Новичок
-
Автор темы
- #1
Перед прочтением основного контента ниже, пожалуйста, обратите внимание на обновление внутри секции Майна на нашем форуме. У нас появились:
- бесплатные читы для Майнкрафт — любое использование на свой страх и риск;
- маркетплейс Майнкрафт — абсолютно любая коммерция, связанная с игрой, за исключением продажи читов (аккаунты, предоставления услуг, поиск кодеров читов и так далее);
- приватные читы для Minecraft — в этом разделе только платные хаки для игры, покупайте группу "Продавец" и выставляйте на продажу свой софт;
- обсуждения и гайды — всё тот же раздел с вопросами, но теперь модернизированный: поиск нужных хаков, пати с игроками-читерами и другая полезная информация.
Спасибо!
Всем ку сливаю вам киллауру и Rogalik Client на Expensive 3.1
Не судите строго это моя первая публикация
package im.expensive.functions.impl.combat;
import com.google.common.eventbus.Subscribe;
import lombok.Getter;
import net.minecraft.client.entity.player.ClientPlayerEntity;
import net.minecraft.entity.Entity;
import net.minecraft.entity.LivingEntity;
import net.minecraft.entity.item.ArmorStandEntity;
import net.minecraft.entity.merchant.villager.VillagerEntity;
import net.minecraft.entity.monster.MonsterEntity;
import net.minecraft.entity.monster.PhantomEntity;
import net.minecraft.entity.passive.AnimalEntity;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.network.play.client.CHeldItemChangePacket;
import net.minecraft.util.Hand;
import net.minecraft.util.math.MathHelper;
import net.minecraft.util.math.RayTraceContext;
import net.minecraft.util.math.RayTraceResult;
import net.minecraft.util.math.vector.Vector2f;
import net.minecraft.util.math.vector.Vector3d;
import im.expensive.Expensive;
import im.expensive.command.friends.FriendStorage;
import im.expensive.events.EventInput;
import im.expensive.events.EventMotion;
import im.expensive.events.EventUpdate;
import im.expensive.functions.api.Category;
import im.expensive.functions.api.Function;
import im.expensive.functions.api.FunctionRegister;
import im.expensive.functions.settings.impl.BooleanSetting;
import im.expensive.functions.settings.impl.ModeListSetting;
import im.expensive.functions.settings.impl.ModeSetting;
import im.expensive.functions.settings.impl.SliderSetting;
import im.expensive.utils.client.Calculator;
import im.expensive.utils.math.SensUtils;
import im.expensive.utils.math.StopWatch;
import im.expensive.utils.player.AttackUtil;
import im.expensive.utils.player.InventoryUtil;
import im.expensive.utils.player.MouseUtil;
import im.expensive.utils.player.MoveUtils;
import java.util.ArrayList;
import java.util.Comparator;
import java.util.List;
@FunctionRegister(name = "KillAura", type = Category.Combat)
public class KillAura extends Function {
Getter
private final ModeSetting type = new ModeSetting("Ротация", "Плавная", "Плавная", "Резкая");
Getter
static final ModeListSetting options = new ModeListSetting("Опции",
new BooleanSetting("Только криты", true),
new BooleanSetting("Оптимальная дистанция атаки", true),
new BooleanSetting("Ломать щит", true),
new BooleanSetting("Отжимать щит", true),
new BooleanSetting("Ускорять ротацию при атаке", false),
new BooleanSetting("Синхронизация с TPS", false),
new BooleanSetting("Фокусировать одну цель", true),
new BooleanSetting("Коррекция движения", true)
);
public static final SliderSetting attackRange = new SliderSetting("Дистанция аттаки", 3.0F, 3.0F, 6.0F, 0.1F).setVisible(() -> !options.getValueByName("Оптимальная дистанция атаки").get());
private final SliderSetting rotationRange = new SliderSetting("Дистанция ротации", 0.6F, 0.0F, 3.0F, 0.1F);
private final SliderSetting elytraRotation = new SliderSetting("Элитра ротация", 20F, 0F, 30F, 0.5F);
final ModeListSetting targets = new ModeListSetting("Таргеты",
new BooleanSetting("Игроки", true), new BooleanSetting("Голые", true),
new BooleanSetting("Мобы", false), new BooleanSetting("Животные", false),
new BooleanSetting("Друзья", false)
);
Getter
final ModeListSetting consider = new ModeListSetting("Учитывать",
