TargetESP Души Expensive 3.1

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кароче таргет худ души с настройкой вооот такие пироги

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TargetESP:
ackage wtf.oneway.functions.impl.render;

import com.google.common.eventbus.Subscribe;
import com.mojang.blaze3d.matrix.MatrixStack;
import com.mojang.blaze3d.platform.GlStateManager;
import com.mojang.blaze3d.systems.RenderSystem;
import net.minecraft.client.renderer.ActiveRenderInfo;
import net.minecraft.client.renderer.BufferBuilder;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.util.math.MathHelper;
import wtf.oneway.events.EventDisplay;
import wtf.oneway.events.WorldEvent;
import wtf.oneway.functions.api.Category;
import wtf.oneway.functions.api.Function;
import wtf.oneway.functions.api.FunctionRegister;
import wtf.oneway.functions.impl.combat.KillAura;
import wtf.oneway.functions.settings.impl.BooleanSetting;
import wtf.oneway.functions.settings.impl.ModeSetting;
import wtf.oneway.functions.settings.impl.SliderSetting;
import wtf.oneway.utils.math.MathUtil;
import wtf.oneway.utils.math.Vector4i;
import wtf.oneway.utils.projections.ProjectionUtil;
import wtf.oneway.utils.render.ColorUtils;
import wtf.oneway.utils.render.DisplayUtils;
import net.minecraft.client.renderer.vertex.DefaultVertexFormats;
import net.minecraft.util.ResourceLocation;
import net.minecraft.util.math.vector.Vector2f;
import net.minecraft.util.math.vector.Vector3d;
import net.minecraft.util.math.vector.Quaternion;

import static org.lwjgl.opengl.GL11.GL_QUADS;

@FunctionRegister(name = "TargetESP", type = Category.Render)
public class TargetESP extends Function {

    private final KillAura killAura;
    public static final ModeSetting displayMode = new ModeSetting("НИГГАдяЙ", "Души");

    private final SliderSetting soulEffectSize = new SliderSetting(
            "Размер",
            0.3f,
            0.1f,
            1.0f,
            0.1f
    ).setVisible(() -> displayMode.is("Души"));

    private final SliderSetting soulEffectAlpha = new SliderSetting(
            "Альфа",
            0.6f,
            0.1f,
            1.0f,
            0.1f
    ).setVisible(() -> displayMode.is("Души"));


    private final SliderSetting soulLength = new SliderSetting(
            "Длинна душ",
            0.4f,
            0.1f,
            10.0f,
            0.1f
    ).setVisible(() -> displayMode.is("Души"));

    public TargetESP(KillAura killAura) {
        this.killAura = killAura;
        addSettings(displayMode, soulEffectSize, soulEffectAlpha, soulLength);
    }


    @Subscribe
    private void onDisplay(EventDisplay e) {
        if (e.getType() != EventDisplay.Type.PRE) {
            return;
        }
        if (displayMode.get().equals("Души")) {
            return;
        }

        if (killAura.isState() && killAura.getTarget() != null) {
            double sin = Math.sin(System.currentTimeMillis() / 1000.0);
            float size = 150.0F;

            Vector3d interpolated = killAura.getTarget().getPositon(e.getPartialTicks());
            Vector2f pos = ProjectionUtil.project(interpolated.x, interpolated.y + killAura.getTarget().getHeight() / 2f, interpolated.z);
            GlStateManager.pushMatrix();
            GlStateManager.translatef(pos.x, pos.y, 0);


            GlStateManager.translatef(-pos.x, -pos.y, 0);

            GlStateManager.popMatrix();
        }
    }

    private final long startTime = System.currentTimeMillis();

    @subscribe
    private void onWorldEvent(WorldEvent e) {
        switch (displayMode.get()) {
            case "Души":
                if (killAura.isState() && killAura.getTarget() != null) {
                    MatrixStack ms = new MatrixStack();
                    ms.push();

