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Часть функционала Optimization expensive 3.1

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  1. OptiFine
Когда-то была тема с этим кодом но он нечего не поднимал я немного доработал и теперь мне на слабом пк повысило на 20 фпс

Пожалуйста, авторизуйтесь для просмотра ссылки.


Если можно ещё как-то этот код добработать напишите пожалуйста код повышает фпс только через настройки

Optimization:
Expand Collapse Copy
package im.geassclient.functions.impl.render;

import im.geassclient.functions.api.Category;
import im.geassclient.functions.api.Function;
import im.geassclient.functions.api.FunctionRegister;
import net.minecraft.client.settings.CloudOption;
import net.minecraft.client.settings.GraphicsFanciness;
import net.minecraft.client.settings.ParticleStatus;
import static net.minecraft.client.settings.CloudOption.OFF;
import static net.minecraft.client.settings.GraphicsFanciness.FAST;
import static net.minecraft.client.settings.ParticleStatus.MINIMAL;

@FunctionRegister(name = "Optimization", type = Category.Render, key = -1)
public class Optimization extends Function {


    private boolean prevVsync = true;
    private GraphicsFanciness prevGraphicFanciness = GraphicsFanciness.FANCY;
    private ParticleStatus prevParticles = ParticleStatus.ALL;;
    private int prevRenderDistance = 12;
    private boolean prevofSky = true;
    private boolean prevofStars = true;
    private boolean prevofSunMoon = true;
    private boolean prevofWeather = true;
    private  CloudOption prevCloudOption = CloudOption.FANCY;
    private boolean prevEntityShadow = true;
    private boolean prevAutoJump = true;
    private boolean prevBobbing = true;
    private boolean prevfire = true;
    private boolean prevred = true;
    private boolean prevex = true;
    private boolean prevflame = true;
    private boolean prevTerra = true;
    private boolean prevText = true;
    private boolean prevFastRender = false;
    private boolean prevwater = true;

    public Optimization() {
        super("Optimization", Category.Render);
    }

    [USER=1367676]@override[/USER]
    public Boolean onEnable() {
        super.onEnable();

        if (mc != null && mc.gameSettings != null) {

            prevVsync = mc.gameSettings.vsync;
            prevGraphicFanciness = mc.gameSettings.graphicFanciness;
            prevParticles = mc.gameSettings.particles;
            prevRenderDistance = mc.gameSettings.renderDistanceChunks;
            prevofSunMoon = mc.gameSettings.ofSunMoon;
            prevofStars = mc.gameSettings.ofStars;
            prevofSky = mc.gameSettings.ofSky;
            prevofWeather = mc.gameSettings.ofWeather;
            prevCloudOption = mc.gameSettings.cloudOption;
            prevEntityShadow = mc.gameSettings.entityShadows;
            prevAutoJump = mc.gameSettings.autoJump;
            prevBobbing = mc.gameSettings.viewBobbing;
            prevfire = mc.gameSettings.ofAnimatedFire;
            prevred = mc.gameSettings.ofAnimatedRedstone;
            prevex = mc.gameSettings.ofAnimatedExplosion;
            prevflame = mc.gameSettings.ofAnimatedFlame;
            prevTerra = mc.gameSettings.ofAnimatedTerrain;
            prevText = mc.gameSettings.ofAnimatedTextures;
            prevFastRender = mc.gameSettings.ofFastRender;
            prevwater = mc.gameSettings.ofWaterParticles;


            mc.gameSettings.vsync = false;
            mc.gameSettings.graphicFanciness = FAST;
            mc.gameSettings.particles = MINIMAL;
            mc.gameSettings.renderDistanceChunks = 8;
            mc.gameSettings.ofSunMoon = false;
            mc.gameSettings.ofSky = false;
            mc.gameSettings.ofStars = false;
            mc.gameSettings.ofWeather = false;
            mc.gameSettings.cloudOption = OFF;
            mc.gameSettings.entityShadows = false;
            mc.gameSettings.autoJump = false;
            mc.gameSettings.viewBobbing = false;
            mc.gameSettings.ofAnimatedRedstone = false;
            mc.gameSettings.ofAnimatedExplosion = false;
            mc.gameSettings.ofAnimatedFire = false;
            mc.gameSettings.ofAnimatedFlame = false;
            mc.gameSettings.ofAnimatedTerrain = false;
            mc.gameSettings.ofAnimatedTextures = false;
            mc.gameSettings.ofFastRender = true;
            mc.gameSettings.ofWaterParticles = false;