new BooleanSetting("Хп", true),
new BooleanSetting("Броню", true),
new BooleanSetting("Дистанцию", true),
new BooleanSetting("Баффы", true)
);
public final ModeSetting correction = new ModeSetting("Тип коррекции", "Сфокусированная", "Незаметная", "Сфокусированная").setVisible(() -> options.getValueByName("Коррекция движения").get());
public final BooleanSetting wallCheck = new BooleanSetting("Бить через стены", true);
public final BooleanSetting noAttackIfEat = new BooleanSetting("Не бить если ешь", true);
public final BooleanSetting onlySpace = new BooleanSetting("Умные криты", false).setVisible(() -> options.getValueByName("Только криты").get());
public static Vector2f rotateVector = new Vector2f(0.0F, 0.0F);
public static Vector2f pearlVector = null;
float lastYaw;
float lastPitch;
Getter
private final StopWatch stopWatch = new StopWatch();
Getter
private static LivingEntity target;
private Entity selected;
public int ticks = 0;
public boolean isRotated;
public final AutoPotion autoPotion;
public KillAura(AutoPotion autoPotion) {
this.autoPotion = autoPotion;
this.addSettings(this.type, attackRange, this.rotationRange, this.elytraRotation, this.targets, this.consider, options, this.correction, this.wallCheck, this.noAttackIfEat, this.onlySpace);
}
@Subscribe
private void onInput(EventInput e) {
if (target != null && options.getValueByName("Коррекция движения").get() && this.correction.is("Незаметная")) {
MoveUtils.fixMovement(e, Expensive.getInstance().getFunctionRegistry().getAutopotion().isActive() ? mc.player.rotationYaw : rotateVector.x);
}
}
@Subscribe
public void onUpdate(EventUpdate e) {
if (options.getValueByName("Фокусировать одну цель").get() && (target == null || !this.isValid(target)) || !(Boolean) options.getValueByName("Фокусировать одну цель").get()) {
this.updateTarget();
}
if (target == null) {
this.stopWatch.setLastMS(0L);
this.reset();
return;
}
this.isRotated = false;
if (this.shouldPlayerFalling() && this.stopWatch.hasTimeElapsed()) {
this.updateAttack();
this.ticks = 2;
}
if (this.type.is("Резкая")) {
if (this.ticks > 0) {
this.updateRotation(true, 180.0F, 90.0F);
--this.ticks;
} else {
this.reset();
}
} else if (!this.isRotated) {
this.updateRotation(false, 115.0F, 60.0F);
}
}
@Subscribe
private void onWalking(EventMotion e) {
if (target == null || (this.autoPotion.isState() && this.autoPotion.isActive())) return;
float yaw = rotateVector.x;
float pitch = rotateVector.y;
e.setYaw(yaw);
e.setPitch(pitch);
mc.player.rotationYawHead = yaw;
mc.player.renderYawOffset = yaw;
mc.player.rotationPitchHead = pitch;
}
private void updateTarget() {
List<LivingEntity> targets = new ArrayList<>();
for (Entity entity : mc.world.getAllEntities()) {
if (!(entity instanceof LivingEntity living)) continue;
if (!this.isValid(living)) continue;
targets.add(living);
}
if (targets.isEmpty()) {
target = null;
return;
}
if (targets.size() == 1) {
target = targets.get(0);
return;
}
targets.sort(Comparator.comparingDouble(entity ->
Calculator.entity(
entity,
consider.getValueByName("Хп").get(),
consider.getValueByName("Броню").get(),
consider.getValueByName("Дистанцию").get(),
attackDistance() + rotationRange.get() + (mc.player.isElytraFlying() ? elytraRotation.get() : 0.0),
consider.getValueByName("Баффы").get()
)));
target = targets.get(0);
}
private void updateRotation(boolean attack, float rotationYawSpeed, float rotationPitchSpeed) {
float yawToTarget;
float pitchToTarget;
if (pearlVector == null) {
Vector3d vec = target.getPositionVec().add(0.0, MathHelper.clamp(mc.player.getPosYEye() - target.getPosY(), 0.0, (double) target.getHeight() * (mc.player.getDistanceEyePos(target) / attackDistance())), 0.0).subtract(mc.player.getEyePosition(1.0F));
this.isRotated = true;
yawToTarget = (float) MathHelper.wrapDegrees(Math.toDegrees(Math.atan2(vec.z, vec.x)) - 90.0);
pitchToTarget = (float) (-Math.toDegrees(Math.atan2(vec.y, Math.hypot(vec.x, vec.z))));
} else {
this.isRotated = true;
yawToTarget = pearlVector.x;
pitchToTarget = pearlVector.y;
}
