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Автор темы
- #1
Привет друзья, недавно сливал вам небольшую часть защиты nursultan alpha выкачаную из сурсов. Сегодня хочу поделится моим скидом Jump Circl'ов. Говорю сразу они похожи не на 100% а где то на 80-90.
SS:
SS:
JumpCircle.java:
package im.expensive.functions.impl.render;
import com.google.common.eventbus.Subscribe;
import com.mojang.blaze3d.platform.GlStateManager;
import im.expensive.events.JumpEvent;
import im.expensive.events.WorldEvent;
import im.expensive.functions.api.Category;
import im.expensive.functions.api.Function;
import im.expensive.functions.api.FunctionRegister;
import im.expensive.functions.settings.impl.SliderSetting;
import im.expensive.utils.render.ColorUtils;
import net.minecraft.client.renderer.vertex.DefaultVertexFormats;
import net.minecraft.util.ResourceLocation;
import net.minecraft.util.math.vector.Vector3d;
import ru.hogoshi.Animation;
import ru.hogoshi.util.Easings;
import java.util.concurrent.CopyOnWriteArrayList;
@FunctionRegister(name = "JumpCircle", type = Category.Render)
public class JumpCircle extends Function {
private final CopyOnWriteArrayList<Circle> circles = new CopyOnWriteArrayList<>();
private final SliderSetting sizeSlider = new SliderSetting("Размер", 1.0f, 1.0f, 5.0f, 0.1f);
public JumpCircle() {
addSettings(sizeSlider);
}
@Subscribe
private void onJump(JumpEvent e) {
circles.add(new Circle(mc.player.getPositon(mc.getRenderPartialTicks()).add(0, 0.05, 0)));
}
private final ResourceLocation circle = new ResourceLocation("expensive/images/circle.png");
@Subscribe
private void onRender(WorldEvent e) {
GlStateManager.pushMatrix();
GlStateManager.shadeModel(7425);
GlStateManager.blendFunc(770, 771);
GlStateManager.depthMask(false);
GlStateManager.enableBlend();
GlStateManager.disableAlphaTest();
GlStateManager.disableCull();
GlStateManager.translated(-mc.getRenderManager().info.getProjectedView().x, -mc.getRenderManager().info.getProjectedView().y, -mc.getRenderManager().info.getProjectedView().z);
for (Circle c : circles) {
mc.getTextureManager().bindTexture(circle);
if (System.currentTimeMillis() - c.time > 3000) circles.remove(c);
if (System.currentTimeMillis() - c.time > 2000 && !c.isFading) {
c.fadeAnimation.animate(1, 0, Easings.SINE_OUT);
c.isFading = true;
}
c.animation.update();
c.fadeAnimation.update();
float rad = (float) c.animation.getValue() * sizeSlider.get();
float alpha = (float) c.fadeAnimation.getValue();
Vector3d vector3d = c.vector3d;
vector3d = vector3d.add(-rad / 2f, 0, -rad / 2f);
buffer.begin(6, DefaultVertexFormats.POSITION_COLOR_TEX);
int alphaValue = (int) (255 * alpha);
buffer.pos(vector3d.x, vector3d.y, vector3d.z).color(ColorUtils.setAlpha(ColorUtils.getColor(5), alphaValue)).tex(0, 0).endVertex();
buffer.pos(vector3d.x + rad, vector3d.y, vector3d.z).color(ColorUtils.setAlpha(ColorUtils.getColor(10), alphaValue)).tex(1, 0).endVertex();
buffer.pos(vector3d.x + rad, vector3d.y, vector3d.z + rad).color(ColorUtils.setAlpha(ColorUtils.getColor(15), alphaValue)).tex(1, 1).endVertex();
buffer.pos(vector3d.x, vector3d.y, vector3d.z + rad).color(ColorUtils.setAlpha(ColorUtils.getColor(20), alphaValue)).tex(0, 1).endVertex();
tessellator.draw();
}
GlStateManager.disableBlend();
GlStateManager.shadeModel(7424);
GlStateManager.depthMask(true);
GlStateManager.enableAlphaTest();
GlStateManager.enableCull();
GlStateManager.popMatrix();
}
private class Circle {
private final Vector3d vector3d;
private final long time;
private final Animation animation = new Animation();
private final Animation fadeAnimation = new Animation();
private boolean isFading;
public Circle(Vector3d vector3d) {
this.vector3d = vector3d;
time = System.currentTimeMillis();
animation.animate(1, 0.5, Easings.SINE_OUT);
fadeAnimation.animate(1, 1, Easings.SINE_OUT);
}
}
}
Пожалуйста, авторизуйтесь для просмотра ссылки.