Ищу скрипт Trashtalk на FT кряк

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шапка.
Уже часа 2 ебу мозг себе, чекал треды здесь, на других форумах, ютуб блядский. Нигде этой луашки либо нет либо она не воркает просто и не лоадится
 
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в моих луашках нашлось что-то попробуй
Trashtolk.lua:
-- https://fatality.win/threads/lua-chat-spam.2701/

local config = fatality.config;
local menu = fatality.menu;
local callbacks = fatality.callbacks;

local chat_spam_checkbox_item = config:add_item('misc_chat_spam', 0.0);
local chat_spam_checkbox = menu:add_checkbox('Chat Spam', 'Visuals', 'Misc', 'Various', chat_spam_checkbox_item);

local engine_client = csgo.interface_handler:get_engine_client();
local entity_list = csgo.interface_handler:get_entity_list();
local events = csgo.interface_handler:get_events();

events:add_event('player_death');
events:add_event('player_changename');
events:add_event('bomb_beginplant');
events:add_event('bomb_abortplant');
events:add_event('bomb_planted');
events:add_event('bomb_defused');
events:add_event('bomb_exploded');
events:add_event('bomb_dropped');
events:add_event('bomb_pickup');
events:add_event('bomb_begindefuse');
events:add_event('bomb_abortdefuse');
events:add_event('round_mvp');

local function on_events(event)
    if not chat_spam_checkbox_item:get_bool() then
        return;
    end

    if not engine_client:is_connected() and not engine_client:is_in_game() then
        return;
    end

    local local_player = entity_list:get_localplayer();

    if local_player == nil then
        return;
    end

    if event:get_name() == 'player_death' then
        local event_user_id = event:get_int('userid');
        local event_attacker = event:get_int('attacker');
        local event_weapon = event:get_string('weapon');
        local event_headshot = event:get_bool('headshot');

        if event_user_id == nil or event_attacker == nil or event_weapon == nil or event_headshot == nil then
            return;
        end

        local user_id = entity_list:get_player_from_id(event_user_id);
        local attacker = entity_list:get_player_from_id(event_attacker);

        if user_id == nil or attacker == nil then
            return;
        end

        local name = user_id:get_name();

        if name == nil then
            return;
        end

        if string.len(name) > 32 then
            name = string.sub(name, 0, 32);
        end

        if not attacker:get_index() == attacker:get_index() then
            return;
        end

        if attacker:get_index() == local_player:get_index() then
            if event_headshot then
                chat_message = name .. ' has just died to a headshot by my ' .. event_weapon;
            else
                chat_message = name .. ' has just died to my ' .. event_weapon;
            end

            if chat_message == nil then
                return;
            end

            engine_client:client_cmd('say ' .. chat_message);
        end
    end

    if event:get_name() == 'player_changename' then
        local event_old_name = event:get_string('oldname');
        local event_new_name = event:get_string('newname');

        if event_old_name == nil or event_new_name == nil then
            return;
        end

        if string.len(event_old_name) > 32 then
            event_old_name = string.sub(event_old_name, 0, 32);
        end

        if string.len(event_new_name) > 32 then
            event_new_name = string.sub(event_new_name, 0, 32);
        end

        engine_client:client_cmd('say ' .. event_old_name .. ' has changed their name to ' .. event_new_name);
    end

    if event:get_name() == 'bomb_beginplant' then
        local event_user_id = event:get_int('userid');

        if event_user_id == nil then
            return;
        end

        local user_id = entity_list:get_player_from_id(event_user_id);

        if user_id == nil then
            return;
        end

        local name = user_id:get_name();

        if name == nil then
            return;
        end

        if string.len(name) > 32 then
            name = string.sub(name, 0, 32);
        end

        engine_client:client_cmd('say ' .. name .. ' has just begun to plant the bomb');
    end

    if event:get_name() == 'bomb_abortplant' then
        local event_user_id = event:get_int('userid');

        if event_user_id == nil then
            return;
        end

        local user_id = entity_list:get_player_from_id(event_user_id);

        if user_id == nil then
            return;
        end

        local name = user_id:get_name();

        if name == nil then
            return;
        end

        if string.len(name) > 32 then
            name = string.sub(name, 0, 32);
        end

        engine_client:client_cmd('say ' .. name .. ' has aborted planting the bomb');
    end