float yawDelta = MathHelper.wrapDegrees(yawToTarget - rotateVector.x);
float pitchDelta = MathHelper.wrapDegrees(pitchToTarget - rotateVector.y);
int roundedYaw = (int) yawDelta;
float gcd = SensUtils.getGCDValue();
float clampedYaw;
float clampedPitch;
float yaw;
float pitch;
if (type.is("Плавная") && pearlVector == null) {
clampedYaw = Math.min(Math.max(Math.abs(yawDelta), 1.0F), rotationYawSpeed);
clampedPitch = Math.min(Math.max(Math.abs(pitchDelta), 1.0F), rotationPitchSpeed);
if (attack && this.selected != target && options.getValueByName("Ускорять ротацию при атаке").get()) {
clampedPitch = Math.max(Math.abs(pitchDelta), 1.0F);
clampedYaw = Math.max(Math.abs(yawDelta), 1.0F);
} else {
clampedPitch /= 3.0F;
}
if (Math.abs(clampedYaw - this.lastYaw) <= 3.0F) {
clampedYaw = this.lastYaw + 3.3F;
}
yaw = rotateVector.x + (yawDelta > 0.0F ? clampedYaw : -clampedYaw);
pitch = MathHelper.clamp(rotateVector.y + (pitchDelta > 0.0F ? clampedPitch : -clampedPitch), -89.0F, 89.0F);
yaw -= (yaw - rotateVector.x) % gcd;
pitch -= (pitch - rotateVector.y) % gcd;
rotateVector = new Vector2f(yaw, pitch);
this.lastYaw = clampedYaw;
this.lastPitch = clampedPitch;
} else if (type.is("Резкая") || pearlVector != null) {
yaw = rotateVector.x + (float) roundedYaw;
pitch = MathHelper.clamp(rotateVector.y + pitchDelta, -90.0F, 90.0F);
yaw -= (yaw - rotateVector.x) % gcd;
pitch -= (pitch - rotateVector.y) % gcd;
rotateVector = new Vector2f(yaw, pitch);
} else yaw = mc.player.rotationYaw;
if (options.getValueByName("Коррекция движения").get()) mc.player.rotationYawOffset = yaw;
}
private boolean canSeeThroughWall(Entity entity) {
return mc.world.rayTraceBlocks(new RayTraceContext(
mc.player.getEyePosition(1.0F),
entity.getEyePosition(1.0F),
RayTraceContext.BlockMode.COLLIDER,
RayTraceContext.FluidMode.NONE, mc.player)
).getType() == RayTraceResult.Type.MISS;
}
private void updateAttack() {
if (this.noAttackIfEat.get() && mc.player.isHandActive()) return;
this.selected = MouseUtil.getMouseOver(target, rotateVector.x, rotateVector.y, this.attackDistance());
if ((selected == null || selected != target) && !mc.player.isElytraFlying()) return;
if (options.getValueByName("Ускорять ротацию при атаке").get()) {
this.updateRotation(true, 40.0F, 45.0F);
}
if (target.getDistance(mc.player) > attackDistance()) return;
if (mc.player.isBlocking() && options.getValueByName("Отжимать щит").get())
mc.playerController.onStoppedUsingItem(mc.player);
if (target instanceof PlayerEntity player && player.isBlocking() && options.getValueByName("Ломать щит").get()) {
int hbSlot = InventoryUtil.getInstance().getAxeInInventory(true);
int invSlot = InventoryUtil.getInstance().getAxeInInventory(false);
int slot = breakShieldPlayer(player, hbSlot, invSlot);
if (slot > 8) mc.playerController.pickItem(slot);
}
this.stopWatch.setLastMS(550L);
mc.playerController.attackEntity(mc.player, target);
mc.player.swingArm(Hand.MAIN_HAND);
}
private double attackDistance() {
if (options.getValueByName("Оптимальная дистанция атаки").get() && !mc.player.isSwimming()) {
return 3.6f;
}
if (mc.player.isSwimming()) {
return 3.0f;
}
return attackRange.get();
}
private boolean shouldPlayerFalling() {
return AttackUtil.isPlayerFalling(true, this.onlySpace.get(), options.getValueByName("Синхронизация с TPS").get());
}
public static Vector3d getVector(LivingEntity target) {
double wHalf = target.getWidth() / 2.0F;
double yExpand = MathHelper.clamp(target.getPosYEye() - target.getPosY(), 0.0, target.getHeight());
double xExpand = MathHelper.clamp(mc.player.getPosX() - target.getPosX(), -wHalf, wHalf);
double zExpand = MathHelper.clamp(mc.player.getPosZ() - target.getPosZ(), -wHalf, wHalf);
return new Vector3d(target.getPosX() - mc.player.getPosX() + xExpand, target.getPosY() - mc.player.getPosYEye() + yExpand, target.getPosZ() - mc.player.getPosZ() + zExpand);
}
private double getDistance(LivingEntity entity) {
return getVector(entity).length();
}
private boolean isValid(LivingEntity entity) {
if (!this.wallCheck.get() && !this.canSeeThroughWall(entity)) return false;