        }
        return null;
    }

    [USER=1367676]@override[/USER]
    public void onDisable() {
        super.onDisable();

        if (mc != null && mc.gameSettings != null) {

            mc.gameSettings.vsync = prevVsync;
            mc.gameSettings.graphicFanciness = prevGraphicFanciness;
            mc.gameSettings.particles = prevParticles;
            mc.gameSettings.cloudOption = prevCloudOption;
            mc.gameSettings.renderDistanceChunks = prevRenderDistance;
            mc.gameSettings.ofSunMoon = prevofSunMoon;
            mc.gameSettings.ofWeather = prevofWeather;
            mc.gameSettings.ofStars = prevofStars;
            mc.gameSettings.ofSky = prevofSky;
            mc.gameSettings.entityShadows = prevEntityShadow;
            mc.gameSettings.viewBobbing = prevBobbing;
            mc.gameSettings.ofAnimatedRedstone = prevred;
            mc.gameSettings.ofAnimatedFlame = prevflame;
            mc.gameSettings.ofAnimatedFire = prevfire;
            mc.gameSettings.ofAnimatedExplosion = prevex;
            mc.gameSettings.autoJump = prevAutoJump;
            mc.gameSettings.ofAnimatedTerrain = prevTerra;
            mc.gameSettings.ofAnimatedTextures = prevText;
            mc.gameSettings.ofFastRender = prevFastRender;
            mc.gameSettings.ofWaterParticles = prevwater;
            
        }
    }
}
 
Когда-то была тема с этим кодом но он нечего не поднимал я немного доработал и теперь мне на слабом пк повысило на 20 фпс

Пожалуйста, авторизуйтесь для просмотра ссылки.


Если можно ещё как-то этот код добработать напишите пожалуйста код повышает фпс только через настройки
братан от этого щиткода смысла 0, кому будет нахуй нужен будет оптимайзер который настройки меняет
 
Когда-то была тема с этим кодом но он нечего не поднимал я немного доработал и теперь мне на слабом пк повысило на 20 фпс

Пожалуйста, авторизуйтесь для просмотра ссылки.


Если можно ещё как-то этот код добработать напишите пожалуйста код повышает фпс только через настройки

Optimization:
Expand Collapse Copy
package im.geassclient.functions.impl.render;

import im.geassclient.functions.api.Category;
import im.geassclient.functions.api.Function;
import im.geassclient.functions.api.FunctionRegister;
import net.minecraft.client.settings.CloudOption;
import net.minecraft.client.settings.GraphicsFanciness;
import net.minecraft.client.settings.ParticleStatus;
import static net.minecraft.client.settings.CloudOption.OFF;
import static net.minecraft.client.settings.GraphicsFanciness.FAST;
import static net.minecraft.client.settings.ParticleStatus.MINIMAL;

@FunctionRegister(name = "Optimization", type = Category.Render, key = -1)
public class Optimization extends Function {


    private boolean prevVsync = true;
    private GraphicsFanciness prevGraphicFanciness = GraphicsFanciness.FANCY;
    private ParticleStatus prevParticles = ParticleStatus.ALL;;
    private int prevRenderDistance = 12;
    private boolean prevofSky = true;
    private boolean prevofStars = true;
    private boolean prevofSunMoon = true;
    private boolean prevofWeather = true;
    private  CloudOption prevCloudOption = CloudOption.FANCY;
    private boolean prevEntityShadow = true;
    private boolean prevAutoJump = true;
    private boolean prevBobbing = true;
    private boolean prevfire = true;
    private boolean prevred = true;
    private boolean prevex = true;
    private boolean prevflame = true;
    private boolean prevTerra = true;
    private boolean prevText = true;
    private boolean prevFastRender = false;
    private boolean prevwater = true;