    if event:get_name() == 'bomb_planted' then
        local event_user_id = event:get_int('userid');

        if event_user_id == nil then
            return;
        end

        local user_id = entity_list:get_player_from_id(event_user_id);

        if user_id == nil then
            return;
        end

        local name = user_id:get_name();

        if name == nil then
            return;
        end

        if string.len(name) > 32 then
            name = string.sub(name, 0, 32);
        end

        engine_client:client_cmd('say ' .. name .. ' has planted the bomb');
    end

    if event:get_name() == 'bomb_defused' then
        local event_user_id = event:get_int('userid');

        if event_user_id == nil then
            return;
        end

        local user_id = entity_list:get_player_from_id(event_user_id);

        if user_id == nil then
            return;
        end

        local name = user_id:get_name();

        if name == nil then
            return;
        end

        if string.len(name) > 32 then
            name = string.sub(name, 0, 32);
        end

        engine_client:client_cmd('say ' .. name .. ' has defused the bomb');
    end

    if event:get_name() == 'bomb_exploded' then
        local event_user_id = event:get_int('userid');

        if event_user_id == nil then
            return;
        end

        local user_id = entity_list:get_player_from_id(event_user_id);

        if user_id == nil then
            return;
        end

        local name = user_id:get_name();

        if name == nil then
            return;
        end

        if string.len(name) > 32 then
            name = string.sub(name, 0, 32);
        end

        engine_client:client_cmd('say The bomb planted by ' .. name .. ' has exploded');
    end

    if event:get_name() == 'bomb_dropped' then
        local event_user_id = event:get_int('userid');

        if event_user_id == nil then
            return;
        end

        local user_id = entity_list:get_player_from_id(event_user_id);

        if user_id == nil then
            return;
        end

        local name = user_id:get_name();

        if name == nil then
            return;
        end

        if string.len(name) > 32 then
            name = string.sub(name, 0, 32);
        end

        engine_client:client_cmd('say ' .. name .. ' has dropped the bomb');
    end

    if event:get_name() == 'bomb_pickup' then
        local event_user_id = event:get_int('userid');

        if event_user_id == nil then
            return;
        end

        local user_id = entity_list:get_player_from_id(event_user_id);

        if user_id == nil then
            return;
        end

        local name = user_id:get_name();

        if name == nil then
            return;
        end

        if string.len(name) > 32 then
            name = string.sub(name, 0, 32);
        end

        engine_client:client_cmd('say ' .. name .. ' has picked up the bomb');
    end

    if event:get_name() == 'bomb_begindefuse' then
        local event_user_id = event:get_int('userid');

        if event_user_id == nil then
            return;
        end

        local user_id = entity_list:get_player_from_id(event_user_id);

        if user_id == nil then
            return;
        end

        local name = user_id:get_name();

        if name == nil then
            return;
        end

        if string.len(name) > 32 then
            name = string.sub(name, 0, 32);
        end

        engine_client:client_cmd('say ' .. name .. ' has begun to defuse the bomb');
    end

    if event:get_name() == 'bomb_abortdefuse' then
        local event_user_id = event:get_int('userid');

        if event_user_id == nil then
            return;
        end

        local user_id = entity_list:get_player_from_id(event_user_id);

        if user_id == nil then
            return;
        end

        local name = user_id:get_name();

        if name == nil then
            return;
        end

        if string.len(name) > 32 then
            name = string.sub(name, 0, 32);
        end

        engine_client:client_cmd('say ' .. name .. ' has aborted defusing the bomb');
    end

    if event:get_name() == 'round_mvp' then
        local event_user_id = event:get_int('userid');

        if event_user_id == nil then
            return;
        end

        local user_id = entity_list:get_player_from_id(event_user_id);

        if user_id == nil then
            return;
        end

        local name = user_id:get_name();

        if name == nil then
            return;
        end

        if string.len(name) > 32 then
            name = string.sub(name, 0, 32);
        end

        engine_client:client_cmd('say ' .. name .. ' was the round mvp');
    end
end

callbacks:add('events', on_events);
 