                    RenderSystem.pushMatrix();
                    RenderSystem.disableLighting();
                    RenderSystem.depthMask(false);
                    RenderSystem.enableBlend();
                    RenderSystem.shadeModel(7425);
                    RenderSystem.disableCull();
                    RenderSystem.disableAlphaTest();
                    RenderSystem.blendFuncSeparate(770, 1, 0, 1);

                    double x = killAura.getTarget().getPosX();
                    double y = killAura.getTarget().getPosY() + killAura.getTarget().getHeight() / 2f;
                    double z = killAura.getTarget().getPosZ();
                    double radius = 0.7f;
                    float speed = 30;
                    float size = soulEffectSize.get();
                    double distance = 25;
                    int maxAlpha = 255;
                    int alphaFactor = 20;

                    int length = Math.round(soulLength.get());

                    ActiveRenderInfo camera = mc.getRenderManager().info;

                    ms.translate(-mc.getRenderManager().info.getProjectedView().getX(),
                            -mc.getRenderManager().info.getProjectedView().getY(),
                            -mc.getRenderManager().info.getProjectedView().getZ());

                    Vector3d interpolated = MathUtil.interpolate(killAura.getTarget().getPositionVec(),
                            new Vector3d(killAura.getTarget().lastTickPosX, killAura.getTarget().lastTickPosY, killAura.getTarget().lastTickPosZ),
                            e.getPartialTicks());
                    interpolated.y += 0.75f;

                    ms.translate(interpolated.x + 0.2f, interpolated.y + 0.5f, interpolated.z);

                    mc.getTextureManager().bindTexture(new ResourceLocation("expensive/images/target6.png"));

                    Tessellator tessellator = Tessellator.getInstance();
                    BufferBuilder buffer = tessellator.getBuffer();

                    for (int j = 0; j < 3; j++) {
                        for (int i = 0; i < length; i++) {
                            Quaternion r = camera.getRotation().copy();

                            buffer.begin(GL_QUADS, DefaultVertexFormats.POSITION_COLOR_TEX);

                            double angle = 0.15f * (System.currentTimeMillis() - startTime - (i * distance)) / (speed);
                            double s = Math.sin(angle) * radius;
                            double c = Math.cos(angle) * radius;

                            switch (j) {
                                case 0:
                                    ms.translate(s, c, -c);
                                    break;
                                case 1:
                                    ms.translate(-s, s, -c);
                                    break;
                                case 2:
                                    ms.translate(s, -c, -c);
                                    break;
                            }

                            ms.translate(-size / 2f, -size / 2f, 0);
                            ms.rotate(r);
                            ms.translate(size / 2f, size / 2f, 0);

                            int color = ColorUtils.getColor(i);
                            int alpha = MathHelper.clamp(maxAlpha - (i * alphaFactor), 0, maxAlpha);

                            int colorWithAlpha = (color & 0xFFFFFF) | (MathHelper.clamp((int) (soulEffectAlpha.get() * 255), 0, 255) << 24);

                            buffer.pos(ms.getLast().getMatrix(), 0, -size, 0).color(colorWithAlpha).tex(0, 0).endVertex();
                            buffer.pos(ms.getLast().getMatrix(), -size, -size, 0).color(colorWithAlpha).tex(0, 1).endVertex();
                            buffer.pos(ms.getLast().getMatrix(), -size, 0, 0).color(colorWithAlpha).tex(1, 1).endVertex();
                            buffer.pos(ms.getLast().getMatrix(), 0, 0, 0).color(colorWithAlpha).tex(1, 0).endVertex();

                            tessellator.draw();

                            ms.translate(-size / 2f, -size / 2f, 0);
                            r.conjugate();
                            ms.rotate(r);
                            ms.translate(size / 2f, size / 2f, 0);

                            switch (j) {
                                case 0:
                                    ms.translate(-s, -c, c);
                                    break;
                                case 1:
                                    ms.translate(s, -s, c);
                                    break;
                                case 2:
                                    ms.translate(-s, c, c);
                                    break;
                            }
                        }
                    }

                    ms.translate(-x, -y, -z);
                    RenderSystem.defaultBlendFunc();
                    RenderSystem.disableBlend();
                    RenderSystem.enableCull();
                    RenderSystem.enableAlphaTest();
                    RenderSystem.depthMask(true);
                    RenderSystem.popMatrix();
                    ms.pop();
                }
                break;
        }
    }
}
 