    public Optimization() {
        super("Optimization", Category.Render);
    }

    [USER=1367676]@override[/USER]
    public Boolean onEnable() {
        super.onEnable();

        if (mc != null && mc.gameSettings != null) {

            prevVsync = mc.gameSettings.vsync;
            prevGraphicFanciness = mc.gameSettings.graphicFanciness;
            prevParticles = mc.gameSettings.particles;
            prevRenderDistance = mc.gameSettings.renderDistanceChunks;
            prevofSunMoon = mc.gameSettings.ofSunMoon;
            prevofStars = mc.gameSettings.ofStars;
            prevofSky = mc.gameSettings.ofSky;
            prevofWeather = mc.gameSettings.ofWeather;
            prevCloudOption = mc.gameSettings.cloudOption;
            prevEntityShadow = mc.gameSettings.entityShadows;
            prevAutoJump = mc.gameSettings.autoJump;
            prevBobbing = mc.gameSettings.viewBobbing;
            prevfire = mc.gameSettings.ofAnimatedFire;
            prevred = mc.gameSettings.ofAnimatedRedstone;
            prevex = mc.gameSettings.ofAnimatedExplosion;
            prevflame = mc.gameSettings.ofAnimatedFlame;
            prevTerra = mc.gameSettings.ofAnimatedTerrain;
            prevText = mc.gameSettings.ofAnimatedTextures;
            prevFastRender = mc.gameSettings.ofFastRender;
            prevwater = mc.gameSettings.ofWaterParticles;


            mc.gameSettings.vsync = false;
            mc.gameSettings.graphicFanciness = FAST;
            mc.gameSettings.particles = MINIMAL;
            mc.gameSettings.renderDistanceChunks = 8;
            mc.gameSettings.ofSunMoon = false;
            mc.gameSettings.ofSky = false;
            mc.gameSettings.ofStars = false;
            mc.gameSettings.ofWeather = false;
            mc.gameSettings.cloudOption = OFF;
            mc.gameSettings.entityShadows = false;
            mc.gameSettings.autoJump = false;
            mc.gameSettings.viewBobbing = false;
            mc.gameSettings.ofAnimatedRedstone = false;
            mc.gameSettings.ofAnimatedExplosion = false;
            mc.gameSettings.ofAnimatedFire = false;
            mc.gameSettings.ofAnimatedFlame = false;
            mc.gameSettings.ofAnimatedTerrain = false;
            mc.gameSettings.ofAnimatedTextures = false;
            mc.gameSettings.ofFastRender = true;
            mc.gameSettings.ofWaterParticles = false;


        }
        return null;
    }

    [USER=1367676]@override[/USER]
    public void onDisable() {
        super.onDisable();

        if (mc != null && mc.gameSettings != null) {

            mc.gameSettings.vsync = prevVsync;
            mc.gameSettings.graphicFanciness = prevGraphicFanciness;
            mc.gameSettings.particles = prevParticles;
            mc.gameSettings.cloudOption = prevCloudOption;
            mc.gameSettings.renderDistanceChunks = prevRenderDistance;
            mc.gameSettings.ofSunMoon = prevofSunMoon;
            mc.gameSettings.ofWeather = prevofWeather;
            mc.gameSettings.ofStars = prevofStars;
            mc.gameSettings.ofSky = prevofSky;
            mc.gameSettings.entityShadows = prevEntityShadow;
            mc.gameSettings.viewBobbing = prevBobbing;
            mc.gameSettings.ofAnimatedRedstone = prevred;
            mc.gameSettings.ofAnimatedFlame = prevflame;
            mc.gameSettings.ofAnimatedFire = prevfire;
            mc.gameSettings.ofAnimatedExplosion = prevex;
            mc.gameSettings.autoJump = prevAutoJump;
            mc.gameSettings.ofAnimatedTerrain = prevTerra;
            mc.gameSettings.ofAnimatedTextures = prevText;
            mc.gameSettings.ofFastRender = prevFastRender;
            mc.gameSettings.ofWaterParticles = prevwater;
           
        }
    }
}
скинь дс
 
чел настройки поменять сам не может xd
 
с такимже успехом мог просто закинуть свои настройки
 
у тебя рыбки просто уплыли
 
фу блять
 
Когда-то была тема с этим кодом но он нечего не поднимал я немного доработал и теперь мне на слабом пк повысило на 20 фпс

Пожалуйста, авторизуйтесь для просмотра ссылки.


Если можно ещё как-то этот код добработать напишите пожалуйста код повышает фпс только через настройки

Optimization:
Expand Collapse Copy
package im.geassclient.functions.impl.render;

import im.geassclient.functions.api.Category;
import im.geassclient.functions.api.Function;
import im.geassclient.functions.api.FunctionRegister;
import net.minecraft.client.settings.CloudOption;
import net.minecraft.client.settings.GraphicsFanciness;
import net.minecraft.client.settings.ParticleStatus;
import static net.minecraft.client.settings.CloudOption.OFF;
import static net.minecraft.client.settings.GraphicsFanciness.FAST;
import static net.minecraft.client.settings.ParticleStatus.MINIMAL;

@FunctionRegister(name = "Optimization", type = Category.Render, key = -1)
public class Optimization extends Function {


    private boolean prevVsync = true;
    private GraphicsFanciness prevGraphicFanciness = GraphicsFanciness.FANCY;
    private ParticleStatus prevParticles = ParticleStatus.ALL;;
    private int prevRenderDistance = 12;
    private boolean prevofSky = true;
    private boolean prevofStars = true;
    private boolean prevofSunMoon = true;
    private boolean prevofWeather = true;
    private  CloudOption prevCloudOption = CloudOption.FANCY;
    private boolean prevEntityShadow = true;
    private boolean prevAutoJump = true;
    private boolean prevBobbing = true;
    private boolean prevfire = true;
    private boolean prevred = true;
    private boolean prevex = true;
    private boolean prevflame = true;
    private boolean prevTerra = true;
    private boolean prevText = true;
    private boolean prevFastRender = false;
    private boolean prevwater = true;

    public Optimization() {
        super("Optimization", Category.Render);
    }

    [USER=1367676]@override[/USER]
    public Boolean onEnable() {
        super.onEnable();

        if (mc != null && mc.gameSettings != null) {

            prevVsync = mc.gameSettings.vsync;
            prevGraphicFanciness = mc.gameSettings.graphicFanciness;
            prevParticles = mc.gameSettings.particles;
            prevRenderDistance = mc.gameSettings.renderDistanceChunks;
            prevofSunMoon = mc.gameSettings.ofSunMoon;
            prevofStars = mc.gameSettings.ofStars;
            prevofSky = mc.gameSettings.ofSky;
            prevofWeather = mc.gameSettings.ofWeather;
            prevCloudOption = mc.gameSettings.cloudOption;
            prevEntityShadow = mc.gameSettings.entityShadows;
            prevAutoJump = mc.gameSettings.autoJump;
            prevBobbing = mc.gameSettings.viewBobbing;
            prevfire = mc.gameSettings.ofAnimatedFire;
            prevred = mc.gameSettings.ofAnimatedRedstone;
            prevex = mc.gameSettings.ofAnimatedExplosion;
            prevflame = mc.gameSettings.ofAnimatedFlame;
            prevTerra = mc.gameSettings.ofAnimatedTerrain;
            prevText = mc.gameSettings.ofAnimatedTextures;
            prevFastRender = mc.gameSettings.ofFastRender;
            prevwater = mc.gameSettings.ofWaterParticles;


