а зачем обходить флайJava:package im.expensive.functions.impl.movement; import com.google.common.eventbus.Subscribe; import im.expensive.events.EventUpdate; import im.expensive.functions.api.Category; import im.expensive.functions.api.Function; import im.expensive.functions.api.FunctionRegister; @FunctionRegister(name = "FlyFT", type = Category.Movement) public class FlyFT extends Function { @Subscribe private void onUpdate(EventUpdate e){ mc.timer.timerSpeed = 10; mc.player.setMotion(0,10,0); } }