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в моих луашках нашлось что-то попробуй
Trashtolk.lua:
-- https://fatality.win/threads/lua-chat-spam.2701/

local config = fatality.config;
local menu = fatality.menu;
local callbacks = fatality.callbacks;

local chat_spam_checkbox_item = config:add_item('misc_chat_spam', 0.0);
local chat_spam_checkbox = menu:add_checkbox('Chat Spam', 'Visuals', 'Misc', 'Various', chat_spam_checkbox_item);

local engine_client = csgo.interface_handler:get_engine_client();
local entity_list = csgo.interface_handler:get_entity_list();
local events = csgo.interface_handler:get_events();

events:add_event('player_death');
events:add_event('player_changename');
events:add_event('bomb_beginplant');
events:add_event('bomb_abortplant');
events:add_event('bomb_planted');
events:add_event('bomb_defused');
events:add_event('bomb_exploded');
events:add_event('bomb_dropped');
events:add_event('bomb_pickup');
events:add_event('bomb_begindefuse');
events:add_event('bomb_abortdefuse');
events:add_event('round_mvp');

local function on_events(event)
    if not chat_spam_checkbox_item:get_bool() then
        return;
    end

    if not engine_client:is_connected() and not engine_client:is_in_game() then
        return;
    end

    local local_player = entity_list:get_localplayer();

    if local_player == nil then
        return;
    end

    if event:get_name() == 'player_death' then
        local event_user_id = event:get_int('userid');
        local event_attacker = event:get_int('attacker');
        local event_weapon = event:get_string('weapon');
        local event_headshot = event:get_bool('headshot');

        if event_user_id == nil or event_attacker == nil or event_weapon == nil or event_headshot == nil then
            return;
        end

        local user_id = entity_list:get_player_from_id(event_user_id);
        local attacker = entity_list:get_player_from_id(event_attacker);

        if user_id == nil or attacker == nil then
            return;
        end

        local name = user_id:get_name();

        if name == nil then
            return;
        end

        if string.len(name) > 32 then
            name = string.sub(name, 0, 32);
        end

        if not attacker:get_index() == attacker:get_index() then
            return;
        end

        if attacker:get_index() == local_player:get_index() then
            if event_headshot then
                chat_message = name .. ' has just died to a headshot by my ' .. event_weapon;
            else
                chat_message = name .. ' has just died to my ' .. event_weapon;
            end

            if chat_message == nil then
                return;
            end

            engine_client:client_cmd('say ' .. chat_message);
        end
    end

    if event:get_name() == 'player_changename' then
        local event_old_name = event:get_string('oldname');
        local event_new_name = event:get_string('newname');

        if event_old_name == nil or event_new_name == nil then
            return;
        end

        if string.len(event_old_name) > 32 then
            event_old_name = string.sub(event_old_name, 0, 32);
        end

        if string.len(event_new_name) > 32 then
            event_new_name = string.sub(event_new_name, 0, 32);
        end

        engine_client:client_cmd('say ' .. event_old_name .. ' has changed their name to ' .. event_new_name);
    end

    if event:get_name() == 'bomb_beginplant' then
        local event_user_id = event:get_int('userid');

        if event_user_id == nil then
            return;
        end

        local user_id = entity_list:get_player_from_id(event_user_id);

        if user_id == nil then
            return;
        end

        local name = user_id:get_name();

        if name == nil then
            return;
        end

        if string.len(name) > 32 then
            name = string.sub(name, 0, 32);
        end

        engine_client:client_cmd('say ' .. name .. ' has just begun to plant the bomb');
    end

    if event:get_name() == 'bomb_abortplant' then
        local event_user_id = event:get_int('userid');

        if event_user_id == nil then
            return;
        end

        local user_id = entity_list:get_player_from_id(event_user_id);

        if user_id == nil then
            return;
        end

        local name = user_id:get_name();

        if name == nil then
            return;
        end

        if string.len(name) > 32 then
            name = string.sub(name, 0, 32);
        end

        engine_client:client_cmd('say ' .. name .. ' has aborted planting the bomb');
    end

    if event:get_name() == 'bomb_planted' then
        local event_user_id = event:get_int('userid');

        if event_user_id == nil then
            return;
        end

        local user_id = entity_list:get_player_from_id(event_user_id);

        if user_id == nil then
            return;
        end

        local name = user_id:get_name();

        if name == nil then
            return;
        end

        if string.len(name) > 32 then
            name = string.sub(name, 0, 32);
        end

        engine_client:client_cmd('say ' .. name .. ' has planted the bomb');
    end

    if event:get_name() == 'bomb_defused' then
        local event_user_id = event:get_int('userid');