if (entity instanceof ClientPlayerEntity) return false;
if (entity.ticksExisted < 3) return false;
if (entity instanceof PlayerEntity p) {
if (AntiBot.checkBot(entity)) return false;
if (!this.targets.getValueByName("Друзья").get() && FriendStorage.isFriend(p.getName().getString()))
return false;
if (p.getName().getString().equalsIgnoreCase(mc.player.getName().getString())) return false;
}
if (entity instanceof PlayerEntity && !(Boolean) this.targets.getValueByName("Игроки").get())
return false;
if (entity instanceof PlayerEntity && entity.getTotalArmorValue() == 0 && !(Boolean) this.targets.getValueByName("Голые").get())
return false;
if (entity instanceof MonsterEntity && !(Boolean) this.targets.getValueByName("Мобы").get() || entity instanceof PhantomEntity && !(Boolean) this.targets.getValueByName("Мобы").get())
return false;
if (entity instanceof AnimalEntity && !(Boolean) this.targets.getValueByName("Животные").get())
return false;
if (entity instanceof VillagerEntity || entity instanceof ArmorStandEntity) return false;
if (entity.isInvulnerable() || !entity.isAlive()) return false;
double maxDistance = attackDistance() + rotationRange.get();
if (mc.player.isElytraFlying()) maxDistance += elytraRotation.get();
return this.getDistance(entity) <= maxDistance;
}
InventoryUtil.Hand handUtil = new InventoryUtil.Hand();
private int breakShieldPlayer(PlayerEntity entity, int hbSlot, int invSlot) {
if (hbSlot != -1) {
this.handUtil.setOriginalSlot(mc.player.inventory.currentItem);
mc.player.connection.sendPacket(new CHeldItemChangePacket(hbSlot));
mc.playerController.attackEntity(mc.player, entity);
mc.player.connection.sendPacket(new CHeldItemChangePacket(mc.player.inventory.currentItem));
return hbSlot;
}
if (invSlot != -1) {
handUtil.setOriginalSlot(mc.player.inventory.currentItem);
mc.playerController.pickItem(invSlot);
mc.playerController.attackEntity(mc.player, entity);
if (InventoryUtil.findEmptySlot(true) != -1) mc.playerController.pickItem(invSlot);
mc.player.connection.sendPacket(new CHeldItemChangePacket(mc.player.inventory.currentItem));
return invSlot;
}
return -1;
}
private void reset() {
if (options.getValueByName("Коррекция движения").get()) {
mc.player.rotationYawOffset = -2.14748365E9F;
}
rotateVector = new Vector2f(mc.player.rotationYaw, mc.player.rotationPitch);
}
public void onEnable() {
super.onEnable();
this.reset();
target = null;
pearlVector = null;
}
public void onDisable() {
super.onDisable();
this.reset();
this.stopWatch.setLastMS(0L);
target = null;
}
}
И еще класс Calculator:
package im.expensive.utils.client;
import lombok.experimental.UtilityClass;
import net.minecraft.client.Minecraft;
import net.minecraft.enchantment.EnchantmentHelper;
import net.minecraft.enchantment.Enchantments;
import net.minecraft.entity.LivingEntity;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.item.ArmorItem;
import net.minecraft.item.ItemStack;
import net.minecraft.potion.Effect;
import net.minecraft.potion.EffectInstance;
import net.minecraft.potion.Effects;
@UtilityClass
public class Calculator {
private double armor(ItemStack stack) {
if (!stack.isEnchanted()) return 0.0;
if (!(stack.getItem() instanceof ArmorItem armor)) return 0.0;
return armor.getDamageReduceAmount() + ((double) EnchantmentHelper.getEnchantmentLevel(Enchantments.PROTECTION, stack) * 0.25);
}
public double armor(LivingEntity entity) {
double armor = entity.getTotalArmorValue();
for (ItemStack item : entity.getArmorInventoryList()) {
armor += armor(item);
}
return armor;
}
public double health(LivingEntity entity) {
return entity.getHealth() + entity.getAbsorptionAmount();
}
public double buffs(LivingEntity entity) {
double buffs = 0.0;
for (EffectInstance effect : entity.getActivePotionEffects()) {
if (effect.getPotion() == Effects.ABSORPTION) {
buffs += 1.2 * (effect.getAmplifier() + 1);
} else if (effect.getPotion() == Effects.RESISTANCE) {
buffs += 1.0 * (effect.getAmplifier() + 1);
} else if (effect.getPotion() == Effects.REGENERATION) {
buffs += 1.1 * (effect.getAmplifier() + 1);
}
}
