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- 16 Сен 2024
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всем ку, сливаю вам Metalic material chams на асфиксии, кому пригодилось +rep отпишите.
скриншот:
C++:
static constexpr char szVMatBufferMetallicVisible[] =
R"(<!-- kv3 encoding:text:version{e21c7f3c-8a33-41c5-9977-a76d3a32aa0d} format:generic:version{7412167c-06e9-4698-aff2-e63eb59037e7} -->
{
shader = "csgo_complex.vfx"
F_METALNESS_TEXTURE = 1
F_PAINT_VERTEX_COLORS = 1
F_SPECULAR = 1
g_vColorTint = [1.0, 1.0, 1.0, 1.0]
g_flMetalnessScale = 1.0
g_flRoughnessScale = 0.2
g_flSpecularScale = 2.5
g_flSpecularExponent = 32.0
g_tColor = resource:"materials/default/default_mask_tga_fde710a5.vtex"
g_tNormal = resource:"materials/default/default_normal_tga_7be61377.vtex"
g_tMetalness = resource:"materials/default/default_metalness_tga_bbc081da.vtex"
TextureAmbientOcclusion = resource:"materials/default/default_ao_tga_559f1ac6.vtex"
g_tAmbientOcclusion = resource:"materials/default/default_ao_tga_559f1ac6.vtex"
})";
static constexpr char szVMatBufferMetallicInvisible[] =
R"(<!-- kv3 encoding:text:version{e21c7f3c-8a33-41c5-9977-a76d3a32aa0d} format:generic:version{7412167c-06e9-4698-aff2-e63eb59037e7} -->
{
shader = "csgo_complex.vfx"
F_METALNESS_TEXTURE = 1
F_PAINT_VERTEX_COLORS = 1
F_SPECULAR = 1
F_TRANSLUCENT = 1
F_DISABLE_Z_BUFFERING = 1
g_vColorTint = [1.0, 1.0, 1.0, 1.0]
g_flMetalnessScale = 1.0
g_flRoughnessScale = 0.2
g_flSpecularScale = 2.5
g_flSpecularExponent = 32.0
g_tColor = resource:"materials/default/default_mask_tga_fde710a5.vtex"
g_tNormal = resource:"materials/default/default_normal_tga_7be61377.vtex"
g_tMetalness = resource:"materials/default/default_metalness_tga_bbc081da.vtex"
TextureAmbientOcclusion = resource:"materials/default/default_ao_tga_559f1ac6.vtex"
g_tAmbientOcclusion = resource:"materials/default/default_ao_tga_559f1ac6.vtex"
})";
скриншот:
Последнее редактирование: