я на 11 почти с ее релиза, я хуй знает что у вас там на 10ткеЯ могу ошибаться, но чит работает только на 11 винде. Т.к у меня вылетает на 10 винде с дебаг и релиз билдом(схема последняя стоит)
я на 11 почти с ее релиза, я хуй знает что у вас там на 10ткеЯ могу ошибаться, но чит работает только на 11 винде. Т.к у меня вылетает на 10 винде с дебаг и релиз билдом(схема последняя стоит)
ты долбаеб?Я могу ошибаться, но чит работает только на 11 винде. Т.к у меня вылетает на 10 винде с дебаг и релиз билдом(схема последняя стоит)
я даже не уверен в своих словахты долбаеб?
СПС СКАЧЯЛ В СВОЮ ПАСТУInformations about the source:
- i messed up the knife changer somehow, check for it i wont even spend time to take a look at it
- removed the schema dumper i had and made them manually
- the patterns are initialized in the shittest way possible, you can remake that if u feel to
Credits:
shialex for leaking the source, weave staff and devs for deving the source
All rights are going to:
weave staff
Download:Пожалуйста, авторизуйтесь для просмотра ссылки.
For questions: idax86
WARNING: if you dont have enough capabillities to build the source just dont post a comment about the building errors
Посмотреть вложение 277450
// update
config::load:void user::load() { // path for the config file std::string file_path = "C:/weave/config.bin"; // we have to check if the folder exists if ( !std::filesystem::exists( file_path ) ) { return; } // open the file in binary mode std::ifstream infile( file_path, std::ios::binary | std::ios::ate ); if ( !infile.is_open( ) ) { return; } // get the file size std::streamsize size = infile.tellg( ); infile.seekg( 0, std::ios::beg ); // read the contents from the file and push them to a vector std::vector<char> buffer( size ); if ( !infile.read( buffer.data( ), size ) ) { return; } // close the file infile.close( ); // we have to verify if the buffer is valid flatbuffers::Verifier verifier( reinterpret_cast< const uint8_t* >( buffer.data( ) ), buffer.size( ) ); if ( !verifier.VerifyBuffer<ConfigSettings>( nullptr ) ) { return; } // get the root path to the buffer data auto config = flatbuffers::GetMutableRoot<ConfigSettings>( buffer.data( ) ); // unpack config data and load it ConfigSettingsT new_config{}; config->UnPackTo( &new_config ); //new_config.m_antiaim = std::make_unique<antiaimT>(); //new_config.m_rage_global_settings = std::make_unique<rage_global_settingsT>(); //new_config.m_visuals = std::make_unique<visualsT>(); //new_config.m_visuals->flags = std::make_unique<flags_T>(); //new_config.m_visuals->m_weapons = std::make_unique<weapons_T>(); //new_config.m_misc = std::make_unique<miscT>(); //new_config.m_misc->misc_fov = 90.f; if (new_config.m_rage_global_settings) { config_map_[xorstr_("ragebot_enable")] = new_config.m_rage_global_settings->m_enabled; config_map_[xorstr_("ragebot_auto_fire")] = new_config.m_rage_global_settings->m_auto_fire; config_map_[xorstr_("ragebot_auto_silent")] = new_config.m_rage_global_settings->m_silent; config_map_[xorstr_("ragebot_penetration")] = new_config.m_rage_global_settings->m_penetration; config_map_[xorstr_("ragebot_nospread")] = new_config.m_rage_global_settings->m_nospread; config_map_[xorstr_("ragebot_auto_scope")] = new_config.m_rage_global_settings->m_auto_scope; } for (int i{}; i < new_config.m_rage_weapons.size(); i++) { if (!new_config.m_rage_weapons.empty()) { if (new_config.m_rage_weapons[i]->hitboxes) { config_map_[std::format("ragebot_hitbox_head_{}", i)] = new_config.m_rage_weapons[i]->hitboxes->m_head; config_map_[std::format("ragebot_hitbox_chest_{}", i)] = new_config.m_rage_weapons[i]->hitboxes->m_chest; config_map_[std::format("ragebot_hitbox_stomach_{}", i)] = new_config.m_rage_weapons[i]->hitboxes->m_stomach; config_map_[std::format("ragebot_hitbox_arms_{}", i)] = new_config.m_rage_weapons[i]->hitboxes->m_arms; config_map_[std::format("ragebot_hitbox_legs_{}", i)] = new_config.m_rage_weapons[i]->hitboxes->m_legs; config_map_[std::format("ragebot_hitbox_foot_{}", i)] = new_config.m_rage_weapons[i]->hitboxes->m_foot; } if (new_config.m_rage_weapons[i]->multipoints) { config_map_[std::format("ragebot_multipoint_head_{}", i)] = new_config.m_rage_weapons[i]->multipoints->m_head; config_map_[std::format("ragebot_multipoint_chest_{}", i)] = new_config.m_rage_weapons[i]->multipoints->m_chest; config_map_[std::format("ragebot_multipoint_stomach_{}", i)] = new_config.m_rage_weapons[i]->multipoints->m_stomach; config_map_[std::format("ragebot_multipoint_arms_{}", i)] = new_config.m_rage_weapons[i]->multipoints->m_arms; config_map_[std::format("ragebot_multipoint_legs_{}", i)] = new_config.m_rage_weapons[i]->multipoints->m_legs; config_map_[std::format("ragebot_multipoint_foot_{}", i)] = new_config.m_rage_weapons[i]->multipoints->m_foot; } if (new_config.m_rage_weapons[i]->autostop_option) { config_map_[std::format("ragebot_autostop_beetwen_shots_{}", i)] = new_config.m_rage_weapons[i]->autostop_option->m_beetwen_shot; config_map_[std::format("ragebot_autostop_accuracy_{}", i)] = new_config.m_rage_weapons[i]->autostop_option->m_accuracy; config_map_[std::format("ragebot_autostop_molotov_ignore_{}", i)] = new_config.m_rage_weapons[i]->autostop_option->m_molotov_ignore; } config_map_[std::format("ragebot_multipoint_scale_{}", i)] = new_config.m_rage_weapons[i]->point_scale; config_map_[std::format("ragebot_autostop_{}", i)] = new_config.m_rage_weapons[i]->autostop; config_map_[std::format("ragebot_hitchance_amount_{}", i)] = new_config.m_rage_weapons[i]->hitchance_amount; config_map_[std::format("ragebot_damage_{}", i)] = new_config.m_rage_weapons[i]->damage; } if (!new_config.m_legit_weapons.empty()) { } } if (new_config.m_antiaim) { config_map_[xorstr_("antiaim_enable")] = new_config.m_antiaim->enabled; config_map_[xorstr_("antiaim_at_target")] = new_config.m_antiaim->at_target; config_map_[xorstr_("antiaim_pitch")] = new_config.m_antiaim->pitch; config_map_[xorstr_("antiaim_yaw")] = new_config.m_antiaim->yaw; config_map_[xorstr_("antiaim_yaw_offset")] = new_config.m_antiaim->yaw_offset; config_map_[xorstr_("antiaim_jitter")] = new_config.m_antiaim->jitter; } if (new_config.m_visuals) { config_map_[xorstr_("esp_name")] = new_config.m_visuals->name; config_map_[xorstr_("esp_name_color")] = new_config.m_visuals->name_color; config_map_[xorstr_("esp_box")] = new_config.m_visuals->box; config_map_[xorstr_("esp_box_color")] = new_config.m_visuals->box_color; config_map_[xorstr_("esp_health")] = new_config.m_visuals->health; if (new_config.m_visuals->flags) { config_map_[xorstr_("esp_flags_armor")] = new_config.m_visuals->flags->armor; config_map_[xorstr_("esp_flags_bomb")] = new_config.m_visuals->flags->bomb; config_map_[xorstr_("esp_flags_defuser")] = new_config.m_visuals->flags->defuser; config_map_[xorstr_("esp_flags_flashed")] = new_config.m_visuals->flags->flashed; config_map_[xorstr_("esp_flags_kits")] = new_config.m_visuals->flags->kits; config_map_[xorstr_("esp_flags_zeus")] = new_config.m_visuals->flags->zeus; } config_map_[xorstr_("esp_skeleton")] = new_config.m_visuals->skeleton; config_map_[xorstr_("esp_skeleton_color")] = new_config.m_visuals->skeleton_color; if (new_config.m_visuals->m_weapons) { config_map_[xorstr_("esp_weapons_icon")] = new_config.m_visuals->m_weapons->icon; config_map_[xorstr_("esp_weapons_name")] = new_config.m_visuals->m_weapons->name; } config_map_[xorstr_("chams_visible")] = new_config.m_visuals->chams_visible; config_map_[xorstr_("chams_visible_color")] = new_config.m_visuals->chams_visible_color; config_map_[xorstr_("chams_type")] = new_config.m_visuals->chams_type; config_map_[xorstr_("chams_invisible")] = new_config.m_visuals->chams_invisible; config_map_[xorstr_("chams_invisible_color")] = new_config.m_visuals->chams_invisible_color; config_map_[xorstr_("attachment_chams")] = new_config.m_visuals->attachment_chams; config_map_[xorstr_("attachment_chams_color")] = new_config.m_visuals->attachment_chams_color; } if (new_config.m_misc) { config_map_[xorstr_("misc_autopeek")] = new_config.m_misc->autopeek; config_map_[xorstr_("misc_duck_assist")] = new_config.m_misc->duck_assist; config_map_[xorstr_("ragebot_slowwalk")] = new_config.m_misc->slowwalk; config_map_[xorstr_("misc_bunnyhop")] = new_config.m_misc->bunnyhop; config_map_[xorstr_("misc_autostrafe")] = new_config.m_misc->auto_strafe; config_map_[xorstr_("misc_disable_light")] = new_config.m_misc->disable_light; config_map_[xorstr_("misc_penetration_crosshair")] = new_config.m_misc->penetration_crosshair; config_map_[xorstr_("misc_force_crosshair")] = new_config.m_misc->force_crosshair; config_map_[xorstr_("misc_blur")] = new_config.m_misc->blur; config_map_[xorstr_("misc_world_changer")] = new_config.m_misc->world_changer; config_map_[xorstr_("misc_grenade_trail_color")] = new_config.m_misc->grenade_trail_color; config_map_[xorstr_("misc_thirdperson")] = new_config.m_misc->thirdperson; config_map_[xorstr_("misc_thirdperson_amount")] = new_config.m_misc->thirdperson_amount; config_map_[xorstr_("misc_smoke_remove")] = new_config.m_misc->smoke_remove; config_map_[xorstr_("misc_server_impact")] = new_config.m_misc->server_impact; config_map_[xorstr_("misc_client_impact")] = new_config.m_misc->client_impact; config_map_[xorstr_("misc_bullet_trace")] = new_config.m_misc->bullet_trace; config_map_[xorstr_("misc_bullet_trace_color")] = new_config.m_misc->bullet_trace_color; config_map_[xorstr_("misc_bullet_trace_enemy")] = new_config.m_misc->bullet_trace_enemy; config_map_[xorstr_("misc_bullet_trace_enemy_color")] = new_config.m_misc->bullet_trace_enemy_color; config_map_[xorstr_("misc_grenade_trail")] = new_config.m_misc->grenade_trail; config_map_[xorstr_("misc_keybind")] = new_config.m_misc->keybind; config_map_[xorstr_("misc_spectators")] = new_config.m_misc->spectators; config_map_[xorstr_("misc_watermark")] = new_config.m_misc->watermark; config_map_[xorstr_("misc_onshot_capsule")] = new_config.m_misc->misc_onshot_capsule; config_map_[xorstr_("misc_remove_scope")] = new_config.m_misc->misc_remove_scope; config_map_[xorstr_("misc_remove_bob")] = new_config.m_misc->misc_remove_bob; config_map_[xorstr_("misc_norecoil")] = new_config.m_misc->misc_norecoil; config_map_[xorstr_("misc_remove_post_processing")] = new_config.m_misc->misc_remove_post_processing; config_map_[xorstr_("misc_remove_legs")] = new_config.m_misc->misc_remove_legs; config_map_[xorstr_("misc_auto_strafe")] = new_config.m_misc->auto_strafe; config_map_[xorstr_("misc_viewmodel_changer")] = new_config.m_misc->misc_viewmodel_changer; config_map_[xorstr_("misc_viewmodel_x")] = new_config.m_misc->misc_viewmodel_x; config_map_[xorstr_("misc_viewmodel_y")] = new_config.m_misc->misc_viewmodel_y; config_map_[xorstr_("misc_viewmodel_z")] = new_config.m_misc->misc_viewmodel_z; config_map_[xorstr_("misc_fov")] = new_config.m_misc->misc_fov; config_map_[xorstr_("misc_unlock_inventory")] = new_config.m_misc->misc_unlock_inventory; config_map_[xorstr_("misc_buybot")] = new_config.m_misc->misc_buybot; config_map_[xorstr_("misc_buybot_primary")] = new_config.m_misc->misc_buybot_primary; config_map_[xorstr_("misc_buybot_secondary")] = new_config.m_misc->misc_buybot_secondary; config_map_[xorstr_("misc_buybot_zeus")] = new_config.m_misc->misc_buybot_zeus; config_map_[xorstr_("misc_buybot_armor")] = new_config.m_misc->misc_buybot_armor; config_map_[xorstr_("misc_buybot_grenades")] = new_config.m_misc->misc_buybot_grenades; config_map_[xorstr_("misc_grenade_prediction")] = new_config.m_misc->misc_grenade_prediction; config_map_[xorstr_("misc_dark_mode")] = new_config.m_misc->misc_dark_mode; config_map_[xorstr_("misc_remove_grenade_crosshair")] = new_config.m_misc->misc_remove_grenade_crosshair; config_map_[xorstr_("misc_killfeed")] = new_config.m_misc->misc_preserve_killfeed; config_map_[xorstr_("esp_oof")] = new_config.m_misc->misc_esp_oof; config_map_[xorstr_("esp_oof_color")] = new_config.m_misc->misc_esp_oof_color; config_map_[xorstr_("misc_hitsound")] = new_config.m_misc->misc_hitsound; config_map_[xorstr_("misc_hitmarker")] = new_config.m_misc->misc_hitmarker; //config_map_[xorstr_("ragebot_track")] = new_config.m_rage_global_settings->backtrack_mode; auto