return buffs;
}
public double entity(LivingEntity entity, boolean health, boolean armor, boolean distance, double maxDistance, boolean buffs) {
double a = 1.0, b = 1.0, c = 1.0, d = 1.0;
if (health) a += health(entity);
if (armor) b += armor(entity);
if (distance) c += entity.getDistanceSq(Minecraft.getInstance().player) / maxDistance;
if (buffs) d += buffs(entity);
return (a * b * d) * c;
}
}
Не судите строго это моя первая публикация
package im.expensive.functions.impl.combat;
import com.google.common.eventbus.Subscribe;
import lombok.Getter;
import net.minecraft.client.entity.player.ClientPlayerEntity;
import net.minecraft.entity.Entity;
import net.minecraft.entity.LivingEntity;
import net.minecraft.entity.item.ArmorStandEntity;
import net.minecraft.entity.merchant.villager.VillagerEntity;
import net.minecraft.entity.monster.MonsterEntity;
import net.minecraft.entity.monster.PhantomEntity;
import net.minecraft.entity.passive.AnimalEntity;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.network.play.client.CHeldItemChangePacket;
import net.minecraft.util.Hand;
import net.minecraft.util.math.MathHelper;
import net.minecraft.util.math.RayTraceContext;
import net.minecraft.util.math.RayTraceResult;
import net.minecraft.util.math.vector.Vector2f;
import net.minecraft.util.math.vector.Vector3d;
import im.expensive.Expensive;
import im.expensive.command.friends.FriendStorage;
import im.expensive.events.EventInput;
import im.expensive.events.EventMotion;
import im.expensive.events.EventUpdate;
import im.expensive.functions.api.Category;
import im.expensive.functions.api.Function;
import im.expensive.functions.api.FunctionRegister;
import im.expensive.functions.settings.impl.BooleanSetting;
import im.expensive.functions.settings.impl.ModeListSetting;
import im.expensive.functions.settings.impl.ModeSetting;
import im.expensive.functions.settings.impl.SliderSetting;
import im.expensive.utils.client.Calculator;
import im.expensive.utils.math.SensUtils;
import im.expensive.utils.math.StopWatch;
import im.expensive.utils.player.AttackUtil;
import im.expensive.utils.player.InventoryUtil;
import im.expensive.utils.player.MouseUtil;
import im.expensive.utils.player.MoveUtils;
import java.util.ArrayList;
import java.util.Comparator;
import java.util.List;
@FunctionRegister(name = "KillAura", type = Category.Combat)
public class KillAura extends Function {
Getter
private final ModeSetting type = new ModeSetting("Ротация", "Плавная", "Плавная", "Резкая");
Getter
static final ModeListSetting options = new ModeListSetting("Опции",
new BooleanSetting("Только криты", true),
new BooleanSetting("Оптимальная дистанция атаки", true),
new BooleanSetting("Ломать щит", true),
new BooleanSetting("Отжимать щит", true),
new BooleanSetting("Ускорять ротацию при атаке", false),
new BooleanSetting("Синхронизация с TPS", false),
new BooleanSetting("Фокусировать одну цель", true),
new BooleanSetting("Коррекция движения", true)
);
public static final SliderSetting attackRange = new SliderSetting("Дистанция аттаки", 3.0F, 3.0F, 6.0F, 0.1F).setVisible(() -> !options.getValueByName("Оптимальная дистанция атаки").get());
private final SliderSetting rotationRange = new SliderSetting("Дистанция ротации", 0.6F, 0.0F, 3.0F, 0.1F);
private final SliderSetting elytraRotation = new SliderSetting("Элитра ротация", 20F, 0F, 30F, 0.5F);
final ModeListSetting targets = new ModeListSetting("Таргеты",
new BooleanSetting("Игроки", true), new BooleanSetting("Голые", true),
new BooleanSetting("Мобы", false), new BooleanSetting("Животные", false),
new BooleanSetting("Друзья", false)
);
Getter
final ModeListSetting consider = new ModeListSetting("Учитывать",
new BooleanSetting("Хп", true),
new BooleanSetting("Броню", true),
new BooleanSetting("Дистанцию", true),
new BooleanSetting("Баффы", true)
);
public final ModeSetting correction = new ModeSetting("Тип коррекции", "Сфокусированная", "Незаметная", "Сфокусированная").setVisible(() -> options.getValueByName("Коррекция движения").get());
public final BooleanSetting wallCheck = new BooleanSetting("Бить через стены", true);