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кароче таргет худ души с настройкой вооот такие пироги

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TargetESP:
ackage wtf.oneway.functions.impl.render;

import com.google.common.eventbus.Subscribe;
import com.mojang.blaze3d.matrix.MatrixStack;
import com.mojang.blaze3d.platform.GlStateManager;
import com.mojang.blaze3d.systems.RenderSystem;
import net.minecraft.client.renderer.ActiveRenderInfo;
import net.minecraft.client.renderer.BufferBuilder;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.util.math.MathHelper;
import wtf.oneway.events.EventDisplay;
import wtf.oneway.events.WorldEvent;
import wtf.oneway.functions.api.Category;
import wtf.oneway.functions.api.Function;
import wtf.oneway.functions.api.FunctionRegister;
import wtf.oneway.functions.impl.combat.KillAura;
import wtf.oneway.functions.settings.impl.BooleanSetting;
import wtf.oneway.functions.settings.impl.ModeSetting;
import wtf.oneway.functions.settings.impl.SliderSetting;
import wtf.oneway.utils.math.MathUtil;
import wtf.oneway.utils.math.Vector4i;
import wtf.oneway.utils.projections.ProjectionUtil;
import wtf.oneway.utils.render.ColorUtils;
import wtf.oneway.utils.render.DisplayUtils;
import net.minecraft.client.renderer.vertex.DefaultVertexFormats;
import net.minecraft.util.ResourceLocation;
import net.minecraft.util.math.vector.Vector2f;
import net.minecraft.util.math.vector.Vector3d;
import net.minecraft.util.math.vector.Quaternion;

import static org.lwjgl.opengl.GL11.GL_QUADS;

@FunctionRegister(name = "TargetESP", type = Category.Render)
public class TargetESP extends Function {

    private final KillAura killAura;
    public static final ModeSetting displayMode = new ModeSetting("НИГГАдяЙ", "Души");

    private final SliderSetting soulEffectSize = new SliderSetting(
            "Размер",
            0.3f,
            0.1f,
            1.0f,
            0.1f
    ).setVisible(() -> displayMode.is("Души"));

    private final SliderSetting soulEffectAlpha = new SliderSetting(
            "Альфа",
            0.6f,
            0.1f,
            1.0f,
            0.1f
    ).setVisible(() -> displayMode.is("Души"));


    private final SliderSetting soulLength = new SliderSetting(
            "Длинна душ",
            0.4f,
            0.1f,
            10.0f,
            0.1f
    ).setVisible(() -> displayMode.is("Души"));

    public TargetESP(KillAura killAura) {
        this.killAura = killAura;
        addSettings(displayMode, soulEffectSize, soulEffectAlpha, soulLength);
    }


    @Subscribe
    private void onDisplay(EventDisplay e) {
        if (e.getType() != EventDisplay.Type.PRE) {
            return;
        }
        if (displayMode.get().equals("Души")) {
            return;
        }

        if (killAura.isState() && killAura.getTarget() != null) {
            double sin = Math.sin(System.currentTimeMillis() / 1000.0);
            float size = 150.0F;

            Vector3d interpolated = killAura.getTarget().getPositon(e.getPartialTicks());
            Vector2f pos = ProjectionUtil.project(interpolated.x, interpolated.y + killAura.getTarget().getHeight() / 2f, interpolated.z);
            GlStateManager.pushMatrix();
            GlStateManager.translatef(pos.x, pos.y, 0);


            GlStateManager.translatef(-pos.x, -pos.y, 0);

            GlStateManager.popMatrix();
        }
    }

    private final long startTime = System.currentTimeMillis();

    @subscribe
    private void onWorldEvent(WorldEvent e) {
        switch (displayMode.get()) {
            case "Души":
                if (killAura.isState() && killAura.getTarget() != null) {
                    MatrixStack ms = new MatrixStack();
                    ms.push();