keybind_window = std::find_if(g_gui->m_windows.begin(), g_gui->m_windows.end(), [&](const auto x) { return x.m_window_name == xorstr_("Keybind"); }); if (!new_config.m_misc->keybind_position.empty()) { keybind_window->m_window_position.x = new_config.m_misc->keybind_position[0]; keybind_window->m_window_position.y = new_config.m_misc->keybind_position[1]; } auto spectators_window = std::find_if(g_gui->m_windows.begin(), g_gui->m_windows.end(), [&](const auto x) { return x.m_window_name == xorstr_("Spectators"); }); if (!new_config.m_misc->spectators_position.empty()) { spectators_window->m_window_position.x = new_config.m_misc->spectators_position[0]; spectators_window->m_window_position.y = new_config.m_misc->spectators_position[1]; } auto rapid_window = std::find_if(g_gui->m_windows.begin(), g_gui->m_windows.end(), [&](const auto x) { return x.m_window_name == xorstr_("Rapid"); }); if (!new_config.m_misc->rapid_position.empty()) { rapid_window->m_window_position.x = new_config.m_misc->rapid_position[0]; rapid_window->m_window_position.y = new_config.m_misc->rapid_position[1]; } } g_hotkey->mutex_.lock(); for (auto& hotkey : new_config.m_binds) { if (!g_hotkey->hotkeys_->contains(hotkey->hash)) continue; auto& hotkey_ = g_hotkey->hotkeys_->at(hotkey->hash).binds.emplace_back(); hotkey_.key = hotkey->key; hotkey_.mode = hotkey->mode; hotkey_.value = hotkey->value; hotkey_.visible = hotkey->visible; hotkey_.type = hotkey->type; } g_hotkey->mutex_.unlock(); g_misc->add_notify(xorstr_("Load Config"), xorstr_(""), 7.f); }
config::save:void user::save( ) { // parse the settings Parse( ProcessingRecord( config_map_ ) ); flatbuffers::FlatBufferBuilder builder( 20000 ); config_->m_verify = false; builder.Finish( CreateConfigSettings( builder, config_.get( ) ) ); // define the directory and the file path along with its name std::string directory = "C:/weave"; std::string file_path = directory + "/config.bin"; // make sure it creates the directory std::filesystem::create_directories( directory ); // save the buffer and data in a file so we can load it later std::ofstream outfile( file_path, std::ios::binary ); if ( outfile.is_open( ) ) { outfile.write( reinterpret_cast< const char* >( builder.GetBufferPointer( ) ), builder.GetSize( ) ); outfile.close( ); } else { // we run out to a exception } // release data from builder builder.Release( ); }
Исчезла ссылкаи как это контрить?
Посмотреть вложение 277576
Let me knowjust a few, will continue updating it soon
и как это контрить?
Посмотреть вложение 277576
can u re-upload, link is deadПосмотреть вложение 277507
i didnt have time to get a full fix, it enters on map and injects, but there are alot of stuff to update, thats all i could do today with the free time i had, enjoy
Пожалуйста, авторизуйтесь для просмотра ссылки.
Тоже не работаетПожалуйста, авторизуйтесь для просмотра ссылки.
а кто сказал что я скинул рабочую? я ему кинул тот файл который он скачивалТоже не работает
can u re-upload, link is dead
I had just fixed the one I already had downloaded, it's just the features don't seem to work. Besides FOV Changer worksа кто сказал что я скинул рабочую? я ему кинул тот файл который он скачивал
Пожалуйста, авторизуйтесь для просмотра ссылки.his old version i have also semi-fix but idk its working or not
Пожалуйста, авторизуйтесь для просмотра ссылки.there is
patterns and offsetsWhat needs to be updated for it to work?
как схему делать ?patterns and offsets
Проект предоставляет различный материал, относящийся к сфере киберспорта, программирования, ПО для игр, а также позволяет его участникам общаться на многие другие темы. Почта для жалоб: admin@yougame.biz