        if event_user_id == nil then
            return;
        end

        local user_id = entity_list:get_player_from_id(event_user_id);

        if user_id == nil then
            return;
        end

        local name = user_id:get_name();

        if name == nil then
            return;
        end

        if string.len(name) > 32 then
            name = string.sub(name, 0, 32);
        end

        engine_client:client_cmd('say ' .. name .. ' has defused the bomb');
    end

    if event:get_name() == 'bomb_exploded' then
        local event_user_id = event:get_int('userid');

        if event_user_id == nil then
            return;
        end

        local user_id = entity_list:get_player_from_id(event_user_id);

        if user_id == nil then
            return;
        end

        local name = user_id:get_name();

        if name == nil then
            return;
        end

        if string.len(name) > 32 then
            name = string.sub(name, 0, 32);
        end

        engine_client:client_cmd('say The bomb planted by ' .. name .. ' has exploded');
    end

    if event:get_name() == 'bomb_dropped' then
        local event_user_id = event:get_int('userid');

        if event_user_id == nil then
            return;
        end

        local user_id = entity_list:get_player_from_id(event_user_id);

        if user_id == nil then
            return;
        end

        local name = user_id:get_name();

        if name == nil then
            return;
        end

        if string.len(name) > 32 then
            name = string.sub(name, 0, 32);
        end

        engine_client:client_cmd('say ' .. name .. ' has dropped the bomb');
    end

    if event:get_name() == 'bomb_pickup' then
        local event_user_id = event:get_int('userid');

        if event_user_id == nil then
            return;
        end

        local user_id = entity_list:get_player_from_id(event_user_id);

        if user_id == nil then
            return;
        end

        local name = user_id:get_name();

        if name == nil then
            return;
        end

        if string.len(name) > 32 then
            name = string.sub(name, 0, 32);
        end

        engine_client:client_cmd('say ' .. name .. ' has picked up the bomb');
    end

    if event:get_name() == 'bomb_begindefuse' then
        local event_user_id = event:get_int('userid');

        if event_user_id == nil then
            return;
        end

        local user_id = entity_list:get_player_from_id(event_user_id);

        if user_id == nil then
            return;
        end

        local name = user_id:get_name();

        if name == nil then
            return;
        end

        if string.len(name) > 32 then
            name = string.sub(name, 0, 32);
        end

        engine_client:client_cmd('say ' .. name .. ' has begun to defuse the bomb');
    end

    if event:get_name() == 'bomb_abortdefuse' then
        local event_user_id = event:get_int('userid');

        if event_user_id == nil then
            return;
        end

        local user_id = entity_list:get_player_from_id(event_user_id);

        if user_id == nil then
            return;
        end

        local name = user_id:get_name();

        if name == nil then
            return;
        end

        if string.len(name) > 32 then
            name = string.sub(name, 0, 32);
        end

        engine_client:client_cmd('say ' .. name .. ' has aborted defusing the bomb');
    end

    if event:get_name() == 'round_mvp' then
        local event_user_id = event:get_int('userid');

        if event_user_id == nil then
            return;
        end

        local user_id = entity_list:get_player_from_id(event_user_id);

        if user_id == nil then
            return;
        end

        local name = user_id:get_name();

        if name == nil then
            return;
        end

        if string.len(name) > 32 then
            name = string.sub(name, 0, 32);
        end

        engine_client:client_cmd('say ' .. name .. ' was the round mvp');
    end
end

callbacks:add('events', on_events);
Не, не лоадится, мб я чёто хуево делаю. Тип я просто скопипастил код в блокнот и сохранил в папку скриптов как .lua, нажал лоад, но не воркает
 
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Не, не лоадится, мб я чёто хуево делаю. Тип я просто скопипастил код в блокнот и сохранил в папку скриптов как .lua, нажал лоад, но не воркает
так это под старое апи, оно воркать не будет
 
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Не, не лоадится, мб я чёто хуево делаю. Тип я просто скопипастил код в блокнот и сохранил в папку скриптов как .lua, нажал лоад, но не воркает
а нах те вообще треш толк луашкой там же есть итак он
 