public final BooleanSetting noAttackIfEat = new BooleanSetting("Не бить если ешь", true);
public final BooleanSetting onlySpace = new BooleanSetting("Умные криты", false).setVisible(() -> options.getValueByName("Только криты").get());
public static Vector2f rotateVector = new Vector2f(0.0F, 0.0F);
public static Vector2f pearlVector = null;
float lastYaw;
float lastPitch;
Getter
private final StopWatch stopWatch = new StopWatch();
Getter
private static LivingEntity target;
private Entity selected;
public int ticks = 0;
public boolean isRotated;
public final AutoPotion autoPotion;
public KillAura(AutoPotion autoPotion) {
this.autoPotion = autoPotion;
this.addSettings(this.type, attackRange, this.rotationRange, this.elytraRotation, this.targets, this.consider, options, this.correction, this.wallCheck, this.noAttackIfEat, this.onlySpace);
}
@Subscribe
private void onInput(EventInput e) {
if (target != null && options.getValueByName("Коррекция движения").get() && this.correction.is("Незаметная")) {
MoveUtils.fixMovement(e, Expensive.getInstance().getFunctionRegistry().getAutopotion().isActive() ? mc.player.rotationYaw : rotateVector.x);
}
}
@Subscribe
public void onUpdate(EventUpdate e) {
if (options.getValueByName("Фокусировать одну цель").get() && (target == null || !this.isValid(target)) || !(Boolean) options.getValueByName("Фокусировать одну цель").get()) {
this.updateTarget();
}
if (target == null) {
this.stopWatch.setLastMS(0L);
this.reset();
return;
}
this.isRotated = false;
if (this.shouldPlayerFalling() && this.stopWatch.hasTimeElapsed()) {
this.updateAttack();
this.ticks = 2;
}
if (this.type.is("Резкая")) {
if (this.ticks > 0) {
this.updateRotation(true, 180.0F, 90.0F);
--this.ticks;
} else {
this.reset();
}
} else if (!this.isRotated) {
this.updateRotation(false, 115.0F, 60.0F);
}
}
@Subscribe
private void onWalking(EventMotion e) {
if (target == null || (this.autoPotion.isState() && this.autoPotion.isActive())) return;
float yaw = rotateVector.x;
float pitch = rotateVector.y;
e.setYaw(yaw);
e.setPitch(pitch);
mc.player.rotationYawHead = yaw;
mc.player.renderYawOffset = yaw;
mc.player.rotationPitchHead = pitch;
}
private void updateTarget() {
List<LivingEntity> targets = new ArrayList<>();
for (Entity entity : mc.world.getAllEntities()) {
if (!(entity instanceof LivingEntity living)) continue;
if (!this.isValid(living)) continue;
targets.add(living);
}
if (targets.isEmpty()) {
target = null;
return;
}
if (targets.size() == 1) {
target = targets.get(0);
return;
}
targets.sort(Comparator.comparingDouble(entity ->
Calculator.entity(
entity,
consider.getValueByName("Хп").get(),
consider.getValueByName("Броню").get(),
consider.getValueByName("Дистанцию").get(),
attackDistance() + rotationRange.get() + (mc.player.isElytraFlying() ? elytraRotation.get() : 0.0),
consider.getValueByName("Баффы").get()
)));
target = targets.get(0);
}
private void updateRotation(boolean attack, float rotationYawSpeed, float rotationPitchSpeed) {
float yawToTarget;
float pitchToTarget;
if (pearlVector == null) {
Vector3d vec = target.getPositionVec().add(0.0, MathHelper.clamp(mc.player.getPosYEye() - target.getPosY(), 0.0, (double) target.getHeight() * (mc.player.getDistanceEyePos(target) / attackDistance())), 0.0).subtract(mc.player.getEyePosition(1.0F));
this.isRotated = true;
yawToTarget = (float) MathHelper.wrapDegrees(Math.toDegrees(Math.atan2(vec.z, vec.x)) - 90.0);
pitchToTarget = (float) (-Math.toDegrees(Math.atan2(vec.y, Math.hypot(vec.x, vec.z))));
} else {
this.isRotated = true;
yawToTarget = pearlVector.x;
pitchToTarget = pearlVector.y;
}
float yawDelta = MathHelper.wrapDegrees(yawToTarget - rotateVector.x);
float pitchDelta = MathHelper.wrapDegrees(pitchToTarget - rotateVector.y);
int roundedYaw = (int) yawDelta;
float gcd = SensUtils.getGCDValue();
float clampedYaw;
float clampedPitch;
float yaw;
float pitch;
if (type.is("Плавная") && pearlVector == null) {
clampedYaw = Math.min(Math.max(Math.abs(yawDelta), 1.0F), rotationYawSpeed);