                    RenderSystem.pushMatrix();
                    RenderSystem.disableLighting();
                    RenderSystem.depthMask(false);
                    RenderSystem.enableBlend();
                    RenderSystem.shadeModel(7425);
                    RenderSystem.disableCull();
                    RenderSystem.disableAlphaTest();
                    RenderSystem.blendFuncSeparate(770, 1, 0, 1);

                    double x = killAura.getTarget().getPosX();
                    double y = killAura.getTarget().getPosY() + killAura.getTarget().getHeight() / 2f;
                    double z = killAura.getTarget().getPosZ();
                    double radius = 0.7f;
                    float speed = 30;
                    float size = soulEffectSize.get();
                    double distance = 25;
                    int maxAlpha = 255;
                    int alphaFactor = 20;

                    int length = Math.round(soulLength.get());

                    ActiveRenderInfo camera = mc.getRenderManager().info;

                    ms.translate(-mc.getRenderManager().info.getProjectedView().getX(),
                            -mc.getRenderManager().info.getProjectedView().getY(),
                            -mc.getRenderManager().info.getProjectedView().getZ());

                    Vector3d interpolated = MathUtil.interpolate(killAura.getTarget().getPositionVec(),
                            new Vector3d(killAura.getTarget().lastTickPosX, killAura.getTarget().lastTickPosY, killAura.getTarget().lastTickPosZ),
                            e.getPartialTicks());
                    interpolated.y += 0.75f;

                    ms.translate(interpolated.x + 0.2f, interpolated.y + 0.5f, interpolated.z);

                    mc.getTextureManager().bindTexture(new ResourceLocation("expensive/images/target6.png"));

                    Tessellator tessellator = Tessellator.getInstance();
                    BufferBuilder buffer = tessellator.getBuffer();

                    for (int j = 0; j < 3; j++) {
                        for (int i = 0; i < length; i++) {
                            Quaternion r = camera.getRotation().copy();

                            buffer.begin(GL_QUADS, DefaultVertexFormats.POSITION_COLOR_TEX);

                            double angle = 0.15f * (System.currentTimeMillis() - startTime - (i * distance)) / (speed);
                            double s = Math.sin(angle) * radius;
                            double c = Math.cos(angle) * radius;

                            switch (j) {
                                case 0:
                                    ms.translate(s, c, -c);
                                    break;
                                case 1:
                                    ms.translate(-s, s, -c);
                                    break;
                                case 2:
                                    ms.translate(s, -c, -c);
                                    break;
                            }

                            ms.translate(-size / 2f, -size / 2f, 0);
                            ms.rotate(r);
                            ms.translate(size / 2f, size / 2f, 0);

                            int color = ColorUtils.getColor(i);
                            int alpha = MathHelper.clamp(maxAlpha - (i * alphaFactor), 0, maxAlpha);

                            int colorWithAlpha = (color & 0xFFFFFF) | (MathHelper.clamp((int) (soulEffectAlpha.get() * 255), 0, 255) << 24);

                            buffer.pos(ms.getLast().getMatrix(), 0, -size, 0).color(colorWithAlpha).tex(0, 0).endVertex();
                            buffer.pos(ms.getLast().getMatrix(), -size, -size, 0).color(colorWithAlpha).tex(0, 1).endVertex();
                            buffer.pos(ms.getLast().getMatrix(), -size, 0, 0).color(colorWithAlpha).tex(1, 1).endVertex();
                            buffer.pos(ms.getLast().getMatrix(), 0, 0, 0).color(colorWithAlpha).tex(1, 0).endVertex();

                            tessellator.draw();

                            ms.translate(-size / 2f, -size / 2f, 0);
                            r.conjugate();
                            ms.rotate(r);
                            ms.translate(size / 2f, size / 2f, 0);

                            switch (j) {
                                case 0:
                                    ms.translate(-s, -c, c);
                                    break;
                                case 1:
                                    ms.translate(s, -s, c);
                                    break;
                                case 2:
                                    ms.translate(-s, c, c);
                                    break;
                            }
                        }
                    }

                    ms.translate(-x, -y, -z);
                    RenderSystem.defaultBlendFunc();
                    RenderSystem.disableBlend();
                    RenderSystem.enableCull();
                    RenderSystem.enableAlphaTest();
                    RenderSystem.depthMask(true);
                    RenderSystem.popMatrix();
                    ms.pop();
                }
                break;
        }
    }
}
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Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
кароче таргет худ души с настройкой вооот такие пироги

Пожалуйста, авторизуйтесь для просмотра ссылки.

