Гайд Metalic material chams

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16 Сен 2024
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всем ку, сливаю вам Metalic material chams на асфиксии, кому пригодилось +rep отпишите.

C++:
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static constexpr char szVMatBufferMetallicVisible[] =

R"(<!-- kv3 encoding:text:version{e21c7f3c-8a33-41c5-9977-a76d3a32aa0d} format:generic:version{7412167c-06e9-4698-aff2-e63eb59037e7} -->

{

    shader = "csgo_complex.vfx"

    F_METALNESS_TEXTURE = 1

    F_PAINT_VERTEX_COLORS = 1

    F_SPECULAR = 1

    g_vColorTint = [1.0, 1.0, 1.0, 1.0]

    g_flMetalnessScale = 1.0

    g_flRoughnessScale = 0.2

    g_flSpecularScale = 2.5

    g_flSpecularExponent = 32.0

    g_tColor = resource:"materials/default/default_mask_tga_fde710a5.vtex"

    g_tNormal = resource:"materials/default/default_normal_tga_7be61377.vtex"

    g_tMetalness = resource:"materials/default/default_metalness_tga_bbc081da.vtex"

    TextureAmbientOcclusion = resource:"materials/default/default_ao_tga_559f1ac6.vtex"

    g_tAmbientOcclusion = resource:"materials/default/default_ao_tga_559f1ac6.vtex"

})";



static constexpr char szVMatBufferMetallicInvisible[] =

R"(<!-- kv3 encoding:text:version{e21c7f3c-8a33-41c5-9977-a76d3a32aa0d} format:generic:version{7412167c-06e9-4698-aff2-e63eb59037e7} -->

{

    shader = "csgo_complex.vfx"

    F_METALNESS_TEXTURE = 1

    F_PAINT_VERTEX_COLORS = 1

    F_SPECULAR = 1

    F_TRANSLUCENT = 1

    F_DISABLE_Z_BUFFERING = 1

    g_vColorTint = [1.0, 1.0, 1.0, 1.0]

    g_flMetalnessScale = 1.0

    g_flRoughnessScale = 0.2

    g_flSpecularScale = 2.5

    g_flSpecularExponent = 32.0

    g_tColor = resource:"materials/default/default_mask_tga_fde710a5.vtex"

    g_tNormal = resource:"materials/default/default_normal_tga_7be61377.vtex"

    g_tMetalness = resource:"materials/default/default_metalness_tga_bbc081da.vtex"

    TextureAmbientOcclusion = resource:"materials/default/default_ao_tga_559f1ac6.vtex"

    g_tAmbientOcclusion = resource:"materials/default/default_ao_tga_559f1ac6.vtex"

})";

скриншот:
Screenshot_1.png
 
Последнее редактирование:
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Реакции: mj12
нахуя ты под хайд кинул?
 
всем ку, сливаю вам Metalic material chams на асфиксии, кому пригодилось +rep отпишите.

C++:
Expand Collapse Copy
static constexpr char szVMatBufferMetallicVisible[] =

R"(<!-- kv3 encoding:text:version{e21c7f3c-8a33-41c5-9977-a76d3a32aa0d} format:generic:version{7412167c-06e9-4698-aff2-e63eb59037e7} -->

{

    shader = "csgo_complex.vfx"

    F_METALNESS_TEXTURE = 1

    F_PAINT_VERTEX_COLORS = 1

    F_SPECULAR = 1

    g_vColorTint = [1.0, 1.0, 1.0, 1.0]

    g_flMetalnessScale = 1.0

    g_flRoughnessScale = 0.2

    g_flSpecularScale = 2.5

    g_flSpecularExponent = 32.0

    g_tColor = resource:"materials/default/default_mask_tga_fde710a5.vtex"

    g_tNormal = resource:"materials/default/default_normal_tga_7be61377.vtex"

    g_tMetalness = resource:"materials/default/default_metalness_tga_bbc081da.vtex"

    TextureAmbientOcclusion = resource:"materials/default/default_ao_tga_559f1ac6.vtex"

    g_tAmbientOcclusion = resource:"materials/default/default_ao_tga_559f1ac6.vtex"

})";



static constexpr char szVMatBufferMetallicInvisible[] =

R"(<!-- kv3 encoding:text:version{e21c7f3c-8a33-41c5-9977-a76d3a32aa0d} format:generic:version{7412167c-06e9-4698-aff2-e63eb59037e7} -->

{

    shader = "csgo_complex.vfx"

    F_METALNESS_TEXTURE = 1

    F_PAINT_VERTEX_COLORS = 1

    F_SPECULAR = 1

    F_TRANSLUCENT = 1

    F_DISABLE_Z_BUFFERING = 1

    g_vColorTint = [1.0, 1.0, 1.0, 1.0]

    g_flMetalnessScale = 1.0

    g_flRoughnessScale = 0.2

    g_flSpecularScale = 2.5

    g_flSpecularExponent = 32.0

    g_tColor = resource:"materials/default/default_mask_tga_fde710a5.vtex"

    g_tNormal = resource:"materials/default/default_normal_tga_7be61377.vtex"

    g_tMetalness = resource:"materials/default/default_metalness_tga_bbc081da.vtex"

    TextureAmbientOcclusion = resource:"materials/default/default_ao_tga_559f1ac6.vtex"

    g_tAmbientOcclusion = resource:"materials/default/default_ao_tga_559f1ac6.vtex"

})";

скриншот:
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