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- 10 Дек 2022
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Ай пасиба, ато мои парашными получилисьвроде это одни из самых лучших arrows на YouGame
SS : Прикрепил внизу
DW : Также внизу
Код Arrows:
Код:package vesence.recode.modules.impl.render; import com.google.common.eventbus.Subscribe; import com.mojang.blaze3d.platform.GlStateManager; import vesence.recode.commandstorage.FriendStorage; import vesence.recode.events.EventDisplay; import vesence.recode.modules.api.Category; import vesence.recode.modules.api.Module; import vesence.recode.modules.api.ModuleRegister; import vesence.recode.modules.settings.impl.ModeSetting; import vesence.recode.utils.math.MathUtil; import vesence.recode.utils.math.Vector4i; import vesence.recode.utils.player.PlayerUtils; import vesence.recode.utils.render.color.ColorUtils; import vesence.recode.utils.render.rect.DisplayUtils; import net.minecraft.client.entity.player.AbstractClientPlayerEntity; import net.minecraft.client.gui.screen.inventory.InventoryScreen; import net.minecraft.client.settings.PointOfView; import net.minecraft.util.ResourceLocation; import net.minecraft.util.math.MathHelper; import org.lwjgl.opengl.GL11; import java.awt.*; @ModuleRegister(name = "Pointers", category = Category.Visuals, description = "123") public class Arrows extends Module { public static ModeSetting design = new ModeSetting("Дизайн стрелки", "Client", "Client", "Celestial", "Nursultan"); public float animationStep; public Arrows() { addSettings(design); } private float lastYaw; private float lastPitch; private float animatedYaw; private float animatedPitch; @Subscribe public void onDisplay(EventDisplay e) { if (mc.player == null || mc.world == null || e.getType() != EventDisplay.Type.PRE) { return; } float size = 60; if (mc.currentScreen instanceof InventoryScreen) { size += 100; } animationStep = MathUtil.fast(animationStep, size, 6); if (mc.gameSettings.getPointOfView() == PointOfView.FIRST_PERSON) { for (AbstractClientPlayerEntity player : mc.world.getPlayers()) { if (!PlayerUtils.isNameValid(player.getNameClear()) || mc.player == player) continue; double x = player.lastTickPosX + (player.getPosX() - player.lastTickPosX) * mc.getRenderPartialTicks() - mc.getRenderManager().info.getProjectedView().getX(); double z = player.lastTickPosZ + (player.getPosZ() - player.lastTickPosZ) * mc.getRenderPartialTicks() - mc.getRenderManager().info.getProjectedView().getZ(); double cos = MathHelper.cos((float) (mc.getRenderManager().info.getYaw() * (Math.PI * 2 / 360))); double sin = MathHelper.sin((float) (mc.getRenderManager().info.getYaw() * (Math.PI * 2 / 360))); double rotY = -(z * cos - x * sin); double rotX = -(x * cos + z * sin); float angle = (float) (Math.atan2(rotY, rotX) * 180 / Math.PI); double x2 = animationStep * MathHelper.cos((float) Math.toRadians(angle)) + window.getScaledWidth() / 2f; double y2 = animationStep * MathHelper.sin((float) Math.toRadians(angle)) + window.getScaledHeight() / 2f; x2 += animatedYaw; y2 += animatedPitch; GlStateManager.pushMatrix(); GlStateManager.disableBlend(); GlStateManager.translated(x2, y2, 0); GlStateManager.rotatef(angle, 0, 0, 1); int color = FriendStorage.isFriend(player.getGameProfile().getName()) ? FriendStorage.getColor() : ColorUtils.rgb(255,255,255); //ColorUtils.getColor(1); DisplayUtils.drawShadowCircle(1, 0, 14, ColorUtils.setAlpha(ColorUtils.getColor(0), 55)); drawTriangle(-4, -1F, 6F, 9F, new Color(0, 0, 0, 32)); drawTriangle(-3F, 0F, 5F, 7F, new Color(color)); GlStateManager.enableBlend(); GlStateManager.popMatrix(); } } lastYaw = mc.player.rotationYaw; lastPitch = mc.player.rotationPitch; } public static void drawTriangle(float x, float y, float width, float height, Color color) { if(design.is("Client")) { DisplayUtils.drawImageAlpha(new ResourceLocation("vesence/images/triangle2.png"), -8.0F, -9.0F, 18, 18, new Vector4i(ColorUtils.setAlpha(Theme.getColor(0, 1.0F), 125), ColorUtils.setAlpha(Theme.getColor(90, 1.0F), 125), ColorUtils.setAlpha(Theme.getColor(180, 1.0F), 125), ColorUtils.setAlpha(Theme.getColor(270, 1.0F), 125))); } if(design.is("Celestial")){ DisplayUtils.drawImageAlpha(new ResourceLocation("vesence/images/triangle.png"), -8.0F, -9.0F, 18, 18, new Vector4i(ColorUtils.setAlpha(Theme.getColor(0, 1.0F), 125), ColorUtils.setAlpha(Theme.getColor(90, 1.0F), 125), ColorUtils.setAlpha(Theme.getColor(180, 1.0F), 125), ColorUtils.setAlpha(Theme.getColor(270, 1.0F), 125))); } if(design.is("Nursultan")){ DisplayUtils.drawImageAlpha(new ResourceLocation("vesence/images/arrows.png"), -8.0F, -9.0F, 18, 18, new Vector4i(ColorUtils.setAlpha(Theme.getColor(0, 1.0F), 125), ColorUtils.setAlpha(Theme.getColor(90, 1.0F), 125), ColorUtils.setAlpha(Theme.getColor(180, 1.0F), 125), ColorUtils.setAlpha(Theme.getColor(270, 1.0F), 125))); } GL11.glPushMatrix(); GL11.glPopMatrix(); } }
DrawImageAlpha (метод в классе DisplayUtils)
Одобрите тему имба же))Код:public static void drawImageAlpha(ResourceLocation resourceLocation, float x, float y, float width, float height, Vector4i color) { RenderSystem.pushMatrix(); RenderSystem.disableLighting(); RenderSystem.depthMask(false); RenderSystem.enableBlend(); RenderSystem.shadeModel(7425); RenderSystem.disableCull(); RenderSystem.disableAlphaTest(); RenderSystem.blendFuncSeparate(770, 1, 0, 1); mc.getTextureManager().bindTexture(resourceLocation); buffer.begin(7, POSITION_TEX_COLOR); { buffer.pos(x, y, 0).tex(0, 1 - 0.01f).lightmap(0, 240).color(color.x).endVertex(); buffer.pos(x, y + height, 0).tex(1, 1 - 0.01f).lightmap(0, 240).color(color.y).endVertex(); buffer.pos(x + width, y + height, 0).tex(1, 0).lightmap(0, 240).color(color.z).endVertex(); buffer.pos(x + width, y, 0).tex(0, 0).lightmap(0, 240).color(color.w).endVertex(); } tessellator.draw(); RenderSystem.defaultBlendFunc(); RenderSystem.disableBlend(); RenderSystem.enableCull(); RenderSystem.enableAlphaTest(); RenderSystem.depthMask(true); RenderSystem.popMatrix(); }