Пожалуйста, авторизуйтесь для просмотра ссылки.



TargetESP:
ackage wtf.oneway.functions.impl.render;

import com.google.common.eventbus.Subscribe;
import com.mojang.blaze3d.matrix.MatrixStack;
import com.mojang.blaze3d.platform.GlStateManager;
import com.mojang.blaze3d.systems.RenderSystem;
import net.minecraft.client.renderer.ActiveRenderInfo;
import net.minecraft.client.renderer.BufferBuilder;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.util.math.MathHelper;
import wtf.oneway.events.EventDisplay;
import wtf.oneway.events.WorldEvent;
import wtf.oneway.functions.api.Category;
import wtf.oneway.functions.api.Function;
import wtf.oneway.functions.api.FunctionRegister;
import wtf.oneway.functions.impl.combat.KillAura;
import wtf.oneway.functions.settings.impl.BooleanSetting;
import wtf.oneway.functions.settings.impl.ModeSetting;
import wtf.oneway.functions.settings.impl.SliderSetting;
import wtf.oneway.utils.math.MathUtil;
import wtf.oneway.utils.math.Vector4i;
import wtf.oneway.utils.projections.ProjectionUtil;
import wtf.oneway.utils.render.ColorUtils;
import wtf.oneway.utils.render.DisplayUtils;
import net.minecraft.client.renderer.vertex.DefaultVertexFormats;
import net.minecraft.util.ResourceLocation;
import net.minecraft.util.math.vector.Vector2f;
import net.minecraft.util.math.vector.Vector3d;
import net.minecraft.util.math.vector.Quaternion;

import static org.lwjgl.opengl.GL11.GL_QUADS;

@FunctionRegister(name = "TargetESP", type = Category.Render)
public class TargetESP extends Function {

    private final KillAura killAura;
    public static final ModeSetting displayMode = new ModeSetting("НИГГАдяЙ", "Души");

    private final SliderSetting soulEffectSize = new SliderSetting(
            "Размер",
            0.3f,
            0.1f,
            1.0f,
            0.1f
    ).setVisible(() -> displayMode.is("Души"));

    private final SliderSetting soulEffectAlpha = new SliderSetting(
            "Альфа",
            0.6f,
            0.1f,
            1.0f,
            0.1f
    ).setVisible(() -> displayMode.is("Души"));


    private final SliderSetting soulLength = new SliderSetting(
            "Длинна душ",
            0.4f,
            0.1f,
            10.0f,
            0.1f
    ).setVisible(() -> displayMode.is("Души"));

    public TargetESP(KillAura killAura) {
        this.killAura = killAura;
        addSettings(displayMode, soulEffectSize, soulEffectAlpha, soulLength);
    }


    @Subscribe
    private void onDisplay(EventDisplay e) {
        if (e.getType() != EventDisplay.Type.PRE) {
            return;
        }
        if (displayMode.get().equals("Души")) {
            return;
        }

        if (killAura.isState() && killAura.getTarget() != null) {
            double sin = Math.sin(System.currentTimeMillis() / 1000.0);
            float size = 150.0F;

            Vector3d interpolated = killAura.getTarget().getPositon(e.getPartialTicks());
            Vector2f pos = ProjectionUtil.project(interpolated.x, interpolated.y + killAura.getTarget().getHeight() / 2f, interpolated.z);
            GlStateManager.pushMatrix();
            GlStateManager.translatef(pos.x, pos.y, 0);


            GlStateManager.translatef(-pos.x, -pos.y, 0);

            GlStateManager.popMatrix();
        }
    }

    private final long startTime = System.currentTimeMillis();

    @subscribe
    private void onWorldEvent(WorldEvent e) {
        switch (displayMode.get()) {
            case "Души":
                if (killAura.isState() && killAura.getTarget() != null) {
                    MatrixStack ms = new MatrixStack();
                    ms.push();

