Вопрос Не работает i_csgo_input после обновы

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Не работает
Пожалуйста, авторизуйтесь для просмотра ссылки.
после обновы (сигнатуры обновил) тоесть не работает c_user_cmd, c_subitck_moves, c_cs_input_moves, i_csgo_input
 
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C++:
class c_csgo_input
{
public:
char pad_0000[592]; //0x0000
bool block_shot; //0x0250
bool in_thirdperson; //0x0251
char pad_0252[6]; //0x0252
vector3d third_person_angles; //0x0258
char pad_0264[20]; //0x0264
uint64_t button_pressed; //0x0278
uint64_t mouse_button_pressed; //0x0280
uint64_t button_un_pressed; //0x0288
uint64_t keyboard_copy; //0x0290
float forward_move; //0x0298
float left_move; //0x029C
float up_move; //0x02A0
vector2d mouse_pos; //0x02A4
int32_t subtick_count; //0x02AC
c_subtick_input subticks[12]; //0x02B0
vector3d view_angles; //0x03D0
int32_t target_entity_index; //0x03DC
char pad_03E0[560]; //0x03E0
int32_t attack_history_1; //0x0610
int32_t attack_history_2; //0x0614
int32_t attack_history_3; //0x0618
char pad_061C[4]; //0x061C
int32_t message_size; //0x0620
char pad_0624[4]; //0x0624
c_cs_input_message* message; //0x0628
}
 
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C++:
class c_csgo_input
{
public:
char pad_0000[592]; //0x0000
bool block_shot; //0x0250
bool in_thirdperson; //0x0251
char pad_0252[6]; //0x0252
vector3d third_person_angles; //0x0258
char pad_0264[20]; //0x0264
uint64_t button_pressed; //0x0278
uint64_t mouse_button_pressed; //0x0280
uint64_t button_un_pressed; //0x0288
uint64_t keyboard_copy; //0x0290
float forward_move; //0x0298
float left_move; //0x029C
float up_move; //0x02A0
vector2d mouse_pos; //0x02A4
int32_t subtick_count; //0x02AC
c_subtick_input subticks[12]; //0x02B0
vector3d view_angles; //0x03D0
int32_t target_entity_index; //0x03DC
char pad_03E0[560]; //0x03E0
int32_t attack_history_1; //0x0610
int32_t attack_history_2; //0x0614
int32_t attack_history_3; //0x0618
char pad_061C[4]; //0x061C
int32_t message_size; //0x0620
char pad_0624[4]; //0x0624
c_cs_input_message* message; //0x0628
}
все ровно крашит
 
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C++:
class c_csgo_input
{
public:
char pad_0000[592]; //0x0000
bool block_shot; //0x0250
bool in_thirdperson; //0x0251
char pad_0252[6]; //0x0252
vector3d third_person_angles; //0x0258
char pad_0264[20]; //0x0264
uint64_t button_pressed; //0x0278
uint64_t mouse_button_pressed; //0x0280
uint64_t button_un_pressed; //0x0288
uint64_t keyboard_copy; //0x0290
float forward_move; //0x0298
float left_move; //0x029C
float up_move; //0x02A0
vector2d mouse_pos; //0x02A4
int32_t subtick_count; //0x02AC
c_subtick_input subticks[12]; //0x02B0
vector3d view_angles; //0x03D0
int32_t target_entity_index; //0x03DC
char pad_03E0[560]; //0x03E0
int32_t attack_history_1; //0x0610
int32_t attack_history_2; //0x0614
int32_t attack_history_3; //0x0618
char pad_061C[4]; //0x061C
int32_t message_size; //0x0620
char pad_0624[4]; //0x0624
c_cs_input_message* message; //0x0628
}
c_user_cmd?
 
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C++:
class CCSGOUserCmdPB

{

public:

    uint32_t uHasBits;

    uint64_t uCachedSize;

    RepeatedPtrField_t<CCSGOInputHistoryEntryPB> inputHistoryField;

    CBaseUserCmdPB* pBaseCmd;

    bool bLeftHandDesired;

    bool bIsPredictingBodyShotFX;

    bool bIsPredictingHeadShotFX;

    bool bIsPredictingKillRagdolls;

    int32_t nAttack3StartHistoryIndex;

    int32_t nAttack1StartHistoryIndex;

    int32_t nAttack2StartHistoryIndex;



    void CheckAndSetBits(std::uint32_t nBits)

    {

        if (!(uHasBits & nBits))

            uHasBits |= nBits;

    }

};

------------------------------

class CBaseUserCmdPB : public CBasePB

{

public:

    RepeatedPtrField_t<CSubtickMoveStep> subtickMovesField;

    std::string* strMoveCrc;

    CInButtonStatePB* pInButtonState;

    CMsgQAngle* pViewAngles;

    std::int32_t nLegacyCommandNumber;

    std::int32_t nClientTick;

    float flForwardMove;

    float flSideMove;

    float flUpMove;

    std::int32_t nImpulse;

    std::int32_t nWeaponSelect;

    std::int32_t nRandomSeed;

    std::int32_t nMousedX;

    std::int32_t nMousedY;

    std::uint32_t nConsumedServerAngleChanges;

    std::int32_t nCmdFlags;

    std::uint32_t nPawnEntityHandle;

};

------------------------------

class CCSGOInterpolationInfoPB : public CBasePB

{

public:

    float flFraction; // 0x18

};

------------------------------

enum ECSGOUserCmdBits : std::uint32_t

{

    CSGOUSERCMD_BITS_BASECMD = 0x1U,

    CSGOUSERCMD_BITS_LEFTHAND = 0x2U,

    CSGOUSERCMD_BITS_PREDICTING_BODY_SHOT = 0x4U,

    CSGOUSERCMD_BITS_PREDICTING_HEAD_SHOT = 0x8U,

    CSGOUSERCMD_BITS_PREDICTING_KILL_RAGDOLLS = 0x10U,

    CSGOUSERCMD_BITS_ATTACK3START = 0x20U,

    CSGOUSERCMD_BITS_ATTACK1START = 0x40U,

    CSGOUSERCMD_BITS_ATTACK2START = 0x80U

};
IGlobalVars:
C++:
class IGlobalVars
{
public:
    float flRealTime; //0x0000
    int32_t iFrameCount; //0x0004
    float flAbsoluteFrameTime; //0x0008
    float flAbsoluteFrameStartTimeStdDev; //0x000C
    int32_t nMaxClients; //0x0010
    char pad_0014[28]; //0x0014
    float flIntervalPerTick; //0x0030
    float flCurrentTime; //0x0034
    float flCurrentTime2; //0x0038
    char pad_003C[20]; //0x003C
    int32_t nTickCount; //0x0050
    char pad_0054[292]; //0x0054
    uint64_t uCurrentMap; //0x0178
    uint64_t uCurrentMapName; //0x0180
}; //Size: 0x0188
 
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