if (GetAsyncKeyState(VK_F1))
{
silent_aim = !silent_aim;
}
if (silent_aim)
{
Vec3_tpl<float> myPos = pRender->GetViewCamera();
auto posHead = pEntity->GetBonePosByName(pEntity, "Bip01 Head");
if (pGlobal->GetPhysicalWorld()->isVisible(pEntitySystem, pEntity, myPos, posHead)) {
pWeapon->SetFiringPosition(posHead);
}
}