            mc.gameSettings.vsync = false;
            mc.gameSettings.graphicFanciness = FAST;
            mc.gameSettings.particles = MINIMAL;
            mc.gameSettings.renderDistanceChunks = 8;
            mc.gameSettings.ofSunMoon = false;
            mc.gameSettings.ofSky = false;
            mc.gameSettings.ofStars = false;
            mc.gameSettings.ofWeather = false;
            mc.gameSettings.cloudOption = OFF;
            mc.gameSettings.entityShadows = false;
            mc.gameSettings.autoJump = false;
            mc.gameSettings.viewBobbing = false;
            mc.gameSettings.ofAnimatedRedstone = false;
            mc.gameSettings.ofAnimatedExplosion = false;
            mc.gameSettings.ofAnimatedFire = false;
            mc.gameSettings.ofAnimatedFlame = false;
            mc.gameSettings.ofAnimatedTerrain = false;
            mc.gameSettings.ofAnimatedTextures = false;
            mc.gameSettings.ofFastRender = true;
            mc.gameSettings.ofWaterParticles = false;


        }
        return null;
    }

    [USER=1367676]@override[/USER]
    public void onDisable() {
        super.onDisable();

        if (mc != null && mc.gameSettings != null) {

            mc.gameSettings.vsync = prevVsync;
            mc.gameSettings.graphicFanciness = prevGraphicFanciness;
            mc.gameSettings.particles = prevParticles;
            mc.gameSettings.cloudOption = prevCloudOption;
            mc.gameSettings.renderDistanceChunks = prevRenderDistance;
            mc.gameSettings.ofSunMoon = prevofSunMoon;
            mc.gameSettings.ofWeather = prevofWeather;
            mc.gameSettings.ofStars = prevofStars;
            mc.gameSettings.ofSky = prevofSky;
            mc.gameSettings.entityShadows = prevEntityShadow;
            mc.gameSettings.viewBobbing = prevBobbing;
            mc.gameSettings.ofAnimatedRedstone = prevred;
            mc.gameSettings.ofAnimatedFlame = prevflame;
            mc.gameSettings.ofAnimatedFire = prevfire;
            mc.gameSettings.ofAnimatedExplosion = prevex;
            mc.gameSettings.autoJump = prevAutoJump;
            mc.gameSettings.ofAnimatedTerrain = prevTerra;
            mc.gameSettings.ofAnimatedTextures = prevText;
            mc.gameSettings.ofFastRender = prevFastRender;
            mc.gameSettings.ofWaterParticles = prevwater;
           
        }
    }
}
пизедц... я в ахуе
 
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
Когда-то была тема с этим кодом но он нечего не поднимал я немного доработал и теперь мне на слабом пк повысило на 20 фпс

Пожалуйста, авторизуйтесь для просмотра ссылки.


Если можно ещё как-то этот код добработать напишите пожалуйста код повышает фпс только через настройки

Optimization:
Expand Collapse Copy
package im.geassclient.functions.impl.render;

import im.geassclient.functions.api.Category;
import im.geassclient.functions.api.Function;
import im.geassclient.functions.api.FunctionRegister;
import net.minecraft.client.settings.CloudOption;
import net.minecraft.client.settings.GraphicsFanciness;
import net.minecraft.client.settings.ParticleStatus;
import static net.minecraft.client.settings.CloudOption.OFF;
import static net.minecraft.client.settings.GraphicsFanciness.FAST;
import static net.minecraft.client.settings.ParticleStatus.MINIMAL;

@FunctionRegister(name = "Optimization", type = Category.Render, key = -1)
public class Optimization extends Function {


    private boolean prevVsync = true;
    private GraphicsFanciness prevGraphicFanciness = GraphicsFanciness.FANCY;
    private ParticleStatus prevParticles = ParticleStatus.ALL;;
    private int prevRenderDistance = 12;
    private boolean prevofSky = true;
    private boolean prevofStars = true;
    private boolean prevofSunMoon = true;
    private boolean prevofWeather = true;
    private  CloudOption prevCloudOption = CloudOption.FANCY;
    private boolean prevEntityShadow = true;
    private boolean prevAutoJump = true;
    private boolean prevBobbing = true;
    private boolean prevfire = true;
    private boolean prevred = true;
    private boolean prevex = true;
    private boolean prevflame = true;
    private boolean prevTerra = true;
    private boolean prevText = true;
    private boolean prevFastRender = false;
    private boolean prevwater = true;

