::FindPattern(CLIENT_DLL, CS_XOR("40 55 53 41 55 41 57 48 8D AC 24 ?? ?? ?? ?? 48 81 EC ?? ?? ?? ?? 48 8B 02")), reinterpret_cast<void*>(&HandleGameEvents))); // I could just do VTABLE too idx: 15 //CS_ASSERT(hkPredictionSimulation.Create(MEM::FindPattern(CLIENT_DLL, CS_XOR("48 8B C4 4C 89 40 18 48 89 48 08 55 53 56 57 48")), reinterpret_cast<void*>(&PredictionSimulation))); // @ida: ClientModeShared -> #STR: "mapname", "transition", "game_newmap" CS_ASSERT(hkLevelInit.Create(MEM::FindPattern(CLIENT_DLL, CS_XOR("48 89 5C 24 ? 56 48 83 EC ? 48 8B 0D ? ? ? ? 48 8B F2")), reinterpret_cast<void*>(&LevelInit))); // @ida: ClientModeShared -> #STR: "map_shutdown" CS_ASSERT(hkLevelShutdown.Create(MEM::FindPattern(CLIENT_DLL, CS_XOR("48 83 EC ? 48 8B 0D ? ? ? ? 48 8D 15 ? ? ? ? 45 33 C9 45 33 C0 48 8B 01 FF 50 ? 48 85 C0 74 ? 48 8B 0D ? ? ? ? 48 8B D0 4C 8B 01 48 83 C4 ? 49 FF 60 ? 48 83 C4 ? C3 CC CC CC 48 83 EC ? 4C 8B D9")), reinterpret_cast<void*>(&LevelShutdown))); CS_ASSERT(hkDrawObject.Create(MEM::FindPattern(SCENESYSTEM_DLL, CS_XOR("48 8B C4 48 89 50 ? 55 41 56")), reinterpret_cast<void*>(&DrawObject))); //CS_ASSERT(hkCameraInput.Create(MEM::GetVFunc(I::Input, VTABLE::CLIENT::CAMERA), reinterpret_cast<void*>(&CameraInput))); //CS_ASSERT(hkSendInputMessage.Create(MEM::FindPattern(CLIENT_DLL, CS_XOR("48 89 5C 24 ? 48 89 74 24 ? 48 89 7C 24 ? 41 56 48 81 EC ? ? ? ? 49 8B D9")), reinterpret_cast<void*>(&SendNetInputMessage))); CS_ASSERT(hkFrameStageNotify.Create(MEM::FindPattern(CLIENT_DLL, CS_XOR("48 89 5C 24 10 56 48 83 EC 30 8B 05")), reinterpret_cast<void*>(&FrameStageNotify))); CS_ASSERT(hkSetModel.Create(MEM::FindPattern(CLIENT_DLL, CS_XOR("48 89 5C 24 10 48 89 7C 24 20 55 48 8B EC 48 83 EC 50")), reinterpret_cast<void*>(&SetModel))); CS_ASSERT(hkEquipItemInLoadout.Create(MEM::GetVFunc(CCSInventoryManager::GetInstance(), 54u), reinterpret_cast<void*>(&EquipItemInLoadout))); CS_ASSERT(hkOverrideView.Create(MEM::GetVFunc(I::Input, 9u), reinterpret_cast<void*>(&OverrideView))); CS_ASSERT(hkAllowCameraChange.Create(MEM::GetVFunc(I::Input, 7u), reinterpret_cast<void*>(&AllowCameraAngleChange))); //CS_ASSERT(hkPreFireEvent.Create(MEM::FindPattern(CLIENT_DLL, CS_XOR("48 89 5C 24 ? 56 57 41 54 48 83 EC 30 48 8B F2")), reinterpret_cast<void*>(&FireEventClientSide)));
Код:#define SCHEMASYSTEM_TYPE_SCOPES_OFFSET 0x190 #define SCHEMASYSTEMTYPESCOPE_OFF1 0x4B8 #define SCHEMASYSTEMTYPESCOPE_OFF2 0x2808
Can someone help me update the Schema?
| #define SCHEMASYSTEM_TYPE_SCOPES_OFFSET 0x190 | |
Пожалуйста, авторизуйтесь для просмотра ссылки.
| #define SCHEMASYSTEMTYPESCOPE_OFF1 0x4B8 |
Пожалуйста, авторизуйтесь для просмотра ссылки.
| #define SCHEMASYSTEMTYPESCOPE_OFF2 0x8 |
how can i fix it?
Посмотреть вложение 276427
Пожалуйста, зарегистрируйтесь или авторизуйтесь, чтобы увидеть содержимое.
kontrol etmek
[/ALINTI]
Hello I want to update this cheat, can you help me? discord kent_9vag
static auto HitboxFlags = reinterpret_cast<fnHitboxFlags>(MEM::FindPattern(CLIENT_DLL, CS_XOR("85 D2 78 16 3B 91")));
static auto HitboxParent = reinterpret_cast<fnHitboxParent>(MEM::FindPattern(CLIENT_DLL, CS_XOR("85 D2 78 17 3B 91 78")));
Проект предоставляет различный материал, относящийся к сфере киберспорта, программирования, ПО для игр, а также позволяет его участникам общаться на многие другие темы. Почта для жалоб: admin@yougame.biz