clampedPitch = Math.min(Math.max(Math.abs(pitchDelta), 1.0F), rotationPitchSpeed);
if (attack && this.selected != target && options.getValueByName("Ускорять ротацию при атаке").get()) {
clampedPitch = Math.max(Math.abs(pitchDelta), 1.0F);
clampedYaw = Math.max(Math.abs(yawDelta), 1.0F);
} else {
clampedPitch /= 3.0F;
}
if (Math.abs(clampedYaw - this.lastYaw) <= 3.0F) {
clampedYaw = this.lastYaw + 3.3F;
}
yaw = rotateVector.x + (yawDelta > 0.0F ? clampedYaw : -clampedYaw);
pitch = MathHelper.clamp(rotateVector.y + (pitchDelta > 0.0F ? clampedPitch : -clampedPitch), -89.0F, 89.0F);
yaw -= (yaw - rotateVector.x) % gcd;
pitch -= (pitch - rotateVector.y) % gcd;
rotateVector = new Vector2f(yaw, pitch);
this.lastYaw = clampedYaw;
this.lastPitch = clampedPitch;
} else if (type.is("Резкая") || pearlVector != null) {
yaw = rotateVector.x + (float) roundedYaw;
pitch = MathHelper.clamp(rotateVector.y + pitchDelta, -90.0F, 90.0F);
yaw -= (yaw - rotateVector.x) % gcd;
pitch -= (pitch - rotateVector.y) % gcd;
rotateVector = new Vector2f(yaw, pitch);
} else yaw = mc.player.rotationYaw;
if (options.getValueByName("Коррекция движения").get()) mc.player.rotationYawOffset = yaw;
}
private boolean canSeeThroughWall(Entity entity) {
return mc.world.rayTraceBlocks(new RayTraceContext(
mc.player.getEyePosition(1.0F),
entity.getEyePosition(1.0F),
RayTraceContext.BlockMode.COLLIDER,
RayTraceContext.FluidMode.NONE, mc.player)
).getType() == RayTraceResult.Type.MISS;
}
private void updateAttack() {
if (this.noAttackIfEat.get() && mc.player.isHandActive()) return;
this.selected = MouseUtil.getMouseOver(target, rotateVector.x, rotateVector.y, this.attackDistance());
if ((selected == null || selected != target) && !mc.player.isElytraFlying()) return;
if (options.getValueByName("Ускорять ротацию при атаке").get()) {
this.updateRotation(true, 40.0F, 45.0F);
}
if (target.getDistance(mc.player) > attackDistance()) return;
if (mc.player.isBlocking() && options.getValueByName("Отжимать щит").get())
mc.playerController.onStoppedUsingItem(mc.player);
if (target instanceof PlayerEntity player && player.isBlocking() && options.getValueByName("Ломать щит").get()) {
int hbSlot = InventoryUtil.getInstance().getAxeInInventory(true);
int invSlot = InventoryUtil.getInstance().getAxeInInventory(false);
int slot = breakShieldPlayer(player, hbSlot, invSlot);
if (slot > 8) mc.playerController.pickItem(slot);
}
this.stopWatch.setLastMS(550L);
mc.playerController.attackEntity(mc.player, target);
mc.player.swingArm(Hand.MAIN_HAND);
}
private double attackDistance() {
if (options.getValueByName("Оптимальная дистанция атаки").get() && !mc.player.isSwimming()) {
return 3.6f;
}
if (mc.player.isSwimming()) {
return 3.0f;
}
return attackRange.get();
}
private boolean shouldPlayerFalling() {
return AttackUtil.isPlayerFalling(true, this.onlySpace.get(), options.getValueByName("Синхронизация с TPS").get());
}
public static Vector3d getVector(LivingEntity target) {
double wHalf = target.getWidth() / 2.0F;
double yExpand = MathHelper.clamp(target.getPosYEye() - target.getPosY(), 0.0, target.getHeight());
double xExpand = MathHelper.clamp(mc.player.getPosX() - target.getPosX(), -wHalf, wHalf);
double zExpand = MathHelper.clamp(mc.player.getPosZ() - target.getPosZ(), -wHalf, wHalf);
return new Vector3d(target.getPosX() - mc.player.getPosX() + xExpand, target.getPosY() - mc.player.getPosYEye() + yExpand, target.getPosZ() - mc.player.getPosZ() + zExpand);
}
private double getDistance(LivingEntity entity) {
return getVector(entity).length();
}
private boolean isValid(LivingEntity entity) {
if (!this.wallCheck.get() && !this.canSeeThroughWall(entity)) return false;
if (entity instanceof ClientPlayerEntity) return false;
if (entity.ticksExisted < 3) return false;
if (entity instanceof PlayerEntity p) {
if (AntiBot.checkBot(entity)) return false;
if (!this.targets.getValueByName("Друзья").get() && FriendStorage.isFriend(p.getName().getString()))
return false;
if (p.getName().getString().equalsIgnoreCase(mc.player.getName().getString())) return false;
}