    public Optimization() {
        super("Optimization", Category.Render);
    }

    [USER=1367676]@override[/USER]
    public Boolean onEnable() {
        super.onEnable();

        if (mc != null && mc.gameSettings != null) {

            prevVsync = mc.gameSettings.vsync;
            prevGraphicFanciness = mc.gameSettings.graphicFanciness;
            prevParticles = mc.gameSettings.particles;
            prevRenderDistance = mc.gameSettings.renderDistanceChunks;
            prevofSunMoon = mc.gameSettings.ofSunMoon;
            prevofStars = mc.gameSettings.ofStars;
            prevofSky = mc.gameSettings.ofSky;
            prevofWeather = mc.gameSettings.ofWeather;
            prevCloudOption = mc.gameSettings.cloudOption;
            prevEntityShadow = mc.gameSettings.entityShadows;
            prevAutoJump = mc.gameSettings.autoJump;
            prevBobbing = mc.gameSettings.viewBobbing;
            prevfire = mc.gameSettings.ofAnimatedFire;
            prevred = mc.gameSettings.ofAnimatedRedstone;
            prevex = mc.gameSettings.ofAnimatedExplosion;
            prevflame = mc.gameSettings.ofAnimatedFlame;
            prevTerra = mc.gameSettings.ofAnimatedTerrain;
            prevText = mc.gameSettings.ofAnimatedTextures;
            prevFastRender = mc.gameSettings.ofFastRender;
            prevwater = mc.gameSettings.ofWaterParticles;


            mc.gameSettings.vsync = false;
            mc.gameSettings.graphicFanciness = FAST;
            mc.gameSettings.particles = MINIMAL;
            mc.gameSettings.renderDistanceChunks = 8;
            mc.gameSettings.ofSunMoon = false;
            mc.gameSettings.ofSky = false;
            mc.gameSettings.ofStars = false;
            mc.gameSettings.ofWeather = false;
            mc.gameSettings.cloudOption = OFF;
            mc.gameSettings.entityShadows = false;
            mc.gameSettings.autoJump = false;
            mc.gameSettings.viewBobbing = false;
            mc.gameSettings.ofAnimatedRedstone = false;
            mc.gameSettings.ofAnimatedExplosion = false;
            mc.gameSettings.ofAnimatedFire = false;
            mc.gameSettings.ofAnimatedFlame = false;
            mc.gameSettings.ofAnimatedTerrain = false;
            mc.gameSettings.ofAnimatedTextures = false;
            mc.gameSettings.ofFastRender = true;
            mc.gameSettings.ofWaterParticles = false;


        }
        return null;
    }

    [USER=1367676]@override[/USER]
    public void onDisable() {
        super.onDisable();

        if (mc != null && mc.gameSettings != null) {

            mc.gameSettings.vsync = prevVsync;
            mc.gameSettings.graphicFanciness = prevGraphicFanciness;
            mc.gameSettings.particles = prevParticles;
            mc.gameSettings.cloudOption = prevCloudOption;
            mc.gameSettings.renderDistanceChunks = prevRenderDistance;
            mc.gameSettings.ofSunMoon = prevofSunMoon;
            mc.gameSettings.ofWeather = prevofWeather;
            mc.gameSettings.ofStars = prevofStars;
            mc.gameSettings.ofSky = prevofSky;
            mc.gameSettings.entityShadows = prevEntityShadow;
            mc.gameSettings.viewBobbing = prevBobbing;
            mc.gameSettings.ofAnimatedRedstone = prevred;
            mc.gameSettings.ofAnimatedFlame = prevflame;
            mc.gameSettings.ofAnimatedFire = prevfire;
            mc.gameSettings.ofAnimatedExplosion = prevex;
            mc.gameSettings.autoJump = prevAutoJump;
            mc.gameSettings.ofAnimatedTerrain = prevTerra;
            mc.gameSettings.ofAnimatedTextures = prevText;
            mc.gameSettings.ofFastRender = prevFastRender;
            mc.gameSettings.ofWaterParticles = prevwater;
          
        }
    }
}
Спс полезно когда открыл майн без готового пресета а перезапускать уже лень
 
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