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нашел
trashtalk BelyStack.lua:
utils.print_dev_console("trash talk")

local first = {
    '¯[ICODE]·.¸¸.·´¯[/ICODE]·.¸¸.1.¸¸.·[ICODE]¯´·.¸¸.·[/ICODE]¯💣',
    'не играй больше хвх, игра 16+',
    'ублюдок ебливый',
    'что же ты делаешь, сон шлюхи выблядской',
    'упала бедолага',
    '1.',
    'тварь глупая',
}
local tt = gui.add_checkbox("trashtalk", "lua>tab a")

function on_player_death(event)
    if not tt:get_bool() then
        return
    end

    local lp        = engine.get_local_player();
    local attacker  = engine.get_player_for_user_id(event:get_int('attacker'));
    local userid    = engine.get_player_for_user_id(event:get_int('userid'));
   
    if attacker == lp and userid ~= lp then
        engine.exec(string.format("say \"%s\"", first[utils.random_int(1, #first)]))
    end
end
и еще
wraithlike-maniak-killsay.lua:
--from justcwertyf
local texts = {
    'أنا ممتن جدا للمجنون يا أبي',
    "MA̯N̤I̠ḀK͇ ₴Ɇ₦Đ ₲ⱤɆɆ₮ł₦₲₴ ₱₳Ɽ₳ ₳ ₵Ø₦₳ Đ₳ ₮Ʉ₳ ₥₳̃Ɇ",
    "ஃᅔ>.< член в заднице у спуфера 𝗠𝗔𝗡𝗜𝗔𝗞 𝗥𝗘𝗖𝗢𝗗𝗘ᅕஃ",
    "ȶʏ ʄօʀ ʍ2 ƈօʍքɨӼɨօռ աɨȶɦ ȶɦɛ քօքֆ ǟռɖ ȶɦɛ ɮǟռɢֆ ʄȶ 𝑚𝑎𝑛𝑖𝑎𝑘 𝓵𝓸𝓪",
    "天才写疯子",
    "maniak invite code in morse: ... .-- ..-. -.-- -... .-- ..-. -... .--- --.. -... .-.. -.- .... ..-. .-.. -.- --. .. .-. .--. --. .-.. --.- --.- - -.-- .---- -..- . .-- -.- -.-- --.- ---.. .-.. .... ... ...- --.. -..- -.. .--. -..- -- -... - -.--",
    '𝟝𝟙.𝟙𝟟𝟠.𝟙𝟘𝟓.𝟚𝟛𝟛/𝕞𝕒𝕟𝕚𝕒𝕜.𝕡𝕪 𝓬𝓽𝓻𝓵+f "𝖎𝖘𝖘𝖔 𝖋𝖔𝖎 𝖉𝖔𝖕𝖊, 𝖌𝖆𝖓𝖉𝖆 𝖙𝖔𝖖𝖚𝖊"',
    "🕯️⧚🎃⧚🔮 ƙąYRཞơŋ ῳıƖƖ ƈơơ℘ ʂ℘ıɛƖɛŋ 🔮⧚🎃⧚🕯️",
    "ⓔⓜⓑⓡⓐⓒⓔ ⓜⓐⓝⓘⓐⓒⓘⓢⓜ",
    "yesterday i got smoked by (っ◔◡◔)っ ιвιzα 6ℓ 1.9 т∂ι 160 ¢υρяα 2004 160 нρ / 118 кω 1896 ¢м3 (115.7 ¢υ-ιи)",
    "【 𝗠𝗔𝗡𝗜𝗔𝗞 𝗔𝗡𝗧𝗜-𝗔𝗜𝗠𝗕𝗢𝗧 𝗥𝗘𝗖𝗢𝗗𝗘 】",
    "ᴊᴜꜱᴛᴍᴀɴɪᴀᴋ ᴀᴅᴅᴇᴅ ᴛʜɪs ᴛᴏ ᴍᴀɴɪᴀᴋ ʀᴇᴄᴏᴅᴇ ᴀɴᴅ ɪᴛ ᴍᴀᴅᴇ ɪᴛ sᴏ ᴍᴜᴄʜ ʙᴇᴛᴛᴇʀ"
}

local tt = gui.add_checkbox("Trash Talk", "lua>tab a")

function on_player_death(event)
    if not tt:get_bool() then
        return
    end

    local lp = engine.get_local_player();
    local attacker = engine.get_player_for_user_id(event:get_int('attacker'));
    local userid = engine.get_player_for_user_id(event:get_int('userid'));
    
    if attacker == lp and userid ~= lp then
        engine.exec(string.format("say \"%s\"", texts[utils.random_int(1, #texts)]))
    end
end
 
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