if (entity instanceof PlayerEntity && !(Boolean) this.targets.getValueByName("Игроки").get())
return false;
if (entity instanceof PlayerEntity && entity.getTotalArmorValue() == 0 && !(Boolean) this.targets.getValueByName("Голые").get())
return false;
if (entity instanceof MonsterEntity && !(Boolean) this.targets.getValueByName("Мобы").get() || entity instanceof PhantomEntity && !(Boolean) this.targets.getValueByName("Мобы").get())
return false;
if (entity instanceof AnimalEntity && !(Boolean) this.targets.getValueByName("Животные").get())
return false;
if (entity instanceof VillagerEntity || entity instanceof ArmorStandEntity) return false;
if (entity.isInvulnerable() || !entity.isAlive()) return false;
double maxDistance = attackDistance() + rotationRange.get();
if (mc.player.isElytraFlying()) maxDistance += elytraRotation.get();
return this.getDistance(entity) <= maxDistance;
}
InventoryUtil.Hand handUtil = new InventoryUtil.Hand();
private int breakShieldPlayer(PlayerEntity entity, int hbSlot, int invSlot) {
if (hbSlot != -1) {
this.handUtil.setOriginalSlot(mc.player.inventory.currentItem);
mc.player.connection.sendPacket(new CHeldItemChangePacket(hbSlot));
mc.playerController.attackEntity(mc.player, entity);
mc.player.connection.sendPacket(new CHeldItemChangePacket(mc.player.inventory.currentItem));
return hbSlot;
}
if (invSlot != -1) {
handUtil.setOriginalSlot(mc.player.inventory.currentItem);
mc.playerController.pickItem(invSlot);
mc.playerController.attackEntity(mc.player, entity);
if (InventoryUtil.findEmptySlot(true) != -1) mc.playerController.pickItem(invSlot);
mc.player.connection.sendPacket(new CHeldItemChangePacket(mc.player.inventory.currentItem));
return invSlot;
}
return -1;
}
private void reset() {
if (options.getValueByName("Коррекция движения").get()) {
mc.player.rotationYawOffset = -2.14748365E9F;
}
rotateVector = new Vector2f(mc.player.rotationYaw, mc.player.rotationPitch);
}
public void onEnable() {
super.onEnable();
this.reset();
target = null;
pearlVector = null;
}
public void onDisable() {
super.onDisable();
this.reset();
this.stopWatch.setLastMS(0L);
target = null;
}
}
И еще класс Calculator:
package im.expensive.utils.client;
import lombok.experimental.UtilityClass;
import net.minecraft.client.Minecraft;
import net.minecraft.enchantment.EnchantmentHelper;
import net.minecraft.enchantment.Enchantments;
import net.minecraft.entity.LivingEntity;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.item.ArmorItem;
import net.minecraft.item.ItemStack;
import net.minecraft.potion.Effect;
import net.minecraft.potion.EffectInstance;
import net.minecraft.potion.Effects;
@UtilityClass
public class Calculator {
private double armor(ItemStack stack) {
if (!stack.isEnchanted()) return 0.0;
if (!(stack.getItem() instanceof ArmorItem armor)) return 0.0;
return armor.getDamageReduceAmount() + ((double) EnchantmentHelper.getEnchantmentLevel(Enchantments.PROTECTION, stack) * 0.25);
}
public double armor(LivingEntity entity) {
double armor = entity.getTotalArmorValue();
for (ItemStack item : entity.getArmorInventoryList()) {
armor += armor(item);
}
return armor;
}
public double health(LivingEntity entity) {
return entity.getHealth() + entity.getAbsorptionAmount();
}
public double buffs(LivingEntity entity) {
double buffs = 0.0;
for (EffectInstance effect : entity.getActivePotionEffects()) {
if (effect.getPotion() == Effects.ABSORPTION) {
buffs += 1.2 * (effect.getAmplifier() + 1);
} else if (effect.getPotion() == Effects.RESISTANCE) {
buffs += 1.0 * (effect.getAmplifier() + 1);
} else if (effect.getPotion() == Effects.REGENERATION) {
buffs += 1.1 * (effect.getAmplifier() + 1);
}
}
return buffs;
}
public double entity(LivingEntity entity, boolean health, boolean armor, boolean distance, double maxDistance, boolean buffs) {
double a = 1.0, b = 1.0, c = 1.0, d = 1.0;
if (health) a += health(entity);
if (armor) b += armor(entity);
if (distance) c += entity.getDistanceSq(Minecraft.getInstance().player) / maxDistance;
if (buffs) d += buffs(entity);
return (a * b * d) * c;
}
}