                    RenderSystem.pushMatrix();
                    RenderSystem.disableLighting();
                    RenderSystem.depthMask(false);
                    RenderSystem.enableBlend();
                    RenderSystem.shadeModel(7425);
                    RenderSystem.disableCull();
                    RenderSystem.disableAlphaTest();
                    RenderSystem.blendFuncSeparate(770, 1, 0, 1);

                    double x = killAura.getTarget().getPosX();
                    double y = killAura.getTarget().getPosY() + killAura.getTarget().getHeight() / 2f;
                    double z = killAura.getTarget().getPosZ();
                    double radius = 0.7f;
                    float speed = 30;
                    float size = soulEffectSize.get();
                    double distance = 25;
                    int maxAlpha = 255;
                    int alphaFactor = 20;

                    int length = Math.round(soulLength.get());

                    ActiveRenderInfo camera = mc.getRenderManager().info;

                    ms.translate(-mc.getRenderManager().info.getProjectedView().getX(),
                            -mc.getRenderManager().info.getProjectedView().getY(),
                            -mc.getRenderManager().info.getProjectedView().getZ());

                    Vector3d interpolated = MathUtil.interpolate(killAura.getTarget().getPositionVec(),
                            new Vector3d(killAura.getTarget().lastTickPosX, killAura.getTarget().lastTickPosY, killAura.getTarget().lastTickPosZ),
                            e.getPartialTicks());
                    interpolated.y += 0.75f;

                    ms.translate(interpolated.x + 0.2f, interpolated.y + 0.5f, interpolated.z);

                    mc.getTextureManager().bindTexture(new ResourceLocation("expensive/images/target6.png"));

                    Tessellator tessellator = Tessellator.getInstance();
                    BufferBuilder buffer = tessellator.getBuffer();

                    for (int j = 0; j < 3; j++) {
                        for (int i = 0; i < length; i++) {
                            Quaternion r = camera.getRotation().copy();

                            buffer.begin(GL_QUADS, DefaultVertexFormats.POSITION_COLOR_TEX);

                            double angle = 0.15f * (System.currentTimeMillis() - startTime - (i * distance)) / (speed);
                            double s = Math.sin(angle) * radius;
                            double c = Math.cos(angle) * radius;

                            switch (j) {
                                case 0:
                                    ms.translate(s, c, -c);
                                    break;
                                case 1:
                                    ms.translate(-s, s, -c);
                                    break;
                                case 2:
                                    ms.translate(s, -c, -c);
                                    break;
                            }

                            ms.translate(-size / 2f, -size / 2f, 0);
                            ms.rotate(r);
                            ms.translate(size / 2f, size / 2f, 0);

                            int color = ColorUtils.getColor(i);
                            int alpha = MathHelper.clamp(maxAlpha - (i * alphaFactor), 0, maxAlpha);

                            int colorWithAlpha = (color & 0xFFFFFF) | (MathHelper.clamp((int) (soulEffectAlpha.get() * 255), 0, 255) << 24);

                            buffer.pos(ms.getLast().getMatrix(), 0, -size, 0).color(colorWithAlpha).tex(0, 0).endVertex();
                            buffer.pos(ms.getLast().getMatrix(), -size, -size, 0).color(colorWithAlpha).tex(0, 1).endVertex();
                            buffer.pos(ms.getLast().getMatrix(), -size, 0, 0).color(colorWithAlpha).tex(1, 1).endVertex();
                            buffer.pos(ms.getLast().getMatrix(), 0, 0, 0).color(colorWithAlpha).tex(1, 0).endVertex();

                            tessellator.draw();

                            ms.translate(-size / 2f, -size / 2f, 0);
                            r.conjugate();
                            ms.rotate(r);
                            ms.translate(size / 2f, size / 2f, 0);

                            switch (j) {
                                case 0:
                                    ms.translate(-s, -c, c);
                                    break;
                                case 1:
                                    ms.translate(s, -s, c);
                                    break;
                                case 2:
                                    ms.translate(-s, c, c);
                                    break;
                            }
                        }
                    }

                    ms.translate(-x, -y, -z);
                    RenderSystem.defaultBlendFunc();
                    RenderSystem.disableBlend();
                    RenderSystem.enableCull();
                    RenderSystem.enableAlphaTest();
                    RenderSystem.depthMask(true);
                    RenderSystem.popMatrix();
                    ms.pop();
                }
                break;
        }
    }
}
...
 
Сверху Снизу